Crap Mariner had this to say about it: "Oh my God, it's full of arrows... more arrows than an Indian convention!"
Fact is, "The Sky is Falling," by postdoctoral mathematician and lecturer Seifert Surface (aka Henry Segerman), has 1000 of those arrows and looms in the sky over the Garden of NPIRL Delights. 

These photographs by NPIRL Flickrite Andromega, who's stream I regularly haunt
"The pattern is based in part on a process that turns up in nature a lot: 'growing' new objects around an axis at an angle of 2pi/Phi from the previous one, where Phi is the golden ratio," explains Seifert.
Thursday, May 22, 2008
Seifert Surface's "The Sky is Falling"
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Labels: Andromega, Crap Mariner, Garden of NPIRL Delights, Henry Segerman, Not Possible IRL, NPIRL, Rezzable Productions, Second Life®, Seifert Surface, The Sky is Falling
Who you gonna call?
During the month preceding the opening of the Garden of NPIRL Delights, my Second Life® took over and there was little time or energy left for my Real Life. While I'll still be blogging several stories that I've been working on for some time, to restore some balance, I am taking a break from Second Life until June 17th to wiggle my toes in the sand, nurture my wonderful clients, and say hello to family and friends.
Until then, I'm entrusting all your incredible information on new builds and Machinima that would not be possible in Real Life, as well as innovative tools for content creation, and previously unknown builders/artists, to Master Scripter and artist, Miki Gymnast, who will cull from these to share the best in-world with the members of the Not Possible IRL and Impossible IRL groups. 
Miki Gymnast looks everywhere and talks with everyone to find us cool content
Miki, thank you, and see you on June 17th!
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Labels: Impossible IRL, Miki Gymnast, Not Possible IRL, Second Life®
Wednesday, May 21, 2008
Lumiere Noir - The best teacher you never knew you had
If Second Life® has an aristocracy... meaning an elite group of people who act behind the scenes with an interest in benefiting the entire population, then Lumiere Noir is a true aristocrat. Yes, there are people who are perhaps better known... limelight-happy, if you will... but I've come to think that many of them reflect rather than generate light.
He didn't invent the tools, but Lumiere (who's name means "light" in French) has single-handedly taught thousands upon thousands of Second Life's residents (and probably you, dear Reader) how to build via his Ivory Tower of Prims (teleport directly from here). 

A model of the first Ivory Tower of Prims above; and below, the actual Tower
The trouble with interviewing Lumiere Noir is that he is too good a conversationalist, and so our talks, which spread out over a number of days, strayed off to many unrelated and engrossing topics. To give you some idea, I have over 50 pages of logged conversations and notes! He is - at once - fascinating and fascinated with all worlds, both virtual and real, and well read, and curious as all get out.
Tell us about the man behind your avatar.
Lumiere Noir: I'm Vince Frost, I live in Plano, Texas, which is close to Dallas. I'm an English-as-a-Second-Language teacher at a high school in Plano. I teach 12th graders world literature, and I've done that for about 11 years now. My background is in art, but I discovered teaching after I graduated. I love teaching.
What is your favorite book to share with them?
Lumiere Noir: Pygmalion... I see them all as Eliza Doolittle! Their story is a little similar and language is what holds them back in this country, just as Eliza's accent holds her back, but I don't see myself as Henry Higgins! They are mostly Spanish speakers, from Central and South America, as well as a lot of Chinese. I specialize in the Chinese, and Mandarin is my second language. I mastered in art, and when I was about to graduate, I fell in with the Chinese community at my university. Through them, I got some connections, and went to Taiwan. I had planned to go for a year and learn the language and culture, and wound up staying almost four. I taught English to support myself and studied Chinese, and traveled a lot in Asia. This was between 1988 and 1991.
How did a man with this background end up in Second Life, on… Christmas eve! (Rez: 12/24/2003)
Lumiere Noir: I came here via The Sims Online, which I liked but it was so limited, and later There.com. What I loved about that world is that there was so much to explore, but most of it was made by the creators of There. One could create things but it was expensive. I hated being nickel-and-dimed to death... How do you say that in the U.K.? I made several things in There, mostly clothes… very eccentric things. Then I started hearing about this place. I tried Second Life in early Beta but I'm afraid to say I hated it. It was just so awkward, so I stayed in There until late 2003.
