Posted by Bettina Tizzy
Now and then, the letters I receive are far wittier and informative than anything I might manage to pen on the topic at hand. Such was the case with the irresistibly charming missive I received late last week from resident Marion Questi. It reads...
Dear Miss Tizzy:
Martini Discovolante and I have created something that might amuse you; it certainly qualifies as Not Possible In Real Life.
What we have created is essentially an artificial life form: the air kraken of steampunk mythology.
"Air kraken are very territorial," explains Mr. Questi. "The females patrol the cloud layer and will attack any avatar who ventures too near."
The air kraken takes the form of a giant squid that lives in the clouds. It patrols the cloud layer (~200 meters), gliding gracefully about the sim. If an avatar comes too near, the kraken will attack it. In a damage enabled sim, such an attack can kill an avatar. What makes the air kraken a challenge is that they can also be killed if struck by physical bullets. So what we have is big game hunting in the clouds.

It's clear that Mr. Questi relishes "the dangerous, but exciting, business of hunting air kraken with a pistol."
Miss Discovolante, a sculpty master, created the kraken. I am the scripter who animated it. It looks very realistic with it's wriggling tentacles and deadly beak. (Together we are known as the Questi & Discovolante Mechanical Consortium.)
"...But hot lead ignites one of the hydrogen pouches that give her lift and she explodes in a coruscating cascade of kraken blood and ink," details Mr. Questi.
You can see them and interact with them in Lovelace Liberty (teleport directly from here). There are usually a couple in the sky. CoyoteAngel Dimsum has generously permitted the use of her sim for air kraken hunts.
Good hunting!
Marion Questi
I dropped in to have a look myself this morning, and was promptly attacked and killed by an air kraken that simply leaped on me. It was great fun! I plan to head back there fully armed as soon as my schedule permits. Meanwhile, Mr. Questi, take care you don't get hurt!
Photography courtesy of Mr. Marion Questi.
Friday, June 5, 2009
Big game hunting in the sky
Posted by
Bettina Tizzy
at
2:46 PM
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Labels: air kraken, big game hunting, Caledon, CoyoteAngel Dimsum, creatures, Marion Questi, Martini Discovolante, New Babbage, Not Possible IRL, NPIRL, pistol, Second Life®, squid
Wednesday, June 18, 2008
The skinny on Ordinal Malaprop
It is seldom that one encounters an individual who is so consistently resourceful, knowledgeable and proper, but add to this her Napoleonic abilities with all things explosive and this Victorian-era Grande Dame is one-of-a-kind. To think that I might have gone to my grave without ever knowing such a person had I not had a Second Life®... well, it's unthinkable.
She's also a hard one to pin down, as she will not exhaust her freshness.
The thing is, Ordinal Malaprop (rez: 9/9/2005) is filled with enterprise, and she is just as apt to take on the entire world by mounting a campaign for or against a cause, as she is to be found proffering delectable candies that, upon the first nibble, go Kaboom! and bring you to your knees in a smoldering heap. Really. 
Ordinal is widely known and admired for successfully taking on the ad farmers (or what she calls "griefing builders"), those hideous ads and things that are "designed to make neighbours give up and move elsewhere, or give up and buy the plot to get rid of the horrible spinning thing." 
This photo is part of Ordinal's documentation "of people who pollute the Grid sixteen square metres at a time." Click to see large
It all began quite innocently enough with a blogpost and the creation of a Flickr group, followed by a notice that she posted on the Forums, but soon escalated into a heated conflict regarding a "DMCA Takedown Notice" issued by Flickr in response to a complaint filed by a certain Cytherea Eagle for having reproduced her "logo," in said incriminating images.
What happened next will surely go down as one of Linden Lab's most appreciated moves of 2008. To everyone's utter astonishment, Linden Lab listened to the community and took action: they banned ad farming!
