Showing posts with label Linden Lab. Show all posts
Showing posts with label Linden Lab. Show all posts

Monday, October 12, 2009

Giant Prims - 2nd anniversary of "The Big Prim Problem"

Two years ago today, the Not Possible IRL group read Michael Linden's post, The Big Prim Problem, in dismay. Be sure to read that post if you have no idea what I am talking about.

A great deal has happened in two years, including a tiny window during which a number of creators were able to take advantage of a wee exploit and make many huge prims in different sizes, but none of them scalable.


While we would still like to have scalable megas with which to create, our priorities have moved to other areas, with the top one being better IP protection of virtual creations.

In any event, since that fateful day, October 12, 2007, this blog has kept a vigil of sorts. We published many posts about great content that would not exist were it not for megas, and we still care. And we still want scalable megas. In fact, I cannot imagine most of my favorite content in Second Life without them. What creations never existed because we don't have scalable prims? I suppose we will never know.

In the meantime, scalable huge prims are not a problem on OpenSims, and hardly an issue on Blue Mars were prims don't even exist. Why hasn't Linden Lab allowed them? Why?

I thought you might enjoy reading an old post that Douglas Story prepared for you, many many moons ago, and below you'll find links to just some of our old posts. This blogpost was published long before we'd figured out how to resize pics on Blogger. Sadly, ignore the slurls for the Man Angel at Black Swan and DanCoyote Antonelli's Hyperformalism, as this content is no longer on the grid.

Also, Juria Yoshikawa's Liquid Light is currently located at the "new" Chakryn Forest, the old Chakryn Forest is still there, Sabine Stonebender's Zero Point was returned to her one day by mistake and she has since had to rebuild or recreate it, prim by prim, and the FlowerBall has been relocated to Cetus Island. I'll post slurls to these things shortly.

How time flies!

~*~

Without Megaprims...

Originally published October 20, 2007

this post by Douglas Story

Without megaprims...Light Waves' Man Angel would have disappeared.
photo by Finny Yates. slurl


Ah, the power of them three little dots! I refer to the ellipse... Useful in this case because we were all ready to write a scorching propaganda piece with the theme, "Without Megaprims... All This Great Shit Will Go Away!" But now with things looking up on that front (latest word is that the all-powerful Lindens are leaning toward keeping megaprims) I only have to change the part after the ellipse to "...All This Great Shit WOULD Have Gone Away! And What A Damned Shame That Would Have Been!!!" Hmmmm...the first title was snappier though, you have to admit.

Without megaprims...DanCoyote Antonelli's Hyperformalism would have disappeared.
slurl


Without megaprims...Rezzable's Greenies' Home would have disappeared.
slurl


Without megaprims...the irritatingly prolific Juria Yoshikawa's Liquid Light would have disappeared.

I make something new about every seven months. With Juria, it's about every two minutes. I find this annoying. slurl


Without megaprims... Sabine Stonebender's Zero Point would have disappeared. slurl

You'll find a lot of shots here that include Bettina's booty in them. The author wishes to point out that most of the pictures here were taken by Bettina herself. Any booty issues should be taken up with the management.


Without megaprims... The International Spaceflight Museum would have disappeared.
slurl


The thing is...the artists and builders who use megaprims tend to be the most creative, charming, and well-dressed avatars who bring us joy in SL. How lucky we are to have them!

Without megaprims... Douglas Story, Aldomanutio Abruzzo & Desdemona Enfield's FlowerBall would have disappeared.
slurl


Without megaprims...Artoo Magneto's anyMOTION would have disappeared.
slurl


Without megaprims...Gazira Babeli's 'Gaz of the Desert' would not have been possible.

I don't like most of the machinima I've seen. This is 23 minutes of spell-binding, slow-cut magic. See it. slurl



Without megaprims... Cube Inada's Alien Flying Circus would have disappeared.
slurl


Without megaprims...Earth Primbee's Inspire Space Park would have disappeared.
slurl
Yes, it's true that I took this shot myself. But you'll notice - there's no booty. My pictures are entirely booty-free.


(photo by Wellington Bahram) slurl
Without megaprims we would not have Bettina's forest home - Chakryn - by Andrek Lowell,






nor this,








nor this (spanning three effing sims!)
slurl








nor this.
slurl



I'm sure we've missed many wonderful items (I'm sure you'll point them out, gentle readers) but I think we made our point here. The loss of megaprims would be a cheapening, deadening blow to the fields of imagination and creativity that Second Life opens up to people. We hope that this wonderful creative tool remains open to us, for both our creative impulses and for those who appreciate same.

Yoo hoo! Linden Labs? Paging Mr. Michael Linden... Please give the waiting (second) world a favorable answer, and soon!



See also:

Friday, July 31, 2009

More Blue Mars – The official roll-out dates (and some musings)



Posted by Bettina Tizzy

I don’t think anyone expects it to be a Second Life® killer – hundreds of thousands of avatars have too much invested there in friendships, land, content and businesses already - but Blue Mars is the first solid contender to enter the skirmish for dominance in the user-generated content category of virtual worlds. And yes, I did just say user-generated content, but I’ll get to that in a moment.

Jim Sink, vice president of Hawaii-based Avatar Reality, the company that owns Blue Mars, shared with me last night that they plan on rolling out their first registrations to the “many, many thousands of players” on their waiting list on Monday, August 3, and open Beta for all is scheduled for August 31st. So this is it.

I reported on most known aspects of the coming free-to-play platform in depth three months ago but I’ve been giving it a great deal of thought since then. It has already won me over on several counts:

  • Gorgeous and photorealistic graphics thanks to the ultimate game engine available today: CryEngine 2.
  • Serious control over what enters your City. Three little words: No Flying Penises. Likewise unwanted scripts, “prims,” and inappropriately (or offensively) dressed avatars. These safety features and checks are boons to businesses, educators, event organizers, Role-Playing Games and advertisers.
  • Deep control over your content. Since every item that is imported into Blue Mars gets an encrypted and dated watermark, IP dangers to creators such as copybot dissipate dramatically.
  • Scalable to thousands of simultaneous users per region. - Can’t attend that Coldplay concert that’s taking place 3,000 miles away? Why not hear and see them stream live into Blue Mars?
  • Marketers will be keen on the fact that player activity can be tracked and reported on in real-time.
  • Using a CAD program plus Blue Mars’ import tool, you can bring in your 3D assets… an intriguing opportunity for anyone who wants to demo objects, large or small.
  • A simplified and easy-to-use interface in the universal language of symbols.

