Showing posts with label Creative Commons. Show all posts
Showing posts with label Creative Commons. Show all posts

Tuesday, August 26, 2008

Dusan Writer surveys NPIRL on content protection

Several weeks ago, I spoke up on behalf of the Not Possible IRL group and asked that Linden Lab add a Creative Commons tab in the object editor, as well as a Creative Commons option in the right click pie menu, so that everyone could see, with a simple right mouse click, what the rights were on an object.

An uproar ensued... Some misunderstood and thought that I was suggesting that the current system be replaced with only Creative Commons protections. Some felt that Creative Commons might not be the only way to go and that other systems, such as GNU, should be considered. Others accused me - and by association, my poor group, most of whom had very little to do with this suggestion - of being communists because Creative Commons empowers and protects open source creations.

The fact remains that the members of Not Possible IRL transform intellectual content into high-quality content, and have a great deal to lose unless the rights to that content are protected to the full extent possible
.

Blogger and specialist in vertical integration of media content and experiences, Dusan Writer, stepped in. Here is a man who inhales and paraphrases raw data better than anyone I know in our virtual space. I welcome his first contributions to the group and to this blog. - Bettina Tizzy


by Dusan Writer

Content creators are looking for solutions to current frustrations according to a recent survey conducted of Not Possible in Real Life members.

But they remain passionate about content creation. When asked to describe the benefits of creating content in Second Life®, they were almost spiritual in how they described the feeling of creating art:


  • "You can create your vision....You can create your own environment, clothing and style and share it with the virtual world"

  • "Satisfaction...enjoyment, release...pure pleasure"

  • "Become one with a dream - feel the pleasure of sharing your thoughts with others and their enjoyment of what you make"

  • "Almost infinite way of expression"

  • "Great options for creativity and a great audience to experience your work"

  • "If a picture is worth a thousand words, a 3D environment must be in the millions."


But lately there has been a lot of discussions about interoperability, Creative Commons licenses and content protection. But sometimes as content creators we're too busy making things to be able to engage in the communities and meetings, the office hours and blogs where these decisions are being discussed and made - and we'd like a voice at the table.

So we set out to poll our membership - to find out where the concerns are with the goal being to share what we hope Linden Lab and the openSim communities recognize as a key stakeholder in keeping virtual worlds vibrant, and retaining the creative Residents who help to make the grids more beautiful.

Who We Are
The survey represented a cross-section of users. Most had over a year in-world (click to see enlarged image):



Respondents embrace the full spectrum of content creation:



Our Experiences
We wanted to first understand whether our experiences with content creation have been positive. 60% of us, however, have "experienced situations where you feel your content was or may have been stolen or inappropriately used" (although only 6% have filed a complaint through Linden Lab).

Examples of inappropriate use included (quoted directly):

  • Use of works in revenue-producing machinima without credit

  • We have a free sculpty set that is provided as a learning resource and have had to deal with people mangling the item and then selling it

  • A creation was copied, changed very little, at times even the same textures were used

  • Images of work used in Second Life photographs set for sale as unique items


Our Concerns

Our main concern is the current system. 63% of replies considered the lack of flexibility with the current object permission system to be very important, followed by enforcement and unattributed use of content:



Our Hopes

Through the survey we asked content creators what they love about the current system, and what they'd like to see changed. When asked what code, tools and policies they'd like to see changed, the permission system was a recurring theme:

  • "I would like the ability to define the scope of a creation into the assets of the creation itself. This item is copy, transfer with attribution for commercial use, for example."

  • "Better permission system with more options"

  • The current (permission system) doesn't permit much flexibility and if you have a very complicated object with a great many scripts, sounds or animations, it can take hours to track them all down and make sure they have the correct permissions."

  • "Revisit the entire permissions system."


Other ideas ranged from an "undo" button to building a better system for texturing to a plea for "cooperation over competition and vision over vanity."

These are just snippets from this extensive survey and is a starting point in a broader effort to solicit ideas, insight and opinion by the content creation community. Our goal is to use this data to help ensure that content creators are at the table, that we have a voice as policy and code changes are proposed. As the metaverse grows, it will do so because of the joy that great content creation can bring - providing experiences beyond what's possible in real life.

