That artoo Magneto! He is always making must-have things. This time, he's whipped up some donut pillows in three yummy flavors: chocolate, strawberry fruit chip, and sugar. Each comes with 13 poses and they are only 2 prims apiece! 
Get yours at Akeyo by teleporting directly from here.
Sunday, October 12, 2008
Delicious (and fat-free) 2-prim seating, courtesy of artoo Magneto
Posted by
Bettina Tizzy
at
7:15 PM
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Labels: Akeyo, anyMotion, artoo Magneto, chairs, donuts, Not Possible IRL, NPRIL, seating, Second Life®
Friday, June 20, 2008
These are a few of my favorite things...
The Garden of NPIRL Delights - generously sponsored by Rezzable Productions - is almost over... *sobs* The last day is June 23. There are so many little and big things that I am going to miss.
Collaboration is a powerful thing, and dozens of people made enormous contributions that few people are aware of.
One day before the Garden opened, Ravenelle Zugzwang and Soror Nishi helped me landscape it with their exquisite trees and sculptures. 
Ravenelle's sculptures range from surreal to breathtakingly beautiful, and they lift the landscape here and there 
This photo of one of the many colorful and dreamy trees by soror Nishi by Neon Hammerer
Minutes before the Garden opened to the public, artoo Magneto sent over his phenomenal 3D trees, and elros Tumominen helped me install a few of his flaming sculptures.
I hope Glyph Graves will participate in any project I take on. His flowers! His willingness to work with others!
The Garden is closing... sigh.
Posted by
Bettina Tizzy
at
11:10 AM
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Labels: art, artoo Magneto, Elros Tuominen, flowers, Garden of NPIRL Delights, Glyph Graves, landscaping, NPIRL, Ravenelle Zugzwang, Rezzable Productions, sculpture, Soror Nishi, trees
Saturday, June 7, 2008
The Garden
UPDATE (June 24, 2008) - After a spectacular two month run, the Garden of NPIRL Delights - produced by Not Possible in Real Life and sponsored by Rezzable Productions - has ended. Thank you to everyone who made it possible and to all who enjoyed it.
by Alpha Auer (aka Elif Ayiter)
I have been taking walks around the four sims that constitute the Garden of NPIRL Delights, and as I have been looking at the displayed art work it has begun to dawn upon me that Garden itself is the really important thing that is going on here. It transcends its content.
What hits you the moment you land inside is the spontaneity, the gaiety, the total "joie de vivre," of the work that stands here. And the companionship: Newbie builder stands here shoulder to shoulder with seasoned veteran - no competitions, no awards. All equals in one huge playground. With a total freedom that even includes terraforming privileges! In effect, quite different from what would have been par for the course under Real Life conditions.
True, there is a theme: The Bosch triptych. One that certainly gives you plenty of rope to hang yourself with if you choose to do so. And admittedly, some of us have in fact done exactly that: I would be lying if I said that I am perfectly OK with everything that is on display in there. But conversely (and much more importantly) there are pieces in there that had me quite breathless with their energy, their imagination, their narrative ability - and above all else... their individuality. And if that utter freedom of expression had not been fostered in the first place, these art works would simply not have materialized. 
And here is the divine irony (and I love it!): The Garden has achieved cohesiveness, has managed to become bigger than the sum total of its content. This is, of course, precisely the sort of thing that any curator worth his or her salt shoots for - to achieve this kind of Gestalt. Now, I do have this rather wicked theory that in quite a few curated exhibitions in Real Life, certain kinds of artistic output tend to get turned down simply because they go off too much on their own; they are too difficult to categorize and to fit within a mainframe. So, you may end up with this dreary monotony of unindividuated output in rank and file. But hey!!! Who cares? It's a strong theme, forget the individual art work please!
Bettina Tizzy has not forgotten about the individual art work. She has put the individual first, to the point where not everything on display in the Garden passes full muster when viewed with a gimlet eye. That is the chance that you take when you allow full freedom, do not set up tight boundaries, do not shoot for a particular "look" or a "concept." And, am I glad that she did take this chance... What is exquisite more than makes up for what isn't fully up to scratch. But exquisite or not - all is individuated to a truly remarkable degree: Gutsy in its individuality is the phrase that I think that I am looking for.
I think the way that the Garden pulls its manifold content together is by virtue of its landscape. I have to say that I find this landscape and the way it has been conceived of and implemented by Littletoe Bartlett nothing less than inspired. The hills are there for a good practical reason: They function very much as separators between art installations, much as walls in a Real Life gallery space would do. But there is much more going on here, in that the entire landscape transports me directly into one of my favorite worlds, the world of the late Gothic illuminated manuscript.
This is very similar to the detailed, ornate, velvety and yet touchingly naive backdrops of those medieval scenes, that can be glimpsed through narrow windows in front of which wimpled ladies exchange devotional books with chivalrous gentlemen. Didn't the Limbourg brothers paint this very landscape into all of those Books of Hours that they designed for their patron, the Duc de Berry? 
The Apostles going forth to preach from Les Très Riches Heures du duc de Berry
Of course, I have no idea that this was, in fact, the effect that the landscapers of the Garden were after but this is definitely the feeling that the rich, soft ground textures (again by LittleToe Bartlett and Pavig Lok) and the hills and hillocks, all rolling into a gentle sea give me. And then comes the foliage, the trees of artoo Magneto that share the space with those of soror Nishi. The delicate touches of Ravenelle Zugzwang and Bettina herself.
All told, I am very glad to have been part of this show... to have been able to wander inside the Garden of NPIRL Delights as one of its content creators.
Posted by
Bettina Tizzy
at
5:51 PM
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Labels: Alpha Auer, art, artoo Magneto, Bosch, Elif Ayiter, Garden of NPIRL Delights, Limbourg brothers, LittleToe Bartlett, Pavig Lok, Ravenelle Zugzwang, Second Life®, Soror Nishi, terraforming
Saturday, April 19, 2008
The perfect pick-me-up: The Pink Fizz
Feeling low? Not your day today? Awwww. We can make it better! Juliet Ceres, owner of Bright Relics and Bitter Thorns, has teamed up with 713 Ayres, and artoo Magneto to create this charming steampunk avatar: The Fizz, available in loads of colors. Wear it and I guarantee you'll feel better. Teleport directly from here.
I shot this postage stamp of a Machinima at Chakryn Forest by Andrek Lowell. Music by D. DiFonzo and Scott P. Schreer.
Posted by
Bettina Tizzy
at
3:48 PM
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Labels: 713 Ayres, Andrek Lowell, artoo Magneto, avatar, Bitter Thorns, Bright Relics, Chakryn Forest, D. DiFonzo, Juliet Ceres, Not Possible IRL, NPIRL, Pink Fizz, Scott P. Schreer, Second Life
Tuesday, October 30, 2007
artoo, again!
artoo Magneto... you are becoming a habit.
Heh, maybe not entirely NPIRL, but this is too hard to resist.
Posted by
Bettina Tizzy
at
1:27 AM
1 comments
Labels: anyMotion, artoo Magneto, machinima, Not Possible IRL, NPIRL, Second Life, Trash Palace
Monday, October 15, 2007
Furniture that hovers, by artoo Magneto