Musings and mumblings on USER GENERATED CONTENT

Blue Mars loses important points in areas that are critical to me, not the least of which is the fact that amateur content creators will have no place there. On the surface, quality control isn’t a bad thing, but when I consider that so many – MOST! - of the creators I most appreciate in Second Life came from non-artistic backgrounds only to discover that they could make marvelous things, I begin to mourn the loss of that particular magic. On the other hand, and to be fair, I wonder what professional artists will begin to work in virtual worlds (that I can inhabit) because of this environment.

And I’m unhappy that my Mac friends can’t join me there unless they are using Boot Camp, and I want to fly everywhere, thank you very much. No bloody waiting at virtual bus stops for me!

I’m “iffy” on what sounds like extreme homogenization. While the robust safety and marketing features appeal to me, the endless variety and idiosyncrasies that I mostly find charming in Second Life will have no place in Blue Mars. Or will they? The funny thing is, it turns out that what I dislike about Second Life is also what I like about it. The ugly content makes me value the beauty all the more. But you know what? I bet Blue Mars will have its share of yucky, or mundane and mediocre bleah stuff, too. After all, just cause it’s pro doesn’t make it pretty, does it?

And here is something I really want to share with you…

Jim spoke about user-generated content in Blue Mars last night in such a persuasive way. He asserted that ANYBODY can be a registered developer. He stressed that Blue Mars’ tools are free and so are 3D model creation tools like Blender and Google Sketchup.

Hmmm. Nowadays, many leading Second Life content creators are working off-world and importing their sculpties already. And what’s more, it’s been almost a year since I spoke with Aminom Marvin about the next big thing in virtual worlds that support content creation: 3D mesh objects. We’ve been speculating and hoping that Linden Lab will introduce them later this year. Well, it is almost “later this year” now. So how is all this different from people working off-world and importing their content into Blue Mars? And why would we moan and groan about an environment that actually protects creators’ intellectual property in ways that Second Life is technologically incapable of? I have so very much to think about.

I’m thinking… I just may have to have a foot in both worlds. THREE LIVES. Oh boy.

Tuesday, July 21, 2009

A statement from the Not Possible IRL group regarding Rezzable's BuilderBot

Posted by Bettina Tizzy

The members of the Not Possible IRL group held two meetings and shared many thoughtful notecards and IMs today expressly to discuss Rezzable's BuilderBot, and reach a consensus. The conclusions are as follows:
  • The overwhelming majority of those who participated in today’s two meetings agree that Rezzable’s BuilderBot appears to be a useful – even important - tool for serious/professional creators and contractors.
  • NPIRLers denounced the death threats expressed in comments on Rezzable’s blog and expressed concern about the sanity of the people posting them, as well as the safety of the Rezzable employees.
  • We were reminded that Second Life® residents have been asking for viewer-side back- up tools for years, and statements made by Philip Linden on April 16th during Rob Linden's Open Source Viewer office hours were recalled:
[14:30] Philip Linden: on assets... i definitely think we need explicit perms for off-grid to make it OK to move content to other grids.
[14:30] Philip Linden: NOT ok to copy stuff otherwise.
[14:30] Philip Linden: And I'd say we'll act as much as possible to protect folks rights in that.
[14:32] Philip Linden: full perms doesn't mean off-grid, because the creators may well not have understood the implications.
  • Members concurred that most content creators in Second Life are at little risk of having their creations ripped by BuilderBot, largely because it is much easier to use a CopyBot instead of devoting hours to ripping a sim, importing it to one’s OpenSim, and then using a CopyBot to put it back into Second Life.
  • Numerous members noted that Linden Lab did not anticipate or think through many of the issues we are dealing with today and that Second Life sits on and is as vulnerable as any digital content is on the Internet. It was remarked that even before the viewer went Open Source, it was not too difficult to hack the cache. Moreover, content is moving off of Linden servers and “joining the cloud.” How ownership is handled in the cloud needs to be determined now and the solutions to these issues, within the context of Second Life’s current infrastructure, are legal, not technical.
  • A number of members suggested that Rezzable should code in an ownership check, and that including a pay method and a license key associated with each copy of an item created by the tool might be a reasonable way to track copies. “If (Rezzable) could find a way, others will too, but at least they will have the legacy of doing the right thing.”

Thursday, June 18, 2009

New viewer for the Second Life power user, by INSILICO's Skills Hak

Posted by Bettina Tizzy

June 28 Update: I've just concluded a meeting with the creators of the Emerald, the GreenLife Emerald and the Gemini viewers and will be doing a new blogpost later this week listing features and benefits of each one. All of the creators of these three viewers have published their source code and have pledged that their viewers are clean and malware free. As always, it behooves the end user to exercise caution and download extra-official viewers directly from the creators and not from mirror sites. I'll be providing specific URLs, as well. Many thanks to Dirk Talamasca and Beezle Warburton who counseled me before and during the meeting.

She's a masterly creator with unparalleled taste. She's spawned an epic kingdom of a city, with towering edifices, buzzing drones, and dark hideaways. Her avatars are monstrously good. She's a businesswoman, and her virtual megacorp of apartment dwellings and shops thrives. In fact, is there anything INSILICO's creator can't do?

Now Skills Hak has created a viewer for Second Life® that's getting rave reviews from the most demanding members of Not Possible IRL. But I'm getting ahead of myself.

Things tend to happen in batches, don't they? On Tuesday this week I shared the news about the Open Source Meerkat Viewer by Pleiades Consulting and the Open Metaverse Foundation with Not Possible IRLers. The Meerkat makes it intelligently possible to move content (objects, selected geometry and textures that you have created) from Second Life to OpenSims.

Not an hour had elapsed when the King of Glow, Spiral Walcher, pinged me to share his excitement over the Open Source GreenLife Emerald Viewer and its numerous features that are heavily advantageous to builders.

I hadn't even finished that conversation with Spiral, when Skills Hak's IM came in. She had just put the finishing touches on V5 of a viewer of her own... the Gemini. Two days have elapsed since we've been playing with it and the praise just keeps rolling in.


