Posted by Bettina Tizzy
Oh, I know... I've been away for a while, but it's time to get rockin' again. Thought I'd get you wet behind the ears while I conduct some research for my next blogposts, so here's a ZeroG shower, courtesy of Oni Horan.
Don't worry! The water at Space Colony Necronom is recycled and purified for your crystal-clean and sensual enjoyment, but do keep in mind - before you hop over there - that Necronom is a dark role-playing environment.
Tuesday, June 16, 2009
Get wet!
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Bettina Tizzy
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Labels: Not Possible IRL, NPIRL, Oni Horan, role-playing, Second Life®, shower, SL, Space Colony Necronom, weightless, ZeroG
Tuesday, February 24, 2009
Climbing walls, sky dancing (in HD!), and weightless sex/showers - Part IV in our Gravity in Virtual Worlds series
By Bettina Tizzy
In previous blogposts for this series, I promised to share new and interesting products and concepts with you in the ZeroG space, so to the point...
There ain't no place I can't go...
In Real Life, Niklas Galler has developed the biometric based C-Bot (still not commercially available), that can make its way up vertical walls or spherical surfaces and is operated via GPS or a 3D-map.
Now your avatar can do the same in Second Life®. I was contacted last week by scripter and builder Nexii Malthus, who not so long ago was a Resident of SL's Teen grid, about a product he's developing at Rostok, a private region designed for inter-alliance combat. "Something really impossible in Real Life... walking on walls, but having gravity shaped dynamically as you move: any angle, any surface. I always wanted to do that in Real Life."
Nexii, who hails from the UK, sees this as a useful tool for battlemechs and combat "stuff." "It is, in the simplest sense, a vehicle. You rez (it), sit on it, go into mouselook and move around. It's not for sale and commercial applications still seem far off, unless enough people bug me."
"It's still a behind-the-scenes thing as its in development and highly experimental, but I would love it if I could get a publically accessible place and put a version of the system down for the public to try it."
Meanwhile and over at the gorgeously remodeled Grendel's Children (teleport directly from here) , Flea Bussy's technicolor Avaios Shadowcrawler comes in a power package costing a pidly $250L that includes 9 colors, two genders and an impressive AO that offers dozens of animations and sounds, but the breakthrough here is that it crawls up and down and sideways on walls... effortlessly.
The tricky part for me is getting on the walls. You must leap onto them while holding down your shift key, but once there, the rest is easy-peasy
You're such a light-weight
Then... here is something I haven't seen in any film yet (remember the fab hair-drying sequence in Blade Runner?) but I think its time has come. In Real Life, astronauts take sponge baths, but Oni Horan over at his highly imaginative RPG sim Space Colony Necronom has figured out how to keep the water contained and recycled for a practical and sensual bathing experience.
I know, I know, my avatar has all her clothes (by Eshi Otawara, btw) on! Take your own shower in whatever state of dress you prefer by teleporting to Necronom here
Oni has also created a weightless sex module, for couples who prefer to keep it lite (also available at Space Colony Necronom).
Dance me to the moon
Finally, no story about gravity in Virtual Worlds would be complete without including choreographed sky dancing. The visionary and sovereign in this category is, of course, DanCoyote Antonelli (aka DC Spensley), together with his ZeroG SkyDancers.
For the uninitiated, ZeroG SkyDancers is a form of ensemble performance that uses the airspace of Second Life to effect something between a water ballet and aerial acrobatics. Wearing colossal flowing costumes called 'cascades' - that are many times larger than their avatars - the SkyDancers move through space, and become part of the stage themselves. Altering and evolving, their flight triggers audio samples, which provide a unique layer to the original musical score.
The fourth production, Let Love Live, conceived and directed as always by DC Antonelli and hosted by Larry Pixel (aka Larry Johnson) and the New Media Consortium (NMC), has introduced an unprecedented 3000 meter (3km) reactive-interactive stage set that is repeatedly and dramatically transformed over the hour long performance as seating flies through gravity-defying monoliths of breathtaking beauty, created in collaboration with DC Antonelli by artists Glyph Graves, Strawberry Holiday, Selavy Oh and Sabine Stonebender.
This full redesign of the SkyDancer show since the troupe's founding in May of 2006, also features an all-new musical score by ZeroOne Paz, all-new choreography performed by the SkyDancers: Anhinga Chaika, Tatiana Kurri, Angelique Menoptra, Lina Lageos, Buffy Beale, Pielady Smalls, Talula Bancroft and Wytchwhisper Sadofsky, as well as all-new cascade costumes by DC Spensley and Josina Burgess.
The ZeroG SkyDancers are real people who log into Second Life from all over the world to perform for audiences in real time. Hot Tip: In deference to the economic strain some Second Lifers may be feeling, ZeroG SkyDancers has reduced the price of the tickets to their stupendous fourth season to a mere $1,000L. And yet another Hot Tip: Following the performance of Let Love Live, audience members are provided with their own spectacular cascade costumes and invited to play tag with the dancers. Seating is limited, but the show runs twice a week during the first 90 days of 2009. For ticket information, contact Lina Lageos in Second Life or DC Spensley at dc@spensley.com.
