Showing posts with label Ordinal Malaprop. Show all posts
Showing posts with label Ordinal Malaprop. Show all posts

Sunday, April 27, 2008

An object that is really an event: The Garden of NPIRL Delights promotional triptych

The triptych created by the Rezzable Productions team to promote their joint effort with us, the Not Possible in Real Life group, is simply without equal in the promotional category.


Click to see large (pretty crazy stuff here)

The 4-sim, 2-month build festival - Garden of NPIRL Delights - is getting underway, but there is still LOTS of room for more builders. FOUR sims, people! If you own or manage a sandbox, would you consider rezzing this 24-prim baby there? It will autoadjust depending on the stage of the festival, so you may leave it rezzed.

What do I mean when I call it an event? Check this out...



The freebies alone... a pair of wings, a halo, and a lightning bolt that you can zap... um... others with, are top retail quality.



The festival is open to all builders and building begins tomorrow. The sims will open to the public on May 14th. We are very interested in discovering unknown builders, in helping intermediate builders along (there will be tutorials and all sorts of events once the festival opens to the public), and group collaborations, too.

Several of the grid's most talented creators made this explosive (literally) promo for the festival... It really is more of an event than an object. Please don't hesitate to contact me if you would like a copy of it.

Credits:
Hieronymus Bosch: Painting
Ordinal Malaprop: All scripting and building
Spiral Walcher: Flowers and lightning bolt
Kaelie Candour: Wings
Madcow Cosmos: Devils
Vint Falken: Several textures
RightasRain Rimbaud: Project Director

Thursday, March 6, 2008

He's the King of Glow, that Spiral Walcher. Now there is Kings Rezzable, too: The Tunnel of Light

A month after Windlight First Look was re-introduced (November 14, 2007), I stopped by AM Radio's The Far Away for a visit, and low and behold, there was this fellow doing some unusual stuff with the glow rendering feature. His name was Spiral Walcher.

Spiral Walcher plays with Windlight in new and fabulous ways

At that time, I was way more interested in the whimsical hat that was perched a top his white bald head, but I would soon swoon over his new neon creations. It turns out that he was using only one texture - a dot - on his prims, and then infusing it with glow rendering and rotating the heck out of it. Less than a month later, Spiral had created The Electric Forest (teleport directly from here).

Spiral Walcher's forest

Last night, press and bloggers in Second Life previewed Spiral Walcher's new sim - Kings Rezzable: Tunnel of Light - courtesy of RightasRain Rimbaud's Rezzable Productions (Teleport directly from here). I met up with Spiral to get the skinny... erm... the shiny.

Spiral Walcher plays with Windlight

Spiral Walcher: This is basically an expansion of the Electric Forest. There are elements in each area that refer to it, stemming from my desire to create something organic, rather than architectural, which is where I had concentrated my efforts in the past.



Bettina Tizzy: Why do you suppose you are so captivated with glow?

Spiral Walcher: It adds a whole new twist on things. It can really make the things pop. It also adds new depth and layers.

It all started here... with Spiral's hats
Spiral's latest hat now features the planets you'll find at Kings Rezzable

Bettina Tizzy: You went from teeny prims to big BIG prims... from your hats to this. What about size? Does size matter?

Spiral Walcher: I started making furniture. mostly because it was easy and good to learn with. I went on to very large scale builds... things like castles, and eventually I began to learn tiny prims for various reason... mostly because it really teaches you prim manipulation on a very detailed level. The hats spawned from that, but overall, size doesn't matter. I've made things in tiny spaces and things with a whole sim.



Bettina Tizzy: Does anything glow in your Real Life?

Spiral Walcher: Just my computer monitor at night... working on my tan as usual. I wish I could work with neon and lights in Real Life, but I don't have the equipment or the know-how.

Water lillies by Spiral Walcher

Spiral Walcher: After I stumbled upon my type of Windlight building, I began to wonder what the world would look like with this type of glow. I saw it in my head and thanks to Rezzable, was able to make it happen.

Hangin' out with Spi
Additional credits:
Scripting: Ordinal Malaprop
Exploding sun particle effects: Jopsy Pendragon
Planet textures: Ponk Bing


A few tips...
+ Start your visit off by touching the paper boat.
+ Be sure to touch the trees, the dragonflies, the frogs... for some fun surprises
+ After you've finished the initial ride, you can revisit the areas you most enjoyed by utilizing the local teleporters.

Friday, December 14, 2007

Second Life infomercials you actually *want* to see, by Ordinal Malaprop - Yea!

"Technologist, natural philosopher, mathematrix and occasional purchaser of shoes,"
Ordinal Malaprop, has taken marketing in the metaverse several steps up the "professional production" scale." In fact, she has created infomercials for her "Ordinal Galvanic Swordstick," and her "The Ordinal Automatic "Flick"-Knife" that just need to be seen by one and all. Never thought I'd see the day I'd love infomercials, but yea!

Here's one:


The Ordinal Galvanic Swordstick from Ordinal Malaprop on Vimeo.