Click to see large

When I asked Skills if the Gemini is useful to non-builders, she replied, "I wouldn't say it's a client for builders. It is more for Second Life's power users... for people who know the Linden Lab viewer already and are asking for more."

Skills was quick to point out that she's not really a programmer and that this has been her first C++ project. She also stressed that she can't give much support for the Viewer since she's busy with all her other projects, so go easy on her, guys.


Click to see large

What about the Emerald Viewer appealed to you that you used it as the foundation for Gemini?

Skills: I wanted to to have a *clean* version of the Emerald Viewer, so I compiled it myself. I am also very snoopy and need to take everything apart to understand how it works. This is basically what happened during the last month.

Emerald is a stable, balanced viewer with a lot of useful features, so I "borrowed" a lot from there. Credits for many features go to the Emerald team, Chalice Yao, Zwagoth Klaar and to many other patch contributors in the JIRA (too many to name them all).

What are the three biggest features and the three biggest benefits that Gemini offers?

Skills: I think the most important plus is the stability and render speed. I carefully balanced out settings and optimized it for graphic-intensive environments like my own sims. I have uptimes of up to 12 hours here now! (which is really good for the high end INSILICO, haha!)

I removed many of the building restrictions, giving people more freedom to be creative, while stomping bugs that give builders headaches every day. The new import/export function should be very handy for grid hoppers, too.

I just love the comfort the UI gives you: No long click sequences anymore to get to frequently-used functions. That alone saves me 50% clicks per day :) You can ditch your radar HUD, too, and save script lag. It's all built into the client now. I plan to implement a combat system at a later point, but need to improve my weak C++ Kung Fu some. :)

... and the security: It's really hard to crash this viewer by using exploits and you can basically stand in the middle of a griefer attack and just laugh at them.

I optimized it for speed, comfort and security. It has no shadows and the new mesh transparency effects yet, as it is based on the LL 1.22.11 source code. The official 1.23 viewer is a rather rushed release; it was only a RC4. Other versions had up to 14 RCs! Linden Lab just needed to release it quickly for the adult content changes. There is absolutely no need to update at the moment. Everything is working as it used to be. I picked some of the goodies from the 1.23 though, and put them into mine. I'm also thinking about implementing optional RLVa. Many people seem to need that functionality in an everyday client.

You'll find the full list of features here, and my to-do list is full of ideas. There's a lot more to come!


See also: Doomed in the Skies: INSILICO

Monday, May 18, 2009

Don't let your virtual creations die with you - Will your Work Day

December 29, 2009 Update:

I've decided to expand this concept to ALL digital creations. I'm going to need your help to get the word out. Bloggers, website creators, media, tech geeks and geekas... Will you help me? Please contact me at bettinatizzy (at) gmail dot com and we'll mobilize together!


~*~

German, Dutch, Spanish, French, Portuguese and Italian translations of this information are available here


Dear fellow Residents of Second Life®:

About three weeks ago, virtual artist Vanfarel Kupfer died. Had he not left copies of most of his work (no trans, no mod) with his virtual girl friend, Native Aeon, his only legacy would be what is currently rezzed today.

Avatars in Second Life devote thousands of hours to creating content, and all that work is LOST when they die. Yes, even if they backed up that work by giving it to an alt. Even if they gave their account password to someone. When you die and unless you have taken appropriate measures, no one, not even Linden Lab, can legally access your work. It is simply lost forever.

According to Linden Lab, the correct and only procedure for "willing" one's creations - or for that matter, any Second Life assets - is indicated here.

I propose that we mark this day, May 18th, as Will your Work Day, to encourage content creators to consider their situation and act on it annually.



The goal would be to celebrate Van's art and remind people to either give copies of their work to one or more avatars (not their alts) whom they trust, or add them to their Real Life will.

Also beginning today and for one week - and working with his beloved Native Aeon - Vanfarel Kupfer's work will be exhibited at four locations: his former home sim, EnLuminaria, the Crescent Moon Museum, the Blackwater Gallery, and Chakryn Forest. Understandably, Native is still very much in mourning over her loss, and when I asked her how I could help, she stated that her greatest wish is that Vanfarel's work become known throughout the grid. So be it. Native: Sachez que nous sommes de tout coeur à vos côtés.

Please share this message with your fellow residents and help to get the word out. You will find numerous translations of this letter here, prepared by the following individuals who generously volunteered their time: Lano Ling, Osiris LeShelle, elros Tuominen, Tonjampae Amat and Gore Suntzu. Tell your community in your own way, in your own words.

I leave you with the colorful, dreamy work of Vanfarel Kupfer in a video by Jurin Juran. May he rest in peace.

Here's to enduring great virtual content!
Bettina


The art of Vanfarel Kupfer, as part of Will your Work Day
Machinima by Jurin Juran

Monday, April 27, 2009

Is Linden Lab's proposed content rating system in trouble before it begins?

Posted by Bettina Tizzy

Miss Tateru Nino still has not been able to find two people who can agree on Linden Lab's proposed definitions of PG and Mature for Second Life® content, according to her just-published post on Massively regarding the anticipated rating system.

One point that came up in conversation with her last week is that, and this is a direct quote: "The G, PG, PG-13, R and NC-17 ratings were established for rating motion pictures and may only be used in connection with motion pictures that have been rated by CARA" (See Section 1A). Tateru asked, "In theory, PG sims should be marked PG®? I mean, if we're following trademark rules and all..."

"That's why things like games in the USA don't use the same codes," added Tateru.

Could Linden Lab's proposed rating system be stepping on an even bigger entity's toes?

Wednesday, April 22, 2009

What will happen to art?

Posted by Bettina Tizzy

Linden Lab posted "Upcoming Changes for Adult Content" tonight and not surprisingly, the virtual world they govern is exploding in conversation and worries about it.

The issue is actually not new to Second Life® or to art, even.

In September 2007, artist Cheen Pitney had to move the bathing nude statue he had created to a mature sim within Burning Life, Second Life's answer to Burning Man. The statue had been censored.



What will the new rules mean to art on the grid? How many artists will have to move their works from the mainland? Will Cheen's bathing beauties be okay on a PG sim that houses an art museum, for example, or will they be relegated to Mature sims or... horrors... ADULT?

