Showing posts with label Whitenoise. Show all posts
Showing posts with label Whitenoise. Show all posts

Sunday, May 10, 2009

Semiautonomous Puppet Architectonics: Second order cybernetics and MosMax Hax

Posted by Alpha Auer

Cybernetics
Cybernetics is the interdisciplinary study of regulatory systems, closely related to control theory and systems theory. Both in its origins and in its evolution in the second-half of the 20th century, cybernetics has been pronounced to be equally applicable to physical and social systems; preeminent whenever the system under scrutiny is involved in a closed signal loop: An action by the system in an environment causes some change to that environment and in it's turn that change is manifest to the system via information / feedback that causes the system to adapt to the new environmental conditions. Ergo, the system changes its behavior.

Cybernetic theory uses high level concepts such as order, organization, complexity, hierarchy, structure, information and control, investigating how these are manifested in systems of different types; allowing us to ask questions such as whether complexity tends to increase with time? How do the components differ from or connect to each other? How does the one transform into the other?

According to Cybernetic law, systems rely on feedback loops whereby outputs are fed back into the system as inputs, increasing or decreasing effects. While input can be defined as the result of the environment's influence on the system, output is constituted by the influence of the system on the environment. In every feedback loop information about the result of a transformation or an action is sent back to the system in the form of input data. If these new data facilitate and accelerate the transformation in the same direction as the preceding results, they are positive feedback - their effects are cumulative. If the new data produce a result in the opposite direction to previous results, they are negative feedback - their effects stabilize the system. In the first case there is exponential growth or decline; in the second there is maintenance of the equilibrium.

Yet another key concept in cybernetics revolves around control, which includes two subsystems: "the controller", and "the controlled", in perpetual interaction with one another. The controller may change the state of the controlled system in any way, including the destruction of it. A whole new twist is brought into the mix however, as soon as the word "observer" is substituted for the word "controller": In quantum mechanics the observer and the observed cannot be separated, and the result of observations will depend on their interaction. Thus the observer too is a cybernetic system, trying to construct a model of another cybernetic system. To understand this process, we need a "cybernetics of cybernetics", i.e. a "meta" or "second-order" cybernetics. Thus, second order cybernetics emphasizes autonomy, self-organization, cognition, and the role of the observer/controller in modeling a system, recognizing the observed system as an agent in its own right, interacting with another agent, i.e. the observer. This creates a closed system wherein the effect of the environment is minimized and the feedback loop takes input and output from within the system itself. Thus, self-organization is a process of evolution where the development of new, complex structures takes place primarily in and through the system itself, leading us to autopoiesis (self-production), the process by which a system recursively produces its own network of physical components, thus continuously regenerating its essential organization in the face of wear and tear.

MosMax Hax, "the system"
I have to say that I am approaching all of this with the utmost of care: These are heady, sexy concepts and terms which I have seen tossed around, alas all too often and often all too carelessly, during many an art paper/presentation that I have sat through wondering how they could possibly be related to what was under discussion on the table. Well yes, of course... Anything and everything under the sun does after all operate under cybernetic laws. We are all systems, relating to other systems and our environments, operating under the ceaseless give and take of feedback loops. So yes! Everything can indeed be related to cybernetics. However, shouldn't there be something peculiarly, if not downright dramatically pertinent to the matter at hand before the names of the likes of Pask, Varela and Maturana can even be evoked?

It seems to me that the artist Max Moswitzer/MosMax Hax justifies the analogy. And on two levels at that: Cybernetics as well as second order cybernetics.


Semiautonomous Puppet Architectonics, at Odyssey. Photograph courtesy of MosMax Hax

The precursors of the oeuvre of Whitenoise are already present in the very early video output of Moswitzer, who says that "of course in those days I was not so concerned about concepts". I would disagree on that: Yes, of course, nowhere near the level of sophistication in terms of the visual language of today. Nowhere near as coherent. Nonetheless, in the videos "Transformator"(1991) and "Die Ästhetik der Dekonstruktion" (1989) the seed of what is articulated today is already present. This is the cybernetic system of Max Moswitzer, a system influenced by a feedback loop between itself and it's environment. This system makes it's progression over the next two decades, picking up momentum on it's way, resulting in ever more startling manifestations such as the extraordinary collaborative project Nybble Engine of 2003 until it finds it's way into Second Life® in 2007. And it is here, in Second Life, that it undergoes the extraordinary transformation of folding into itself, merging with the law of second order cybernetics: A system in which the artist becomes the output, the observer, the observed, the controller and the controlled. The system that is MosMax Hax.


