Wednesday, February 6, 2008

UNKLE - Eye for an Eye: ... wow

Chance Abattoir slipped me a link to this video yesterday and I'm all astonishment. Take a look...



The video was created for Unkle by Shynola, a group of four British visual artists: Gideon Baws, Chris Harding, Richard Kenworthy and Jason Groves who have collaborated to make numerous award winning music videos, commercials and promotions.

Robert Del Naja, also knows as 3D and the frontman for the band Massive Attack, did the concept art.

Many thanks, Chance!

Tuesday, February 5, 2008

Time Out!

By golly, a new record... my fourth blog post of the day and so much to say!

NEW WINDLIGHT VIEWER WITH FIXES!
Get that baby here now, and like Pastrami Linden says, if you have an ATI card, be sure to download the latest drivers.

SPECIAL REQUEST TO ALL INVITATION MAKERS
If you are seeking wide distribution of your invitation, kindly make the invitation and all its enclosures (notecards, landmarks, etc.) full perm so that they can be distributed via notice.

SPECIAL REQUEST TO ALL ARTISTS:
Whether you sell your art, or give it away, collectors will bless you many times over if you *add your name* to the name of every art piece you ever make. It's a misery trying to find things with obscure names in inventory.


That said, let's talk art...



If you like sculpture - and I do mean really_great_sculpture - I highly recommend that you make your way over to the Time out of Time show curated by Tayzia Abattoir at her Crescent Moon Museum. It has a very short run... opened yesterday, and ends this Sunday.

I've just been and there were three important pieces by Starax that I had never seen before: Rivals, Sore Love and his Clock. The more I learn about his work, the more I understand the depth of his legacy to art in Second Life. The Crescent Moon now sits on a Havok 4 sim, which seems to be disagreeing with the script for the clock, but it was behaving when I was there.

There's one incredible piece by Savi Seyes (look for it on the top of the little mountain just outside the museum). I understand Savi died last year and that some were not aware of her passing. If you are learning it here, I am so sorry.

Look for several sculptures by Bryn Oh. This new artist has me in a tizzy... her clockwork mechanisms and insects! I'm sure we'll be seeing a lot more from her.

I found two works by Cheen Pitney , just outside the museum to one side: his Sax Man - featured here earlier today - and his Bear Dancers.

There are only two copies in-world of Fire 'n Ice by Aiden Seraph, and Tayzia has rezzed one of them.

So many other inventive, special works, many new to me... a gorgeous sculpture - Bold Caution - by Lash Xevious, Stella Costello's Primolution, Sorrow by Androclese Antonelli, and Determination by Neobokrug Elytis... many more. In fact, I think I need to go back and look again!

Again, recommended. Teleport directly from here.

Mono highlight: Size limit for scripts up'ed to 64K

Bjorlyn Loon just attended a Mentors-Only Linden Lab preview of Mono, the scripting alternative that is currently in beta, presented by Mia Linden and Periapse Linden. The most significant information that she picked up is this little nugget:

Periapse Linden: With Mono, we up'ed the size limit for scripts to be 64K, so... many LSL scripts that were in pieces in separate objects can now be vastly simplified and put in one object.

Other points made by Periapse include (these are direct quotes):

"Mono is an enhancement to the simulator, specifically that part of the simulator which runs scripts. Currently all your LSL scripts are run by a virtual machine, embedded in the simulator, known as LSL2.

Mono is an alternative virtual machine. It is open sourced, very fast, and very stable. About three years ago Babbage Linden had the idea of using Mono to run scripts in SL. Lots of obstacles had to be overcome. Plus, he had to write a compiler which would take the LSL language we all know and turn it into Mono bytecode.

Basically we're testing scripts side by side in Mono and LSL2. Since it's the same source code, they should behave exactly the same -- at least that's what we're trying to achieve. With Mono, though, comes some extra speed. On some LSL scripts it's only a percentage difference. But on math intensive scripts Mono is hundreds of times faster than LSL2.

