Showing posts with label 2007. Show all posts
Showing posts with label 2007. Show all posts

Sunday, December 30, 2007

Turning the page on 2007 in virtual worlds - What happened and what's next

Virtual worlds are at the heart of what Not Possible IRL is about. Without them, our group and our cause would cease to exist. 2007 was the year I discovered Second Life. I am too new to look back and too new to look forward - with any real sense of perspective - so I turned to three thought leaders and veterans of virtual worlds who are deeply in touch with the ups and downs of the metaverse in very different ways.

Larry Pixel (aka Larry F. Johnson, Ph.D.) is the CEO of the New Media Consortium (NMC), an international consortium of more than 250 world-class universities, colleges, museums, research centers, and technology companies - and the largest educational body in Second Life - dedicated to using new technologies to inspire, energize, stimulate, and support learning and creative expression. He is also the founder and chief instigator of the prestigious Horizon Project , an annual status report on emerging technologies and education.

Forseti Svarog (aka Giff Constable) is the COO of The Electric Sheep Company, the largest startup dedicated to the creation of 3D content and sticky experiences in virtual worlds Second Life and There.com, including the "I am Legend" survival game on behalf of Warner Brothers, and the "CSI NY: Virtual Experience" - both in Second Life - as well as the OnRez viewer, a User Interface that makes navigating the metaverse more intuitive and accessible.

Seifert Surface is a post-doctoral mathematician who is probably best known in Second Life for creating a tesseract house inspired by Robert A. Heinlein's short story "--And He Built A Crooked House--," as well as his math-inspired sculpture, but I will likely think of him first and foremost as the winner of the Not Possible IRL logo contest.

Bettina Tizzy: Insofar as virtual worlds are concerned, what are you looking forward to?
Larry Pixel: I am pleased to see the work Linden Lab (LL) is doing to address stability and quality issues -- I am seeing real progress, and many signs that indicate that it is a major focus for them. I am also excited by the large number (50+) of players in the larger virtual worlds space, many of them new in the last few months. LL has been especially supportive of the work education is doing in Second Life, and that, along with the clear successes we are seeing in the edu space, makes it easy to be excited.

Forseti Svarog: I think 2008 will be a continued year of interesting experimentation for Second Life. SL will continue to see amazing creative exploration but its overall growth will slow until Linden Lab and the broader SL ecosystem are able to solve some of the things holding SL back such as stability, scripting limitations, limited APIs, usability, and more. I actually do not think that it is the visual capabilities (i.e. Windlight) that are getting in the way of its success right now, and LL needs to be careful not to focus on visual sexiness in such a way that they push the platform out ahead of most people's computer capabilities. SL needs more killer apps, i.e. more reasons for non-creatives to come, but the platform really needs to become more robust to get there. That said, I do expect SL to remain an interesting and active virtual world.

2008 should see a lot of virtual worlds activity around the youth market, more private worlds on a diverse set of platforms, and more "stepping stone" approaches where projects bridge 2D, flash-based worlds, and 3D. There will be continued corporate and educational experimentation in Second Life, Wunderland, and other tools as people try to understand how virtual worlds aid in team and group learning and collaboration. It shall be interesting to see what Google/Sketchup does in 2008, and if that consumes some of the architecture/design energy that has been pouring into SL this past year.

Seifert Surface: Lots of stuff. Better and faster scripts with Mono, and physics with Havok 4 should lead to lots of new ideas becoming possible to realise. Longer term, I think sculpties will be only the beginning in terms of better support for 3D objects.

Bettina Tizzy: What technologies or trends have you particularly intrigued?
Larry Pixel: I am very, very interested in social networking, something that is inherent in Second Life, yet still not implemented very well, especially when you compare it to some of the other major social networking platforms in common use on the flat web. An entrant that can bring the "user-built" philosophy and the openness to IP and ownership of virtual work that LL has pioneered, and mesh it with true ownership (ie backup to disk), easy compatibility with other 3D creation platforms, and rich social networking tools, will take over this space in no time. I have not seen that company emerge yet, but I am watching!

I am soooooo ready for SL on my iPhone. I hope someone is working on that client right now.

Forseti Svarog: There will be a host of private worlds built on emerging 2.5D and 3D virtual world platforms, but I'm guessing that many will not be as accessible to creative exploration as Second Life. Multiverse is quite interesting but my impression is that it is oriented around much bigger game and virtual world projects with larger teams and budgets. I think this audience should keep its eye on Metaplace, which should be a really neat avenue for creative exploration, albeit quite different from SL in that creativity will orient around 2D and 2.5D art and game design.

