Who is the artist in this shot? The photographer? In this case, that would be me. Or is the creator of the Far Away, AM Radio, the artist? Or should both of us be credited? 
In Real Life, when a photograph of a place is published... say, the Empire State building in New York, one is not expected - nor is there a legal requirement - to credit the building's architects, owners, the construction companies involved or the city of New York. So why is it different in virtual worlds?
Six weeks ago, the owner of a Flickr group featuring Real Life photography accused me with these words when I submitted a machinima I had created of my own sim (Chakryn) by saying, "videoing someone else's video doesn't really make it an original image / photo / capture now, does it?" I should add that I had credited and tagged the video with the names of the creator of the forest (Andrek Lowell) and the art (Glyph Graves).
This isn't the first time this has happened to me on Flickr. People who are unfamiliar with virtual content tend to think that I have either "painted" the art, or photographed someone else's "painting."
How about this shot? 
Is it enough to credit the creator of my outfit (3star Tyne) and the creator of the Tunnel of Light (Spiral Walcher), or do I also need to mention that it sits on Rezzable Productions' land, that Ordinal Malaprop contributed with scripts... and oh! What about my hair, shape and skin? Do I need to list the creators of those things, too?
Where do we draw the line? What is the correct (and legal) way to attribute photography and video shot in virtual worlds?
Showing posts with label attribution. Show all posts
Showing posts with label attribution. Show all posts
Saturday, November 8, 2008
Proper attribution of images taken in virtual worlds
Posted by
Bettina Tizzy
at
1:41 PM
58
comments
Labels: attribution, copyright, credits, intellectual property, law, machinima, photography, video, virtual
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