The best video to date of any ZeroG SkyDancer performance, in my view, was filmed and edited by Gary Hazlitt. A couple of days ago, I wondered out loud if he might remaster that footage into a HD version, and I am very pleased to share the results with you at this time. Herewith, the ZeroG SkyDancers Spring 2007 Production at Ars Simulacra, NMC Art Showcase in honor of the Second Life Fourth Birthday Celebration and the ZeroG SkyDancers 1st year anniversary... in High Definition.
See Gary Hazlitt's remastered HD - Widescreen version for YouTube here.
For this performance, the SkyDancers were:
Assistant Director Anhinga Chaika
Assistant Producer Callypian Christianson Deborah Stranglove
Prima - Tatiana Kurri, Angelique Menoptra, Lina Lageos, Kensai Uriza
House Manager Onyx Bijoux
Technical Director ZenMondo Wormser
Costume Designer Sabine Stonebender
See also:
+ Overcoming gravity (and reality) - Part I in our Gravity series
+ I can fly, but meh - Part II in our Graivty in Virtual Worlds series
+ Oh, those intrepid gravity challengers - Part III in our Gravity in Virtual Worlds series
+ Flea Bussy's Empire: Grendel's Children... one wacky avatar at a time
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Labels: bionics, Flea Bussy, Gary Hazlitt, Grendel's Children, Nexii Malthus, Niklas Galler, NPIRL, Oni Horan, robotics, Second Life®, sex, shower, weightless, ZeroG SkyDancers
Sunday, February 22, 2009
Oh, those intrepid gravity challengers! - Part III in our Gravity in Virtual Worlds series
by Bettina Tizzy
In my next blogpost and below, I will share some of the latest innovations on the grid (there's something for everyone in this mix) that are certain crowd pleasers, but first, some death-defying feats from the other side of the mirror!
For one year now and from time to time, this blog looks to Real Life for inspiration, even going so far as to extend an invitation to people we admire to join us in our Virtual quest. Recently I came across some startling photographs and promptly contacted the unique personality behind them to learn more.
Apparently some of us are more preoccupied with weightlessness than others. Chinese artist Li Wei risks life and limb to create his performance art in high places. Mr. Wei, who uses the human body as his canvas and has often been referred to as the Chinese Evel Knievel, combines acrobatics and boundless energy to produce images such as this one that depict him balancing impossibly on another's head...
Meanwhile, in Second Life®, people in the Hobo group have been known to amuse themselves by stacking their avatars in a virtual and rather tall totem pole...
Hobo Pile-up (I'm sort of in the middle, lulz) - Photo by Candy Cornwall, provided by Derek Sienkiewicz
Using mirrors, scaffolding and steel wires (and nerves!) to effect these images, Mr. Wei can be seen flying in and out of windows...
Tossed around by petite women...
... and skylarking with crowds. 


Many thanks to Li Wei for graciously allowing us to publish his stunning photography here
"I am fascinated by the unstable and dangerous sides of art and I hope my works reflect these aspects," said Mr. Lei. If he can do all these things in Real Life, what might he accomplish in Virtual Worlds? What daring aerial and acrobatic ideas of his have remained in the vault that could be fully realized in our pixelated space?
In fact, what looks to be formidable in Real Life often comes across as quite tame and even useful in Virtual Worlds. Nearly two years ago, JenzZa Misfit and her partners launched what would become a blockbuster product in Second Life called the Rendezvous. While the tool can only be operated on some lands (rez-enabled) and only one avatar can control it at a time, the Rendezvous broke ground in that avatars were able to interact with each other in a new and important way: for the first time, couples could fly and walk together holding hands, swim side-by-side, and more (it's decidedly PG, by the way).
JenzZa Misfit: "Flying together allows two people to experience a Peter Pan and Wendy' experience that is hard to describe. Moreover, it allows them to see and hear things together."
A significant benefit to using the Rendezvous (now in version 3.0) is that couples can fly low and slow, thus making it possible for them to share things on the ground at a realistic pace![]()
A new version of the Rendezvous will appeal to groups of friends and business people: five people can fly together - Rather cosmopolitan, don't you think? -Photo by Dirk Talamasca
I still have a number of novel products (in Beta or just on the market) to share with you and for those wishing to enhance or celebrate ZeroG behaviors in Second Life. Stay tuned for the next installment in this series.
See also:
+ Overcoming gravity (and reality) - Part I in our Gravity series
+ I can fly, but meh - Part II in our Graivty in Virtual Worlds series
+ Here's a nifty source for photographs focusing on weightlessness: the Flickr group Floating People .
