Photography by Stephen Venkman
Eshi Otawara took a photograph/texture of a Real Life flower by Douglas Story, and used it in an entirely new way to produce a gown that is as dazzling and NPIRL as couture can get. The Hibiscus Dream Gown is theatrical, very pink, and all woman. Teleport directly from here.
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Saturday, September 27, 2008
Eshi Otawara reinvents romance
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Bettina Tizzy
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7:37 PM
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Labels: art, couture, Douglas Story, Eshi Otawara, fashion, flowers, Not Possible IRL, NPIRL, Second Life®, Stephen Venkman
Thursday, September 11, 2008
It's a Pillflower World, after all
Douglas Story likes flowers. A lot. He photographs real flowers and then manipulates those images in striking ways to come up with memorable art installations such as the acclaimed FlowerBall and DynaFleur. In fact, I've learned that when he gets a bee in his bonnet about flowers, we are - inevitably - going to get the full story. That said, I was not in the least bit surprised when he alerted me to an upcoming show he was especially fascinated with. "What is it called, Douglas?," I asked. "Pillflower World," came the answer. Yep.
Douglas is a regular contributor to this blog. 
by Douglas Story
Back in December of 2007, I saw a group notice for a gallery show in Second Life® that had the Real Life component of the image from SL being projected onto a screen in the gallery. Me being the show-off that I am, I donned a bizarre avatar and went by the gallery, and made the acquaintance of the artist, Nar Duell.
It turns out that Nar’s Real Life operator is an artist working out of Toronto named Lynne Heller. She sent me to her website and I was Pretty Effing Impressed. Among other things, I loved the sensuality of the scans of the dying blossoms, not to mention the wit and of her colorful pillflowers.
A couple weeks later, Nar was talking to me about bringing the Pillflower concept in-world, and how she could do that. I gave her a few comments, but mostly....I pointed Nar to my friend and partner-in-crime, Desdemona Enfield for her scripting expertise.
Together they have created something remarkable: a world of seemingly happy, jolly flowers and snow play, all encased in a sim-spanning, dynamic, swirling snow globe. I very much like the fun, whimsical sense of it all - especially so because there's a dark undercurrent in that the pretty flowers are made of pills - and that imagery conjures up so many associations with unhappiness and illness. Nar says it better than I do in her artist’s statement. On the pillflowers themselves:
“Soothing pastel shades of the medicinals belie their power and effect on the human body and our drug dependant culture. Alluring and candy-like, the pillflowers visually signify that ‘all is right’ with the world, or at the very least, can be made so instantaneously.”
On the subject of snow globes, she says:
“Snow globes, universal signifiers of all things kitsch, are trusty souvenirs of travel and exotica. In Pillflower World the snow globe becomes a metaphor for the conflation of locale, space, culture and even time. Snow globes are ubiquitous and generic. Tropical scenes share cold weather precipitation right along with the North Pole.”
Lynne had been asked to show her work in a Real Life gallery in Australia (details below.) She approached them about including a Second Life element, and they got very excited --- so Nar put together this installation in-world. There’s a great deal for the curious and/or playful avatar to do once there: you can take a 'toboggan' tour of the world, observe the breathing flowers that creepily turn to track you as you pass, experience psychedelic effects on your avatar and view when touching the flowers, take a bath, play a pillflower guessing game, watch dandelions grow, jump on a trampoline, roll around in the snow, sled down a hill, and fly up through the snowflakes. The snowflakes are scanned from actual images of snow crystals, and are scripted to swirl in a wide vortex. 
I was especially tickled that the intro to the piece is a toboggan ride.
Here, Desdemona gives me the tour
The toboggan ride is fast, and is scripted with changes in speed and acceleration, complete with swooshing sound effects. What a good idea! (Okay okay, if you must know, I suggested the sound effects.)
For those of you down under who might like to attend in meatspace, the piece will be shown at the Australian National University, Canberra, September 22 – October 3, 2008, where the images from Second Life will be projected on a big screen in the gallery.
For those wishing to attend the show with real snow outside, it will be in a more frigid venue at the Red Head Gallery, Toronto, Canada, December 3 - 20, 2008.
To add to the gallery displays, Lynne has made a mural of Nar’s adventures in comic book form, which she has had printed very big: 4 feet by 40 feet. A few excerpts follow:

I never did talk her into getting an AO, as you can see.
You’ll note in the dialog in the above image that Des gets a teeny bit obtuse. Desdemona is a literate, articulate, and witty conversationalist normally, but when she gets on a technical tear, as above, well… hang on to your synapses. I asked her to briefly describe her contributions to this project, and she replied as follows:
[16:15] Desdemona Enfield: Scripting features include script behavior controlled by the end user using extensive configuration parameters, centralized administration of replicated objects, dynamically scheduled timer event processing to reduce region loads, runtime administrative control using nested dialog interaction, use of particle effects for snow vortex and pillflower meadows, detailed, extensible inter-prim chat protocols for use in administering objects and journaling visitor presence, coordination of multiple avatar sensors by a centralized controller, precision prim rotations based on ....
[16:15] Douglas Story: (laughing) well, I asked!
