Showing posts with label virtual shopping. Show all posts
Showing posts with label virtual shopping. Show all posts

Sunday, July 20, 2008

Grab your recycled shopping bag and head over to Sabine Stonebender's temporary store

October 6, 2008 update: Sabine has been hard at work rebuilding Zero Point. Her permanent store is now open for business (teleport directly from here).

On Thursday, Sabine Stonebender woke up to some dreadful news. Due to a billing error bug, her Zero Point, certainly one of the most admired and NPIRL sites on the grid, had vanished into some database limbo and gone from this...





... to this...



The situation has not yet been resolved. This is particularly painful because Zero Point, which housed her store and an important source of income for Sabine, is also gone. Effective immediately, Sabine has a temporary store and you are cordially invited to shop.

You might pick up an elegant Radiant Nebulae Chamber...



... and by all means, get yourself a proper telehub!



If dancing is your thing, you'll be needing a glamorous floor...


The Psycho Vinyl Dance Floor changes colors


For black tie dancing, I recommend this one prim marvel that brings the universe into your living room


Her lastest release is both a sculpture and a toy


He goes boom


Her dragon sculptures are considered the finest in Second Life®

And here's a sneak peak at something coming down the pipeline...


BIG guns... and if you are in the mood, the whole thing blows to pieces (literally)

Sabine's textures (I own a bunch!) are jewels in the hands of any builder, and there are numerous sculptures, skins, particle effects, vehicles and all sorts of toys, too.

Show the love, why don't you?

Thursday, March 6, 2008

html on a prim - What can it mean for the future?

It's just a beginning... but Linden Lab's new Second Life Release Candidate 1.19.1 became available a few hours ago with a feature that has a few of us in a tizzy.

What it boils down to is this: you can display a web page on a prim on your parcel of land. It's not dynamic, interactive, clickable, scrollable, and it won't refresh... yet.

As it happens, I learned the above news while I was checking out a new build and dreaming of the future with Impossible IRL'er Daemon Nikitin. She had just TP'ed me to Phil's Supermarket (teleport directly from here).



As it stands today, Phil's Supermarket - which bills itself as "the first supermarket in the rapidly-growing online world of Second Life," - is intended as a location where Residents will be able to "pre-shop for the Real World – comparing product information, nutritional information, getting recipes from our fully interactive store “shelves” and, with just a touch, sending the information directly to your Real Life email or cell phone."



The person behind the FOOD sim is Phil Lempert (aka Phil Lempert), better known to Americans as the Supermarket Guru and food editor for NBC’s TODAY Show. This is no small fry. Phil's established audience and arsenal of connections just might pull this off.

But getting back to html on a prim. Where I live in Real Life, there is a supermarket chain called Yummy.com from which I can order online and have everything delivered within 30 minutes. Now imagine walking through Phil's Supermarket one day... virtual shopping aisles, and ordering the makings for tonite's dinner.

LL's blog today said, "Interactivity is not currently enabled inworld. We’re planning on implementing interactivity and shared browsing in a later version."



Hmmm. I sure hope Phil's Supermarket will carry my brand of ice cream.