I need to point out that we are talking only about a different virtual machine. This is the same LSL language you've been using all along. No new calls. So you can compare the script compiled to LSL2, with a version compiled to Mono side by side in the same place.

We know that there are many other bugs out there, we just couldn't find them, so we figured the best way was to hold an open beta program, and let residents test their own scripts to see if there are differences between LSL2 and Mono.

Mono beta started last week, and so far it's been a great success. In fact a resident found a crasher within minutes of the beta being open. I hadn't even had time to download the viewer! For a full write up on Mono please see the Mono wiki article. If you're curious about the bugs that have been discovered you can look at the JIRA meta issue for Mono: SVC-1276."

**Mono wiki can be read here.
**If you want to submit bugs, please link your issue to the SVC-1276 so that we can see it.
**Beta is running with one host, four regions.

Periapse continued, "We do have some fun long range plans that leverage Mono's ability as a general purpose VM. For example, we could create an interface that allows scripting SL using C#, or some other language, in addition to LSL. But that's for another day...

We are not changing LSL in any way. Our intention at this point is for parity. You can go to one of the beta regions on aditi and take one of your scripts and create a copy. Then you can compile the copy to Mono. By rezzing both the mono and LSL2 version you can actually see them run and compare performance and behavior. It's a simple UI -- basically just a checkbox on the script editor which says "Compile to Mono"

Some scripts need to do various forms of script to script messaging that shouldn't be necessary. They do so because the program is too big for the 16K limit so it gets broken up into pieces that then have to communicate. With Mono we up'ed the size limit for scripts to be 64K, so many LSL scripts that were in pieces in separate objects can now be vastly simplified and put in one object."

It is expected that a full transcript of the meeting will be posted on the Second Life blog. Thanks Bjorlyn!

Not Possible ISL? :P

Foolish Frost just tp'ed me into the Greenies Home Rezzable for a little surprise... ahem, make that a GIANT surprise.



Standing there was Aliasi Stonebender who has quite an avatar collection. A moment later, she was a miniscule version of herself. Little Grasie asked Aliasi if she'd agree to be her Barbie.



Meanwhile, a Stay Puff was trying to get into the fridge.



Ah... just another Greenie's moment, which will soon have it's 100,000th visitor. Teleport directly from here.

Cheen Pitney's "Sax Man"

Sculptor Cheen Pitney's 160 prim tribute to Charlie "Yardbird" Parker and "all the great bebop sax players," was created in February of last year.



Cheen had originally hoped to add a particle effect for the saxaphone, but opted for a texture in the end.

Monday, February 4, 2008

Dear Robert & Shana ParkeHarrison: Virtual worlds await you

One week ago, the Not Possible in Real Life (NPIRL) group in Second Life began an initiative to identify and extend invitations to people whom we believe would derive pleasure in discovering the creation tools available to them in this environment. There is certainly a very appreciative - and growing - audience waiting for them here. It is our hope that they will take us up on our shout out and make the pilgrimage to check it out. Today, I welcome this introduction to Robert and Shana ParkeHarrison by guest blogger and NPIRLer Tezcatlipoca Bisiani.


By Tezcatlipoca Bisiani

I first encountered the work of Massachusetts native Robert ParkeHarrison at the DeCordova Museum and Sculpture Park. The exhibition was an accident for me, a casual visit that turned into a long afternoon spent wandering around from image to image and back again. Since then, I have been reminded of them while visiting the best Second Life builds; those rare spaces which, through care and humor, are both intrinsically beautiful and capable of evoking a reflective emotional response. It is perhaps true that the relative rarity of this is what makes them so special, but to succeed in a meaningful way, Second Life needs even more artists of this caliber.


