Megaprims breathe life into outreach programs that empower human exploration of space.
Builder Jimbo Perhaps and his partner, Rocket Sellers, routinely work with megaprims to help real life rocket companies demonstrate their programs in 3D. Jimbo was also responsible for building most of the rockets at the International Spaceflight Museum.
The Terrestrial Planet Finder is a mission NASA hopes to launch in 15 to 20 years. Slurl: Explorer
Jimbo explained that he would not have been able to achieve the smooth outer hull with regular prims.
The Bussard Ramjet - built here at about 1/4 scale - is a huge spaceship that scoops up interstellar hydrogen and uses it for fuel. Slurl: Bussard Ramjet, Space Frontier

This Sun Tower is a recreation of a plan that recommends that the U.S. Government continue studying the feasibility of solar power as an alternative to fossil fuels.
Slurl: Space Studies Institute, Frontier Spaceport
Yet another solar power satellite has huge particle beams to show the sunlight being gathered and converted into microwaves.
All this would not have been possible without megaprims.
Dear Linden Labs: Give us some editable megaprims, bigger prims, manageable prims... but don't take away our megas... and Michael Linden? It's been two weeks now... Two weeks that builders have been stalled on many projects. Please give the waiting (second) world a favorable answer, and soon!
Thursday, October 25, 2007
Megaprims for science
Posted by
Bettina Tizzy
at
9:58 PM
0
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Labels: Bussard Ramjet, giant prims, huge prims, Jimbo Perhaps, Linden Labs, NASA, Rocket Sellers, rockets, Second Life, solar power satellites, Terrestial Planet Finder
Tuesday, October 16, 2007
This just in! The future of huge prims is looking good
Andrew Linden, the man in charge of Havok4, just posted a transcript of a meeting about huge prims that should cheer you all up. Our very own Seifert Surface was present at that meeting and stood up for the big guys! (I'm referring to huge prims, of course). Thank you, Seifert <3
Worth underscoring:
[16:41] Andrew Linden: Currently there are a bunch of big estate owners who use megaprims to make cool content (IBM, greenies, Electric Sheep, etc)
[16:41] Andrew Linden: There is no way anyone is going to be able to nerf megaprims.
Here's where you can read that transcript.
Posted by
Bettina Tizzy
at
6:04 PM
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Labels: Andrew Linden, giant prims, Havok4, huge prims, Linden Labs, Not Possible IRL, NPIRL, Seifert Surface
Friday, October 12, 2007
Second Life's "Huge Prim Problem" - What we could not say on SL's community blog
UPDATE: (Posted at 7:55pm SLT): Rather than post your opinions here, please proceed to the SL Forums where the discussion is continuing. You can do so here.
In addition, you will find valuable information here posted by Andrew Linden regarding Havok4 and object-parcel collisions.
***
Dear Not Possible IRL'ers:
Michael Linden has blog posted a piece called The Big Prim Problem, where he invites the community to consider whether huge prims should be done away with. As there is no more room for us to post something on Second Life's website, I would like to invite your opinion here.
We conducted a group IM in-world and here is where we left off:
[15:50] Bettina Tizzy: http://blog.secondlife.com/2007/10/12/the-big-prim-problem/
[15:51] Kid Kuhn: Yeah I saw. A bit annoying, prim reduction wise
[15:52] Light Waves: hi betti!
[15:52] nand Nerd: then get your vote up there to keep em ;-)
[15:52] Kid Kuhn: Vote where?
[15:52] Sysperia Poppy: ive misssed something i think
[15:52] nand Nerd: they're asking for people to sign the blog entry
[15:52] Alec Paragon: me too, what is getting rid of and from where
[15:53] Kid Kuhn: The comments are full, 150
[15:53] Osprey Therian: I think they need to take away all the enormous ones and replace the medium big ones with scaleable versions.
[15:54] Sysperia Poppy: ty
[15:54] nand Nerd: I'll be happy to say goodbye to the ones over 256x256
[15:54] Osprey Therian: yes
[15:55] Osprey Therian: just 2 or 3 very large things like a box, a sprere, a cylinder - scaleable and useable as a normal prim - well, that would rock.
[15:55] Kid Kuhn: Well taking them away would pretty much be the same as charging cause builds will take up more prim space
[15:56] Devo Pedro: gold: Gene Replacement Says: October 12th, 2007 at 1:43 PM PDT You should remove them all because they enable terrorism.
[15:56] Osprey Therian: They haven't been around forever you know.
