Insofar as virtual worlds are concerned, puppeteering is the real-time, user-manipulated animation of avatar joints, and nope, it's not available in-world yet, though Linden Lab and its Studio Shiny (an SL developmental lab) have indicated that they are behind it, or were behind it or...
The first goal is to create a Physical Avatar, meaning that people will be able to maneuver the joints of their avatar. Later releases would feature much more, including real-time gesturing through the use of your keyboard or some other external device, users being able to build and save their own gestures, without having to use external modeling applications, exporting, and uploading; and something they call "ragdoll friction," relative the force of impact.
I found this Linden Lab press release dating back to August of 2006, where the capability was announced and presented. On the Second Life Wiki, however, it states that this project "is being put on the back burner until 2008." *Glances at calendar.* At the end of the Wiki page, it goes on to say: "Project in hibernation so that developers have time to devote to projects that increase Second Life's stability and performance."
*crosses eyes, smirks, wrinkles forehead, raises one eyebrow*
Looky what popped in my video feed last tonite, by Jeffrey Ventrella, former senior developer at Linden Lab, who was also responsible for developing Flexi Prims and the FollowCam.
On his comprehensible and informative website, Jeffrey goes on to say, "As of now (March, 2008) the technology has not yet been fully deployed, but I hope it will soon be re-visited, as I think it would add a level of expressivity and direct expression to the avatars in Second Life."
Furthermore, he says,"This technology has the potential to provide a way for residents to manipulate their avatars through motion-capture, using input devices similar to the Wii."
*whistles and... puts left foot in, puts left foot out, puts left in, and shakes it all about*
Friday, March 28, 2008
Avatar puppeteering for Second Life in 2008?
Posted by Bettina Tizzy at 6:19 AM
Labels: avatar, gestures, Jeffrey Ventrella, manipulation, physics, pupeteering, realtime, Second Life, Shiny Studio, tic toc tic toc
2 comments:
That looks painful! Be gentle with us gentle avatars! :0
Ha! You trademarked your name :D Taking a page from Linden Lab, are ya?
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