Showing posts with label creative writing. Show all posts
Showing posts with label creative writing. Show all posts

Wednesday, February 13, 2008

Second Lifers' love of wheat translates to *four* real cows - To celebrate, AM Radio announces a writing competition

On September 22, 2007, AM Radio set out some plots of wheat for sale on the land where his own, much celebrated virtual wheat field in Second Life sits, known as The Far Away. Teleport directly from here.

Now AM Radio has announced that he is sponsoring The Far Away Writing Competition. Participants are invited to write a story or poem, and then post it in the description field of their photograph to the Wheat Field Flickr group. Only one entry per Flickr account is permissible, and all entries must be received by March 7, 2008.



There will be one Grand Prize consisting of $10,000L, one Eton American Red Cross FR250 radio (a real one), and featured placement of the winning submission on The Far Away (with the winning entrant's permission) for 8 weeks. Rules can be found directly at the Far Away.

All this is in celebration of an important milestone. From day one, AM has taken all proceeds from every sale and forwarded them to Heifer International, an organization that works to end hunger and poverty by providing livestock and environmentally sound agricultural training to improve the lives of people who struggle daily for dependable sources of food and income.



Today and 250 generous donors later, these sales of virtual wheat have raised very real money - $2,000US in fact - and enough for Heifer to purchase four cows.



What is it about the Far Away that moves us so and compels us to return again and again? It is hard for me to put it into words.



On paper, it sounds conventional: a field of wheat, grey skies, a rusty old train, a table... but in our pixelated reality it is a comforting riddle that has gripped the imagination of thousands of its visitors.

Strawberry Holiday put it this way, "The Far Away is my favorite place in Second Life. I go there almost every day - usually once when I first log in by myself... and once before I go to bed with Wendy. It calms me.... not just because it's an amazing build, but because I see the time and effort AM puts into it. There's always something new to discover. Tonight, Blueberries! And I always meet really great people there... or bump into friends. It's become my place of peace in Second life, like coming home."

For Darkle Sands, "the Far Away is not just some 'SL Build.' It's a piece of art. AM is an artist and prims are his paint. Everything in the Far Away makes you feel immersed, and the placement off unusual things in the landscape really makes it very abstract. To date it still rates in my top favorite places to be in Second Life." Spiral Walcher agrees with Darkle, and adds: "It is the perfect example of when reality meets virtual reality."

Whenever I stop by the Far Away, I hope to find a gentle person and frequent visitor there by the name of Hitomi Mokusei. I asked her via email how the Far Away makes her feel, and her reply came easily and eloquently: In the Far Away there is a feeling of peace, safety and constancy, but it is touched with an underlying emotional resonance that permeates everything in it... a tinge of nostalgic longing for what once was but is now gone. It is not a static place. Not all is revealed on the surface. Exploring it in more depth reveals secrets, that can fire the imagination... touch the heart... or make one think in a new way."

What does it mean to you and how do you feel there?


Life is bittersweet. Less than five months ago, I received an urgent IM from dedicated adventurer and NPIRLer Matthew Kidomen, alerting me to his discovery of a most extraordinary build in the sky above a sandbox. That finding turned out to be momentous, and the build was called The Far Away. Two days ago, Matthew wrote to say that he is leaving Second Life to do other things. I can never thank you enough, Matthew. "May good luck be your friend in whatever you do and may trouble be always a stranger to you."

Sunday, November 25, 2007

It's easy. No, it's magical. No, it's easy and magical - Plus, a Black Swan writing contest

When I was five years old, my dear and wondrous grandmother - who undoubtedly would have had an even worse case of NPIRL-itis than I do - took me to a "thousand and one nights" themed restaurant for dinner. We were greeted at the door by a sheik... the tallest man I have ever seen... and led to our table through a candlelit path by a veiled and supernatural beauty.

Later, to celebrate that I had eaten all the lamb on my plate, that same belly dancer branded the evening's experiences on my mind for all eternity when she ripped a gold coin off her belt... and gave it me!

For years, I begged to be taken back, and my grandmother's answer was always the same: "It will never be that perfect again, so why upset the memory of it?"

The restaurant was in a strip mall, the sheik was surely a local high school basket ball player, and the belly dancer, well, she was just sweet. That coin? I still have it today... the gold paint worn off by me and the five-year-old fingers of my envious friends who were sometimes allowed to hold it.

Years later and just one week ago, I visited the Black Swan sim to see the "Night Dreaming" stone girl for the first time. No one had told me what to expect. "Okay...sculpties," I thought, and touched her to learn more, thinking I'd soon be teleporting off. Suddenly she was transformed into a living, glowing nymph, and I was that five year old all over again, shivering and thrilling all by my lonesome.


These photos by ColeMarie Soleil

Her creator, Light Waves, assured me today that there was no magic to it at all. "The effect is very simple," he said and proceeded to explain the process in his gentle and breezy manner, in terms that even I - a half-baked script-hacking dilettante - could understand.

Well, I don't care if it was simple or complicated. Easy or hard, the effect was sorcery, in my opinion. It transported me to my magical place and I'm not coming down.

The point is - and no, I don't own stock in Linden Lab - Second Life is the most affordable and complete tool I know of to commit hardcore creativity. Every single one of us - whether we are paying members or not - has tools at our disposal to enchant, mesmerize, and even disturb our fellow residents through the use of a simple script or a texture overlay or... but we just have to ssstretch our imaginations... which is the most powerful exercise of all.

Which brings me back to the Black Swan sim. Everything about it is mysterious and unexplained... so the online speculative fiction and dark fantasy zine, The Future Fire, has invited Second Life residents to participate in a creative writing competition that must have a discernible link to the artwork at Black Swan. Go there (teleport directly), flex those brain muscles, and you might become the author of the best entry. The winner of the first prize will receive (USD) $500, and be published in The Future Fire as well as in Second Life by Black Swan, but hurry... the deadline is December 10, 2007.

As for me... I am still buoyant, and I'm headed back to visit the stone girl. Unlike strip malls in the eyes of a five year old, her magic still holds up, and is locked inside me forevermore.