[15:56] Alec Paragon: lmao
[15:56] Jolly Jedburgh: perhaps they can charge for a large prim? sorting it out the linden way ;)
[15:56] Devo Pedro: for anyone who doesn't know, most of them are created by Gene
[15:56] Tezcatlipoca Bisiani: Agree with Kid.... I'm not so sure about abolishing them unless they have a good alternative
[15:57] Osprey Therian: I can see enabling huge sizes for PI use.
[15:57] AM Radio: I'd be up for giving up more options on them. no hollow, phantom... etc.
[15:57] Osprey Therian: not on the mainland
[15:57] Kid Kuhn: And besides, how are you going to be able to make a huge circular platform without giant prims?
[15:57] AM Radio: and anything over 256 is a bit silly.
[15:57] Devo Pedro: the racing sim i spend most of my time in and that's becoming more and more popular each day is highly dependant on them, removing them would be catastrophic
[15:57] AM Radio: but I do love those 20x20 slabs.
[15:57] Tezcatlipoca Bisiani: I don't know if I'd miss the ginormous ones... but 20x20 is a standard for me
[15:57] AM Radio: yeah
[15:57] Kid Kuhn: 20x20 and 25 rocks
[15:58] Osprey Therian: I'd say scaleble shapes up to 40m a side
[15:58] Tezcatlipoca Bisiani: Scalable would be awesome, but I doubt it happeneing
[15:58] Chime Desoto: hmmm I think they are like anything else here, wonderful if used properly and as abuseable as anything else here.
[15:58] Osprey Therian: and that's it except on PI
[15:58] Jolly Jedburgh: plenty of good uses all they have to do it increase the standard prim size as it needs to be done, and no one will look for th elarge prims apart from people wanting to annoy others
[15:58] Tezcatlipoca Bisiani: That's a thought
[15:59] Osprey Therian: The griefing that goes on with them is horrid.
[15:59] Jolly Jedburgh: then destroy the large prims in a big bon fire
[15:59] Bettina Tizzy: I would like to continue the discussion on these prims on the NPIRL blog, since there is no more room for us to say anything on the Linden post, and invite all of you to have your say
[15:59] Tezcatlipoca Bisiani: But griefing is griefing... ban them and something else will pop up
[15:59] Jolly Jedburgh: good idea Bettina
[15:59] Bettina Tizzy: I will post something and invite your opinion
[15:59] Bjorlyn Loon: I would really like that Bettina.
[15:59] Tezcatlipoca Bisiani: here, here Bettina... to the blogs :)
[15:59] Osprey Therian: No, that's not correct when it comes to sim-sized prims on the mainland.
[16:00] Devo Pedro: link please once it's started
[16:00] AM Radio: Thanks Bettina. The wheatfield would use about 148 more prims without the 20x20
[16:00] Tezcatlipoca Bisiani: Allright, I'll move to the blog... but osprey I wouldn't argue in favor of prim sized, I just don't want the sortof-megas to get thrown out with it...
[16:00] Tezcatlipoca Bisiani: prim sized = sim sized
[16:01] Dancoyote Antonelli: it is not the prim that causes the problems, but the wielder of the prim
[16:01] Bjorlyn Loon: lol Dan
[16:01] Dancoyote Antonelli: do not outlaw potential because some misuse it
[16:01] Dancoyote Antonelli: would you like to outlaw scripting too?
[16:01] Tezcatlipoca Bisiani: Cheers
[16:01] Osprey Therian: I advocate several shape choices up to 40m in size that are useable as normal prims.
[16:01] nand Nerd: I hear ya DC
[16:02] AM Radio: what I would want is a buffer time. if they say no more megaprims and launch a rretuyrn campaign, I'd want time to convert them to regular prims.
[16:02] AM Radio: scary
[16:02] Ravenelle Zugzwang: and those dirty strippers
[16:02] Dancoyote Antonelli: I advocate no limits on creative tools
[16:02] Kid Kuhn: Thats cool though, basically we seem to agree its ok to ban giant prims over the size of lets say 50
[16:02] AM Radio: imagine not being able to rez an item because it has a mega in it
[16:02] AM Radio shudders
[16:02] Dancoyote Antonelli: push Linden Labs
[16:02] Dancoyote Antonelli: dont cave to limitations
[16:02] Osprey Therian: Good idea, AM
[16:03] Dancoyote Antonelli: no we do not agree to ban anything
[16:03] Kid Kuhn: Ayone needs those gigant ones? If not why should they stay?
