Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Thursday, July 30, 2009

Avatar designer workshop and focus group - Call for participation

Posted by Bettina Tizzy
© All rights reserved on images by Nur Moo

Jo-Anne Green, co-director of New Radio and Performing Arts, Inc. (NRPA), just alerted me to an intriguing project.

A graduate student at Simon Fraser University in Vancouver, Canada is studying avatar design in Second Life® and is looking for participants who would be willing and interested in contributing a small portion of their time to developing this academic research.

Interested participants would be involved in a small 2-4 hour workshop session one day and a follow-up focus group for 1-2 hours involving an avatar design critique session with peers.

Both sessions will take place on Odyssey in Second Life.


The researcher plans to watch participants create avatars based on established Modern Art design guidelines borrowed from Art-History to see if they still translate into interesting and useful avatar design. The research will be taking snapshots and video of the avatar creators during the building process so they can be critiqued during the peer review session.

At the end of this research, the researcher will write about the strengths and limitations of using Modernist guidelines to inform avatar design in Second Life and other next generation virtual worlds. All participants will own the rights to their own avatar creations being generated during this workshop.

The researcher will only document these designs in order to visually illustrate their relationship to the theoretical frame-work.

Any potential participants must meet this criteria:
  • Genuine interest in designing avatars – especially designing for themselves as well as for clients/friends/other people.
  • Some arts background (including arts produced exclusively in SL)
  • Relative fluency in navigating the building controls in Second Life.
  • Reasonable fluency in English (written) and/or ability to use an in-world translator effectively.
  • The willingness to allow their avatar designs made in this case-study session to be publicized, documented and researched by the author.
  • The willingness to participate for the duration of the research project.
  • Professes not to be a member of a captive population (inmate), psychiatric in-patient nor a youth under the age of 19.
  • The willingness to sign a consent form (over the age of 19).
If you are interested, reply with your name (SL name only is fine), background, contact information availability (including your local time zone) and specific design interests. Submit a notecard with your proposal to uuuuuuu Heliosense, or via email to Jeremy Owen Turner at jot@sfu.ca. Replies of interest must be received by August 10, 2009.

Potential participants will be notified of the status of their participation by August 13, 2009 for sessions happening on the following week.


Saturday, November 22, 2008

An Academic Journal for Metaverse Creativity

Posted by Alpha Auer...

A few months ago I was contacted by Ravi Butalia, the publisher of Intellect Books and Journals located in the United Kingdom, with the irresistible offer of becoming the editor of a brand new journal, to make its debut in 2010, focused upon creativity in virtual worlds. The suggestion both for the content of this enterprise, as well as my name for the position of editor was made to Mr. Butalia by my much beloved and esteemed professor, tutor and mentor Roy Ascott, who really needs no further introduction in academic circles in the fields of the electronic arts as well as new media inquiry and vision.

Grave illness and subsequent bereavement related to my mother's passing away a few weeks ago, stopped me from focusing upon the development of this project but now I am fully back in the saddle and would like to proceed, prior to which I feel that a sounding out of ideas as well as getting a general feel for potential interest of involvement and collaboration amongst my peers in the metaverse is in order.

My personal approach in this venture has been delineated to Mr. Butalia as follows:

"This will be a refereed academic journal focusing on the examination of creativity in the metaverse, i.e., online social environments which differentiate themselves from online multi-user gaming communities in that they have no underlying social rules whatsoever that are game related: There are no scores to be gained, no levels to be attained. Thus, given this attribute of being intrinsically unstructured; ergo, being virtual environments where Residents undertake activities the purposes of which are defined by themselves entirely, it is hardly surprising that the pursuit of creative activity seems to have become one of the prevalent reasons for residency in a metaverse.

While creative activity in the metaverse certainly does include artistic activity, this definition should in no way be limited to artistic output alone but should encompass the output of the various disciplines of design, such as fashion and object design as well as virtual architecture that are currently all amply manifest in Second Life®, which still retains the position of being the most fully developed and functional of these environments to date. However, beyond art, design and architecture the creation of the very agent that enables the attainment of presence in a metaverse, i.e., the avatar should be considered as a primary source of investigation where creative activity in a metaverse is concerned.

Creativity in a metaverse manifests under unique conditions and parameters that are engendered by the virtual environment itself and is intrinsically related to these in its very act of realization. Thus metaverse creativity cannot be separated from the underlying metanomics (metaverse economy), the legal issues of ownership and copyright, the very geography and related atmospheric/lighting conditions, the underlying computational system but also cyberpsychology and cyberanthropology, the latter two becoming particularly important in the process of understanding the creation and subsequent role and interactions of the avatar with the social environment that it becomes a part of."

(Excerpt from Editor's Questionnaire submitted to Intellect Books and Journals on September 25th 2008, abbreviated version downloadable from here)


I have already compiled a substantial list of researchers and artists, all of whom I will be approaching individually within the next few weeks. However, I am certain that there are many individuals involved in such research activity out there, of whom I am not aware of and who would be a huge asset as contributors to this journal. Thus, it is in an effort to seek out such persons that I am now posting this here.

My first task will be the setting up of an advisory board, as well as establishing co-editors with whom I wish to share full responsibility as well as full credit in the enterprise. I am delighted to be able to say that my friend and colleague from the Planetary Collegium, Yacov Sharir (Cyboryac Jolles in Second Life), Professor of Digital and Performative Arts at the University of Texas at Austin, has already agreed to become one such. Beyond this, I will need to establish interest from individuals as reviewers and ultimately of course as contributors of academic/scientific articles.

Ravi Butalia has informed me that it is customary for the first issue of a new academic journal to be printed and distributed a few months ahead of its officially announced publication date and thus the proposed journal will need to be printed around September 2009. Which means that the call for papers will need to go out first thing in the new year, with a mid spring deadline in time for the reviewing and editing process to kick in at this time.

Finally, my personal academic credentials can be obtained by following this link here, and my artistic activity as well as some of my research data can be viewed on my Real Life website.

If you are interested in this venture please contact me at alphaauer@gmail.com, with all of your suggestions as well as your proposed degree of involvement. Comments on this post are, of course, also highly welcome...

Wednesday, September 17, 2008

Educators are looking into art and design in virtual worlds

Just happened upon this video of a presentation that the Dallas Museum of Art hosted for the University of Texas' as part of their Dallas Virtual Worlds event last spring.


One of the speakers stresses the importance of design around participatory experiences, saying that structures by themselves are not sufficient. I think this is a problem most virtual creators have to learn to cope with... but would suggest that keeping relevant in-world groups informed and blogging are two good ways to ensure that a work gets seen. The video was an eye-opener for me and a window on the process that artists and educators go through as they discover the possibilities in virtual spaces... but I kept wanting to shout out, "But wait! Have you considered X?"