Posted by Bettina Tizzy
Torley Linden - Linden Lab's Resident Enlightenment Manager just keeps contributing to the quality of my Second Life® and my Real Life. In the span of just 24 hours, the man has dropped three jewels onto my lap.
For starters, I came across this video he created to demonstrate how funtastically cool Vectorpark's new Flash game, Windosill is.
The physics are perfection!
Then, I'd been looking for just the right music for a little machinima I was making, and discovered this treasure-trove of Torley's original compositions and improvisations, all of them downloadable MP3s.
Finally, to demonstrate a bug he'd encountered on Twitter, @Torley created this video using Jing, a nifty and effective freebie screen capture program.
In fact, anytime I follow Torley's cookie crumbs (and they are all over the Internet), I come away smarter, cuter and better equipped to meet the challenges in both of my lives.
Monday, May 4, 2009
Torley amplifies my awesome 3X over
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Labels: advice, downloadable, Jing, MP3s, Real Life, screen capture, Second Life®, tips, Torley Linden, tricks, Vectorpark, Windosill
Monday, November 17, 2008
An interview with LaLa Legend, proprieter of the virtual world Legend City Online
Posted by Bettina Tizzy
March 15, 2009 ping: It's been months since I or anyone else I know has logged in to Legend City Online. Does it still exist? Does anyone care? Sound off, please!
Update: Per Marianne McCann, and in a message dated November 22nd, Legend City Online's LaLa Legend posted a clarification of LCOs terms of service to the LCO message boards:
"A reminder of our Terms of Service and Code of Conduct in reference to age and the use of Kid Avatars. All services are mature, strictly for entertainment purposes and are designed for individuals 18 years of age or older. It is strictly prohibited to portray a child or child avie in the matrix of Legend City Online in any way shape or form -- use of such will be seen as a direct violation of our terms and your account will be terminated."
The LCO Terms Of Service, however, as vague on issue of age, only indicating that, "Legend City Online will not knowingly execute an Agreement with anyone under the age of 18. Persons under age 18 may not use the Service without the consent and supervision of their parent or legal guardian. We only provide MATURE land. If Customer chooses to permit a minor to use the Service, Customer agrees to (i) supervise minor's use of any and all MATURE land usage, (ii) assume all risks associated with the minor's viewing of content received through use of virtual land we offer, (iii) assume any and all liabilities, including payment for services, resulting from the minor's use of Legend City Online Services as specified in this Agreement."
The only statement in their Code of Conduct ó roughly analogous to Second Life's Community Standards ó is that "all services are mature, strictly for entertainment purposes and are designed for individuals 18 years of age or older."
Hmmm.
FAST FACTS ABOUT LEGEND CITY ONLINE:
* Legend City Online's website can be found here
* Opened for business on September 22, 2008
* Legend City Online was formerly known as Central Grid
* Registration is free
* It is a registered US Company. The name has been trademarked and the design is under copyright.
* The German "Xumeo" continent was added to the matrix on October 28, 2008
* As of November 15, Legend City had a total of 303 Regions: 181 public regions, 69 regions on the separate continent of Xumeo, and 53 private regions
* There were 5,214 registered accounts as of 9am November 15, 2008; 2,196 of which are unique accounts since Legend City's acquisition of Central Grid
* Legend City will not disclose what kind of physics engine it is using
* Textures R Us (TRU), Simone and Alady Shapes are setting up shop in Legend City even now
* The Hippo Viewer, as modified and developed by Mana Janus, is their most compatible viewer. You can download it for Windows, Linux, or Mac here
Many thanks to Jolly Jedburgh for bringing Legend City Online to my attention eleven days ago. On the surface, this virtual world looks a lot like Second Life®, but it is another grid altogether. The differences don't stop with the company name, either. Despite the harried pace of signing up many new residents and dealing with the extraordinary technical issues that one might expect for a brand new world, it's owner graciously agreed to an extensive interview.
LaLa Legend has been a resident of Second Life since just after Beta in 2003. She left shortly after because, "(I) didn’t get the concept of its awesomeness," and returned in 2004 going by the name LaLa Xevious. Today, LaLa is the owner of Legend City Online. LaLa would not disclose her real name.
