Posted by Bettina Tizzy
5:09pm UPDATE: And here it is: The chosen segment live and... moonwalkin!
In a marathon session yesterday, at least twenty Second Life® residents moonwalked around the Bogon Flux at the Odyssey under the direction of Mescaline Tammas and his cheerful partner in crime, four Yip. The goal is to submit a filmed segment to Eternal Moonwalk (click, click, click), an everlasting virtual tribute to the late, great rocker, Michael Jackson.
Kindly click through and vote on your favorite segment here.
Animations were provided by Iron Serpente. The lovely ducky Ravenelle Zugzwang made a "the making of" machinima, too! We are so serious in Second Life. :P
Real Life illustrator four Yip has already submitted her clip, and it's a wowzer, of course.
Thursday, July 16, 2009
Moonwalkin... Second Lifers REPRESENT
Posted by
Bettina Tizzy
at
11:50 AM
3
comments
Labels: Bogon Flux, Eternal Moonwalk, four Yip, Iron Serpente, machinima, Mescaline Tammas, Michael Jackson, Ravenelle Zugzwang, Second Life®, SL, virtual tribute
Thursday, January 29, 2009
Ducky...
Posted by Alpha Auer
Ever since I wrote the post on art in the age of computational (re)production a few weeks back I have been meaning to follow up on it with a few posts exemplifying what it is that I am actually trying to say there. What my point in all of that ultimately is.
I wrote a while back that it seemed to me that the folk that stayed the course in Second Life® were in fact the very ones that were creatively active: Only so much shopping and disco hopping you can do - and let's face it, when it comes to those kinds of activities Real Life is really far more engaging. So yes, as far as I can see, the metaverse is teeming with creative activity. We seem to have gone past the early days and entered a new era where more than just a few select individuals are putting out the content. These days Second Life seems to be in the process of transforming into a petri dish of activity where individuals from all walks of life are engaged in creative expression.
And one remarkable manifestation of this is the output of the Second Life community on Flickr, which is where I encountered Ravenelle and Ducky.
Now, although some of the "point and snap" photo documentation undertaken in-world by Residents is very accomplished indeed, the output that I have in mind here is the one where an individual takes the raw images captured in Second Life and then proceeds to manipulate them in an external bitmap application. In other words, the image processing activity surrounding Second Life photography. Indeed, I am quite surprised that this phenomenon isn't being widely talked about and indeed exploited in the "serious" Real Life art enclave out there. Probably is already, and I just don't know it yet...
So, why Ducky? Why is Ducky so very special? I am not going to spend a lot of time discussing the visual accomplishment of these, I would instead urge you to go and take a look at the collections on Flickr. I will say this however: There is a finesse, a sophistication in Ravenelle's visual approach which reminds me of the Renaissance masters. I will merely give links to who/what these images below remind me of and then proceed on to say how it is that Ducky really grips my heart. 
Sandro Botticelli?
Georges de la Tour?
Leonardo?
...
And then of course there are these here, in a world of their own, maybe reminiscent of Max Ernst's Bride, come to life in a new shape and manifestation?

...
Unfortunately - and no matter how I slice this - I do have a real gripe with solely "viewable" art. I have had it for a long time I suppose, long before I ever came into Second Life, in fact. And I think the reason that Second Life grabbed me as a creative platform in the first place is the very fact that here creative activity has the hope, the chance of metamorphosing into a lifeform. Into becoming a living entity. An organism in its own right. Not something on a wall or a designated 3D space - but alive! (Really - an installation, no matter how accomplished - is absolutely no different to a modest 2D painting in my book - it is still there to be viewed and then gone home and left behind!)... 
Ducky and Torley
Ravenelle gives us no textual clues outside of the visual material about Ducky. And yet, as I look and watch the videos, a fully formed persona emerges: A creature of ladylike elegance, with dreams and affections. Unspeakably delicate and feminine. Who loves her all too human Torley. With fears that haunt her and then the occasional lighthearted playfulness. Just as it should be, the personality slowly emerges as we watch. We get to know her over a passage of time. She is there, present, alive. Not hanging on a wall. Not on display in a showcase. She is wandering Second Life, she is wandering in the crevices of Ravenelle's mind and now she is also wandering in mine.