Where will Linden Lab draw the line about clothing and skins? Xiamara Ugajin's skin "Black Bird" was created first and foremost as a work of art. Where on the grid will this be okay?



What will happen to art?

Sunday, November 16, 2008

Second Life® shrugged

Years from now we'll look upon this period in the history of virtual worlds as a time of splintering. Like the English settlers who fled the corruption of the Anglican church and struck out to establish colonies, several thousands of Second Lifers, disappointed and disillusioned with Linden Lab's mismanagement and lack of support, are seeking new territories and a fresh start.

Statistically, and against the half million+ residents that actually use Second Life, a few thousand people wouldn't normally be missed. But these aren't just any Second Lifers. They are Second Life's backbone.

Most of the people I'm meeting on other grids have been loyal to Second Life for years. I recognize their names from the forums, prosperous stores, and the JIRA. They are the people who know Second Life backwards and forwards and they are also the people who contributed heavily to whatever success it may claim. Second Life was built on their shoulders and now they are collectively shrugging it off and vowing to diversify and support alternative worlds.

They tell me they don't want to contribute their business leadership, their innovations, their art and their ideas to a world that exploits them and won't protect their creations or their investments. Many of these explorers pay their mortgages and car payments from their virtual incomes, too. While most have no choice but to remain in Second Life for the time being, they are also now busily working on building their own grids and planting their flags in fledgling new worlds and rolling up their sleeves to help those new grids gain their footing.

They do so with a heavy heart, but with hopes for a brighter future.

Here in the United States, we'll be celebrating Thanksgiving - our annual harvest festival - on November 27th. On this day we commemorate the pilgrims' early progress and colonization, and give thanks. Perhaps there will be a similar holiday in pixelated form in the future... If this happens, it will be because early settlers made it possible.

Thursday, November 6, 2008

Fun with prim math - What would YOU do if you had 45,000 prims at your disposal?

While many of us are agonizing over how to cope with Second Life®'s upcoming 750 prim limitations for the same Openspace sims that were sold to us with 3,750 prim allocations, I can't help wondering what you would do if you had FORTY FIVE THOUSAND prims to play with on your sim.

Consider, too, that each of those 45,000 prims is scaleable to 100m....

Indeed, you can purchase a single Openlife Grid region within a private cluster for $145 with $75 monthly tier.

And yes, your ankles will often sink into the grid, your avatar may bounce dizzingly, and even endless Ctrl Alt R's (rebake) won't save your often sorry bald self from a bad case of the greys. It's not a grid for the vain. Yet.

No charge for texture uploads, either. Yet. I imagine this will change when Openlife's new economy kicks in by the end of the year.

Many thanks to Osiris Indigo who sent in this photograph of a playful moment over at one of the more viable alternatives to Second Life, the Openlife. He reports that it was "rather easy and stable," to do.


45,000 prims! by Osiris Indigo (Click to see large)

Seriously, what would you do with 45,000 prims on your sim?

Wednesday, November 5, 2008

Earth Primbee's reaction to Linden Lab's revamped policy on Openspaces

Earth Primbee is, among many other things, a NPIRLer, a talented machinimator, and a co-creator of the much loved and spacy Inspire Space Park (teleport directly from here). After reading Mark Kingdon's (Linden Lab's CEO) latest missive on the Second Life blog regarding revised policies for Openspaces, Earth wrote this guest blogpost, which reflects his opinions of the situation.


by Earth Primbee

I'll be the first to admit sometimes you don't know you have a problem until it blows up in your face. In the case of "openspace" regions in Second Life®, it hit me like a ton of bricks. I had no real concept of the amount of these regions that were in use by residents. I did know that my obligations to keep Inspire Space Park alive prohibited me from having any private land of substantial size to build my "home" on. I rented around the grid and lived in some great communities. Ultimately however, I found myself wanting more space and less stuff.

When a good friend of mine bought two of these style regions and offered half of one to me I jumped at the chance! I gladly accepted the prim limits and ended up building a nice natural area with a submarine to live in under the water. It worked out perfect for me and my share of the tier was comfortable enough to endure for some time. We had maybe 4 people max in this space at once for the months I lived there. I was very happy!! It seemed like a perfect product. I suppose it is true that some things are too good to be true.

When the first proposed changes came out and seemed so set in stone I was pissed!!! I know I wasn't alone, but the main problem I believe was the perceived lack of concern for how this would affect my fellow residents and I but mostly I. Coupled with the "abuse" connotation as justification for the changes this was quite enough to motivate a red alert. There was no way I could afford the tier increase let alone the estate owner.

I and many others expressed through various ways other changes that could accomplish the same goal as the proposal. Judging by today's announcement, it looks like our voices have been heard. I do understand the technical challenges faced by a virtual world of this size and complexity. Nothing is ever easy and everything takes a lot more work than anyone who hasn't seen under the hood can imagine.

It is good to see this new direction. To see feedback heard, considered, and acted upon. I don't know if I will be able to afford the July 2009 price increase but I do suspect that many who haven't already dropped their openspace regions may now hold on to them. I can say I'd be much more likely to purchase a homestead than a private island unless my $ituation substantially changes.

This situation reminded me so much of my last virtual life in another virtual world before Second Life. I'd placed all my virtual eggs in one basket and that meant that any changes to this world became very personal. It is VERY important to remember that these worlds contain people who just like in Real Life become emotionally entrenched and attached to places and things they love and create. When you mess with that, you are messing with people's emotions. This is why such fiery backlashes such as we have seen flare up. It is not just a bunch of pixels that have no meaning. It is part of people's lives and in a lot of cases their business!

Following this line, I do wonder if I branched out to other virtual worlds would I be less apt to cry foul if major changes happened in one or the other. An international corporation has many advantages over a company that solely exists in one country. Even a stock portfolio spread out in multiple markets and companies has some advantages. So the real point I want Linden Labs to remember is actions like this openspace situation, feel a lot like a "taxation without representation" kind of thing. It shakes people and sometimes wakes them up to a reality they didn't see before for better or worse. This is why you see people rushing off to other worlds and looking for alternatives to the unacceptable situation they are faced with cause when will this happen again? How long till another unacceptable situation comes up that they have no input on?