LaLa Legend
How many new accounts can you handle immediately?
LaLa: 75,000 new accounts can be handled, at which point we will need to restructure our database.
How large is your staff and what are their hours of operation?
LaLa: We have staff of 8 core team members as well as a small staff of volunteers working hard 24/7 to serve our community.
Why should we believe that you will not disappear overnight? People would invest in your grid, buy land, create content and set up shops... why should we believe that you will still be around in five years?
LaLa: Why would you believe that Second Life® would be? Our promise to our customer is this: We are working to create a lasting environment, where people can come and realize their goals and dreams at Legend City Online. We plan to be here for the long term.
Where is your funding coming from and will you be able to raise sufficient funds to maintain a state-of-the-art grid no matter what its growth might be?
Our funding is coming from multiple sources, and is stable enough to maintain our matrix as we are faced with the challenges that all I.T companies face in an ever changing market.
How long ago did you add a currency/economy and do you plan to keep it to Lindens? (This question was posed before I realized that the "L" I was seeing in my client related to the Hippo Viewer I was using, and not Lindens)
LaLa: We have enabled currency from day one. Our currency, the Legend $Ð has never been tied to the Linden$, nor will it be. In fact, the Legend $Ð trades at a different U.S rate than the Linden.
Understanding Legend City's currency
* Legend City's currency uses this symbol: $Ð
* Plans are in the works to establish a full-blown exchange
* You can purchase Legend dollars at Legend ATMs in Second Life. $1,000Lindens will buy you $Ð666 Legend dollars
* Notably, uploading a texture costs you $Ð10
Like every start-up, some growing pains are glaringly in evidence. This building is adjacent to the Legend City welcoming area
What are your biggest technical challenges, at present?
LaLa: Legend City is burdened with many technical issues. This is pioneering work, and there will be problems, which we will solve as we go along. We are, however, not changing things for change's sake, and we are listening to our users about the user experience they would like to have and about the steps we have to take to get there. Please bear in mind that this is a very complex endeavor and there are many things in Legend City that, in this form, have never been done before. Making Legend City a world enjoyable for it's residents is our highest goal.
More on Xumeo, the German continent...
Xumeo is a separate continent/grid available by teleport only from Legend City. It is planned as an All German speaking environment including currency, blue box dialogs, and all in world communication and signage. The two main regions there are Willkommen and Willkommen 2.
Xumeo is very PIRL and urban

Country cabins, perhaps? These were found on Xumeo
What are your thoughts on governance? Do you welcome all communities (child avatars, Gor, BDSM)?
LaLa: We welcome people from all walks of life. Of course we expect everyone that comes to our community to be respectful of each other’s choices. As well as expect that all activities are legal.
Are groups working well yet? (In fact, since I posed this question, my own experience has been that while you can create a group, it is not yet possible to add additional members. In other words, groups in Legend City have one member).
LaLa: Group implementation is a work in progress and is not complete yet. However, we are the only world offering groups at all.
Legend City newbies 
There are eight avatars you can choose from upon registration: four male and four female. Here I am (also Bettina Tizzy) within two minutes of rezzing in Legend City Online
Once in-world, you can pick up any and all of the eight freebie avatars at the welcoming area
* Friend people when they are in your presence. Even so, they may not show up on your friends list. Search does not work yet.
* To change any of your body parts, go to your inventory and create a new part. Then wear it and go into appearance to begin modifying it.
Newbie look-alikes abound
Skins and eyes are already for sale on the Barrows region
My own experience has been that female avatars seem to outnumber male avatars nine to one
Newbie navigation tips:
* While it doesn't always happen, you may find that your avatar begins to bounce. One way to prevent the ensuing sea-sickness is to set your avatar to "fly"
* Sometimes you will find that the ground seems to swallow you up whole. Again, set your avatar to "fly" and you'll be back above ground again
* A teleport can be a dangerous thing. If you are meeting friends, be sure to agree on a spot before you attempt that teleport. 
Sometimes the grid performs admirably and all seems perfect. You can even dance!
I have had a giggle over my avatar becoming a contortionist at times. Major lag spikes are not uncommon.
When do you expect to add voice and what protocol do you plan to use?
LaLa: We currently have no plans of adding voice because there are no technologies available to us that meet our standards. However, as our technologies develop, we will certainly look at including this feature.