It was Ordinal who enlightened us with her much celebrated Cosmology of the Grid: "I have noticed that there does still seem to be some Confusion amongst Residents as to precisely the relationships between Linden Laboratorye, the Grid itself, other Parts and also the Broader Aethernet, which does seem to be causing Misapprehensions as to the origins and behaviour of certain Aspects and Components.
"I am always of a bent to properly Explain the Technical Nature of how these things operate, and for that purpose I have prepared a small diagram of the Cosmology of the Grid and Second Life, which I hope will prove useful. No doubt other Grid-Cosmological Types will have disagreements with the Details, but I believe that the basic structure is sound."
Click to see large
Ordinal may be wasp-waisted and wear the most extraordinary hats, but I think we should make her a five-star General, or whatever the equivalent is in the UK (more on her titles in a moment). Just before the Garden of NPIRL Delights began, I spent some delightful hours with her, and while that conversation is somewhat dated, I think it very much worth your while that I share some highlights from it.
Ordinal did all the scripting and building for this, the triptych by Bosch for the Garden of NPIRL Delights... quite surely the most extraordinary promotional item in virtual worlds
Might you tell us a little about your whereabouts and your background?
Ordinal Malaprop: I live in London at this moment in time, obviously the best city one might choose. I have a background in scripting and programming and all that sort of thing. I am trained in Artificial Intelligence matters, not that I actually do much with it, but, you know, one rarely does do anything with one's purported areas of expertise.
Is that what bridged your entry to Second Life?
Ordinal Malaprop: Well - it has had some influence. SL scripting, to be effective, requires the use of a lot of independent agents, and that is something which AI education does teach: various entirely independent little monsters, all talking to each other. 
Your early days in Second Life... what were they like, whom did you meet?
Ordinal Malaprop: For the first month or so I was utterly baffled.
There were two stages bringing me further inwards... Firstly, a friend handing me an awfully large number of free scripts, which I could play with and learn from (and on this basis, I hand out many myself), and secondly, meeting up with Victorian and Steampunk groups. The Withnail Academy was a great help, to begin with. Gives one a sense that one is not alone. I think everyone would like to feel that.
What is the Withnail Academy?
Ordinal Malaprop: Er, well, the Academy... it is slightly defunct right now, but it was an educational establishment that ran various courses, Japanese and scripting and so on... and also some "correctional" ones...
Japanese! And correctional?
Ordinal Malaprop: ...I have nothing to do with the "correctional" ones. Schoolgirls. Naughty ones. You know.
How long has Babbage been around and were you instrumental in making this community come togther? One of the founders, perhaps?
Ordinal Malaprop: Ah, well. First we had Caledon, and the steampunk group had a parcel here. I bought this parcel at the same time. We had the Lodge, where we would gather to tell tall tales and suchlike. It is now pretty much a place with a few trees on it. Then, the main founder left Second Life. The Mayor of Babbage, Shaunathan Sprocket, branched out to start the New Babbage sims. Really, Caledon is now more of a place for Victorianesque socialising and activity, rather than the sort of hard steampunkish design that Babbage hosts. 

Ordinal Enterprises, as photographed - beautifully - by Kean Kelly, also known at 2K
Do you have a specific role here?
Ordinal Malaprop: Well, I have titles. I can't remember them all.
Oh, er, I am a Knight of Caledon, or rather a Lady, and... actually, I have shields outside my front door. Some Caledonians do pay a lot of attention to that, but I am one of these dubious Suffragette, Socialist types.
I ask about your community because your character is so closely aligned with it... it seems important.
Ordinal Malaprop: I was here before any such community, and doubtless I shall be after it :). I used to live on the mainland and conduct myself pretty much in the same way.
With your knowledge of scripting... what are your wishes... things that you wish we knew... that would make things better, keeping in mind that most everyone came in-world within the last year?
Ordinal Malaprop: Turn off your clicky-clacky shoes! That is mostly because I hate them. They do poll assorted places though and are inefficient - ask Codebastard - who will say the same. Er, temp-rezzers are really bad; don't use them. If you use them, don't complain that your sim appears to be in a treacle well.