And no, this is not just about "building" a gorgeous avatar. Ducky is a gorgeous avatar - no doubt. But, far more is involved here: This is about making something come alive. This is about the deep commitment of an individual to a being created out of her own innermost being. An emergent, ongoing process. One which evolves and changes over time. One which I, with my huge tribe of alts, have yet to master. Alas...
...
Is Ducky Ravenelle? Well, maybe. Only Ravenelle can say. She has emanated from Ravenelle for sure.
Is Ducky "art"? I say yes! Emphatically so! I believe that a decade from now the "serious" art world will be making room for a new category of artistic expression: They will probably be calling it "avatar art". Just like "body art" "performance art" today... These were not around 50 years ago, or at least the activities undertaken in these domains did not yet have these handles attached to them. And I really think that "avatar art" will take its "official" place as a novel form of artistic practice in the very near future. Hopefully the officialdom of it all will not ruin the spontaneity, the unselfconsciousness, the selflessness, the utter abandonment to the joy of the creative process of its early day practitioners like Ravenelle...
...
Again, you can get to know Ravenelle's Ducky here.
...
Posted by
Alpha Auer
at
3:25 AM
4
comments
Labels: Ducky, Flickr, image processing, Max Ernst, NPIRL, Ravenelle Zugzwang, Renaissance masters, Torley Linden
Monday, September 29, 2008
Ravenelle and Torley sound out on maintaining balance between both lives
Ravenelle Zugzwang began Second Life® in December 2002 as Ravenelle Feaver, which makes her almost 6 years old, while Torley has been around forever, first as Torley Torgeson and later as a Linden employee. 
"The photobooth" taken by Ravenelle
Not long ago, Ravenelle shared a bit of wisdom with me when I complained of being overwhelmed by my Second Life, saying "Keeping a good life balance is a never ending challenge. When I get word that someone is off balance with their life I share my meat story... and thankfully Torley has documented it for me and others here." This really struck a chord and I have taken it to heart. To me, it speaks to priorities and staying true to your ultimate goals. 
Morning coffee by Ravenelle
Still, I wondered about their secrets for longevity and how they manage to keep it fun and productive.
Torley, I am under the impression that you keep a healthy balance of interests that are grounded in both real and virtual worlds. How intentional is this, and do you sometimes find yourself leaning more in one direction than the other and having to take steps to rectify things so that the balance is restored?
This scale was created by Madcow Cosmos
Torley Linden: It's absolutely intentional. My Second Life is built upon my first life and they cycle into each other. Rewards in one life inform and better the other. It's a cross-reality ecosystem, I tell ya! In the very beginning of my Second Life, my First Life was frail. I was in this very depressed, sad state, and finding friends and adventuring inworld helped boost my confidence.
It's a dynamic balance, for sure, which changes day by day. But all things said, my "lives system" is blessed with equilibrium.
Torley and Rav keep it playful
What advice do you have for the passionate Second Life user (like myself) who is often challenged by issues of balance?
Torley Linden: Learn to recognize - and only you can tell - the difference between unhealthy obsession and what we call "gladdiction," a glad, or healthy, addiction. Regularly check to make sure parts of your life that need attention to are being paid that tribute. Otherwise, it's like a weed infestation starting at one corner and killing your whole garden. Always look for lessons from First Life you can apply to Second Life, and vice-versa — whether it's artistic ideas, inspirational self-help (of the practical, not the kooky quack kind), and fellowship with other like-minds.
Take breathers, but don't be overly dramatic. Don't say "I'M LEAVING SECOND LIFE!" because of drama that's understandably hurt you when, in fact, your emotions are just a transient phase of maybe a few days, or weeks at most. Follow-up your words with profound actions, for there are many great ideas but few awesome executions (in comparison). GIVE YOURSELF SPACE when you need it, but don't stay there forever — socializing and learning from others is good!