Seifert Surface: There are many interesting 3D interface ideas happening, particularly the Wii Remote and what people are doing with it. Imagine building in 3D by moving things around in 3D. Also, check out this video on head tracking for desktop VR displays using the Wii Remote:



Bettina Tizzy: What, if anything, has you especially concerned in regards to Second Life and virtual worlds' evolution?
Larry Pixel: Second Life, in particular, is already suffering from the perception of it as a "walled garden." We are seeing a move, among companies especially, to far less capable platforms, which are "open" and which they can "own" (ie, put behind a firewall). This may not be a bad thing for SL, but it is not a good thing for virtual worlds in general, as it will drive dollars to lesser platforms.

Linden Lab has said publicly several times that they want to go open, and have with the client. If they can open the backend in 2008, they will grow immensely. If not, we may be seeing them in 2-3 years as an interesting early player -- like CompuServe, or AOL.

Forseti Svarog: I remain very bullish on the entire virtual worlds space, but it is going to fragment in 2008 in more platforms and more private worlds. I think Second Life is going through a transition period where the technology, and our broader culture, has to catch up to the vision. SL's ability to succeed will depend on how well and how quickly Linden Lab is able to execute, and if and when someone puts forth a compelling competitive alternative.

Seifert Surface: Nothing really, I think the seed has been planted now, and no matter if it is Second Life or some other virtual world that becomes the de facto metaverse, it's going to happen. I guess the demise of net neutrality could be something to worry about.

Bettina Tizzy: Is there anything in particular that you wish Linden Lab was doing differently?
Larry Pixel:
1) See above re: open sourcing the back end.
2) Find some way to relax the Byzantine hoops and rules one must go through to do anything with highschoolers.

Forseti Svarog: This is hard to say without a clear window into their priorities and active projects. I know they are aware of all the problems and challenges, and complex software is not written or improved overnight. This stuff takes time.

Seifert Surface: There are occasional issues, I think, that could be handled better than they are, but generally I think they're doing a pretty good job.

Bettina Tizzy: Any personal goals or projects you'd care to share with us?
Larry Pixel: NMC Virtual Worlds plans a big announcement after the first of the year. It will come out first in the NMC Campus Observer, about January 10th.

Also, the NMC's highly influential Horizon Report (75,000+ copies downloaded or purchased in hard copy in 2007) will be released in late January. The contents of the 2008 report will be announced on the wiki next week.

Notably, this will be the first year since 2005 that some form of virtual worlds is not mentioned in the Horizon Report. I am not sure if that means it is now mainstream for edu, or if it is passe, but among my Real Life constituency, there are many many established projects, and many of these are clearly reaching mainstream faculty and other groups. Within the NMC, virtual worlds are still important, but are no longer considered the set of hot emerging technologies they once were.

Forseti Svarog: My own bandwidth for taking on creative projects remains extremely limited. In 2007, my only big creative project was the book of avatar portraits. In 2008, I hope to find time to either dive into a personal Second Life Machinima project, or try something completely new on Metaplace.

Seifert Surface: Well, there's my new sim, "xyz", currently (and likely for the rest of time) under construction.


Finally, I asked if they considered themselves optimists or pessimists. Turns out that all three identify themselves as optimists, but Larry added, "Clearly an optimist, but also a pragmatist. I am quite optimistic that good ideas will be adopted broadly -- it just takes time. Some fall by the wayside, but as someone who has devoted a career to implementing emerging technologies, the ride is always fun, and there is much to be learned by studying ideas that seem to have great promise, even if later it becomes clear they were a side road on the path to another set of ideas."

I can't help wondering if all participants in virtual worlds... really, all early adopters, must be optimists in order to remain sane while embracing and exploring new ideas and opportunities.

Thursday, September 27, 2007

Burning Life with soror Nishi - Just a peek

Say hello to the kid in you and visit soror's idea of what a forest should be.

Slurl: Event has ended!

Burning Life with Lucinda Obviate (and Brunehaut Merlin) - Just a peek

While Lucinda created this head, it was Brunehaut Merlin who rezzed it here, buried halfway in the Playa. Sometimes (always?) it's not just a matter of how well you make it, but also how well you use it. In this case, I think the two made a good team.

Slurl: Event has ended.

Tuesday, September 25, 2007

Burning Life 2007 - the weeklong burn has begun

As the sun set last night, the lamplighters donned the traditional robes skirted with orange, red and yellow flames, and moved across the Playa, their lamps swaying to and fro.