Cloud Burst

Like many artists, the scale of ParkeHarrison's work is an expression of his working conditions. Early work is small and portable, the more recent large: six to eight feet, presented offset from the wall on borderless frames, coated in beeswax. The sheen and the three dimensional frames give a sense of ponderousness to already weighty images... the impression being that these images are artifacts - monuments belonging to a different time or place. It's an effect that is somewhat diminished when you see the images in print or on the web, but the content is nevertheless beautifully evocative, and funny.

As one who makes both art and a living with the digital, I can't help but make my parallels there: "Exhausted Globe" from the Architect's Brother series is an obvious exhortation to conserve, but reminds me of a decent game of Katamari Damacy.


Exhausted Globe

"Patching the Sky," "Reclamation," "Windmaker," "Turning the Spring": All remind me of a long day's pixel pushing, winding the machine to make the illusion happen.

But while the humor and my own read are not accidental, there is a sharp universal poignancy to these images. The suit is one size too small, the struggle to put the pieces of an impossibly broken universe back together is futile. We can laugh only because of the beauty in the effort; the nobility of the Impossible Task. Humor at the polar opposite of Murakami's superflat. These are ecological pleas, but in the most plaintive tones.

ParkeHarrison's images are photogravures, an archaic photographic technique that uses paper negatives. The stage is set with hand built props and backdrops assembled from found objects. ParkeHarrison himself "performs" the image, dressed in the custom made costume. Several images are made, and the negatives are collaged, printed, then worked with paint and finally coated with wax.



That these fantastic spaces are created by hand in a painstakingly manual manner is critical to an understanding of ParkeHarrisons work. "Garden Of Selves," for example, may appear to be a photoshop trick, until you spend time looking closer and realize that not one of the boxes (or men) is the same as the next.


Garden of Selves

This level of detail and staging is not possible alone, and in fact ParkeHarrison is really two people: Robert and his wife Shana, who is an intimate collaborator in the process (in more recent work, the two receive equal billing).

But despite the elaborate effort that goes into creating each image, these are not trick photos except in the most glorious sense of theater. These images are trickster-like, the result of deep effort that reveals more than it conceals, and rewards both careful observation and patience. ParkeHarrison's images grow better with each return visit, and are worthy of every minute of time you spend on them. On a bad day in Second Life, I flip open my copy of the Architects Brother monograph and wish for more builds that share these characteristics. On a good day I find such builds, and spend hours gleefully discovering the gifts left for me by a masterful artist - tiny textured prims, extra effort spent on the handrail of a building, clever use of a simple idea, belabored effort on the curve of a shape. All subtle variations that show that craftsmanship can exist just as strongly in the digital as the analog.

Sunday, February 3, 2008

A color trend index and tool box: COLOURlovers

Colors are a form of currency in this digital world. If you work with them - and what content creator doesn't - then I believe you may appreciate this site that AM Radio shared with me.

love notes
LAZY DISTRESS
Speculative Dream
picasso's mandolin

COLOURlovers is intuitive, gorgeous to look at, and a treasure trove of ideas and inspiration. You can search, sort, filter, share, create your own color palettes, compare them with those created by others, and learn about trends. It is based on open sourcing and common licensing.

For easy future reference, I am adding a link to it to the lower right column of this blog as a permanent feature. Thank you, AM!

Cheen Pitney's "Icarus"



This 222 prim sculpture was one of the first commissions Cheen Pitney took on back in December of 2005. It was for a sim by the same name: Icarus (teleport directly from here), owned by Deeeep Witte and TerryAnn Antonelli.

It can also be seen, along with many other works by Cheen, at Jurin Juran's Blackwater Gallery (teleport directly from here.)

Saturday, February 2, 2008

Rezzable Productions: The slippery slope of turning art into a revenue stream

I don't envy RightasRain Rimbaud and his team of swashbuckling buccaneers as they seek to marry art with retail and promotion amidst Second Life's cynical winds. Still, with 30+ sims on the grid and many of the best VW content creators on its payroll, no one stands a better chance of turning art into a revenue stream than Rezzable, the largest art funding group in Second Life.