I applaud them for taking a moment to step back and listen to what people are saying but more so for taking real action to attempt to bridge the gap. Despite what has occurred that is a good sign that the customer is important. If Linden Labs stays true to the goal of bringing the community input into decisions and problems like this one, it will go a long way to reestablish trust. People put so much into this world they deserve to have input. Our creations are only as fantastic as people believe they are. Without people believing in your world, you will find it empty very fast.

When I came to Second Life, I told myself "never again" will I become so caught up in a single virtual world that it will hurt me if it suddenly changes. Well I did! The community of Second Life and the power of thousands of full time developers working alongside thousands of part time developers is intoxicating and a wonder to behold. The concept to creation ratio is higher than I have ever experienced. I rarely find myself saying I wish the "devs" would make this or that because I can do it myself. This Openspace region issue was one of those rare times when I wished the Second Life "devs" would do something different. It looks like they are. I appreciate that and no matter what other worlds I take part in, as long as they keep that up, I will maintain a presence in Second Life.

Monday, November 3, 2008

Can Linden Lab stop the exodus?

I dropped in on my new friends over at the Openlife Grid this afternoon and learned that they've enjoyed 30,000 sign-ups and over 1,000 land orders, just this week.

Meanwhile, Hamlet Au (aka Wagner James Au) has just reported that in his phone conversation today with Mark Kingdon, Linden Lab's new CEO said that "in the next few days, the company will post an update to this policy which will incorporate feedback from Openspace owners."

Too little, too late?

* Second Lifers have banned together in the many thousands to protest... well over 5,000 in the SOS group alone, and that's just one of four groups that I'm aware of.
* The LeavingSecondLife email address has received dozens of fascinating emails already from people that, while not claiming that they are leaving Second Life® for keeps, have made it clear that they are upset and looking elsewhere, especially on the Opensim grids.

Is Kingdon just putting a finger in the dam?

Thursday, October 30, 2008

Mark Kingdon - Come down, come down from your Ivory Tower and listen to your Residents: A dose of perspective

The first 100 days as the commander of a company should be a time for absorbing information, discovering the strengths and weaknesses of the team, and putting all those puzzle pieces together. You became Linden Lab's CEO and adult supervisor in mid-March of this year, which would put you at about the 225 days mark, or 8 1/2 months.

225 days later, Mark Kingdon (aka M Linden), I'm disappointed in you. I was so optimistic about your arrival, too.

To make matters worse, the way I see it, Linden Lab owes me $950US + a reimbursement for my time.

Shall I just email the bill over to you? Oh, you don't know what I'm talking about? Well, come on down from your Ivory Tower, dear man, and let me catch you up on things.

Just one week before your arrival, Linden Lab introduced a new product called Openspaces. The official description of the product reads as follows, and there was no mention of special rules:

What is an Openspace?

An Openspace is a type of private island intended for light use countryside or ocean. Unlike normal regions that effectively get a CPU to themselves on the server, there can be up to four Openspaces on a single CPU, sharing the resource (hence them being ‘light use’).


Back in those days, I was the care-free owner of a bit more than a quarter sim upon which Chakryn Forest (V2) sat. I had purchased that island land about 8 months before, and paid a creator several hundreds of dollars to make me the virtual forest of my dreams.

A few days after the Openspace announcement, my friend thomtrance Otoole offered me an Openspace to create a new, sim-wide forest. My only financial commitment was to pay tier... $75US a month. This was rather enticing, because at the time, I was paying $125 for about the same number of prims but not nearly as much land. I gratefully took him up on his very generous offer, and put Chakryn Forest up for auction.

Now then... by this time, the fever for Openspaces was gripping the Grid, and many people lost interest in buying regular island land or mainland. I don't mind telling you that it got so you couldn't give away regular island land, cause Openspace tier was just so much cheaper.

The forest and I got lucky. A dreamer and forest lover like me purchased my land and the forest for less than what I had paid for the land, but he promised to keep the forest intact and that, in my mind, made it a good deal.

By then, Openspace Chakryn was mine, and for two months I rolled up my sleeves and worked with Andrek Lowell and Eshi Otawara - two of the best creators in Second Life - to develop a rich and enchanting forest brimming with secrets and its own special lore. Because I value these creators and their time, I paid them for it and as generously as I could afford. Several hundreds of dollars later, and on July 15th, I proudly opened the new Chakryn Forest to the public for everyone's use and enjoyment.

Oh, I should mention that Andrek Lowell worked tirelessly for many extra hours to create the entire sim-wide forest with only 1,400 prims. Why? Because it was my plan to showcase great virtual art throughout the sim and I needed every last prim. He delivered, and just last month the art shows began with a great installation by Glyph Graves:


Music: Narayanam, performed by Suchita Parte
Video: Bettina Tizzy

It made me proud to see the daily traffic numbers, which average 5,000. Now, was this hurting anyone? I don't think so, because Chakryn shares the server with at least three other Openspaces that I know of that hardly get any traffic at all.

Did I act with evil intent? Certainly not. In fact, all along I thought I was being an upright and conscientious citizen and providing Second Life®'s Residents with a park.

Then, out of the blue... an announcement from our government, regarding a certain "policy change:"

"Beginning 1st January 2009

We will increase the monthly maintenance fee from USD$75 to USD$125 per month. This price increase will apply to all owners of Openspaces on January 1st as well as new purchases after that date. There will be no grandfathering of Openspace maintenance pricing."


That's $600US you want to bill ME extra, every year?! Why, not even George W. Bush is ... enough to pull a stunt like that: increasing our taxes by 67% for an 8 month old product!

Now over at GigaOM, Wagner James Au (aka Hamlet Au of New World Notes) has just published your statement in response to the outrage you are hearing after the stinging blow you have dealt us. Part of it reads...

“To be clear,” Kingdon continued, “this price adjustment affects only a portion of land in Second Life; it does not apply to private islands or regular mainland property. We made this change to ensure an optimal Second Life experience for all Residents.”

Um...

I can give you the actual breakdown for my bill in person, and at your convenience, but here is an overview:
- Cost of developing Chakryn Forest (V2), which I never got back
- Cost of tier for two months while Openspace Chakryn was in development
- Cost of developing Openspace Chakryn (many hundreds of dollars)
- My time (like Mastercard says... it is priceless)

Come down, come down from your Ivory Tower, dear man, and take stock of the situation.