The time-honored procession culminated at Center Camp with a happy and boisterous party; everyone dancing to the beat of the drums. While the Second Life version of this annual event is closely aligned with the ideals of the much celebrated Real Life Burning Man, the metaverse is a platform from which a myriad of things that would not be possible in real life can take place.

Saturday, September 15, 2007

The King is dead. Long live the King! Starax Statosky is gone, but Light Waves carries on

Someone needs to say it, so I might as well be the first, and I do so after careful consideration and with great admiration for the man in question. Like the Phoenix - that mythical bird that dies in flames and is reborn from the ashes - Starax may be gone, but in his place stands the extraordinary Light Waves.

I spoke at length today with the British man behind these two avatars, and found him to be warm, approachable, and unpretentious... not at all like the sardonic fellow I'd read about.

Light Waves has already been in touch with several of the most dedicated collectors of Starax sculptures, as well as many, if not most of the owners of his legendary magic wand. These people have kept quiet... have been walking on eggshells, out of respect for their monarch of builders, and possibly a fear that he might disappear again. I think that is a safe assumption. I hope I'm wrong, but I propose that we enjoy him and celebrate him while we still have him within our sights.

At any rate, it is all true. The man who was Starax and is Light Waves today told me that he closed Starax for many reasons and that, despite rumors to the contrary, the wand had been just one of them and not even the most important one.

What is all this fuss about, you might be asking yourself? A little history for those who, like me, were born in Second Life after his abrupt departure...

Many people have come and gone from Second Life and more than a few have been missed by the friends they left behind, but when Starax Statosky vanished mysteriously in June of 2006, hundreds of people grieved. In fact, his departure cast a pall over the art and builders community of Second Life that is felt to this day.

As of this writing, when you Google Starax, you get back 25,200 hits, and there is only one Starax that comes up. The Friends of Starax group in Second Life pays tribute to him even now - 15 months later - and their charter reads "because Starax was so beloved, we form this group in remembrance and appreciation of his unique gifts and talents."

Note that this shrine to Starax sits on Governor Linden's land.

Starax Statosky was born in Second Life on December 23, 2003. His profile reads: "Nice weather out!" The only group Starax is still a member of is the Magic Wand Society.

In October of 2006, the NMC held a retrospective of art by Starax, which can be seen in this Machinima produced by RacerX Gullwing.

Then, on July 25 of this year, Morris Vig's Oyster Bay gallery and NPIRL'er Tayzia Abattoir's Crescent Moon, the oldest museum in Second Life, launched Hidden Starax!, "a spectacular rotating exhibit that celebrates the Second Life of the master of SL sculpture, Starax Statosky." The show presented 20+ rare Starax pieces over the course of 6 weeks and free, copiable editions of some of his works were also rotated, encouraging visitors to take copies for their private art collections. I've made a point of dropping in frequently, and now own four sculptures by Starax.

Fact is, Starax made prims do unnatural things. He took the unwieldy cubes and spheres and molded them as if they were putty in his bare hands to create sculptures that take our breath away.

And then there was his wand... Aenea Nori did a great job of documenting both its capabilities and the things it rezzed on this slide show.

Speaking for myself, I was introduced to Starax's wand in April when a pair of young boys showed up at Hobo Village on the Calleta sim and put on a show that I shall never forget. As I told Light, it was a transformative moment. As far as I am concerned, a person's Second Life can easily be split by the BW (before-wand) days and the PW (post-wand) days... or that moment when you realize what SL can be like when taken to the maximum of its potential.

Most everything Starax created was not transferable, including the wand. Even Light Waves' wand by Starax is no transfer, or so he says.:P In fact, Light Waves was quick to point out that he doesn't own anything by Starax.

So there you have it. I think we can all now conclude that Starax's creations are the true artifacts of Second Life.

"Any chance you will make another wand?" I asked hopefully, to which Light Waves replied, "I doubt I will make another wand. It was just too expensive. I felt uncomfortable selling it to people who didn't really feel it was worth it, or to people who couldn't really afford it."

So how did I find out? I won't tell all, but really, if you look hard enough, the bread crumbs leading to Light Waves are all over the place. I will say this... getting to this point, this conclusion to my quest, has been more fun and intriguing than any Myst game could ever be!

Aenea Nori was on to something when she blogged about some of the things found at Greenies Home Rezzable, saying they were built "by an av named Light Waves (whose profile appears to be that of an alt, and may or may not have been Starax — hence the discussion of whether he-who-has-disappeared has returned."

While our very own Pavig Lok is the lead creator of Greenies Home Rezzable, working together with NPIRL'er LittleToe Bartlett, it was Light who made the graceful ballerina, the fanciful canary escaping from its cage, and it was he who begat the very droll and adorable Greenies.