Since it exploded onto the Second Life scene at the beginning of August 2006 with the introduction of Greenies - surely the best-loved sim on the grid - Rezzables' branding has struck me as ranging from brilliant to quirky to even mildly annoying at times.

Recently though, it has had more moments of goodness than not. I must say, I'm relieved. Rather than allow themselves to be categorized and nudged into a corner everyone knows and understands (a mall, a gallery, a store, an entertainment center...), Rezzable has floated a bit, testing many different waters, thereby giving itself a broader canvas to draw on. New developments hint at a growing understanding of the motivations behind virtual consumption and, if this is true, we all stand to win in good measure. The bottom line... thanks to this company, a lot of the best things about Second Life exist... and even thrive.


Rezzable Sandboxes

While they have nothing to do with retail, Rezzables' sandboxes are venues where some of the most entertaining horseplay in my own Second Life has taken place. Friends build there and even non-Rezzable top tier content creators with access to these by-invitation-only sims simply show up to relax and hang out. For admission to this alone - and as a non-builder - I'd be willing to pay a monthly fee. *covers head with arms in anticipation of the swipes I'm gonna get for that one comment* Okay, okay... at least set out a tip jar, guys!


Some moments in Second Life are extraordinary and this was definitely one of them. A few weeks ago, Jurin Juran and I were hanging out at a Rezzable sandbox, and then Sabine Stonebender - with TXGorilla Falcone - and Betlog Hax showed up. Soon after, Flea Bussy, Madcow Cosmos and Douglas Story joined us. The rest is history... one helluva avatarathon!



Flea Bussy, who is not a Rezzable creator but had dropped in for a rare break, tells me that "this is what happens when I have a spare hour." That's an average-sized tree to one side there, to give you some idea of the scale of this thing.


... and there's the wee Flea if you look close in on that same avatar!


Rezzable Creators

Becoming a Rezzable creator shoots you up to, at the very least, minor celebrity status in Second Life. Then again, several of the builders who work for Rezzable, such as Light Waves, Pavig Lok and LittleToe Bartlett, have heavily contributed to the caché it enjoys. One thing that RightasRain Rimbaud has done especially right as Rezzable's steward is that he doesn't stifle creativity; both young and seasoned content creators appear to be given the freedom to experiment and explore new ideas.


This photo taken at the Black Swan sim by ColeMarie Soleil

I will never forget the moment I was first teleported into what Rezzable now calls Black Swan (teleport directly from here). This sim marked the official return to Second Life of Starax Statosky (now known as Light Waves), and was unquestionably one of the highlights of 2007. To Rezzable's credit, Light Waves - who could have worked with just about any company in Second Life, or enjoyed much success by coming out on his own - elected to release his creations under their label.


Pavig and LittleToe's kitchen plus Light Waves' Greenies and ballerina and birdcage instantly put Rezzable on the map...


Rezzable Promotions

So what else is Rezzable doing right that's actually going to turn a buck or two?

I thought the ginormous sculptie handbag Pavig Lok crafted for the L'Oreal promotion at Greenies Home Rezzable (teleport directly from here) was stupendous. Not only did I revisit Greenies expressly to see it, but the experience jogged my memory of a L'Oreal lipstick shade I favor. Consequence: I purchased that lipstick and also ended up buying several other L'Oreal cosmetics while at the store, including the mineral-based make-up featured in the promo.



Rezzable Collectors' Gallery - Saleable Art

Another example of how Rezzable is marching to the beat of a different drummer is the way it showcases and sells art. As far as gallery spaces go for saleable treasures, its just-opened Collectors' Gallery is the new gold standard. Tasked with creating a retail showplace for not just any art - the opening show features Light Waves' sculptures and fanciful creations for both the Greenies and Black Swan sims - Miki Gymnast designed two sweeping, undulating, exuberant spaces.

You know something special awaits you from the moment you arrive at the base.



You then teleport from here...