And if it works for you (as it did for us), grow bolder about what you share. Some Resis are quite anonymous and keep their lives separate. Of course, there are contexts when this is appropriate, but we've often observed it has to do with something damaged (e.g., baggage, broken trust ) in First Life that hasn't "leaked through" to Second Life.
To wit, we're advocates for using Second Life as a tool to deal with your bagagge, as opposed to dumping it (and inflicting suffering) on others. Unite yourself.
And always: "CHOP THE SLOP!" It means, hunt down what's NOT contributing to either of your lives and kill it. For instance, say you have a friend who's always harping on about how jealous they are of other content creators, and basically spews bile and venom in your conversations. If you've deeply encouraged them and guided them to help resources to get better — and yet, they still drag on you — then it's time to remove them from your lives.
That gives you more time to spend with people who contribute to, not drain, your well-being.
See also: Celebrating Second Life's power couple
Posted by
Bettina Tizzy
at
11:40 AM
3
comments
Labels: balance, equilibrium, life, Ravenelle Zugzwang, Real Life, Second Life®, tips, tools, Torley Linden
Sunday, September 28, 2008
Celebrating Second Life's power couple
Quick! Tell me the first three words that come to mind when you think of Torley. Really, please tell me.
Over the next few days, I hope you will accept my invitation to celebrate two people who make a difference in most everyone's Second Life®, for who among us has not learned in some small or large way from Torley Linden and Ravenelle Zugzwang? He is synonymous with mentorship, having taken that time-honored activity to a new and effervescent zenith, and she is often the first friend a Second Lifer has on Flickr. They are both builders, scripters, photographers, videographers, writers, and... a couple: Second Life's best known and best loved couple. Even if they disappeared from virtual worlds today, their legacy of creative empowerment - and smiles - would endure.
I've just completed an interview with this duo, and there is so much to share with you that I'm going to give it to you in bite-sized fun pieces. Because they are so well known, we can begin most anywhere, so I thought we might look at how they are both bursting with creativity in unexpected and delightful ways.
Making the most of Google Lively is what Ravenelle Zugzwang did within hours of creating her account there. A little fire, a lava lamp, and a plant, together with several of Lively's believable and cute animations and her warm, smiling voice resulted in this, "Journey to a New World, Pt 1."
Meanwhile, I will never, ever forget this video. I watched it the other night sitting on a comfy, shocking pink bench on their new island, Here. While Torley has created more videos than there are days in the year, and nearly all of them are tutorials to help you "amplify your awesome" within Second Life, he does branch out eclectically to share just about anything he is passionate about, and that is a lot.
If you have already seen it, then watch it again! I guarantee you will smile from ear to ear.
Now then, what three words come to mind immediately when you think of Torley? And yes, you can duplicate other's suggestions.
Posted by
Bettina Tizzy
at
1:38 AM
11
comments
Labels: avatar, Google, Lively, Not Possible IRL, NPIRL, Ravenelle Zugzwang, Second Life®, story, Torley Linden, Torley Olmstead, urban classical groovebox special
Friday, June 20, 2008
These are a few of my favorite things...
The Garden of NPIRL Delights - generously sponsored by Rezzable Productions - is almost over... *sobs* The last day is June 23. There are so many little and big things that I am going to miss.
Collaboration is a powerful thing, and dozens of people made enormous contributions that few people are aware of.
One day before the Garden opened, Ravenelle Zugzwang and Soror Nishi helped me landscape it with their exquisite trees and sculptures. 
Ravenelle's sculptures range from surreal to breathtakingly beautiful, and they lift the landscape here and there 
This photo of one of the many colorful and dreamy trees by soror Nishi by Neon Hammerer
Minutes before the Garden opened to the public, artoo Magneto sent over his phenomenal 3D trees, and elros Tumominen helped me install a few of his flaming sculptures.
I hope Glyph Graves will participate in any project I take on. His flowers! His willingness to work with others!
The Garden is closing... sigh.