Are you working with standard back-end protocols for everything?
LaLa: OpenSim is based on standard back-end protocols. These include http, xmlrpc and REST (Representational State Transfer). So the answer to your question is yes, we are working with the standard back-end protocols for everything.
Legend City Online's pricing structure and prim allocations are as follows:
Basic Private MiGs (Mini Grids) include 2 Regions for the $500 buy in pricing. Tier fees will remain at $85 per month.
Custom Private MiGs (Mini Grids) include 4 Regions for the $1000 buy in pricing.
Traditional Regions are priced at $100 with $100 a month tier. These regions have 20,000 prims and prims are scaleable to 256x256x256m
Open Space Regions are $25. Prim limit is set at 3750 and only 10x10x10m prims are allowed.
Do all scripts work on your grid? Which ones don't and do you plan to provide support for them soon? How soon?
LaLa: Of the 360+ functions, most have been implemented but not fully. The most notable exception is physics. Physics act somewhat differently and vehicle physics are not implemented yet. However, simple scripts like pose balls, doors and teleporters are very likely to work, with more complex ones needing a bit of a touch-up in places, but to know for sure you just have to try it. That’s what this is all about! Testing to see what works and needs to be tweaked.
Jolly Jedburgh tested particles in the sandbox. No one appears to be using the sandbox to learn how to build. They already know how
What are your policies on content theft, IP protection, etc.?
LaLa: As we continue to grow at such a rapid pace with new people coming to our community at mind boggling speeds, I have been made aware of the issues that other grids are plagued with at this time. It is this that has prompted me to address this issue head on and make public what my protocols for this will be.
Unlike other virtual environments, we have a zero tolerance for Content Theft or Infringement of rights in any way shape or form. With this zero tolerance come a few concerns I have as the owner of Legend City, as well as a person that creates content.
I want to say that we have taken precautions to make sure that the casual bot or copy bot being used on "our" grid is not possible.
This, we know, does not stop the uploading of content that may or may not be stolen from other grids. With this being said the following protocol will take place if the issue arises:
1. The content creator/s, themselves, MUST be the root of ANY complaint or suspicion for questionable items on the matrix of Legend City Online.
Although we appreciate those who want to keep an eye out for content theft, we will NOT respond to nor condone "witch-hunts" or arbitrary cries of theft from overzealous residents - period.
We do not feel it is fair to incite unfair or unjustified "doubt or suspicion" in anyone's products until it can be proven that the questionable content is being distributed improperly.
2. It will further be the responsibility of said content creator to provide proof of ownership and copyright and/or intellectual property registration. Without this information, your content may be unprotected. Watermarking should be kept on file with our administration.
3. An investigation of questionable content will take place for all sources to be discovered. If a justification cannot be made or it is deemed that content was intentionally stolen for ANY purpose, then this content will be banished from the matrix of Legend City Online.
The Eve region, created by Taarna Wells, is attractive.



Humps Place is a region on the westernmost coast of the Legend City continent.
Humps Place
Good to know: Moving your creations from one grid to another
According to Melanie Milland who owns the Xumeo continent, Second Inventory is having some trouble with sculpty transfers into Legend City.
Second Inventory is a 3rd Party Software that allows you to save your creations from one virtual environment directly to your hard drive, and then restore them in other grids. It costs € 29,00.
In conversation, Melanie indicated that you can NOT download a sculptmap from Second Life even if you have it in your inventory as an original, and re-upload it (in Legend City). In her words, "It WILL be broken. You need to take the same file you originally uploaded to SL and upload it. Saving it from your SL inventory to your hard disk is not lossless in itself. It changes the file."
Melanie Milland
See also:
LaLa Xevious' thread on SL Universe
Mana Janus (best known for developing the Hippo Viewer) has already set up a couple of businesses in Legend City, including MJM Lab (it sells a sim-wide teleporter), as well as Christmas trees
Posted by
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at
6:20 PM
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Labels: Central Grid, currency, Jolly Jedburgh, LaLa Legend, Legend City Online, metaverse, newbies, OpenSim, physics, Second Inventory, Second Life®, tips, tricks, virtual worlds, Xumeo
Friday, October 10, 2008
NPIRLer Lash Xevious' "BEST of Second Life" list
Imagine asking a much admired and advanced content creator - or a hardcore adventurer - to share the very best of Second Life® with you, and then being handed a list of favorite haunts, lesser known destinations, preferred builds and best loved sites... what they consider to be The Classics. Now imagine that treasured list multiplied several times over, and that's what you will experience on this blog over the next few days and weeks.