You were in Second Life earlier then?
Lumiere Noir: That was as a different avatar. SwenKong Wu I think... I can't remember the password :-) Probably no longer exists. (Note: It doesn’t). I was Swen_Wu_Kong in There, and Wu was available here at that time. 
The Ivory Tower of Primitives today
How did the Ivory Tower of Prims come about?
Lumiere Noir: I love to make things, and I love to teach. Making the Tower was a natural thing for me as a teacher. I taught myself to build, and my first impulse was to turn around and teach it to others, but I quickly found that I didn't like teaching in-world very much.
So you created the tutorials instead! Have you held anniversary parties at the Tower?
Lumiere Noir: I have....I used to do a lot of things here. Unfortunately (or fortunately) I'm on to other projects at the moment. I tend to work on the Tower in the summers. It sort of lies fallow, except for maintenance work until the summer, and then I go through and add new things, and revise.
In an interview with Hamlet Au, back in June 2004, Lumiere described the Ivory Tower by saying, "[T]his is a user interface about a user interface. I like it when there are layers of reality and simulated reality that go in layers like this... I've interviewed a lot of master builders to get tips and tricks and experience and building methods that go beyond my own."
Lumiere Noir: It’s now pretty current, except it doesn't cover sculpties. That's okay with me on the whole because you have to learn about sculpties in conjunction with the 3D modeler you use and there's no way for me to cover all of them. Sculpties are a lot like scripting. It's best learned on the web. I can't cover Blender, Maya, Studio 3D Max and all the others :-)
Featuring a series of self-taught, self-paced lessons on how to build with prims, the Tower, is a lively place filled with newbies, doing what newbies do. Some are lost in concentration, while others are discovering gestures or editing their appearance. 
It must take incredible patience to be Lumiere Noir. While standing at the Ivory Tower for about 20 minutes the other day, I was offered unsolicited, undiscussed friendship twice, and asked for help another three. 
Earlier this month, Torley Linden made another one of his terrific videos, this time featuring a tour of the Ivory Tower of Prims and its sandbox.
Lumiere Noir: I got hooked on Second Life when I rezzed my first prim. Up until then I thought the world was interesting, but chaotic and a bit trashy. Then one day I accidentally rezzed a prim and I was amazed.
Accidentally?
Lumiere Noir: Yes! I was trying to ride a motorcycle away, missed hitting “ride,” and hit “create” instead. Newbie me! I became so fascinated with that prim. I learned everything you can do with it. I think I still have it somewhere, but I did so many things with it, and began learning about scripting with it.
That same prim???
Lumiere Noir: Yes, for two weeks it was me and my prim! Not long after that I met Starax. We started about the same time, and we both worked in Morris, the greeting area at that time. We were friends and friendly rivals. We took very different directions over time, and don't talk as much as I'd like to, but he's one of my dearest friends here. He'll hate me for saying this, but under all that crust beats a heart of gold. The crust is there to protect it.
So you and Starax were working at Morris, and you were with this one poor prim…
Lumiere Noir: Yes, I saw all these crazy things he was doing, and I was learning and experimenting. He'd build something, and sometimes I'd build my own and he'd get mad because at that time mine was better. Except maybe he did his in an hour and I'd spend a couple of weeks on mine. But he's really the genius of this place!
I was playing with architecture, virtual of course. My style was always pretty weird. The thing that always distresses me about this place is that we have so much available to us to create with, but most people seem to make the same everyday airplanes, cars and buildings. I realize that a lot of that has to do with comfort level. We like what's familiar, but we can do so much more.
The first dome for the Tower
The second dome
Lumiere Noir: Back then land was very cheap and I got all the land I could in one of the last landgrabs. The Lindens used to release land for a $1L per m2. I don't think there were more than 20 or 30 sims when I first arrived and, oddly enough, that seemed large. (I) got most of Natoma over time, and started getting land in Noyo. Noyo was a busy sim because it had a telehub - back when we had to travel telehub to telehub - so I first built the library there.