Posted by
Bettina Tizzy
at
11:10 AM
1 comments
Labels: art, artoo Magneto, Elros Tuominen, flowers, Garden of NPIRL Delights, Glyph Graves, landscaping, NPIRL, Ravenelle Zugzwang, Rezzable Productions, sculpture, Soror Nishi, trees
Saturday, June 7, 2008
The Garden
UPDATE (June 24, 2008) - After a spectacular two month run, the Garden of NPIRL Delights - produced by Not Possible in Real Life and sponsored by Rezzable Productions - has ended. Thank you to everyone who made it possible and to all who enjoyed it.
by Alpha Auer (aka Elif Ayiter)
I have been taking walks around the four sims that constitute the Garden of NPIRL Delights, and as I have been looking at the displayed art work it has begun to dawn upon me that Garden itself is the really important thing that is going on here. It transcends its content.
What hits you the moment you land inside is the spontaneity, the gaiety, the total "joie de vivre," of the work that stands here. And the companionship: Newbie builder stands here shoulder to shoulder with seasoned veteran - no competitions, no awards. All equals in one huge playground. With a total freedom that even includes terraforming privileges! In effect, quite different from what would have been par for the course under Real Life conditions.
True, there is a theme: The Bosch triptych. One that certainly gives you plenty of rope to hang yourself with if you choose to do so. And admittedly, some of us have in fact done exactly that: I would be lying if I said that I am perfectly OK with everything that is on display in there. But conversely (and much more importantly) there are pieces in there that had me quite breathless with their energy, their imagination, their narrative ability - and above all else... their individuality. And if that utter freedom of expression had not been fostered in the first place, these art works would simply not have materialized. 
And here is the divine irony (and I love it!): The Garden has achieved cohesiveness, has managed to become bigger than the sum total of its content. This is, of course, precisely the sort of thing that any curator worth his or her salt shoots for - to achieve this kind of Gestalt. Now, I do have this rather wicked theory that in quite a few curated exhibitions in Real Life, certain kinds of artistic output tend to get turned down simply because they go off too much on their own; they are too difficult to categorize and to fit within a mainframe. So, you may end up with this dreary monotony of unindividuated output in rank and file. But hey!!! Who cares? It's a strong theme, forget the individual art work please!
Bettina Tizzy has not forgotten about the individual art work. She has put the individual first, to the point where not everything on display in the Garden passes full muster when viewed with a gimlet eye. That is the chance that you take when you allow full freedom, do not set up tight boundaries, do not shoot for a particular "look" or a "concept." And, am I glad that she did take this chance... What is exquisite more than makes up for what isn't fully up to scratch. But exquisite or not - all is individuated to a truly remarkable degree: Gutsy in its individuality is the phrase that I think that I am looking for.
I think the way that the Garden pulls its manifold content together is by virtue of its landscape. I have to say that I find this landscape and the way it has been conceived of and implemented by Littletoe Bartlett nothing less than inspired. The hills are there for a good practical reason: They function very much as separators between art installations, much as walls in a Real Life gallery space would do. But there is much more going on here, in that the entire landscape transports me directly into one of my favorite worlds, the world of the late Gothic illuminated manuscript.
This is very similar to the detailed, ornate, velvety and yet touchingly naive backdrops of those medieval scenes, that can be glimpsed through narrow windows in front of which wimpled ladies exchange devotional books with chivalrous gentlemen. Didn't the Limbourg brothers paint this very landscape into all of those Books of Hours that they designed for their patron, the Duc de Berry? 
The Apostles going forth to preach from Les Très Riches Heures du duc de Berry
Of course, I have no idea that this was, in fact, the effect that the landscapers of the Garden were after but this is definitely the feeling that the rich, soft ground textures (again by LittleToe Bartlett and Pavig Lok) and the hills and hillocks, all rolling into a gentle sea give me. And then comes the foliage, the trees of artoo Magneto that share the space with those of soror Nishi. The delicate touches of Ravenelle Zugzwang and Bettina herself.
All told, I am very glad to have been part of this show... to have been able to wander inside the Garden of NPIRL Delights as one of its content creators.