Semiautonomous Puppet Architectonics, at Odyssey. Photograph courtesy of MosMax Hax

I have had the privilege of being there during the development of Whitenoise, from the initial assembly of it's architectural infra-structure, originally at Klein and then later on at the archipelago of the Synthetic University (of which my island Syncretia is a part of), to the embodiment of it's population: The many avatars, manifesting as the multiple selves and facets of one individual. Never, throughout his extraordinary journey of self-observation, of the creation of a self-organizational system fragmenting itself into ever more inter-reliant and complex parts, have I seen MosMax become heavy handed with words, definitions and explanations. Never have I heard him pontificate or get pompous: All has come about naturally, spontaneously, through "play"; through the invention of games for which more and more "selves" seemed to be needed: Some communal, in which other autonomous "humans" also participated; but more often than not (and particularly over the past year) private, personal, solitary, "autopoietic" games involving multiple manifestations of the "one" human; games of which I was nonetheless aware given that I was in geographical proximity both on the Synthetic archipelago as well as at Klein during this time.

As far as I can tell, it is this constellation of highly individuated "player" alt avatars that has led to the rezzing of the many specialized non-player/actor alt avatars (which seem to me to be quite distinct from MosMax's individuated multiple selves in their functions). And it is these non-player alt avatars that are now gathered at Odyssey as the manifestation of an emergent, self-organizational system, one of whose components is the artist MosMax Hax. A complex architecture - a machine almost. A machine of boats, trucks and teddy bears in motion. A closer look however, reveals that this machine is operated through slender avatar limbs to which the components of the system are attached. Avatars and prims become one integrated whole, a complex self-organizational closed system; quite complete as a distinct entity, separated from the audience surrounding it through the impact of sheer differentiation presented in it's visual Gestalt. And very much in the center of it all is the creator, the observer, the one who in his turn becomes observed - affecting the outcome of the journey, given that after all, "Semiautonomous Puppet Architectonics" is only one stop in the long journey of Whitenoise. A visual manifestation of second order cybernetics par excellence, I would dare to suggest...




Semiautonomous Puppet Architectonics, at Odyssey. Photographs courtesy of MosMax Hax

MosMax Hax: An intellectual, an artist whose inner ruminations find expression not in the (oftentimes) lamentable inadequacy if not indeed downright banality of the spoken word but in a coherent/individuated visual language which winds itself like a red thread across decades of output, adapting itself from medium to medium, from environment to environment. It's current residence is in the virtual world of Second Life. Will it always be here? Given that Max Moswitzer would be unable to fragment his Real Life body as the visual manifestation of his psychic assemblage, the embodiment of second order cybernetics which I have tried to describe above, relies on "the avatar" for the realization of the autopoietic structure involved. Thus the "population" of Whitenoise is indeed something utterly "not possible in Real Life" and as such would appear to be destined to stay in the virtual realm. But as far the underlying virtually "physical" architecture of Whitenoise itself, I seriously doubt that Second Life is it's final location. A long curriculum vitae of significant achievements and recognition prior to his entry into Second Life, coupled with the substance of the output presented in Second Life since 2007, suggest that Moswitzer/Hax is a formidable visual artist of his generation; one whose work is certainly not limited to Second Life alone. Thus exporting his output from one domain into another (i.e., from the "virtual" to the "physical"); endowing it with the universality which is it's due, would be very much the next step. And this is a quest which he is actively pursuing, alas, to date with far from satisfactory results.


Whitenoise exported with present-day technology shown at "GAMES Kunst und Politik der Spiele", Vienna 2008. Photograph courtesy of MosMax Hax

A competent technology which will enable exporting the architecture of Whitenoise from Second Life into other domains will surely come, although it has to be added that it does seem to be taking it's sweet time coming. Meanwhile the many many facets of MosMax, the avatar population of Whitenoise, is here with us while Hax is already embroiled in new ideas, new play, new visual manifestations.

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You can teleport to the location of Semiautonomous Puppet Architectonics at Odyssey directly from here.

Friday, February 6, 2009

Whitetrash plays Whitenoise, Opera 1 Automatica of the Trivial Mechanisms

Posted by Alpha Auer

Once upon a time there was a greenhorn newbie avatar named Alpha Auer, who through a series of bizarre coincidences found herself in Second Life®, with an inkling but no tangible leads as to what this place might be good for - until she encountered a clan of avatars...

Throughout my life I have had extraordinary luck when it came to my instructors, but in few more so than MosMax Hax. So, try as I might, I am going to find it very difficult to write on "Whitetrash plays Whitenoise, Opera 1 Automatica of the Trivial Mechanisms" without touching upon the personal: MosMax Hax and his cohorts have re-educated me in what has probably been the most fundamental lack in my creative makeup until quite recently: Play.