[16:16] Desdemona Enfield: ... exact solutions to rotational algebra problems, coordinated flexi control with orientation independent cyclic forces.
Did you get all that? Any questions? Well… ask Des! I’m just the reporter.
The opening reception will be held Saturday, September 13th from 10am to 2pm SLT. Teleport directly from here.
The artist would like to express special thanks to Larry Pixel of the New Media Consortium for the generous loan of the sim on which the art is displayed.
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Bettina Tizzy
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8:10 AM
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Labels: art, Desdemona Enfield, Douglas Story, flowers, Lynne Heller, Narr Duell, Not Possible IRL, NPIRL, Pillflower World, pills, Second Life®, virtual nature
Friday, June 20, 2008
These are a few of my favorite things...
The Garden of NPIRL Delights - generously sponsored by Rezzable Productions - is almost over... *sobs* The last day is June 23. There are so many little and big things that I am going to miss.
Collaboration is a powerful thing, and dozens of people made enormous contributions that few people are aware of.
One day before the Garden opened, Ravenelle Zugzwang and Soror Nishi helped me landscape it with their exquisite trees and sculptures. 
Ravenelle's sculptures range from surreal to breathtakingly beautiful, and they lift the landscape here and there 
This photo of one of the many colorful and dreamy trees by soror Nishi by Neon Hammerer
Minutes before the Garden opened to the public, artoo Magneto sent over his phenomenal 3D trees, and elros Tumominen helped me install a few of his flaming sculptures.
I hope Glyph Graves will participate in any project I take on. His flowers! His willingness to work with others!
The Garden is closing... sigh.
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11:10 AM
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Labels: art, artoo Magneto, Elros Tuominen, flowers, Garden of NPIRL Delights, Glyph Graves, landscaping, NPIRL, Ravenelle Zugzwang, Rezzable Productions, sculpture, Soror Nishi, trees
Sunday, June 15, 2008
Elevator Angels
Alpha Auer is becoming a regular and very welcome blogger here, as she continues to explore the Garden of NPIRL Delights and relate what she sees there. Alpha's eye is an educated one. She is both a professor in graphic design and art/computer science, as well as a PhD candidate. She is also the creator of a favorite sim of mine: Syncretia.
by Alpha Auer (aka Elif Ayiter)
Setting out to create an artwork composed almost entirely of floral patterns is a challenge: just one step too far, one petal too many, one color off-sync and you rush past terms such as "pastoral" and "romantic," and end up in that most dreaded of all artistic wastelands... the land of "cute." The word "beautiful" has also become a “no” word, as has the word "soft." True, there are a number of highly acclaimed women's gender art pieces out there that use objects associated with the feminine, such as floral patterns, fabrics and the like, in order to adopt a critical stance vis a vis gender imposed roles and society.
four Yip's installation, Elevator Angels (teleport directly from here), is remarkable in that she has not shied away from what is beautiful, soft, romantic and feminine. And furthermore she has not attached any socially critical implications to these either. They proclaim to be exactly what they are, and are proud to stand in their own right. Lush overlays of flowers encircle a wonderful tree hung with avatar photographs.

That tree immediately reminded me of a thing called the wish tree that exists in many cultures, including mine... or used to exist anyway... all replaced by Tarot parlors and Reiki outlets residing in suburban Istanbul shopping malls these days, I’m afraid. Essentially, this was a tree upon which you would hang a picture of the thing that was your heart’s desire and then it was believed that your desire would materialize. 
When I spoke to four (who incidentally, is every bit as delightful as her work is) I mentioned the “wish tree” to her. Much as she liked the idea it was new to her. She told me that her tree was actually an avatar family tree: you hang your picture there to join an avatar family line. Somehow the “wish tree” and this idea of creating an avatar genealogy have ended up converging in my mind. After all, isn’t our biggest wish in Second Life just that? To become part of an avatar family?
Elevator Angels reminds me of William Morris’ investigations in textile design. His bewilderingly complex formations of flowers upon flowers also found reflection in the paintings of the Pre-Raphaelite Brotherhood, particularly those by Morris himself and Dante Gabriel Rosetti.
Now, it may not be terribly fashionable to say this but I am increasingly drawn to the Arts and Crafts Movement and the Pre-Raphaelites in recent years. There is something to be said about nature and beauty and I do not think that we have the nerve to say it quite in the same way that Morris and his friends said it back then. They seem to be the last ones who have pulled it off, too... that adulation of beauty, of natural form.
And now along comes Second Life®, ebullient with flowers. A very good sign this, I would say… However, sadly one is also compelled to add that all too often Second Life flowers don't manage to stay on the right side of the fence between what is “artistic” and what is “cute,” unlike four Yip’s installation which stays firmly planted on the side that William Morris seems to have also resided on: she stays there through the grace of elegance; through warm, soft, loving narrative manifest in deep, multi-faceted metaphors, and ultimately through a beauty that rests itself upon strong visual principles such as color harmonies, balance, focus, direction and motion.
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Labels: Alpha Auer, art, Arts and Crafts Movement, Elevator Angels, Elif Ayiter, flowers, four Yip, Garden of NPIRL Delights, NPIRL, Pre-Raphaelites, Second Life®, William Morris, wish tree