Exploring alternative virtual worlds - This time a new OpenSim: Avatar Hangout

Prompted by my growing distrust in Linden Lab, most recently aggravated by the company’s abusive pricing tactics, I continue to explore alternative virtual worlds in the hopes of identifying a place where content creators can work in a dependable and secure environment that offers stability, effective creation tools and good governance. Importantly, the leadership should demonstrate a credible commitment to permanence, too.

Extreme explorers have warned me that I’m in for a rough time and to approach the experience with modest expectations, and I am. I’m not looking for another Second Life®. I’m looking for a virtual world that has the potential to be much better than Second Life. It stands to reason that if you take a good foundation and add great content creators of all kinds, then the sky is the limit.



Hern Worsely, a gifted clothing, accessories and building creator in Second Life, as well as someone who's insights I appreciate, wrote to say that he was going to be checking out Avatar Hangout, one of the newest OpenSim worlds, so I followed suit.

According to the Wiki, OpenSimulator, often referred to as OpenSim, is an open source server for hosting virtual worlds similar to Second Life. OpenSimulator uses libsecondlife to handle communication between the client and server, so it is possible to connect to an OpenSim server using the Second Life client. Other clients for Second Life are also interoperable, since Second Life and Opensim use the same communication protocols.

Avatar Hangout is brand new, having just opened its doors on October 18, 2008.

Upon arrival, I was greeted by no less than three people prepared to sell me land and one person who offered to create any surname I desired. I asked for Tizzy, logged off, re-registed, and came back as Bettina Tizzy.

Jake Detman, its founder and owner of Detman Entertainment, INC., is Count Mercier in Second Life (rez: 11/2006), where he was a broker for residents selling their estates full transfer to other residents.

Count Avatar, as he is known in Avatar Hangout, happened to be at the Welcoming area greeting about 8 newbies when I arrived, and agreed to chat with me a bit.


Count Avatar welcomes new arrivals

Hello Count. What's happening with the physics here? (We were bouncing up and down).

The code is still Alpha leaning into Beta. There is still lots to be done.

These would be the equivalent of class 5 sims, yes?

Yes, our servers actually run a little better than a class 5. The staff here all have used this software for over a year and me just under a year, so we have the experience to understand what is being done and from my SL days I understand how I think a Grid should work to benefit all parties involved, from Estate owners to the residents that occupy the land and those that just want to Hangout.


Diablo Island

There are people who just want to hang out? That is surprising.

That’s why we do not offer land to the residents except estates. This is a different ball game, open grids, and has to be treated as such. It is hard enough to get people to take a look so why be in competition with Estate owners?



I just wish I could put my avatar's feet on the ground :D

I feel that with the low prices, people can actually build what they started out to in SL, before they got stuck with high tiers. With land here, the best use is what you want to use it for :)

Is there any possibility that you will increase prices abruptly?

No, there is no reason for doing the ol' bait and switch like LL does.

I am as interested in the quality of governance as I am about the ability to build and inhabit a grid. Would you be this grid's Phil?

No, I will be the Grid’s Count :) We are not strict. We are operating on ethics. We expect everyone to treat each other in a decent way. There will be issues, sure, but we will hear both sides before passing judgment.


The Grid's Count...

How many estate owners do you have?

Right now we have 5. We will have a lot more going on as these regions go up daily, and users are building things to have people stay and enjoy themselves and continue on with the basic foundation of people making excellent products to sell to the community.

My Space, but 3D

You are thinking of it more as a social space?

Our first in-game meeting will be this Saturday. That way the community can voice their opinions and we all can talk and get to know each other a little more, but basically a 3D social network like My Space, but 3D.

The profile of Avatar Hangout's goal population does not fit with my readers then. They are not social butterflies! Far from it.

That’s fair. We have a whole grid to play with. They don’t have to be near the home regions at all.

What are you doing to address the physics issues? They seem quite serious.

The OpenSim software core developers are handling that issue. This is their platform we use to make our world along with our Modules that bring the economy functions. It affects all OpenSims running this version.




Dream Island

What version is this?

I am not sure of the specific number of the trunk, but we always use the most stable and not the newest release. Stability is our most important thing. The Viewer that we use was developed by MJM Lab’s Mana Janus.

What about voice, scripting and currency? Any new stuff coming up?

Voice does not work yet, scripting is coming along. There have been a few scripters that have modified their scripts to get around certain functions that are not implemented or completed. Here is a list of functions that are complete. We do have in game money, and people can set things for sale. We have events coming in the next update, which is the beginning of search working. People will be able to place events and it will show in the map. We are waiting for the next version to test stability and see if anyone reports bugs before we go and download it to the main servers.

How secure is my information, my system, etc. here?

We do not share information with anyone. We do use the Hippo Viewer which is hosted on SourceForge. We have firewalls in place just in case of an attack. They are provided from our Data Center. All projects are tested and approved by SourceForge before they are published.


Meanwhile and like Hern Worsely, I am of the opinion that Openlife continues to be the most viable option for disappointed Second Lifers, so far. More as soon as we have it.

Tuesday, October 28, 2008

Linden Lab giveth and taketh away - Developing an exit strategy

Dear fantastic content creators/members of the Not Possible IRL and Impossible IRL groups:

I know many of you are exhausted, angry and disheartened. As recent events have demonstrated again, and given that many of you feel that we have come to depend on Linden Lab to act unreasonably, I want to encourage you to begin developing an intelligent exit strategy, but please don't forget to stay in touch with the contacts you have carefully forged over the years. We want to stay in touch with you.

Based on many conversations I have had with leading content creators, it is no longer a matter of whether they are going to continue making virtual content, so the real questions they are asking themselves are 1) Do I liquidate my assets in Second Life® or just leave them on the lowest maintenance program possible? 2) Where will I go? and 3) What will I do when I get there? 4) Who will I collaborate with?

Wherever you go, we want to know. Let's be sure to leave our incredible community intact.

Leaving Second Life - Be sure to stay in touch

I would like to keep track of you if and when you leave Second Life®. To that end, I have created a dedicated email address and would appreciate it if you would write to it and let us know how best to reach you moving forward: LeavingSecondLife@gmail.com.

