Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts

Saturday, April 18, 2009

Mechanoid Biology and Almacan

Posted by Alpha Auer

Japanese artist Kazuhiko Nakamura, aka. Almacan, displays his extraordinary paintings created with Photoshop and the 3D software "Shade" at the Mechanical Mirage Art Gallery. It may be that what Almacan presents us with strangely coincides with my current obsession with the biological in artwork, but I am utterly bowled over with Almacan...


Monorogue

Writing on his painting "Metamorphosis", Almacan says that he became engrossed in the 3D rendering of the worlds depicted in 16th century’s painter Archimboldo’s pictures. "His pictures were expressed with illusionism, a technique in which human faces are drawn by the combination of various objects. I began to want to create on a new illusionism by adopting a motif he had not used, by seeking an original image. I envisaged the scenes from the novel “The Metamorphosis“ by Kafka, which I’d read when I was 16 years old. Even now I have a distinct memory of its absurd story in which a human creature is transformed into an insect.I thought that this story’s theme would match Archimboldo’s painting style. This work is a fusion of the two worlds produced by Archimboldo and Kafka, and homage to them.

First I looked for insects in photo books and the Internet, with the intention of forming a human face from them. I became confused by the astonishing configurations of insects and the diverseness of their textures, and was not able to summarize my image successfully. However, the theme of this work is not realism, but illusionism. I changed my way of thinking and consequently chose to design an original insect based on human face parts. Next, I mixed this imaginary insect with a real one, with the purpose of adding vagueness to the border between reality and fantasy."


Almacan seems to confine his interest in biology/entomology to this one painting, "Metamorphosis" alone; saying that his primary interests are surrealism, cyberpunk, 19th century machine designs and armor. However, I see his obsession related to biology in almost all of the work presented on his website. A minute examination of biological form is translated into a hybrid visual language utilized in the creation of some truly bizarre mechanoid/biological systems which transform themselves into a human representation, a portrait.


Shell in the Darkness


Glasshead

In his 1996 book Abstracting Craft, Malcolm McCullough discusses the emergence of a new kind of craft centered within the computer environment, thanks to which "after two centuries of separation the conception and execution of (everyday) objects are once again in the same hands". I am an artist/designer working solely in the digital realm but who received her formal training during the pre-computer era. So, I have inevitably given much thought to digital craft and how it differentiates itself from its analog counterpart. Computer generated imagery, the computer image work for me has many correlations with subconscious processes, with collage and assemblage in the sense that the early surrealists used them. In fact, now that I am thinking about it I even wrote a paper which I subsequently turned into an illustrated flip book: While many who regard the computer as yet another "tool", will definitely not agree with me on this, I assert that the computer as an environment has fundamentally affected how we conceptualize as well as implement creative output. It is the utter freedom of the unlimited choices and sub-choices, the unlimited undo's, the unlimited combinations and iterations from the initial piece, all achieved within hours, if not indeed minutes, which for me bring about a profusion of ideas and combinations of ideas which is simply do not recall having had in the bad old days of pen and paper.

And Almacan's amazing paintings are making me consider this all over again...

Yes, of course the likes of Archimboldo created bewilderingly complex portraits, and Vanitas paintings. But, is there not something else going on here regardless of these precedents? A freedom of combination not to so easily to be found in the analog realm? A freedom from the very fear of error? Culminating in the visualization of the strangest fantasies? And yes, I also know that when in the wrong hands, computer generated painting can bring about the most horrifyingly trite and facile results. But, in the hands of Almacan, this for me is the pure magic of the subconscious mind set free through pixels.
...

Wednesday, October 24, 2007

Adam Ramona, his "Unsung Songs," and his color Blue

There's Tiffany Blue, Paloma Red and then there's Adam Ramona Blue. It's pure, it's primary, and as far as I'm concerned, it is his signature color.

This Aussie artist and musician - Adam Nash in real life - has been working in realtime 3D since 1997. In fact, all of Adam Ramona's first life work is in virtual environments, though not just in Second Life. He has several art installations throughout the SL grid, but his largest - and perhaps most celebrated - is sprinkled all over the greater part of the Odyssey sim: Seventeen Unsung Songs.

The Odyssey - affectionately referred to as "The Ody" - is the center of the metaverse where experimental art is concerned. The region is a hive of activity, featuring artists that appear to have one mission in common... to rethink everything and push the boundaries, and then push again. We have its benefactor, Pacino Hercules of the Dynamis Corporation, and its curator Sugar Seville, to thank for a number of recent shows that include Gazira Babeli's original "Collateral Damage," as well as performances by the Avatar Orchestra Metaverse and Second Front.

Adam's latest show - this gentle, sensorial feast - may well be remembered as the beginning of a new period of interactive and immersive possibilities that involve us even emotionally, but more on that later.

Adam said the most incredibly liberating thing to me yesterday:
"I'm happy when people tell me about their experience (with my work), but it is not a priority of mine because I learned a long time ago that people have the most meaningful experience when they invent the narrative themselves".

Now wait just one NY minute!!! This Artist is not going to present me with a structure... with his framework from which I am supposed to see his stuff?

Adam Ramona... who's avatar conjures a jumble of images ranging from a bow-legged pot-bellied has-been Mexican lucha libre fighter to the brocade curtains in my auntie's bedroom...