Posted by
Bettina Tizzy
at
5:51 PM
2
comments
Labels: Alpha Auer, art, artoo Magneto, Bosch, Elif Ayiter, Garden of NPIRL Delights, Limbourg brothers, LittleToe Bartlett, Pavig Lok, Ravenelle Zugzwang, Second Life®, Soror Nishi, terraforming
Thursday, September 20, 2007
Three Starax wands + Light Waves + a bare sim to play in = surely the most "WOWS" "ooooos" and "ahahahas" ever recorded in Second Life
NOTE: Most everything Starax created was not transferable, including the wand. Even Light Waves' wand by Starax is no transfer, so lamentably, this wand is no longer available for purchase/sale.
Considering the circumstances, the events of this afternoon were without precedent… a Not Possible IRL extravaganza... simply the wildest and most electrifying hour of entertainment yours truly can recall.
There stood Light Waves – the man who was once known as Starax - on a brand new barren island - holding what is widely considered the most celebrated object ever created in Second Life, the Starax wand.
Nearby... two of the original members of the Magic Wand Society, Ravenelle Zugzwang and Dirk Talamasca, their own wands at the ready. The rest of us: one blissful bunch of NPIRL'ers, there for the unimaginable romp that ensued.
A handful of extraordinary people hopped on the same wavelength to pull everything together in a couple of days for the merrymaking:
* Our warmest gratitude to you, Light Waves, for playing with us today even though you had a cold! Thank you for your wizardry and for creating the happy and heartbreakingly-beautiful things we so enjoy. *Hugs*
* We missed you, Larry Pixel! Wish we could have tp'ed you away from that RL plane and right onto the simulator you and the NMC so generously lent us for this special occasion.
* Ravenelle Zugzwang, also of the NMC… you didn't leave one thing to chance. Thanks to your skillful coordination, it all went off without a hitch. I don't envy you your wand. I'm so glad to know that someone as nice as you has one.
* Tayzia Abattoir, is there no end to all the joy you bring us? Thank you for helping us to find all the right people to make this happen.
* Bebop Vox, can't wait to see what you caught on video!
* Dirk Talamasca, you know that wand like the back of your hand. Loved the way you played with it.
* Finally, Wellington Bahram, thank you so much for taking the time to capture these super photographs in spite of the mayhem!
And without warning, things began to happen! Here a huge greenhouse appears... suddenly the glass is shattered; shards of glass falling all around you. Also rezzed here: a rhino, a crying baby, a revolver, and Homer!
There was the flying pig...
The wand makes things appear whenever they are mentioned, even in casual conversation! If you say "hello," giant letters forming the word fall from the sky. Then there's this giant green Cthulhu! Look behind him to see a flying pegasus with lovely flapping wings. 
Dirk hopped on board the pegasus and flew away!
This girl's bubble grows and grows and grows... until finally it topples her over!
We were too busy having fun to photograph everything that materialized before our eyes... a sim-wide buffalo stampede, trains, Lear jets taking off, buses running over us... I especially loved the giant eagle, and the animations! Wow!
Mention Kong, and woalla! The giant ape appears, complete with his beloved Ann Darrow.
This rocket took off so high and so fast, I was unable to follow it with the camera after it ascended several hundred feet.
Beyond the brilliant scripting and the major-league sense of humor behind his work, Starax/Light Waves' staggeringly beautiful sculptures take center stage. 


Uh oh! Santa overloaded his sled this year?
Not shown here... but when giant electric fans appear, their generated wind blows you away! Also, some things will set the avatars in their path on fire... here is one way to put it out!
This one is actually scary... O.o Wicked souls afire... rush screaming out of the devil's door.
Here Light Waves is caught in the eagle's talons and taken away! Riding that eagle is one of our newest NPIRL'ers, Kid Kuhn. 
Ever so *many* things are not pictured here. We were too busy having fun! :P
This was one NPIRL exclusive that will be talked about for months and years to come.
Posted by
Bettina Tizzy
at
10:11 PM
4
comments
Labels: Bebop Vox, Dirk Talamasca, Larry Pixel, Light Waves, magic wand, Magic Wand Society, NMC, Not Possible IRL, NPIRL, Ravenelle Zugzwang, Second Life, Starax Statosky, Tayzia Abattoir, Wellington Bahram
