None of these videographers/animators were known to me until now, but hats off to JovialProductions and Joga Kidd, Surrealia Anatine and Faith Rosenberg. Fantastic work.
Tuesday, September 30, 2008
Deep slo-mo goodness: Bounce
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Labels: animations, Bounce, Faith Rosenberg, hip-hop, Joga Kidd, JovialProductions, music, Not Possible IRL, NPIRL, Second Life®, slow motion, Surrealia Anatine, Timbaland, video
Tuesday, April 8, 2008
The Era of the Bots begins in earnest today
Way back on January 19th, NPIRLers had an Alpha preview demo of Easy Babcock's (aka Rohan Freeman; rez: 5/15/2006) Sine Wave Actorbot System, and today this service goes on the market. In the simplest terms, Sine Wave has created a new bot system for use in virtual worlds that enables robots (avatars other than yourself but logged in under a separate account by you = your alts) to work as performing actors and sales bots on your behalf.
Easy Babcock is the avatar sporting the racing flag texture
The cultural and practical ramifications of this are considerable. For one thing, history has shown us that once a technology becomes possible, you cannot sweep it under the carpet... or as someone once said about Napster, "You can't put the toothpaste back in the toothpaste tube." Bots will have their naysayers, and certainly I have been among the loudest to condemn the slovenly and cheating use of alts running off libSL to boost traffic numbers and thus the appearance that a parcel is popular.
I also admit discomfort at the idea of interacting with a bot, but after several discussions with Easy, I am steeling myself to think of them in much the same way I do about my computer, my car, and phone. Actorbots will be there to serve a specific purpose, I tell myself. I certainly would like to have one or two in Real Life to tidy up the house, or rub my tired neck and shoulders after a long day at the computer.
If I were selling clothes, or skins or shapes, or a myriad of other things, I'd certainly want a few of these to show off my wares to their best advantage, especially since no prim count would be added to my land.
For me, and for several others who attended Sine Wave's Actorbot demo, a critical ingredient to the acceptance and success of this enterprise would be our ability to visually distinguish - instantly - between a bot and an avatar that is being actively driven by a human. Linden Lab is simply going to have to step up and make a few important cosmetic changes to address this new phenomenon.
Take a look at this piece of Machinima, where all of the actors are bots. Keep in mind, too, that they all could be enacting any animation that is available in Second Life, and as far as animations are concerned, no one makes better motion capture (mocap) for in-world use than Sinewave; their dance loops are unquestionably the most widely used and popular on the grid.
Here, six freestyle footballers... all actors are bots. Easy estimates it would have taken three times as long to shoot this had they been real actors
Easy explained:
"The system sits on top of libsecondlife for logging avatars in via our servers, and giving them complex routines to perform. It is designed so that anyone can log their own alts into Second Life via our servers and give them jobs - mannequins, salesbots, Machinima performers, live performers, game NPCs, etc.
The bot navigates by moving from prim to prim. We could allow them off-prims and might do that at a later point, but they are set up so that you can only log them in on land where you have build permissions. This way, people can't use them for griefing.
I think their biggest use is in bringing otherwise static environments to life. The bot can also receive money and give objects. A bot can be used for 1. Creating sessions - so that when it's dealing with one person it doesn't try and interact with someone else; 2. Changing outfits on command, and 3. Allowing users to trade and swap the routines they create, so people can build complex sales routines and so on, and everyone can build on them.
In terms of pricing, the cost is $5L per hour that a bot is logged in, which basically covers our server cost, with no upfront fee."
During the demo, Damanios Thetan asked if it is possible to add an API option, "so I can have IM's sent to it, being resent to a URL using REST, where the external server gives the response?" Easy responded, "We're integrating them with CRM systems and so on - we will make an API open."
Click to see large
Not surprisingly, one of the first questions that came up was if the bots could be used by the virtual sex industry. Easy replied, "I haven't shown anyone in the sex industry yet - but I guess there are all sorts of interesting things they will do with a bot like this. Again, I guess it's about how well the operator sets up the bot."
In terms of different applications, he gave us a few examples. "We're working on a satire show. We're getting Real Life impressionists to do sketches, which we will then be capturing in our motion capture studio and broadcasting in here on 'spawn on demand' comedy bots.
"We first used them for a live concert we did with a band called Orbital. We had 800 avatars wanting to come, so we did the show across 12 sims. Of course, the band couldn't be in every sim - but their bots could. You can build a bot to render all sorts of dialogues with other people, and the interactions you create will be completely unique to you." 