Do you pay tier for this land that the Tower sits on?
Lumiere Noir: No, but I had the pleasure of paying a lot of money for a couple of years. The Lindens now sponsor it, and I'm very thankful for that.
As well they should! It would be a scandal otherwise.
Lumiere Noir: I've never asked for contributions. Most of the people that use the place are newbies. Word got out that I'd only ever had two supporters in the history of the Tower, about the time I put up the new Tower, maybe two years ago. They posted that on forums, and people started contributing a lot. A while after that the Lindens became sponsors. I gave over all my land here in Natoma and they left me in control of it.
How closely do you work with the Lindens? An official FIC, huh?
Lumiere Noir: Lol....screw the FIC and the anti FIC! I just do my work... hang out with close friends; I really don't care about the rest. Truthfully, (the Lindens) are like silent partners. I almost never hear a thing from them. I know they keep an eye on the place. I've got to tell you about my partner in crime here, Avi Arrow. She helps a ton with this place.
She never said a word about it! What is her role?
Lumiere Noir: I don't see how I could do what I do without her. Avi heads up the group Ivory Tower Dwellers, which she keeps running smoothly, and they help us keep watch over it. I mostly keep my nose down and make things. I have my own way of looking (after) them, but Avi keeps it together.
“Lumiere is a dear and trusted friend - my best friend in here, really. I've known Lumi for 23 months, yet much of what I know about him, I've been told by others (usually in the form of how much Lumi had influenced them). Lumi is a very innovative builder, primarily through his modular building exercises at the Ivory Tower. He has helped many residents who have gone on to do great things in here... from architectural building to making avatar attachments. His legacy in-world is one of being generous and tirelessly fun.” – Avi Arrow
The Ivory Tower is just one of the many projects that Lumiere has up his sleeve. There are his mostly extra-terrestial vehicles, which you can read about here and here, and his Planet Mongo, a Flash Gordon-inspired sim which we'll be talking about again soon... and his avatars...
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Labels: architecture, Avi Arrow, building, content creation, Ivory Tower of Prims, land, learning, Linden Lab, Lumiere Noir, Natoma, Noyo, Second Life®, Starax, tier, Torley Linden, tutorials
Monday, May 19, 2008
Madcow Cosmos' "Heterotroph" at the Garden
Visible from almost any point in the Garden of NPIRL Delights, Madcow Cosmos' "Heterotroph" is, in his words, "A vision of hell based on the act of consumption. Nothing is returned, nothing created; only violence and consumption rule the day. A heterotroph is an organism that feeds off of another, or its byproducts (so both herbivores and carnivores), as opposed to an autotroph which produces its own energy from the environment (photosynthesis for example)."
In Real Life, Madcow is a chef in the Pacific Northwest of the USA. Initially drawn by the simple-to-use creation tools, Second Life® fulfilled his life-long desire to make three dimensional virtual art. 
Nebulosus Severine's jewel-like "CM Pauluh" can also be seen in this photograph
While he hasn't had any formal training in 3D rendering software, or other artistic background aside from the culinary, he enjoys working with art of almost any nature on an amateur level. 
Madcow says that the inspiration for much of his art comes from "an overactive imagination and a love of science, fantasy, and myths." 
When not "hopelessly distracted building," Madcow enjoys helping others build and "petting the cats that are walking across (my) keyboard." He invites you to enjoy his work by climbing on it, photographing it, or "performing any act upon it that won't get you banned (and arguably a few that might)."
One of the sections of the piece gives out a freebie avatar. Teleport directly from here.
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Labels: 3D, art, Garden of NPIRL Delights, Heterotroph, Madcow Cosmos, Not Possible IRL, NPIRL, sculpture, Second Life®
Sunday, May 18, 2008
Five Tips: How to visit the Garden of NPIRL Delights
The most frequent comment I hear from visitors to the Garden of NPIRL Delights is that they are "overwhelmed." I understand this. Four sims filled with the works of over 110 content creators - many of them quite complex - can have that effect. I worked alongside the artists for weeks, and I am still discovering new things. The good news is that there are several fantastic tools to make this easier for you.