What are the commands to turn off shoes? It is in preferences, yes?
Ordinal Malaprop: Unfortunately there are no shoe-specific commands. They will still grab controls.
Hmmm. Will have to get to the bottom of this. It seems important.
Ordinal Malaprop: Oh - and the other thing I am always telling people: nobody can follow you, or cage you, or enslave you, no matter what they say. Teleport out, then somewhere else. Actually, just one will usually do.
Ah... I didn't know that. I thought one TP would suffice. This has to do with followers?
Ordinal Malaprop: Indeed. I am just not sure that they've properly fixed that bug :)
Shall we talk about explosives? You are the one person most closely, um, associated with them.
Ordinal Malaprop: My reputation has always been "builds things with rivets, which explode."
How'd that get started? That first set of scripts?
Ordinal Malaprop: Physics scripting is one of those things which is immediately obvious as something which affects the outside world. Not just a technical point, but it has an immediate effect. So, it is the starting point for a lot of people. Some might go into "griefing," but that is rather dull to be honest, so, things which explode! It is also a terrific way to learn how to make particle effects.
Ah! Interesting. Thumbs down on griefers
Ordinal Malaprop: Oh, griefing with scripts is the sort of thing people without any imagination do. I have seen some of the scripts these people use - they are awful. I do know a fair number of... "experimenters" :) I enjoy their company. I do not do that much with that sort of thing these days, but I like to know the latest.
What are your current projects?
Ordinal Malaprop: I have three main branches there: Firstly, things for Rezzable, which are either too specific or not ready to be announced :) Secondly, general ideas - I am, for instance, working on a "point gravity" simulation, which will have people falling towards masses in a sim rather than the ground, and turning themselves to face that point. A few issues are bothering me there. It could be useful in the Privateer Space sim though. You know, asteroids which you can stand on, but jump from one to the other. The third is very personal ones which are "in character" as it were, though I hate that phrase.
Because it sounds like RP (role-playing)?
Ordinal Malaprop: "Am I some sort of music-hall player?" as I have said. There is no playing of roles here! No pretence. Caledon operates on a rather different basis but, for instance, in that category I have been working on a Battlefield Teapot... something a soldier can wear, which will deliver a proper cup of tea at any instance. I have a shop on that basis; the products that I sell are all in that genre.
How civilized.
Ordinal Malaprop: Well, tea built the Empire.
Do you prefer to work alone on these projects or do you find yourself collaborating?
Ordinal Malaprop: For everything apart from the professional i.e. Rezzable at this point... they are all individual. Second Life is such a poor environment for collaboration.
Let's talk about hats. Have you always worn them?
Ordinal Malaprop: No. But as soon as I was aware of them I did. Hats are one of my favourite parts of Second Life.
Ordinal's signature lobster hat. She always wears glasses, and occasionally a monocle. "Very 'Girl Genius'"
How many do you currently wear? And do you make your own?
Ordinal Malaprop: Well - I have, oh, a dozen or so favourites. No, clothing is one of those things I just find myself unable to make. I am very fond of the products of Chapeau Tres Mignon (teleport directly from here). The lobster hats, which I have been known to wear, are from there. I also like boots, but I just cannot find proper ones. I normally wear glasses, too. Can't see a thing otherwise.
What is your favorite product... one that represents what you do best?
Ordinal Malaprop: I am most proud of my Swordstick, I think. That has a combination of all sorts of disciplines. I consider myself a a generalist, thus if something involves texturing, animation, scripting and building, I approve.
Your infomercials... am I correct in understanding that you were the first to do them?
Ordinal Malaprop: Well... I am not sure. I am the first that _I_ know of. Certainly the first to be widely publicized.
The Ordinal Galvanic Swordstick from Ordinal Malaprop on Vimeo.
Which is, of course, the usual reason, but yours are works of art. Have you made any recently?
Ordinal Malaprop: Oh, functional art. Not as such, but whatever I produce from now on will have an appropriate video. The last thing I think was the Brian Eno paintings widget.