This 24 prim sculptie delight, loaded with animations, was created by artoo Magneto. The script for it creates an infinite communication loop between the prims, to generate a ferromagnetic forfield to push against SL's gravity. :P
The couch is also fully modifiable, so you can alter the textures, etc. Teleport directly to his Akeyo main store from here.
Posted by
Bettina Tizzy
at
2:25 PM
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Labels: artoo Magneto, furniture, Not Possible IRL, NPIRL, Second Life
Sunday, September 30, 2007
Party envy: Extreme NPIRL Rules of Conduct
NPIRL'er artoo Magneto continues to horribly disabuse me of the notion that I might be hip. A few days ago I shared the following with the NPIRL clan...
~tp to THIS! instant cool by artoo~
I'm writing this blurb while sitting on the uber hip, uber tech anyMOTION sim... this is artoo Magneto's world, a mix of NPIRL with a hint of Teletubbie chic (don't let this put you off!)... 

Toys and architecture with a James Bond-ish sensibility and brio.
Music varies from luscious Billie Holiday grooves to broadcasts direct from DJ Deep Mix Moscow Radio
Epicea Eilde hangs here...
and... well... I am wondering if I'm hip enough/cool enough to pull this off...
This is a place you will want to wander around *completely.* Don't miss the Trash Palace shop even... 

Merchandise selection is a blast. Amidst the items for purchase there's artwork everywhere... just cause... like this VisualWall by Dave Attenborou.
This place is not yet finished... a few weeks away from completion. AM Radio... thanks for introducing us to artoo :D BTW, you guys, if you can persuade artoo to give you a ride on his speed boat... you will be in for some serious SL fun.
SLURL: artoo, anyMOTION
***
Then yesterday, artoo put me in my place again (coolness factor: left-of-zero) when he tp'ed me in to a party at the residence of the rezzidents. There's no butler or bot here to announce your arrival. Rather, you are transported (and here I apologize for how dark this pic is) via a bubble down a slot...
I cannot even offer you a slurl or landmark because...
It was here that I found artoo Magneto. He wasn't dancing. He and his friend were... um... I'm searching for the word... beaming?
Artoo glides...
Meanwhile, up in the air, there was another NPIRL'er, AM Radio, (shown here on the right) taking a break I guess, from making the astonishingly beautiful things that we so admire.
The thing of it is... this isn't about grandstanding. It just seems to come naturally to them, and it is fun to see.
Note to self: Rethink the boundaries of everything you do.
Posted by
Bettina Tizzy
at
10:08 AM
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Labels: AM Radio, anyMotion, architecture, art, artoo Magneto, design, Hip, Not Possible IRL, NPIRL, party, Second Life