If I were to take you by the hand and show you the Garden myself, here is how I would do it:
1) Arrival and Preparation: Take the HUD and Info
Teleport to the Garden from here. Beatrix Newt created a tranquil path at the entrance to the Garden with signage that invites you to "take" the HUD and info offered there. Please do! 
2) Take the Tour
Just to your right as you exit the pathway, you will see the Tour area. Hop on the gorgeous Fleur de Lys-shaped vehicle, especially created for the Garden by famed vehicle maker (and founder/owner of the Ivory Tower of Prims), Lumiere Noir. The Fleur de Lys was scripted by Darek Deluca, the creator of XIDD Particles and Gadgets and the fabulous Particle Theatre, as well as a four layer installation at 3000m above the Garden that spans all four sims. 
And off you go!
The ride is surprisingly smooth and pleasant, especially considering that you are crossing four sims. 
You'll fly over many installations you might not have known about, otherwise.
There are many wonders in the sky. Having seen them, you will be able to plan your visits with a better idea of what is in store for you.
3) Wear the HUD
They said it couldn't be done. Really! Many expert coders warned me that we were going down the path of disaster, but Master Scripter Miki Gymnast pulled it off.
Look in your inventory for a folder called "Garden of NPIRL Delights Info" and inside it for the NPIRL Garden Tour HUD. "Wear" it. It will look like this but only fill a tiny spot on the lower left-hand corner of your screen.
"Touch" it with your mouse, and it will pull up a Second Life® teleport map. Choose "teleport," and you will find yourself at one of the installations at the Garden. And get this... the HUD will remember where you have been and take you to new places each time. Once you are wearing the HUD, you will be able to teleport to all these places directly from any spot on the grid, too. 
4) Nifty Landmark-Ready Notecards
Loved the work of a particular artist and want to go back? Easy! Thanks to my SL brother, Corporate Jay, and in the same folder where you Garden HUD resides, you have four notecards, one for each sim. Open them... and voila! 
Click to see large
Obviously, the notecards don't have to be stretched so large on your screen, but thought you might like to see their content.
5) Walk down the green glowy paths
That King of Glow, Spiral Walcher, spent many hours arranging his official Garden path throughout the four sims to ensure that you had ready access to every single installation on the ground. 
Here we are, in the wee hours of the morning, welcoming our first guests to the Garden. That green glowy path will lead you to many adventures and surprises.
Along the paths, you will find local teleporters to the sky builds, too.
As you can see, many people contributed countless hours of their time, and industrial quantities of their knowledge and good ideas to make your visit to the Garden a happy one. I can't even begin to thank each one of them enough.
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Labels: Beatrix Newt, Corporate Jay, Darek Deluca, Fleur de Lys, Garden of NPIRL Delights, HUD, Landmark-Ready notecards, Lumiere Noir, Miki Gymnast, path, Second Life®, Spiral Walcher, tour, vehicles
Self-hypnosis and Bryn Oh's "Steamgarden"
The moment I saw this video, I thought of Bryn Oh and her clockwork sculptures. The next moment, I found myself gazing in a semi-hypnotic state. And the next moment, I thought surely I had self-hypnotized myself. Having trouble getting to sleep? Want to command yourself to do something you've been procrastinating on? Watch this!
As seen on Gizmodo via Brad Litwin via Boing Boing
But back to Bryn... Her "Steamgarden" installation at the Garden of NPIRL Delights (teleport directly from here), is inspired by the third panel of the triptych "The Garden of Earthly Delights" by Bosch - depicting Hell - and represents her view on the industrial dehumanization of society.
As Bryn put it, "the intention was to create a mood of disquiet and anxiety mixed with elements of beauty."
In Real Life, Bryn is a professional oil painter living in Toronto, Canada.
In Second Life®, she has already made quite a name for herself, exhibiting her thoughtful creations throughout the grid. Her work still shows up (and delights the finders) in sandboxes, but you can see her current installations at the Museum of Natural History (teleport directly from here), the Swedish Resource Centre, Primtings (teleport directly from here), The Great Exhibition, SLMoCA (teleport directly from here), and of course, the Garden of NPIRL Delights.