I'm asking members of the Not Possible IRL group - and these are among the people who know and love the grid best and have a profound understanding of what was involved to deliver the quality seen at the installations - to recommend and share both well-known and undiscovered places with you. Their favorites... their Top Ten... or fewer.
Lists like these cannot be comprehensive. They are highly personal and deeply reflect the preferences of a generous, expert, and opinionated taste-maker.
Just in time for your weekend explorations, here is a list by the very lovely Lash Xevious. She has been in Second Life since May of 2004, and her spectacular and artful sim, La Reve, is a personal favorite of many NPIRLers, including myself, and a must see (teleport directly from here). She's the artist's artist. - Bettina Tizzy
Research, text and photography by Lash Xevious
It was great to get back to my roots as a newbie "photojournalist" and just take pictures of places I enjoy and finding the story in them.
All these places inspired me to write something or sketch, even revisit them in my dreams. I appreciate that I can come to Second Life and receive that kind of inspiration from other people. There are some places I would have loved to share but they no longer exist ... Felonhall City comes to mind. There are remnants but not the same... I would've also wished you could have seen the builds Bedazzled made a long time ago. Anyways, here's a mere handful of places that get me sentimental and happy.
* The private dance room in Crimson Shadow by Jimmy Thompson
Crimson Shadow is a sim that brings me back to the days where I romanticized the vampire, but in particular there's a small room in the sim that is sensual and voyeuristic without being overtly perverse. It's a private dance room, rich textures, very decadent feel; (teleport directly from here).
Crimson Shadow
* The Vernian Sea Lighthouse built by Kandace Commons
I remember exploring this back when it was on the Babbage sims. I especially love Kandace's take on the lighthouse because of how lived-in it she made it feel. It's more than a shell, it has knicknacks, personal touches strewn about the place. Really says it's someone's home, and I relate strongly to that. Plus, the times I've visited Kandace has always been around building, saying hello. It totally obliterates whatever disconnect I would have, and it makes Second Life feel neighborly again; (teleport directly from here). 
Kandace Common's lighthouse
Vernian Sea Lighthouse - Interior
* The abandoned high school on Cellar Proper by Outy Banjo
The Cellar sims resemble a whole neighborhood with this dread hanging over it, or the aftermath of that "something wrong happened" event. The high school creeps me out exceptionally, I can't wander in there by myself, let alone cam inside. But yeah, it's awesome to have that feeling take over when we're in a world that makes us practically godlike; (teleport directly from here).
Cellar
Comfortable nightmares at the Cellar
* Soror beach's flowers by Soror Nishi
I mostly try to kiss the flowers that are scattered about the place, or talk to them. Some are as big as my head. ^_^ When I'm there, I feel my own possibilities in textures, sculpties, building. It's an inspiring place to visit; (teleport directly from here).
Soror's Beach Flowers
Soror's flowers
* Grendel's Children landscape
Every time I visit these sims, it's never the same experience. It's the seemingly never-ending landscape I love the most. It's a place for me to go virtual hiking, sit under a tree, write or sketch something. It just clears my head after a long day at work; (teleport directly from here). 
Grendel's Children - Avaria
Grendel's Children - Landscape
* Cloud Chateau particles
This was the first "You need to see this" place someone brought me to back when I was a newbie. Years later, on a different sim, and with Windlight, this particle show is better than ever. For me Jopsy Pendragon's Cloud Chateau is a place not just to see but feel. And by dancing in the middle of that storm of glow, I do feel a certain digital warmth surrounding me. Instant immersion. Teleport directly from here and take the hot air balloon to the Cloud Chateau.
Jopsy Pendragon's Cloud Chateau, as photographed by Bettina Tizzy
Anyway, these are my favourite haunts in Second Life. The list is sure to grow bigger as time goes by, but for now, these are the places that mean a lot to me. I would terribly miss them if they disappeared.