...this lecturer and researcher in Games and Digital Art at RMIT University in Melbourne, Australia... the man whose work is one of the four finalists of the "1st Annual Architecture and Design Competition in Second Life," this very same man whose collaborative team - BabelSwarm - just won the largest grant to be awarded for Second Life work... is not going to tell me what I should be thinking and feeling as I flit about, first here, now there, moving within these living sculptures that move and talk (and sing) back to me?

Actually, he did guide me a tad. But first I had to get the skinny on his avatar. "(It) is a tribute to the great Australian identity artist Leigh Bowery, one of the greatest artists in history," said Adam.

Oh... my... stars... I started researching Adam's muse, and I just couldn't stop.


Want more?


Apologies for going off on such a tangent, but can you blame me? I will get back to telling you about Adam... but first I have to share that the day before meeting with him, I dropped by Unsung Songs to play a bit, and while checking out the Moaning Columns of Longing piece, generated my very own brilliant white shiny column. It talked to me!

[21:04] Bettina Tizzy's Column: Bettina Tizzy loves me!
[21:04] Bettina Tizzy's Column: And I love Bettina Tizzy !
[21:04] Bettina Tizzy's Column: My existence has meaning!
[21:04] Bettina Tizzy's Column: I am no longer just a Second Life prim
[21:04] Bettina Tizzy's Column: Because Bettina Tizzy loves me and will visit me again soon!
[21:04] Bettina Tizzy's Column: Thank you for loving me, Bettina Tizzy. Without you, I am nothing. Come back and touch me within 24 hours, or I will die.

Sure enough, right next to my gorgeous particle-enhanced column of goodness, columns that others had generated stood in varying stages of decline... one little grey one about to call it quits. I resolved not to be like those other people, leaving their creations to die.

But my column didn't know that I had every intention of returning to it, so it whimpered and whined at me via IM every hour on the hour, begging me to come and touch it, until finally last night I got this terrible message:
[21:04] Bettina Tizzy's Column: Bettina Tizzy, I have died of loneliness and a broken heart.

:o

Adam's incursion in 3D/virtual art dates back to 1997, when he was in the (RL) precision absurdist performance group The Men Who Knew Too Much.

Using VRML with an open source client/server java package called VNet to enable multi-user functionality, The Men began mounting performances in virtual space, as well as real space. In 2000, for their Virtual Humanoids show, they captured, textured and uploaded audience members in realtime into their virtual world and then made them run around chasing their hero. "It was funny, and very silly. We took a very un-serious approach to technology which was kind of rare at the time," says Adam.

By 2002, Adam had begun to see virtual environments as the performance medium, so he left the group and began to do solo work, while sometimes collaborating with the UK group Igloo and the Australian group Company In Space, though they've dissolved now. He continues to collaborate with one of their founding members, John McCormick - a pioneer in the field of telematic performance and motion capture - and the two are now preparing a work called Ways To Wave, which will premiere in San Jose next June, at 01SJ, the second Biennial of Global Art on the Edge.

Regarding collaborators, Adam said, "It's funny, I'm really a very moody, hermit-ish kind of person, but I always end up working with people!"
He is also working with fellow Aussies Christopher Dodds (Mashup Islander) and Justin Clemens (S1 Gausman) on BabelSwarm, a simultaneous installation in Second Life and in a real world gallery which explores the possibilities of literary, music/sound art and real-time 3D arts practices.

Importantly, Adam doesn't see any meaningful distinction between SL and RL. "It's not possible for SL to be a separate reality any more than music is a separate reality. Certainly, it can transport one's consciousness, and many people have transformative or transcendant experiences inworld, but this is also very true of all art and media," he says.
Adam uses a range of environments including VRML/X3D, Quest 3D, Multiverse, Torque, Unreal and Pure Data with GEM. He told me, "I do a lot of sound work for other artists, but that is another virtual environment really. In fact, the first thing that attracted me to realtime 3D was that it seemed to similar to the inside of my mind when composing music."

"SL is very limited, but technical limitations are exciting for an artist, and they make many formal decisions automatic. There is the huge advantage of virtuality, meaning that there are no physical constraints. An artist can fill a space with lots of invisible sensors, place sounds anywhere in the space, and have limitless triggers for sounds and vision, without having to worry about physical possibilities.

Of course, this freedom is countered by the many, many technical limitations in-world. The one I find the most limiting is the inability to play more than 40 sounds simultaneously, and of course the 10-second sound limit, although in many ways I enjoy that particular limitation," he added.

Perhaps the most complex of the Songs is "Mitosis." Adam stimulated the pistil...



Whereupon it expelled pollen, which then became larvae...

... which sometimes - not always - produce insects. We got lucky! We chased after the five flying critters...

...that when touched, turn into blue blocks, that grow musical branches every 24 hours: blue musical trees.

Teleport directly to Unsung Songs from here.

For a fantabulous blow-by-blow analysis of several Unsung Songs, you might also want to refer to Dr. Lisa Dethridge's superb piece in the SLART magazine, including a reference to "Yves Klein blue." ;-) That was then... today it is Adam Ramona Blue.

January 10, 2008 addendum: A more recent but equally interesting review on Adam by Helen Thorington of Networked Music Review delves into his work with sound.