She is also a resident artist at Caerleon Island (teleport directly from here), an important artist collective featuring the works of many other artists I admire, in addition to several of Bryn's important pieces and a fantastic underground installation she created.
Just look at the detail on the plaque of clockwork sculpture. The tiny bug is animated!
The "motor" of the clockwork piece is fired by the hard work of several insects.
Inside, a music box... You can open and close the wings.
Overview of Bryn Oh's "Steamgarden"
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Labels: art, artist, Bradley Litwin, Bryn Oh, clockworks, Garden of NPIRL Delights, insects, Kinetic Works, Not Possible IRL, NPIRL, Rotapult, Second Life®, steam, Steamgarden, steampunk, video
Thursday, May 15, 2008
Who made the Garden of NPIRL Delights?
UPDATE (June 24, 2008) - After a spectacular two month run, the Garden of NPIRL Delights - sponsored by Rezzable Productions - has ended. Thank you to everyone who made it possible and to all who enjoyed it.

RightasRain Rimbaud, CEO of Rezzable Productions and me, in the final planning stages for the Garden of NPIRL Delights
Just look at this! Did you ever? And this is just a partial listing...
Aiyas Aya - Aloah Oh - Alpha Auer - Andrek Lowell - Ane Oh - Anti Clip - artoo Magneto - Aurakyo Insoo - Beatrix Newt - Betlog Hax - Bettina Tizzy - Bryn Oh - CameronSabroso Montgolfier - Charlot Dickins - Cheen Pitney - Corporate Jay - Crap Mariner -Darek DeLuca - Darkle Sands - DB Bailey - Desdemona Enfield - Douglas Story - Economic Mip - Eladrienne Laval - Elizabeth Tinsley - Elros Tuominen - Eshi Otawara - Feathers Boa - Flea Bussy - Four Yip - Gaynor Gritzi - Gary Kohime - Gioacchino Laryukov - Glyph Graves - Gore Suntzu - Gorson Trefoil - Gweneth Lange - Izikael Novi - Jamma Newt - Jieux Shepherd - Jolly Jedburgh - Jopsy Pendragon - Kaeli Candour - Kazuhiro Aridian - Kheph777 Enoch - Kirk Smythe - Komuso Tokugawa - Lauren Weyland - Light Waves - LittleToe Bartlett - Lumiere Noir - Madcow Cosmos - Miki Gymnast - Mordechai Laasonen - Nebulosus Severine - Nectere Niven - nonnatus korhonen - Otto Jeffries - Oxoc Oh - Pavig Lok - Poulet Koenkamp - Random Calliope - Ravenelle Zugzwang - RightasRain Rimbaud - Rob Balder - Sandyhya2 Patel - Scarp Godenot - Scotgraymouser Janus - Sean Augustus - Seifert Surface - Snowy Hoobinoo - soror Nishi - Spiral Walcher - Stephen Dastardly - Strawberry Holiday - Tesserian Shostakovich - Tezcatlipoca Bisiani - The Messenger - TheDove Rhodes - Sabine Stonebender - Toko Loon - Tories Canetti - Truthseeker Young - Tuna Oddfellow - Vidal Tripsa - Vint Falken - White Lebeth - Wizard Gynoid - Yeti Bing - Yoa Ogee
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Labels: art, content creation, Garden of NPIRL Delights, Not Possible IRL, NPIRL, Second Life®
Go Deeper into the World of Molotov Alva
Today, the work of two of our own, Molotov Alva (aka Douglas Gayeton) and the King of the Hobos, Orhalla Zander, will premiere exclusively on Cinemax at 8:00pm (ET/PT): the first three episodes of a ten-part Machinima called Molotov Alva and His Search for the Creator: A Second Life Odyssey .
Hamlet Au just did a beautiful profile piece about Orhalla on his New World Notes , and Eric Reuters published an interesting interview with Molotov, too. You can also read an interview with Molotov conducted by HBO here.