See also:
* Amalthea Blanc's List of Faves
Posted by
Bettina Tizzy
at
2:46 PM
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Labels: exploration, Lash Xevious, Not Possible IRL, NPIRL, Second Life®, tips
Monday, October 6, 2008
The first of the "BEST of Second Life" lists: NPIRLer Amalthea Blanc's faves
Imagine asking a much admired and advanced content creator - or a hardcore adventurer - to share the very best of Second Life® with you, and then being handed a list of favorite haunts, lesser known destinations, preferred builds and best loved sites... what they consider to be The Classics. Now imagine that treasured list multiplied several times over, and that's what you will experience on this blog over the next few days and weeks.
I'm asking members of the Not Possible IRL group - and these are among the people who know and love the grid best and have a profound understanding of what was involved to deliver the quality seen at the installations - to recommend and share both well-known and undiscovered places with you. Their favorites... their Top Ten... or fewer.
Lists like these cannot be comprehensive. They are highly personal and deeply reflect the preferences of a generous, expert, and opinionated taste-maker.
Today we begin with Amalthea Blanc, a content creator and writer who has reviewed the arts in Second Life for years. Thea also helps manage Brigadoon, a support community for people who are learning to deal with the abilities and disabilities of Asperger's Syndrome.
~ Amalthea Blanc's NPIRL Best of Second Life List ~
* Loco Pocos - An amazing immersive adventure that elevates the experience of Second Life - a compelling world inside a world, (teleport directly from here).
This photo of Damien Fate, creator of Loco Pocos by Amalthea Blanc
* Any art installation by Strawberry Holiday - I've seen Strawberry really flourish as an artist and make the most of this medium to create brilliant & empowering experiences centered around the journey of life. Currently no shows available, but her fantastic trees can be purchased here.
This photo of Strawberry Holiday at her "On Their Journeys" interactive art installation, by Amalthea Blanc
* Syncretia - A personal favorite of mine, it excels in its abstract and novel interpretation/treatment of virtual space; (teleport directly from here).
* REC - The interactive experience - innovative concept of experiencing an interactive set. And fun! (Teleport directly from here).
* La Reve - I love the atmosphere and the waking-dream surroundings. My first impression of Second Life as a whole was as a dream that you could finally share with others. La Reve brings that into the first plane of experiencing the virtual space at another, more personal, more direct level. (Teleport directly from here).
* Happy Mood - Yes, bunnies and dogs exist in Real Life, but what makes this place different is that you feel like you live inside the head of someone who truly believes that the world is a beautiful and magical place. And who can't use that? :) (Teleport directly from here).
* Dynafleur: Have you ever repeatedly said a word until it almost changed meaning? Douglas Story's macro photography operates by the same principle-- seeing plants and flowers this close opens up the perception to new depths. The interactive trip through a giant flower is an interactive exploration meant to bring you to this surreal mindset. (Teleport directly from here).
* Sabine Stonebender's Zero Point, etc. - A mind-blowing experience for those who like psychedelic colors in the night. Sabine's work speaks of another, more vivid world, full of contrasts and colors. Experience it listening to trance/techno and you'll get the full gist. (Editor's note: Zero Point is being rebuilt after a disaster that destroyed many years of work. Still, Sabine has made great progress - Teleport directly from here).
* DanCoyote Antonelli (DC)- His installations are often associated with live virtual performances that, much like Cirque du Soleil, are best experienced first hand. No amount of description or video can give you the feeling of being there, and being part of the show. DC often exhibits at Brooklyn is Watching; (teleport directly from here).
Posted by
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9:55 PM
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Labels: Amalthea Blanc, best, experts, exploration, landmarks, list, Not Possible IRL, NPIRL, places, Second Life®, tips, travel
Monday, September 29, 2008
Ravenelle and Torley sound out on maintaining balance between both lives
Ravenelle Zugzwang began Second Life® in December 2002 as Ravenelle Feaver, which makes her almost 6 years old, while Torley has been around forever, first as Torley Torgeson and later as a Linden employee. 