Are you PC or Mac based?
Ordinal Malaprop: The Macintosh, certainly. I could not hide that based on Twitter.
Ah, yes... Twitter. You developed that lovely in-word device: the Twitterbox. Do you find Twitter very useful these days?
Ordinal Malaprop: Oh, yes, without it I would not know what on earth was going on. Not that I necessarily do anyway, but as long as a few people use it, and post relatively significant things... I am not much interested in the whole "I'm getting on the bus now" rubbish.
I went back to have a look at the shields outside the front door of Ordinal Enterprises, and here is what the notecard associated with the top one said:
Many of you have seen and enjoyed the Caledon Trolley, a wonderful landmark of the community and a joy for all. The trolley was created by Shaunathan Sprocket, Reitzuki Kojima, and Ordinal Malaprop all together. Ordinal put in countless hours scripting it, for the benefit of residents and visitors alike. There is simply no way to compensate that sort of effort - were this a real software contract, the time and effort involved would have exceeded the entire liquidated net worth of Caledon several times over. This Knighthood is in recognition of that service to the community. - Desmond Shang
Incidentally, while conducting my research for this piece, I was rather surprised to learn that it was a German Franciscan Monk by the name of Berthold Schwarts who developed gunpowder and its use in guns.
Ordinal Enterprises, can be found by teleporting directly from here.
See also:
* Ordinal's "cinema"
* Ordinal's Scripting Colloquium, a Forum
* Ordinal's Cabinet of Ephemera, on Tumblr
* Ordinal's Twitterbox, a Twitter client for Second Life devised by her
* Ordinal's Twitter address
* Ordinal's ShopOnRez shop
* Ordinal's SLExchange shop
Posted by
Bettina Tizzy
at
6:34 PM
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Labels: "Ordinal Malaprop, ad farms, Caledon, explosives, hats, infomercials, machinima, New Babbage, NPIRL, Rezzable Productions, scripting, Second Life, steampunk
Friday, September 14, 2007
A butterfly hunt that results in fabulous jewelry = charming NPIRL, the Random Calliope way
A few days ago Tayzia Abattoir - NPIRL'er and the gentle lady general of SL's first museum (etabli August, 2004), the Crescent Moon, as well as curator of the Aho Museum on the NMC campus - introduced us to a delightful gentleman, Random Calliope . He is the artist and creator behind the most exquisite 100% prim based, untextured jewelry, all of it originally designed. Calliope also reigns supreme over what is undoubtedly Second Life's highest fashion house of jewelry, the Worthwhile Gallery. Slurl: Worthwhile Gallery.
Naturally, we hastened to join him to our group on the spot. Welcome, Random!
Soon after, Random kindly extended an invitation to the NPIRL'ers to participate in the Ode to Caledon Butterfly Hunt on the estate of the Duchess of Loch Avie, Her Grace, Eva Bellambi. This lovely, very Victorian, yet NPIRL thing to do which took place Wednesday last, was an homage to the once very popular community butterfly hunts of days gone by, but the virtual twist was that hundreds of the butterflies - not all! - contained pieces of jewelry from Random's Ode Collection. Oh oh oh! 
Unfortunately, yours truly was too caught up with the excitement and completely forgot to photograph the event, but here is a pic of another butterfly hunt, to give you some idea.
While there, we spotted several of our members, including longtime Caledonian and adventurer Hotspur O'toole.
If you are short on funds but still appreciate beautiful things, Random offers a collection of over 190 pieces, all of the best quality, free of charge, to visitors of his fine establishment.
Posted by
Bettina Tizzy
at
3:56 PM
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Labels: butterfly hunt, Caledon, Calliope, Crescent Moon Museum, Duchess of Loch Avie, Eva Bellambi, Hotspur O'Toole, Not Possible IRL, NPIRL, Random Calliope, Second Life, Tayzia Abattoir, Worthwhile Gallery