In addition to the broadcast on Cinemax, the in-world premiere of the first two episodes will be shown at the new Cinemax sim at 5pm SLT today (teleport directly from here).
Given the importance of this effort to virtual worlds, I was honored when Molotov and Oz invited me to prepare a tour within Second Life® to be offered alongside a tour of their own design via kiosks at locations where the filming took place. Knowing my fixation on things NPIRL (Not Possible in Real Life), Molotov was quick to point out that I had to design a journey to closely parallel each episode in the film, so not everything you will see on it is NPIRL. Most of it is, though!
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Labels: Cinemax, HBO, machinima, Molotov Alva, Molotv Alva and His Search for the Creator, NPIRL, Orhalla Zander, Second Life®, SecondLife Hobos, tour
A Virtual Art Show that Would Not be Possible in Real Life

Click to see large (pretty crazy stuff here)
UPDATE: The last day to visit the Garden of NPIRL Delights is June 23, 2008 (teleport directly from here).
Press Release
Rezzable Productions, the largest developer of public spaces in virtual worlds, and Not Possible in Real Life (NPIRL), a working group dedicated to identifying, sharing and showcasing well conceived and realized content creation that would not be possible in Real Life, have joined forces to hold the largest-scale art show of its kind in the metaverse: The Garden of NPIRL Delights.
Taking a page from Hieronymus Bosch, Rezzable and NPIRL have enlisted the participation of over 100 of Second Life®’s artists, architects, builders and coders to construct the NPIRL Garden of our collective dreams, spanning four simulators/islands to illustrate: the Underworld, Earth, and Paradise.
NPIRL’s inaugural build festival, sponsored by Rezzable Productions, will open its doors to the public on Friday, May 16th through June 22nd, and hold numerous events, including music (both live and DJs), and tutorials. Musicians interested in performing at the Garden should contact Gweneth Lange. For all other events, please contact Vint Falken.
Rezzable has provided the following sims for the event: Rezzable Create, Rezzable Design, Rezzable Discover, and Rezzable Explore. A slurl to the event will be posted on this blog, as well as a new event-dedicated website produced by Vint Falken of Rezzable Productions, which will showcase each participating artist. If you have the Garden HUD, you will be able to teleport into the Garden from anywhere in the grid, too, to a new spot each time.
The content creation tools in the online world of Second Life provide an unprecedented palette for artistic and intellectual expression. Most of the natural laws of physics are not obligatory or even necessary. We can walk (or fly) through walls, and walls themselves can expand or contract wildly, or teleport a visitor to an entirely different place. In virtual worlds, architects and fashion designers are given unfettered new freedoms. The body can be exposed to extreme heat or cold or comfortably wear a display of exploding fireworks or shattered glass.
It is in this novel environment that a new school of thought and practices have emerged and taken on a life of their own, and the terms “NPIRL” (Not Possible in Real Life) and “PIRL,” (Possible in Real Life) have become lexicons in virtual worlds.
This is not a routine build festival. In fact, it is the first time that such a large number of mostly well-known and well-regarded artists, architects, and scripters have come together to not only embrace and demonstrate art and architecture and landscaping that is “not possible in Real Life,” or NPIRL, but also to construct it around a theme so surreal that a similar effort could not be duplicated in Real Life.
That many of the participants are artists or architects or art directors already, in Real Life, is irrelevant. In Second Life they go toe-to-toe with a full time chef, a financial planner, a magician, and a post doctoral mathematician.
"While most of the artists are seasoned content creators, a number of the participants are relatively new to virtual worlds or have never been a part of a build festival. This isn’t just about bringing in the best artists, but also about building a community of people who appreciate and enjoy creating things that are NPIRL," said Bettina Tizzy.
“It is not true that the online experience of Second Life consists only of fantasy Role Play, shopping for virtual goods and cybersex, or even of digital and sometimes shallow duplications of things that exist in Real Life, said Jon Himoff (aka RightasRain Rimbaud), president and CEO of Rezzable Productions. “It is about user engagement in an immersive 3D world that doesn’t even exist in online games, such as WoW. If you give people in Second Life a chance and a little structure – not a lot – they create art that is native to this new environment. For the Garden, we have joined together to push the bar way up in this new frontier, which is both an artistic and technological experiment.”