Even if we already have your email address, please do write in and give us an inkling of what you are up to.



Be sure to put your Second Life name in the subject of the email, and let us know where you are hanging out/what your name is in other virtual worlds. We will keep this email address open indefinitely.

What are our best options, moving forward?

I would like to hear your ideas on this. Please write to me at Bettinatizzy@gmail.com.

Tuesday, October 14, 2008

DanCoyote Antonelli responds to whiny residents and Linden Lab with art: Hostile Space

This morning, Juria Yoshikawa suggested that I take a look at the art installation that DanCoyote Antonelli (aka DC Spensley) had created at Brooklyn is Watching in response to resident Selavy Oh's temporary banning from Second Life® for allegedly abusing another resident with her art (see our previous post).

I took one look at Hostile Space and immediately contacted DanCoyote (we call him DC) to get the skinny.


In lieu of photography, I created this quick video to show you the piece.
Music: "Stars" by Beth Quist
Video: Bettina Tizzy

DanCoyote Antonelli: Hostile Space (teleport directly from here), is not really hostile in real terms. It is cheery and cute but removes the figurative conceit from the viewer's experience and literally intends to drop stuff on their heads. The viewers have been forewarned that it is Hostile Space.

So what Selavy did accidentally is being done deliberately to foreground the issue of whether it is correct to consider an avatar to have personal space. In the case of Selavy, it was literally an accident and on a known free-for-all art sim. It was unconscionable to suspend Selavy for the accident. I agree that making someone's avatar do stuff against their will is assault. I don't agree with Gazira Babeli on this. But an accident? Just silly. So Hostile Space is there to poke gentle fun at the whole concept of getting bonked on the head. So look out! Stuff WILL FALL ON YOU HERE! Bonka Bonka!

The artwork also references Adam Ramona with a sound component and yesterday I added some Mutant Hossies in the bottom part as a non sequitur element that also references Pavig Lok's reassembly of ant parts a few months ago. The Mutant Hossies are reassembled parts of a horse made by Nomasha Syaka and while not abstract like most of my work, are more in the spirit of the coming holiday.

I'll have to get with DC later to find out what kind of holiday celebrations he has!

DanCoyote Antonelli: Hostile Space has layers. Is the space hostile to the viewer? Is Second Life hostile to artists? And WTF are these surreal Mutant Hossies doing there anyway?

Is Linden Lab hostile to art?

UPDATE: October 17, 2008 - 10:41am - meade Paravane has submitted a proposal for a "Top Scripts on Parcel" estate flag so that parcel owners can see script times on their land (and have that enabled on mainland). Vote for it here: JIRA - SVC835. While not a fix-all for artists and their art, this would certainly prevent situations like the one that elros Tuominen (see below) is experiencing.


Whoa! I've been so self-engrossed this past month that I've partially or completely missed some important incidents. I'm not looking to be excused, but it's been quite the time. In my Real Life, it was my birthday, then workers on my street were tearing up the sidewalks and hit a gas main. The fire department made us evacuate for four hours. The next day, an electrical fire next door caused by the high winds had huge sparks raining down on my roof. And then there was the market slide, as I watched a lifetime worth of investments slide down to squarely half the value they'd had just two months ago. Still! Geez! What in the heck is happening on the grid?

A few weeks ago, kinetic sculptor elros Tuominen had much of his art returned and himself suspended from Second Life® because - according to Linden Lab - his scripts were affecting the performance on the sim. Upon his return, elros learned that he could convert his scripts to Mono (an open-source scripting engine that dramatically speeds up the running of scripts), and he did exactly that, but because he doesn't own the sim his gallery sits on, he is unable to pull up the Region Performance tab and determine how many milliseconds each of his scripts in his Region is taking. elros' art was returned again, and again he was suspended. He has been so disheartened that he hasn't been back since October 7th.

On my wish-list: The ability for all parcel owners to see the speed of their scripts.

I know elros well enough to say - beyond a shadow of a doubt - that this is just raging, undiluted silliness. elros is like the most well-meaning guy I know. All it would take is just one conversation between himself and a Linden with some enlightening information beyond the classic abuse report, for him to repair, change or even delete things that were causing trouble to others.

Yes, there are hundreds of thousands of persons using the grid at any given moment, but this is elros, someone who has pleased thousands of people - including a number of Lindens - with both his art and his daily prose, which many people depend on to begin their day.

And then there is physics artist Selavy Oh's story. Selavy frequently exhibits new pieces at Brooklyn is Watching. On October 5th, a piece of Selavy's art fell on a visiting avatar. That avatar filed an abuse report (oh brother!) and Linden Lab suspended Selavy from Second Life for one day. Selavy explained it this way:

"I've been banned for one day. Ironically, the "scripted object" was not at all scripted to attack other avatars, but to self-repair. It was part of the self-repairing chain, an artwork for "Brooklyn Is Watching". A 'bug' in the physics engine of Linden Lab causes the chain to break from time to time, and the falling parts may then accidentally hit avatars at the sim."

Yet another instance of an artist who gives us much pleasure - and Selavy is conscientious, methodical and well-meaning - being abused by an automatic system.

There are good discussions about these cases over on the Brooklyn is Watching blog and another on the forums initiated by Dekka Raymaker.

Friday, October 10, 2008

Torley's art of life in Second Life - Part Three in a series

A few days ago, I asked our readers to name the first three words that came to mind when they thought of Torley Linden. Eleven of you responded with this:

High-octane Generous Resourceful Fun Love Watermelon Crazy "On" C*R*E*A*T*I*V*E Pink Green Torley Amazing Inspiring Awesome Video Cool Brilliant Artistic Kind Friendliest-Greeter-Ever! "Over the top" Exuberant! Ever-expanding-outward Giving Open Positive Super-teacher-extraordinaire


This watermelonish eye is Torley's trademark

To these I would add:

Eccentric Energetic Bodacious Giving Knowledgeable Bright Altruistic Unique Different Benevolent Magical Boundless Imaginative Weird Funny Patient Succinct Transparent Fascinating Entertaining Active Animated Bizarre Maverick Accomplished Thoughtful Quirky Soulful Vibrant Evangelist Sparkling Understanding Powerful Wacky Significant Loved Surprising Colorful Talented Wild Detailed Organized Unbelievable Credible Freestyle Inspired Inexhaustible Artful Big-hearted Open-handed Hard-working Smart Prolific Original Inventive

In fact, Torley is easily most everyone's favorite Linden and his sphere of influence is as broad as the grid is wide, for he is everyone's passport to understanding and enjoying Second Life®, from the basics to the most esoteric information imaginable.