Ensuring that our voices are heard is as much a mission for better systems and protections as it is the wider acknowledgment that without content there are simply empty grids.

Wednesday, August 13, 2008

A win for the open source community: The Feds find open source licenses too legit to quit


Via Xeni Jardin of boingboing, a flag we can wave proudly today

Lawrence Lessig , Professor of Law at Stanford Law School, and founder of the Creative Commons, has just shared that the Court of Appeals for the Federal Circuit, or what he calls "THE "IP" court in the US," has "upheld a free (ok, they call them "open source") copyright license, explicitly pointing to the work of Creative Commons and others. (The specific license at issue was the Artistic License.)"

He goes on to explain that, "in non-technical terms, the Court has held that free licenses, such as the CC licenses, set conditions (rather than covenants) on the use of copyrighted work. When you violate the condition, the license disappears, meaning you're simply a copyright infringer. This is the theory of the GPL and all CC licenses. Put precisely, whether or not they are also contracts, they are copyright licenses which expire if you fail to abide by the terms of the license. Important clarity and certainty by a critically important US Court."

Mike Gunderloy provides a good explanation of it on the Ostatic blog.

Thursday, June 5, 2008

Dear M Linden - Please help content creators protect our Intellectual Property (and save LL a lot of time and trouble, too)

In an April 25, 2008 interview with Erica Naone in MIT's Technology Review, you agreed that content creation is "definitely the story of Second Life," and given your background in "user-centered design work," I believe you may be receptive to an idea that should be easy to implement and could save everyone a lot of, um... grief, and time.

The Not Possible in Real Life group hereby requests that Linden Lab add a Creative Commons tab in the object editor, as well as a Creative Commons option in the right click pie menu, so that everyone can see, with a simple right mouse click, what the rights are on an object.

While it would not be a panacea, offering this tool would help creators define how people can use their work, beyond the dictates of fair use, but without having to negotiate every single license. It would have no ill effect on the fair use of a work, and copyright law and any other applicable law, would still apply.

As AM Radio pointed out, the issue of copyright protection in Second Life®, "...is just getting goofy. The problems appear to stem from people's inability to comprehend intellectual property law and the fact that it is the responsibility of the infringer to seek and understand the copyright intentions of the creator. It is not the creator's burden to present a copyright declaration in all instances that the work is presented."

He added,"Giving creators the tools to make a copyright declaration in the object editor would relieve them of the burden of chasing down infringers, as well as give them a specific tool set to use in such circumstances. Violations would be clear, infringers would be outcast, and the community would self-police."


There are four conditions that you can choose to apply to a Creative Commons license:

Attribution: You can use the work but must give credit. This applies in all Creative Commons licenses.

Noncommercial: You can use the work only if you don't make any money from it.

No derivative works: You can use the work only without altering or transforming it beyond the provisions of fair use.

Share alike: You can transform a work as long as you make the resulting work available on the same terms as the original work.

You can use these terms in 6 different combinations.

"Creative Commons doesn't cover all situations, and often times there are violations which are unclear. I cannot copyright wheat as represented on a single cylinder any more than I could copyright the word "wheat." I could attempt a patent for such a thing though. I could, however, copyright a work which uses the idea, such as an entire field of cylinders, in much the same way I can use the word "wheat" in a copyrighted short story. So creators must be educated on the difference or people could chase one another for creating wooden box prims," shared AM.

Info for Residents
Copyright law protects any creative work whether the creator wants that protection or not. No one should use your work without a license, beyond fair use. The Creative Commons tool however, is especially useful if you want to share your work in some way. Would you mind if your work is photographed or filmed, for instance? Some creators object strongly to this, while others welcome the recognition and free promotion. Don't want your work to be shared? Not an issue. Under our proposed scenario, you just wouldn't select and use a Creative Commons license.


Want to learn more? The Creative Commons (CCA) - a non profit organization that "builds tools that help realize the full potential of the commons in the age of digital networks" - will hold its first Creative Commons Technology Summit at Google's offices in Mountain View, California on Wednesday, June 18th. Attendance is free, but space is limited, so register soon if you have an interest.