Showing posts with label game engine. Show all posts
Showing posts with label game engine. Show all posts

Thursday, May 1, 2008

Using forced shadows in the Second Life engine

Interesting exchange going on here between Dave Parks at Linden Lab and Argent Stonecutter, regarding SSAO (Screen Space Ambient Occlusion), and the future of forcing shadows in the engine. Be sure to look at all the photographs once you get in Picassa.

*Drools*