... to an organic form sheathed in raspberry pink glass panels, and cradled in an enormous, curvaceous aquamarine bowl. Inside, works of such beauty or whimsy: Light Waves' sculptie ballerina, the gigantic evil-eyed cat, the Lovers' Rock, the Man Angel... even Dreaming and the birdcage, which I hope to own someday. Teleport directly from here.



Rezzable Community Relations + Retail

In sharp contrast, and yet another indicator that Rezzable is becoming better attuned to what people hope to find in Second Life, is the opening of a new sim called simply The Dump. Built primarily by Paulo Cassell, with contributions by Beatrix Newt and Foolish Frost, this slightly apocalyptic, dusty industrial environment is a site where you'll find free or dirt cheap, well-made junk strewn about for the taking. It's stuff like this that breeds loyalty and prompts folks to get behind a brand.


You'll notice that the quality of the photography has suddenly soared. I turned to Second Life's exceptional photojournalist Stephen Venkman for this and the next five images. Thank you, Stephen!

In addition to junk quests, sewer jet ski races, and an industrial dance club, The Dump also offers a gladiator fighting arena. Teleport directly from here, and then touch the sword for a local teleport.


This photo by Stephen Venkman

The arena for gladiator challenges awaits you up in the sky.


This photo by Stephen Venkman

Get dressed to kill by purchasing a detailed gladiator outfit designed by rob Balder ...


This photo by Stephen Venkman

... and prepare to battle in the arena, surrounded by a fire pit.


This photo by Stephen Venkman

Call me a purist, but one thing I do object to is the use of an image of the Aztec calendar for the floor of an arena that seems otherwise Roman. It just doesn't fit, ya know?


This photo by Stephen Venkman

Rezzable Fashions

Rezzable has discovered that one way of taking a satisfying bite into the lucrative end of Second Life's marketplace is to play off of its unique sims by turning them into catwalks for fashions, accessories and avatars to match.

Just this week I attended Pits of Hell... an intimate, yet dramatic preview produced by Emee Flanagan of Timeless Modeling Agency featuring Rezzable's fashions for Crimson Shadow (teleport directly from here), and Carnival of Doom (teleport directly from here). One designer whose work I cannot get enough of is Moxie Polano. I was also happy to see that Rezzable is moving away from ultra premium pricing.



Moxie's wedding dress is a royal gown and cape, accessorized with a top hat (there are several colors and designs to choose from). I'm told she is working on a new store line, under the label Haute Style & Co, and while she does not have a store, she does work under her own label TAILOR MADE for custom designs. It's PIRL but it works.



These extraordinary sculptie wings - called Shattered Seraph - are available in five different styles, spread wide while flying and also feature blood particle effects and bits and pieces of Gothic prose when touched. They are by Kaeli Candour, and Kaeli's own shop is called Fractured Psyche. The little red and white number - called Blood Bigtop Tutu and Lingerie is by Allegory Malaprop, and I want it NOW. Allegory's own shop is called Schadenfreud.

Rezzable Productions has had its missteps and generated head scratching moments along the way. Some creators have been more than irked by its requirement that their creations be handed over with full perms, but this is understandable when you consider the sheer number of people involved in the process of bringing those items to market. Others have shared that they were offended by the pay they were offered for what turns out to be many hours of hard and experienced work, and this raises other questions that are best dealt with in another blogpost, but can be summarized by simply pointing to other exceptionally talented creators, such as Aley Arai, who flatly refuse to accept payment for anything they do, and set many if not most of their creations to full perm. It's a mixed bag out there and the waters are muddy, indeed.

Making a brand a lasting and prosperous success is no mean feat, but building loyalty is even harder, and in this area, Rezzable appears to have already won the game.

Friday, February 1, 2008

A fair agreement between artists and contractors

A friend recently shared some language from an agreement for a competition that I thought quite appropriate to art and artists in Second Life:

"The organization has the right to use your submitted (content) for (X) exhibition(s). (X Company) may also use your work for marketing and promotional purposes directly related to (X Company) and (X) exhibition(s), with the (content creator's) approval and appropriate citation/credit."

