Scalable City - a project by Sheldon Brown and Experimental Game Lab - creates environments, from urban to rural, via a data visualization pipeline.
Now Scalable City has opened at one of my favorite museums in the whole wide world, The Exploratorium in San Francisco. As you move through the interactive exhibit, you literally "paint" the flying landscape with highways, buildings, and automobiles. According to Sheldon's website, "Each step in this pipeline builds upon the previous, amplifying exaggerations, artifacts and the patterns of algorithmic process. The results of this are experiences such as prints, video installations and interactive multi-user games and virtual environments."
Here is the trailer...
In addition to exploring artistic opportunities arising from computer technology, Sheldon is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the head of New Media Arts for the California Institute of Telecommunications and Information Technologies (Cal-(IT)2).
Many thanks to Tezcatlipoca Bisiani for bringing this to my attention.
Showing posts with label Experimental Game Lab. Show all posts
Showing posts with label Experimental Game Lab. Show all posts
Thursday, May 1, 2008
Using game technology to explore the "unreality" of virtual landscapes
Posted by
Bettina Tizzy
at
11:20 AM
1 comments
Labels: algorithm, Experimental Game Lab, Not Possible IRL, NPIRL, Scalable City, Sheldon Brown, Tezcatlipoca Bisiani, The Exploratorium, UCSD, virtual worlds
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