So what is Light up to today? NPIRL'ers had a preview yesterday of a whole new sim which he began less than a week ago. Dearest readers... the beauty of it brought tears to my eyes! It is everything you would expect of a builder of Starax's stature and more. I won't give out the landmark nor publish photographs of it until it is complete, except for these two pics. For those who knew his work, the whale and the bird here are testaments to the fact that Starax and Light Waves are one and the same.


And what does Starax look like now? Well... the day I met him he looked sorta like this - a greenie! - though obviously this isn't him:

Finally, I had to get his opinion of sculpties. "They're umm... okay, I guess :) A bit wobbly and a lot of hard work to make. But then everything is hard work to make these days. People expect so much more. I miss the days when I could just make something from raw prims and people would like it," was his reply.

Light shared that he is using Mudbox, Cinema 4D and Maya and then he added, "but I've just seen Modo 301. That looks rather nice, so maybe it's time for a change :)"

I would have to agree with you, Light. I'd say it's definitely time for a change. And Light? Welcome home! Want a cookie? A glass of milk?

Burning Life with Damanios Thetan - Just a peek

The dolphins' struggle inside this tuna can by Damanios Thetan is a potent message. Since we have your attention on this topic, know that an estimated 7 million dolphins have been killed by fishing fleets over the past four decades... the largest marine mammal kill in history. Next time you go to buy tuna, look for the Earth Island Institute's "Dolphin Safe" label.
Slurl: Trawler Thrash


Here Damanios seems to be having a little fun with the concept of organic technology.
Slurl: Event has ended

Friday, September 14, 2007

Burning Life with Sabine Stonebender - Just a peek


ahahahaha... okay... I've recovered enough to type again. Just take my word for it... walk through the buildings here to become... Godzirra!
Slurl: Event has ended.

Thursday, September 13, 2007

Burning Life with Jopsy Pendragon - Just a peek




[22:35] Jopsy Pendragon: nature & tech: Both can be fun, beautiful ... and deadly. :-)

Some tips for enjoying Jopsy's plot even more:
* Splash in the water by the gondola... he used double emitters that figure where they need to go to throw and catch the ripples
* Splash in the particle fountain and watch them ignite with your presence
* Share your thoughts with others by dropping a notecard on a jeweled bulletin board

Slurl: Event has ended

A tip of the hat to Nectere Niven - a Burner burns bright at Burning Life



This small tree, on a far corner of Nectere's plot, features photographs of other people's builds in Burning Life. If this is the spirit of Burning Life... I want a big piece of that pie, please.

There are nice little creations on each corner of the plot, too.
Slurl: Event has ended.

More Burning Life with Nectere Niven - Just a peek




The main build here is clever... funny! Lester and son look on while the world's guts are plumbed for oil. Meanwhile both of these characters open and close eyes, Lester clears his throat, and...

(son farts) Lester: Son! We are in public! On second thought, bottle that, we may need it some day!

Lester: On an average day, American drivers eat up nearly 7 billion miles of pavement - roughly the distance to Pluto and back - getting where they want to be. In the process, they consume enough oil to fill more than 150 supertankers.

Lester: The average office worker uses about 10,000 sheets of paper each year. Annual copy paper use in the U.S. consumes enough wood to build nearly 1 million average homes, and releases pollution equal to over 2 million cars. So much for the paperless office.

Lester: It takes ninety eight tons (88,000 kg) of prehistoric buried plant material to produce each U.S. gallon (3.9 liters) of gasoline, I wonder how much it takes to make your tennis shoes.

Lester: Did you know, sorbic acid, the only actual preservative in Twinkies, comes from petroleum?
Slurl: Event has ended.

Burning Life with Jenene Lemaire - Just a peek


Bouncy balls and metal flowers!
Slurl: Event has ended.

Tuesday, September 11, 2007

Burning Life with Kid Kuhn - Just a peek

There is sooo much to love about this earth girl.



Slurl: Event has ended.

Burning Life with idoru Ng - Just a peek


Sometimes the simplest ideas are the best.

Slurl: Event has ended.

Saturday, September 8, 2007

Burning Life with Cheen Pitney: Water is Life - Just a peek


SLURL: Event has ended.

Cheen Pitney's bathing nude was censored at its original location in Burning Life. Considering the range of naughty things going on in SL, this came as quite a surprise. Now relocated at Diablo.

Burning Life with Juria Yoshikawa - Just a peek

Our first blog photo... <3


SLURL: Event has ended.