Max Wysznowitzer, one of the members of the entourage of MosMax Hax
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The artist Max Moswitzer/MosMax Hax has been active in Second Life since early 2007, achieving the distinction of being one of the recipients of the award at the Ars Electronica 1st Annual Architecture & Design Competition in Second Life in 2007 with the first incarnation of "Whitenoise", a 2 storeyed construct which he then defined as "an experiment for non-human architecture in second life. This construct uses Freebee objects which are all set to white. The interesting views are when these objects affiliate with others. With a tool we use this build has just around 25 prims, normaly it would have 1000 prims. It is a ongoing project and will go into more "high res" detail. We call it "WHITE-NOISE". White Noise, a reference to a random pattern and "Bildrauschen", which we as builders see working on it for hours and you think you get snowblind."


Whitenoise Church. Teleport from here

Whitenoise evolved from this early construct, to what I consider to be one of the noteworthiest landmarks of virtual architecture both in and out of Second Life: The Whitenoise Church. Heaven knows, I have made enough references to this text, but I simply have to do so yet again, since what I wrote there goes straight to the heart of the matter of what I want to express here:

"The narrative space of Karnak. It reminded me of Second Life. Or rather of a structure that I am very familiar with in Second Life: The Whitenoise Church, by MosMax Hax. I am not sure what the pantheon that generated this circular cathedral is all about. A church for avatars. Is there a myth of creation already in place for Second Life? If so, is Ruth the mother goddess? Like Karnak, the church tells a story with its bottomless rowing boats, its chained in place cars, its columns constructed out of trucks and its teddy bear steeple. These are not about Ruth, or any kind of Second Life pantheon for that matter. Instead they are the projections of the psyche of a man who used to be a boy who played with trucks and cars and teddy bears and who has now managed to find his way back to that boyhood - and who has the guts to express it. And somehow, through an almost magical act of transformation, this conglomeration of boyhood objects winds up becoming more than the sum total of its parts, in fact winds up becoming the manifestation of a myth of creation for a yet to be named deity, for a yet to be defined ritual. The deity of Second Life would have to be childhood, and the ritual would have to be play. And its book of prayers would then be endowed with narrative".

(These days, floating over the ocean, the church is still there and it is amazing to me that it is not teeming with avatars, making the pilgrimage out there to see it - so little is it known in Second Life...)
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Theater for Automatica of the Trivial Mechanisms at Ouvroir

But MosMax Hax has moved on from the church to the skies over Ouvroir, where he has created the theater for the "Automatic Trivial Mechanisms" - an undertaking still very closely related to the concept underlying the church. A concept the roots of which reside in an Avatar Religion, founded by Hardwarehacker Hoch. Thus the manifesto of the 3rd Life Church reads as follows:

"Excuse Me, But Are You Human?
We are "intellectual" avatars, to arrogate the same rights of privacy that flesh-and-blood humans have.
We don't believe in AI (Artificial Intelligence) because, - WE ARE! - Ready!
Our human operator is a spiritual machine which should be set on sedatives to derive more freedom in our schizophrenic relationship.
Antagonism and bondage to the dictatorship of our users!"
We are "Prosumers".

...



It is a twofold experience, this theater of MosMax's: The first is the actual space that you will find yourself in, as it slides around you and underneath your very feet as you move along. The illusion of infinity on both the vertical as well as the horizontal axes, created through a layering of black and white textures. Concealing and yet revealing. Never still and yet not moving? Am I moving or is "it" moving? Very likely not at all a scripted wonder, but simply the expertise of a skilled builder, who transports us into this illusory state of being immersed in a fluid space, which continually reconfigures and reshapes itself as we fly and walk inside it. Illusion accomplished through perfect craftsmanship. I would urge the visitor to don on his flight feather (obtainable here if you haven't got one already that is) and to fly fly fly, walk walk walk in this extraordinary space.


Fly to the peripheries where things are dark and quiet...


All the way outside where you will see the entire construct embedded into it's gigantic megaprim...


And back into the center where the whole thing is a-flutter with ripples...
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And this center is where you will find the "actors": And no, these are not "bots" but avatars. Avatars who walk the gird. Have their own tales to tell. Fly helis. Make acquisitions, rez things, all of them creative entities in their own right. With opinions and relationships. After all, do I myself not live in constant dread of the anticipation of yet another visit from that sour faced old gentleman, Hegemon Maximus, chiding me as to the highly objectionable superficiality of my ways?


I have a little eye-to-eye with Falsche Hoffnung. Visible in the background is Erdbeermund Schnute...