Many surprises await the visitor, and multiple visits will be necessary to fully discover all that the Garden offers, including a new sculpture by Light Waves, a multi-layered environment created by Darek Deluca that spans four sims at 3000m altitude, and individual and group installations by over 100 artists.
Every effort has been made to inform the visitor and facilitate a quality experience: guided tours in a vehicle especially created by Lumiere Noir and scripted by Darek Deluca; a Garden HUD by scripting wiz Miki Gymnast that enables you to see and learn about each work; and Landmark-Ready notecards have been especially prepared by Corporate Jay. Miki Gymnast and Pavig Lok devoted countless hours to working with the artists to harmonize the scripts in coexisting installations. The sheer number of scripts that are running would normally crash most sims.
“We are also taking this opportunity to educate the Second Life visitor about the IP rights of artists,” added RightasRain. “Upon arrival, visitors will be asked to attribute any photography and Machinima to the artists whose work they portray.”
“Rezzable Productions put their entire team to work and provided every resource necessary and/or imaginable to help bring this about. I’d like to especially thank LittleToe Bartlett and Beatrix Newt, without whom the careful layout and planning and nurturing of the artists would not have been possible, and the many NPIRLers who gave selflessly of their time,” added Bettina.
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Labels: Garden of NPIRL Delights, NPIRL, Rezzable Productions, RightasRain Rimbaud, Second Life®
Monday, May 12, 2008
Dear Santa, I know it's early but...
More goodness from AM Radio... this time it's the jDome Project, a 180 degree FOV monitor that is expected to come out sometime this year for about $200 US. Interestingly, they are asking the market directly if we'd be willing to pre-order, and thus determine the level of interest.
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Labels: AM Radio, FOV monitor, immersion, jdome Project, test market
On creating a Wikipedia page for Not Possible IRL
1:05pm Update: Please feel FREE to edit the Wikipedia page and make it better. Seriously, signing up to edit on Wikipedia takes a minute, not more. Add, add, add. Delete, delete, delete! This is as much yours as it is mine.
10:30am Update: Dear artists, architects, coders, Machinimators, fashion designers... anyone who creates content in virtual worlds that would not be possible IRL: Please email me the links to any technical journals and websites (NOT BLOGS) that point to and "legitimize" your work, as soon as you possibly can. Have any technical papers been published that describe your work? Please send me all the details, too. The clock is ticking. My email address is: bettinatizzy@gmail.com
I need help, or at least your opinion, please. I'm not completely new to creating articles on Wikipedia, since I've prepared a few for my Real Life clients in the past. I had been thinking that it was time to create one for Not Possible IRL and NPIRL lately, but a conversation that I had today with Jay Newt of Brooklyn is Watching really put a firecracker on it. As I am already working on documentation about the Garden of NPIRL Delights, I figured, "What could be easier?"
I did realize that it was going to be difficult to find Wikipedia references to NPIRL and that I would have to edit some entries in other Wikipedia articles to include a reference to our group and the NPIRL concept... but I hadn't counted on my article being marked for deletion within minutes of my hitting "save this." It's still there for five days at which time they may delete it unless I can somehow convince them that Not Possible IRL is notable and is not about advertising.
I was nowhere near finished, as I still planned to flesh out my mentions about Gazira Babeli and DanCoyote Antonelli and Molotov Alva, and add many more artists and architects, etc. In fact, I don't think I will ever be finished, at the rate you all are producing such astonishing work. I do understand how someone who is not involved with virtual worlds might look at my entry and think it a vanity item, though.
I will dispute this, but do you think I was wrong to post this?
Please don't spam them, even if you think my work/words are legitimate. That would not do. But if you are Wikipedia savvy, and know the ropes, feel free to hop in and have your say, either way. And why aren't more of you on Wikipedia, anyway? Come on folks, it's time to get "official."
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Bettina Tizzy
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12:24 AM
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Labels: deletion, Not Possible IRL, NPIRL, Wikipedia