+ Climbing walls, sky dancing (in HD!), and weightless sex/showers - Part IV in our Gravity in Virtual Worlds series
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Labels: flight, Hobos, JenzZa Misfit, Li Wei, NPIRL, photography, Rendezvous, Second Life®, virtual worlds, weightless, ZeroG
I can fly, but meh - Part II in our Gravity in Virtual Worlds series

Chasing a dream - Photo of Nessy Shepherd by Sennaspirit Coronet
Posted by Bettina Tizzy
Dreams of superheroes and their feats often populated my thoughts and aspirations as a child. My grandmother would tie the arms of my father's old business shirt around my neck in a makeshift cape, drawing a big "S" on the back, and I would become SuperWoman, tearing around the park in pursuit of villains, real and imagined, but still wishing I could lift off and become airborne.
Here is the first of seventeen Superman animated cartoons, all classics and marvelous to this day, which were released by Paramount Pictures in the early 1940s. Soon after, scores of children - clearly early candidates for Darwin Awards - believed they could fly and broke arms, legs or worse by "jumping off roofs with towels wrapped around their necks."
This cartoon - a work of art in its own right - is in the public domain
We wanted - ever so much - to fly as kids... so why aren't those of us in Virtual Worlds spending more time aloft and celebrating that fact? Flickr, which boasts more Second Life groups than you can shake a stick at, has one puny little group called Fly Away with a scant 388 snapshots, many featuring avatars not in unaided flight, but on brooms, flying contraptions and pegasi.
Wings are rightfully popular in virtual worlds. Red Caste Guardian by Ganymedes Costagravas
While I have no hard statistics to offer, I'd wager that collectively we spend hundreds of hours more adorning our avatars with wings and other devices for flight, than we do flying. The first gift I received in Second Life® was a Superman t-shirt, and soon after I was sporting wings (and this phase lasted several months), but I can't recall ever going on a barnstorming flying party or gliding for any other reason than to get from point A to point B or to put some distance between myself and a large party so that I could concentrate on an IM.
We even walk to fundraise in Second Life's annual Relay for Life to benefit cancer research - Photo by Janet Powell
Hamlet Au (aka Wagner James Au) agrees. He has been chronicling Second Life, both as its first embedded journalist in 2003 for the company that owns it, Linden Lab, and since 2006 on his own blog, New World Notes. In his book, certainly the definitive oeuvre on SL, The Making of Second Life (he's working on the paperback edition at the moment), Hamlet explains:
"...the ability of avatars to fly in Second Life actually began as a quick work-around, so the developers wouldn't have to devote time and resources to creating climbing animations. When it came to transitioning from Linden World to Second Life, the team opted to discard the jet-pack propulsion but retain flying. For Rosedale (SL's founder and Chairman of the Board), the power to transcend gravity was "innately, strongly interesting to people," especially when it did not come from an external mechanical function but was a graceful, effortless ability that came from within.
But if flying is a universal dream, few Residents have embraced it in full. Where one might expect airborne societies of people frolicking in the clouds, the overwhelming majority of Residents insist on remaining earthbound for most of their time."
Maybe the soon to-be-released Watchmen movie might change all that? I doubt it.
Hamlet goes on to say...
"Why the fear of flying? Many have speculated that the sensation of self-propelled flying is too jarring for extended periods, and that people's visceral empathy with their avatars means they need to maintain a visual reference of themselves on the ground in order to feel comfortable."
I don't believe we're afraid. After all, what's the worst thing that can happen? Our avatar falls down and automatically (and comically) dusts itself off. I think we don't enjoy watching our avatar's backsides (the default camera view) as much as we do being able to pan up and down and gaze upon our creations face-forward or from some more flattering angle.
Case in point, we adore watching our avatars dance, and one of the most fashionable animations on the grid is this one. I don't know what it is called or who created it, but perhaps one of our readers might help us fill this in?
Filmed and edited by Bettina Tizzy at Earth Primbee's Inspire Space Park during a particle show (teleport directly from here)
One is the loneliest number
Another common objection is that flight is a lonesome practice, unless it is with others, in which case it requires relatively good hand-eye and team coordination to keep up with each other, lest you be unable to find your way. This is, unquestionably, the best and really the only way to get completely lost in virtual worlds as you always know where you are (the name of the parcel, sim and coordinates are always in front of you).
In typical Hamlet Au fashion, he closes the topic this way...
"Whatever the case, flying remains a largely temporal behavior, sparingly used to quickly get around barriers. (Which was, when you think about it, the function's original purpose)."
Interestingly, there have been some new developments that I will share with you in my next post in this series that may help to change your avatar's gentle (and grounded) mind about all this.
See also:
+ Overcoming gravity (and reality) - Part I in our Gravity series
+ Oh, those intrepid gravity challengers - Part III in our Gravity in Virtual Worlds series
+ Climbing walls, sky dancing (in HD!), and weightless sex/showers - Part IV in our Gravity in Virtual Worlds series
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Labels: avatar, flight, NPIRL, Second Life®, superhero, The Making of Second Life, Wagner James Au, weightless, wings, ZeroG