This strikes me as fair to all parties concerned, and a good example of how a contract between an artist and an exhibitor/contractor should read.

Believe it or Not: Drama Libre - The club that's been rebuilt 64 times

Like a lot of kids, instead of going to sleep, I was under the covers, reading... and more often than not, my flashlight was pointed at an old yellowed vintage pocket book edition of Ripley's Believe it or Not. The original hand drawn syndicated comic strips were crammed full of "strange, weird and unbelievable phenomena," and were as close to NPIRL as I could get when I was 10 years old.

Well, here's one for the books...

I don't often go to dancing spots but last night my friend was there and he was my destination. As soon as I rezzed, I zoomed out...



We were dancing on a cutting board to one side of some sliced purple onion... okay! Turns out that if I had used a landmark, I would have arrived via the faucet and dripped into the kitchen sink.


This didn't me strike as especially odd until I learned that the owners completely rebuild the club every single week... every single prim, and they've been doing this since early October of 2006. That's a total of 64 entirely new builds.

Peachy Sassoon (rezzed 12/18/2005) and her friend Xerxes Sismondi (rezzed 4/24/2006) are two Americans who met in Second Life in June 2006, fell in love, and four months later founded the Drama Libre group and dance club.

According to Peachy, "We were so tired of going places that only offered strippers, escorts and dancers, so we decided it was time to open a place with none of that, and came up with Drama Libre." Drama Libre, by the way, means 'Free of Drama,' in Spanish.

Because they work in teams and someone always forgets to set every prim to copiable, Peachy and Xer only have three of the 64 builds in inventory. Their first club - dating back to 10/05/06 - was called The Titanic.



"Back then we were doing events once a week; now we do them twice: Saturdays and Thursdays," said Peachy.


Per Peachy: "We did one with two pirate ships, and one of the ships had a captain's room complete with a desk that had a quill pen and paper on it, as well as a spinning globe."

"It used to be that Xer and I would build the new set on Friday nights, starting at 10pm EST and finishing up around 6am." Now they build over the course of the week.

Because each build is so uniquely different, so must the TP point be. To get around that, Peachy and Xer created a permanent way station. The teleport has evolved to become one of the most important elements of each week's experience.

"We did a set called Heretics and the teleport point was inside a confession box. For the Criminals & Villains, the teleport was inside a grave. Visitors had to walk up a ladder and out into the grave yard," added Peachy.


For the record then, and unpublished anywhere else, here are all the sets built by Peachy and her Xer - together with their ever-changing clan of helpers.

DRAMA LIBRE SETS

COMPLETED THEMES -- 2006

1. Titanic -- On the open-air deck of the SS Titanic
2. Safari -- A jungle clearing, surrounded by wild animals
3. Camelot -- The great Hall, the king's throne and the round table
4. Uniforms in the Streets -- Street scene in NYC, with a flatbed semi as a stage
5. Under the Sea -- Underwater scene with sunken pirate ship, coral and sea creatures
6. Winter Wonderland -- Snowy park with ice sculptures
7. Santa's Workshop -- Self-explanatory. With toy-making machine
8. Ice Palace -- Dining room of an ice palace; ice-skating offered
9. Antarctica -- A submarine surfacing in Antartica