While he may be an employee of Linden Lab, the company that owns Second Life, he has taken what could have been a thankless job and turned it into a magical one.


Torley's many Windlight Presets are among my favorite things in Second Life. A true gift! Download them here

I recently had occasion to ask Torley a few questions regarding his seemingly inexhaustible contributions to our world.

Torley, in my earliest days in Second Life, I thought you were a woman and married or in a relationship with Philip Rosedale! (It’s true! Sorry about that!). I vaguely knew that you loved watermelons and watermelon colors. Of course, it turns out that I was only right on one count. When I think of innovation in Second Life, you are the face of it. Your lively and rich communications are infectious, in the best kind of way. But do you sometimes feel the weight of this responsibility?

Torley Linden: LOL! It's certainly true I am a big fan of Philip, and one time when he was AFK, I prayed to him at the edge of the Ahern-Morris Welcome Area.

I used to feel more weight but things have changed, Linden Lab has grown, and we have more specialized Lindens helping with communication — for example, Katt is our Communications Manager, and our I-World Team in Support often gets the message out to Residents in-world and on the Grid Status Reports. As Resident Enlightenment Manager, my communications are focused on "bridging the knowledge gaps" and helping Residents solve everyday problems.

Can you point to one area or topic that we (your followers) aren’t especially “getting” yet that we need to pay more attention to

Torley Linden: I'm always fond of the opportunity to highlight little things that make a big difference: there isn't a single area/topic, but look for underused features with big benefits. For example, click actions (make buying and using objects easier) and FollowCam (better camera angles for machinima and general exploring) are SEVERELY UNDERUSED! A CRYING SHAME. It's true some stuff could be more intuitive to use in the first place, but there are plenty of possibilities which aren't being exploited. I'll continue to call out those specifics with applicable results.

Like NPIRL, I also strongly believe in getting more exposure for creativity and philosophy in Second Life, and coupling that with business stories — there are too many dry biz stories which don't have a personable, memorable touch. (Reference point: see the book Personality Not Included by Rohit, it's a gem.)


Who among us does not own many of Torley's textures? Get yours here


Torley's office hours are the stuff of legend

How can the Residents of Second Life help to promote quality content more to the Real World, beyond blogging? Do you have some insight and advice - or even requests - based on your experiences?

Torley Linden: Simply put: BRIDGE GAPS. Always, ALWAYS be looking for what other people are missing out on — unmet needs and unfulfilled desires they may not even know about yet. I get sick to my stomach when I hear "Everything's been done already!", that's so lame and myopic, because in plain view, we keep seeing innovations and incremental improvements march forth.

Sometimes on my personal blog, I'll state specifically what I want to see more of in Second Life. It's not just for my personal amusement; it's because it could bring joy to others. Get involved with coolhunters and other "trendy" groups — yes, there's a certain clique-ness to it, but PEOPLE WANT TO BELONG. PEOPLE WANT TO FEEL SPECIAL. And like it or not, to paraphrase Tim Sanders, life is a series of popularity contents. You'd rather be loved than hated — not by everyone, but by those who matter to you. And it's far better to be focused within those deliberate interests than trying to appeal to all (hint: it won't work).

Think of problems in your own life, and make something that solves your problems. Or team up with someone who has the technical ability. E.g., I started video tutorials because doing too much text was both a time-suck and insufficient to SHOW what's happening in SL. It's been both a professional + personal boon.

The usual maxims apply: be persistent (don't give up), believe in yourself, be likeable, etc. — but always, ALWAYS BRIDGE GAPS. In case we haven't made that point strongly enough, let me just say how impressed we are by SL fashions which draw from first life influences, but are wildly eclectic enough to stand on their own, and fulfill unique spots where nothing has been before. Some of it is even physically impossible, but... it creates waves of opportunity for first life to be inspired by Second Life. Therein lies the magic.


Torley doesn't preach to us about how to live our Second Life. He lives by his own maxims and shares them with us as his formula for happiness. This extraordinary list on the topic of Creativity is viewable in the sky at Here, the new sim Torley and his wife Ravenelle recently inaugurated

Is building that is NPIRL (Not Possible in Real Life) important, in your view?

Torley Linden: It absolutely is, depending on intent/purpose. I love what bridges the alien and familiar, and obviously, there's no point to Second Life if all it can do is create mere knockoffs of what we already know to be true in their analogue forms. By taking first life and extending it to areas which are physically unfeasible (for the time being, anyway), we heighten the imaginations, invigorate the senses, and demonstrate — live in 3D! — fresh possibilities.

(And yet, should we be scared, we can always return to our "ground comforts" before flying — as our avatars do — again.)

NPIRL building is also important when it's intrinsically essential and a special, unique part of Second Life. That someone can see it nowhere else and experience it the same way. That someone who's sufficiently intrigued WILL come into Second Life to witness it. (And hopefully as the registration/login process gets easier, this will become more lucidly true.) I'd love to hear stories of people who, say, have read your blog, Bett, and CAME INWORLD because they were enchanted by what you shared. I know that's true of me and Hamlet's (Au) New World Notes way back.

Editor's note: In fact, I'm extremely grateful to a number of very special people who have contacted me to say that this blog enticed them to hop in for the first time, or return after a long absence.

Torley Linden: For the record, I don't think it's sad that we have accurate recreations of things like food and toilets in Second Life where our avatars don't need them. But I do love seeing those forms extended (e.g., a commode that roams the fields and cleans up after your sculptie-goats) and think unnecessary constraints suck. I hate being in buildings that are tough to navigate because the ceiling is arbitrarily impenetrable. That's just... ugh!

Beyond any labeling, I like to see reactions, and those of delight and surprise and novelty that come with much NPIRL-ish creations is a wonder indeed.

As I like to say a la infomercial: "ONLY... IN SECOND LIFE!"

See also:

* Celebrating Second Life's Power Couple
* Ravenelle and Torley sound out on maintaining balance between both lives