[16:03] Osprey Therian: Dan, I don't think the limits should be on PI, but there is no legitimate use on the mainland for these children of an exploit.
[16:04] AM Radio: so perhaps the limit is set as an estate option.
[16:04] Ravenelle Zugzwang: don't ban any of them on Private regions
[16:05] Dancoyote Antonelli: ...tap tap tap... is this thing on?...
[16:05] Bettina Tizzy: posted
[16:05] AM Radio: bettina, I would post this conversation as well. as longas everyone is up for it. Dan's opinion is LOUD AND CLEAR.. :)
[16:06] Bettina Tizzy: will do
[16:06] Light Waves: so what's a megaprim?
[16:06] Kid Kuhn: Yeah fine with me
[16:06] Dancoyote Antonelli: ban the griefers not the tools
[16:06] Keystone Bouchard: I'm in agreement with DC
[16:06] Devo Pedro: yep
[16:07] Osprey Therian: PI are an entirely diff case - on the mainland we need to coexist and these things are making that hard. Plus I'd rather have useable prims than the set sizes we have now.
[16:08] AM Radio: An outright ban would be terrible. Megaprims have spurred innovation and allowed people to brainstorm amazing ideas. But management toolsfor megaprims is probably prudent
[16:08] Darkle Sands: Lightwaves massive sculpture is 7 prims, what would happen to that
[16:09] Dancoyote Antonelli: we need a full range of sizes starting from 10M on up to the max Megaprim size
[16:09] Chime Desoto: we need to be careful about changing the way things are just because there are a few problems with megaprims. Every change to the nature of our collective "reality" can have unexpected and disasterous results. Make a hard and fast "ban megaprims" because some noob uses them to grief is one more step down the slippery slope that will ultimately turn this place to just another chat room
[16:10] Kid Kuhn: Darkle, sculpties wont be affected
[16:10] Osprey Therian: Oh, please.
[16:10] Avi Arrow: LL should wipe the grid sized prims from the server--any prim over 256x3 in size. keep the rest.
[16:10] Juria Yoshikawa: i say ban prims all together. let's use particles!
[16:11] Bettina Tizzy: ok, just posted this convo as well
[16:11] Bettina Tizzy: have at it peeps
[16:11] Darkle Sands: Sorry Light Waves, I thought your big sculpture that's about 200m tall was mega spheres with a sculptie texture
[16:11] Darkle Sands: my bad
[16:11] Kid Kuhn: Im on mainland and seriously I cant figure out how to make a 20x20x5 cylinder without giant prims. I need them!
[16:11] Light Waves: nah, I kid! I know full well what they are :)
[16:12] Bettina Tizzy: my own forest would cease to exist... landscaping would take such a hit
[16:12] Kid Kuhn: You are saying that they are giant prims?
[16:12] Dancoyote Antonelli: hehe
[16:12] Bettina Tizzy: Chakryn forest's trees = megas
[16:13] AM Radio: youch
[16:13] Kid Kuhn: Seems to be a shitload of megas out there then. Big problem
[16:13] Osprey Therian: So does anyone agree with me that we need useable shapes up to about 40m and PI should set their own limits?
[16:13] Chime Desoto: don't forget your sunrays, Bettina those are megas too aren't they?
[16:14] Kid Kuhn: Yeah Os, but I dont think we will be getting any new ones if they ban the old ones
[16:14] Gwen Carillon: nods in agreement with Osprey
[16:14] Devo Pedro: i'd wager the reason behind bringing this up is a technical one in conjuction with the physics upgrade and the greifing aspect is just arguement that'd support removing them but has nothing to do with their goals
[16:14] Dancoyote Antonelli: no institutionalized limitations, nay.
[16:14] Light Waves: I think prim size should be limited to parcel size. But LL say that they cause lag. I feel no lag where I am. I feel no lag in Greenies sim. What lag?
[16:14] Osprey Therian: I'm all for deciding what would be best then telling them.
[16:14] Avi Arrow: in agreement...i'd be grateful for prims that go to 12 or 16m3.
[16:15] Osprey Therian: Yes - 20m would be grand, 40m, a treat.
[16:15] Devo Pedro: they're just putting the feelers out as to how many people they'd screw over if they did it
[16:15] Kid Kuhn: Addfarms cause lag. They should get rid of those before anything else
Thank you.
Posted by
Bettina Tizzy
at
3:59 PM
11
comments
Labels: giant prims, huge prims, Not Possible IRL, NPIRL, Second Life