COMPLETED THEMES -- 2007

10. Fairy Tale -- Magical forest with a waterfall and stream
11. Pirates -- On the open-air deck of a 3 master schooner
12. Roman Feast -- A Roman bath and table piled with food
13. Wild Wild West -- Outdoor train robbery; with Black Bart the rideable bull
14. Circus -- 3-ring circus in a tent
15. Prohibition -- Street scene of old Chicago docks with an illegal still operation
16. Aaron Spelling Tribute -- TV studio set with camera and lights and action!
17. Mardis Gras -- New Orleans street scene
18. Sci-Fi: The Eagle has Crashed -- Crashed rocketship on the surface of a strange planet
19. On the Boardwalk -- Boardwalk and beach scene
20. St. Patrick's Day -- An outdoor slice of Ireland, with a castle and ruins
21. A Fairy Tale Ball -- Indoor ballroom
22. The Flintstones -- Bedrock's drive-in theater
23. Superheroes -- street scene: Sentinels attacking, crushed and burning cars and buildings
24. Honey, I Shrunk the DListas -- Supersized picnic scene with giant flowers, grass, ants, etc
25. Dramastock -- Woodstock at Drama Libre
26. Heretics -- Indoors, in a Gothic temple
27. Cinco de Mayo -- Mexican village surrounding a mission church
28. Rennaisance Faire -- Jousting grounds



29. Grease -- A malt shoppe with a parking lot of hot rods
30. Black & White movies -- B&W depiction of the red carpet scene of the 1938 Oscars
31. Indiana Jones -- Underground cavern with hanging bridge and traps
32. The Matrix -- Rooftop scene with orbitting Sentinels
33. Muppets/Sesame Street -- Sesame street scene; entrance way via TV teleport
34. Lord Of the RIngs -- Scene from Weathertop; entrance to an underground cavern
35. London Bridge -- Replication of London Bridge... literally
36. Atlantis Found -- Underwater scene with temples and streets, coral and sea creatures
37. Bastille Day -- In the courtyard of 1700's Bastille, with guillotine and gallows and hedge maze
38. Cartoon Channel -- Cartoon stylized farm and Wile E Coyote set
39. Gypsy Camp -- Forest clearing for a camp of gypsy caravans; with curving stream
40. 08/03 Mad Max -- Oil well scene with tanker truck and Mad Max vehicles
41. 08/11 Miami Vice -- Backyard and pool of a dealer's mansion
42. 08/18 Samurai -- Walled Samurai village with koi pond
43. 08/25 Survivor -- Plane crash in snowy mountains
44. 09/01 Gone with the Wind -- Tara plantation and the grounds
45. 09/08 Ghost Town -- Abandoned western town
46. 09/15 Crash Party/Noobie Party -- (SL maintenance on Sat)
46. 09/22 Star Wars cantina -- self explanatory
47. 09/29 Pirates Of Drama Libre -- 2 ships, one being a merchant ship the other a pirate ship.
48. 10/6 Mythology -- Very large cave with walking tunnel and the river Styx
49. 10/13 High School Days -- Hallway with lockers that lead into the lunch room
50. 10/20 Crouching Tiger Hidden Dragon -- Bamboo forest and large pagoda
51. 10/27 Villains & Criminals -- Graveyard
52. 11/3 Anniversary -- Large sphere with props from passed events.
53. 11/10 Shakespeare's Theater -- A stage set outdoors with benches around
54. 11/17 Founding The New World -- A beach with the world founded by Cannibals
55. 11/24 Shantytown -- A slum section of town with a railroad tracks.
56. 12/01 Castle Seige -- Castle front with moat and area with seige tower
57. 12/08 The Amazon -- Tree house platforms
58. 12/15 O Christmas Tree -- Large Christmas tree with a fireplace and toys
59. 12/22 Toyland -- Large toy area


The Toyland theme had a working mobile in the center

60. 12/29 SnowMan's Ball -- An outdoor skating rink with snowmen from Calvin & Hobbs

COMPLETED THEMES 2008

61. 01/05 Valhalla -- Big hall with Long boat outside where everyone TPs in
62. 01/12 DMZ -- Bridge with Drama Libre on one side and Drama on the other


63. 01/19 The Louvre -- Inside the Louvre
64. 01/26 Haute Cuisine -- A very large kitchen; a take on Honey I Shrunk the Kids

Back when Drama Libre began, builds had to be kept under 500 prims. After a little land acquisition, they now have 1000 prims to work with. The Drama Libre group has 259 members.

Teleport to the way station directly from here.