Posted by Bettina Tizzy
Avatars often grapple with how to demonstrate what it is that appeals to us so much about art, architecture and fashion in Second Life®, to people who will not or cannot log in. It's a dilemma akin to sharing a new color or flavor, because the immersive qualities of the 3D experience cannot be conveyed in words or even via film, given its flatness. So we take photographs. We create machinima. And we talk and talk and blog and twitter. Still, you are left out until you decide to take the plunge and devote sufficient time to learn how to move your camera and your avatar around.
I recently spent a pleasant hour chatting with a journalist about my own appraisal of content creation in virtual worlds, and while I'm an evangelist and like to think myself persuasive, I was unable to secure his interest in joining me to have a look with his own eyes. Still, we'll keep trying, and experienced early adopters that we are (remember when we tried to tell you about something called the Internet?), we know we will win in the end.
In the meantime, despite its 2 dimensional limitations, we'll blog about the experience with you however we can, sharing machinima like this stunner by artist Lyric Lundquist...
Be sure to click the HD button for higher quality transmission
... or Sepp Schimmer's inaugural video, featuring Bryn Oh's Immersiva and GutterBlood Spoonhammer's Error sims.*
Be sure to click the HD button for higher quality transmission
* A sim is a simulator and virtual region hosted by a single server CPU. You real-life folks call it an "island."
Hasta la vista...
Thursday, April 9, 2009
How can we explain what you are missing?
Posted by Bettina Tizzy at 2:25 PM
Labels: 2D, 3D, early adopters, FLART, flat art, immersion, journalism, Lyric Lundquist, machinima, newbies, Second Life®, Sepp Schimmer, virtual
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