Osprey Therian asked, "What limits what we can do with them?" Per Easy, "The primary limit is that we tether them to prims - so people don't use them for abuse, and we monitor the servers, so if someone creates a loop for spamming or griefing we shut it down. Bot transparency is an interesting issue!"
"For us, Second Life isn't about 3D per se. 3D just creates space for people to meet. It's the people that count. Bots are an extension of that. We can't all be everywhere, all the time, but our bots can." - Easy Babcock
How will we tell the difference between a bot and a "live" avatar?
Easy explained: "Our bots are all hard-wired so that if you ask them 'are you a bot,' the have to say 'yes,' and tell you the name of the person who's account they are logged under. We've been lobbying Linden Lab to give them different coloured hover text and yellow dots on the map, too.
Some expressed concerns about "live" avatars pretending that they are bots, to which Easy responded, "We can't stop people pretending that they are bots; we can only stop bots from pretending to be people. :) Let's face it, till now, bots are used mostly for behind the scenes stuff and not to the good of the grid. We want to change that and make bots a valuable part of the Second Life community."
Perhaps some people might even appreciate the companionship of a bot.:P I loved what Tooter Claxton had to say... "I have met some of them. They were very nice and patient and didn't mind listening to me talk for three hours about my toe nail clippings collection. It's nice to be able to share your thoughts with people sometimes."
You can visit Sine Wave Actorbots System's HQ by teleporting directly from here.
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Labels: actors, alts, animations, bots, Easy Babcock, events, innovation, Linden Lab, machinima, NPCs, robots, Rohan Freeman, sales, Second Life, Sine Wave Actorbot System
Monday, April 7, 2008
You guys sooo rock! *Does a little dance* - Chimp case: CLOSED
Once upon a time, three days ago, (doesn't it seem like a million years ago, already?), l discovered an avatar that enthralled me, and promptly crashed, only to discover that logins had been disabled. I shared the few facts I had - as well as my frustration - with you here and slipped off to bed. Incredibly, the next morning... between this blog, Flickr, Twitter and my email, I found over a dozen suggestions for who the creator might be.
Before I say one more word, I want to wrap my virtual arms around all the imaginative, resourceful, helpful, curious and fascinating folks who people Second Life - especially those of you who immediately chimed in - and give you a giant pixelated hug. You're the bee's knees. You're top shelf! I am madly in love with this community. <3
It was Arahan Claveau who suggested that this character might be based on The Monkey King.
Then, Jamma Newt was the first to suggest that the chimp was a creation by Ripped Winkler, followed by, Jurin Juran via Tweet, and Maya and Constance via email. Logins were still disabled...
Finally, Naxos Loon presented us with a Slex address to buy Ripped Winkler's chimp avatars, and the icing on the cake was Mr. Oh's accurate contribution of the source of the glasses.
Well, I've since exchanged IMs with both Ripped Winkler and the fabulous chimp himself, apes Later, and here's what I learned...
Turns out that the worldly, high-style, cyber-chimp apes Later, had been afk while I had stood there asking him questions on Friday night
The chimp avatar is Ripped Winkler's (teleport directly from here). The glasses are, indeed, AVZ Vision Enhancement specs by !AVZ! Cyberpunk Fashion (teleport directly from here. apes made the stick himself, but the superb animations were by Jackie Jetcity, and can be purchased - dirt cheap, I might add - at his store, J's Factory (teleport directly from here). Jackie thoughtfully provides a free stick.
By the way, if I were a Neko, I would not want to live another day without Jackie's outrageously good feline animations set.
I asked apes if he is a builder, to which he said "no," but he did reply in the affirmative when I inquired if he was just a great shopper. I didn't get an answer when I asked - very nicely - if he'd take me shopping with him sometime... heh... and then he had to leave in a hurry to go food shopping... IRL! Sadly, I did not come away with the sources for his clothes, boots, and crown. Sorry.
Ripped Winkler - who missed all the fuss having been away on a brief holiday - came back to my many IM's and said, "Looks like my chimp avie... ie skin, shape, hair and fur. Any clothing and accessories aren't mine, as I leave that for the customers to get creative with. My monkeys come with full simian AO's, too, so the anims on that avatar are probably in the staff he is holding." Ripped's chimps come in both female and male shapes in the one package and were created last fall. He went on to explain that he made the chimp's skin "with a bit of gimp and avpainter, but I'm using zbrush now, which is so much better to work with."
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Labels: animations, apes Later, avatar, AVZ Cyberpunk Fashion, chimp, Jackie Jetcity, Jamma Newt, Jurin Juran, monkey, Mr. Oh, mystery, Naxos Loon, Not Possible IRL, NPIRL, Ripped Winkler, Second Life