Adolf Svoboda

So, why does MosMax Hax call his entourage "Trivial Mechanisms" then? If anything it would be to elevate them from their simulative "humanity" to a state of purity implied within a mechanical system, following sociologist/systems theorist Niklas Luhmann, who proclaims "Human Likenesses... What objects of horror. If I may be so heartless in expressing this, "man" really does not interest me at all".

Adolf Svoboda, the valiant pilot of the Search & Rescue Organization of Second Life, half brother of Hardwarehacker Hoch. A quiet country lad, a clean innocent face - however, dressed today in Whitenoise. Trust me, in his everyday existence he is not scary at all... Cinzia Zanzibar, the dark exotic beauty in her dance silks and her nemesis Erdbeermund Schnute, also clad in the very same apparel - and oh what a difference... Falsche Hoffnung, very much the girl next door with her cute little freckled nose. Somehow it seems to me that the dance silks do not look quite right on her... Schwanzlurch Salamander, in all of his Whitenose regalia... Hegemon Maximus, an elderly sage whose passion and mission are one and the same: Cardboard... Inworld Zapatero, who has spent an entire autumn hanging out outside his little hut in the sun, on his tiny island... His brother (?) Inworld Placebo, on whom I cannot say much, having only become aware of his existence quite recently. The same of which would also apply to Hirnhaut Suppenkraut, although Cosima Snook I do know. I even took her shopping once a long time ago...


Cinzia Zanzibar


Schwanzlurch Salamander

Avatar art: I do believe I want to coin a phrase here. This is avatar art. The virtual instantiation of the splitting of the human self into many many selves. The acknowledgment of the many facets residing within our labyrinthine psyche. And giving them all their day in the sun. How did Hardwarehacker phrase it again? "Our human operator is a spiritual machine which should be set on sedatives to derive more freedom in our schizophrenic relationship". Playing ourselves against ourselves. MosMax Hax is an undoubted master of the craft.


They all love to fly helis. Every last man, woman, child and furry...

This fluid space is not just there to amaze you in its intricacy. It is a complex theater building housing a complex drama - the one of the "many selves". And if there is a riddle here, for me it is not one of technology. I am not concerned with how this was built. And you know what? I am not even so wrapped up in how beautiful it is. And yes! It is, in fact, very beautiful this space. The sense of depth and breadth alone... But ultimately, when the chips are down, there are oh so many breathtakingly beautiful constructs to be seen in our virtual world here. So, the riddle for me is the transmission of a psychological state into actuality: The creation of identities out of the one identity. Creating a fluid, wide, deep, transparent and yet opaque stage whereon these identities can find a suitable platform of expression. One which is capable of doing the entire convoluted drama justice. And then the acknowledgment of the male and the female; the beautiful and the trashy; the timid and the adventurous and the elderly and the lazy - all present and accounted for in this entourage of persona conglomerating around the one central figure of MosMax Hax.

MosMax Hax is not a man of many words. I have written this text based solely upon what I have learned about him through my close association with him, with its many ups and downs, in its good days and not so good ones over the past (almost) two years. So, whatever errors of judgment there may be, they are all flights of my imaginative fancy and in no way attributable to him.
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So, is this a "finished" work? Signed, sealed and delivered to it's audience in its neat little box with a neat little label? I's dotted and T's crossed? All explanations in place? No, most definitely not. Instead it is v.01 of an evolving, emergent artistic process wherein MosMax Hax explores and then projects the workings of the many facets that make up his (non)holistic "human" self. A lifetime's occupation it would seem to me.

I would urge you to visit the skies of Ouvroir by teleporting directly from here to see this "work in progress". There you will find the "stage" all set for the performance of the opera of the "Trivial Mechanisms". And, you will be more than likely to encounter some of the actors of this drama while you are there as well. If they are not all out and about wandering the grid that is...

If however, you make a point of going to Ouvroir at the hours below, over the next 3 days, you will be able to encounter the cast in full bloom, all together, performing for you:

6.feb 2009 1pm SLTime (Opening)
7.feb 2009 1pm SLTime
8.feb 2009 1pm SLTime

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You can also view more and larger sized images on Flickr here.
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Update on ARENA, Uqbar: OK folks, here is the story: Although MosMax was added to the Arena Artists group, in order to be able to rez the theater at Uqbar, when he attempted to do so yesterday morning, he found that he did not have the necessary permissions. His designated location did not give his group status rez rights, in other words.

He has been trying to contact the administrators at Uqbar, to fix the problem since yesterday morning however to this hour has been unable to do so, either in-world or through email.

Thankfully the original location at Ouvroir is up and running and thus the opening will be held there today at 1PM SLT, instead of at Uqbar. When the rez problem at Uqbar eventually gets addressed, you will be updated on whether the theater will in fact also get rezed there in the days to come or not.

;-)