"The photobooth" taken by Ravenelle
Not long ago, Ravenelle shared a bit of wisdom with me when I complained of being overwhelmed by my Second Life, saying "Keeping a good life balance is a never ending challenge. When I get word that someone is off balance with their life I share my meat story... and thankfully Torley has documented it for me and others here." This really struck a chord and I have taken it to heart. To me, it speaks to priorities and staying true to your ultimate goals. 
Morning coffee by Ravenelle
Still, I wondered about their secrets for longevity and how they manage to keep it fun and productive.
Torley, I am under the impression that you keep a healthy balance of interests that are grounded in both real and virtual worlds. How intentional is this, and do you sometimes find yourself leaning more in one direction than the other and having to take steps to rectify things so that the balance is restored?
This scale was created by Madcow Cosmos
Torley Linden: It's absolutely intentional. My Second Life is built upon my first life and they cycle into each other. Rewards in one life inform and better the other. It's a cross-reality ecosystem, I tell ya! In the very beginning of my Second Life, my First Life was frail. I was in this very depressed, sad state, and finding friends and adventuring inworld helped boost my confidence.
It's a dynamic balance, for sure, which changes day by day. But all things said, my "lives system" is blessed with equilibrium.
Torley and Rav keep it playful
What advice do you have for the passionate Second Life user (like myself) who is often challenged by issues of balance?
Torley Linden: Learn to recognize - and only you can tell - the difference between unhealthy obsession and what we call "gladdiction," a glad, or healthy, addiction. Regularly check to make sure parts of your life that need attention to are being paid that tribute. Otherwise, it's like a weed infestation starting at one corner and killing your whole garden. Always look for lessons from First Life you can apply to Second Life, and vice-versa — whether it's artistic ideas, inspirational self-help (of the practical, not the kooky quack kind), and fellowship with other like-minds.
Take breathers, but don't be overly dramatic. Don't say "I'M LEAVING SECOND LIFE!" because of drama that's understandably hurt you when, in fact, your emotions are just a transient phase of maybe a few days, or weeks at most. Follow-up your words with profound actions, for there are many great ideas but few awesome executions (in comparison). GIVE YOURSELF SPACE when you need it, but don't stay there forever — socializing and learning from others is good!
And if it works for you (as it did for us), grow bolder about what you share. Some Resis are quite anonymous and keep their lives separate. Of course, there are contexts when this is appropriate, but we've often observed it has to do with something damaged (e.g., baggage, broken trust ) in First Life that hasn't "leaked through" to Second Life.
To wit, we're advocates for using Second Life as a tool to deal with your bagagge, as opposed to dumping it (and inflicting suffering) on others. Unite yourself.
And always: "CHOP THE SLOP!" It means, hunt down what's NOT contributing to either of your lives and kill it. For instance, say you have a friend who's always harping on about how jealous they are of other content creators, and basically spews bile and venom in your conversations. If you've deeply encouraged them and guided them to help resources to get better — and yet, they still drag on you — then it's time to remove them from your lives.
That gives you more time to spend with people who contribute to, not drain, your well-being.
See also: Celebrating Second Life's power couple
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11:40 AM
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Labels: balance, equilibrium, life, Ravenelle Zugzwang, Real Life, Second Life®, tips, tools, Torley Linden
Wednesday, July 30, 2008
Zonja gives water a work-out for her videos, and she teaches us how
A few days ago, my good friend Sennaspirit Coronet expressed amazement when he learned that I was not familiar with Zonja Capalini's sparkling Flickr stream. While her super spirited and effervescent videos may be Possible IRL (PIRL), she is ultra generous with her tips on how to accomplish all the effects, as can be seen here and here (dynamic water preset) and here.
Music: Torley: Too Many Cliches
The combination of inexpensive video capturing apps, such as FRAPS, and the new super-gliding 3D mouse - Spacenavigator - have made film making accessible even to me, so now I'm all caught up in learning more.
I'm using Windows Movie Maker to edit, but really need to step that up (I can't even edit audio with that!). I see that Zonja is using Sony Vegas Movie Studio Platinum, but am still investigating which apps give the biggest bang for the buck and are easiest to use.
Posted by
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9:30 AM
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Labels: applications, dynamic water, film, machinima, Second Life®, Sennaspirit Coronet, tips, tricks, video, Windlight preset, Zonja Capalini
