
C-beams
Gore Suntzu says: "... My abuses are unreal prim sculptures made with sculpties (mostly) , and with a lil scripting to make them alive. The best word I can use to describe them is "pulsating." Do they have a meaning? Boh! I dont know, but if the music is nice and the moon is full, sometimes it can happen that they catch the mood of the people that are looking at them ;) ..."
Metaverse Pulse.
Tornado of Souls
Phoenix Rising
I do not know if Gore Suntzu's kinetic light sculptures were made with Chakryn Forest in mind, however since they were placed there I think it has to follow that they should be taken in within that context. Unlike art work displayed in a neutral gallery setting, site specific art needs to strongly take into account the setting within which it is placed.
The less bright the more powerful, the more secluded the more revealing, Suntzu did succeed in integrating a good portion of his work with the challengingly beautiful eco-system that is Chakryn. The more that these works blend into the forest the more powerfully they revealed themselves to me. Thus I found myself drawn to pieces such as Phoenix Rising and Fall Away, while some few others sadly did not achieve quite the same effect, I felt. A good example to the latter would be E Pluribus Unum. Far too bright and beyond the brightness there also seems to be a problem of the shape of the structure not really belonging to that environment, as indeed is also the case with Fluxus Kinetikos. However, back to the ones that worked for me I would have to mention C-Beams for one and Tornado of Souls for another. And then, oddly enough, "Spiralidoso", which although highly luminescent does indeed manage to integrate itself into the environment through the usage of sheer contrast, implemented by a shape alien enough to keep me wondering; whereas the spherical/solar forms of E Pluribus and Fluxus have fallen into an ambiguous twilight zone of neither attaining full integration nor sufficient contrast.
Fall Away: When you throw a pebble in the water... This quiet one was by far my favorite.
Spiralidoso
But in the end, Gore Suntzu gets my full respect: The sculptures that do work, that do integrate themselves into the environment, and indeed add to a place which is already so vastly endowed with magic as Chakryn Forest undoubtedly is, far exceed the pieces which fall short of the considerable task at hand. And in my book that most certainly qualifies as success!
Gore Suntzu says: "I have never considered myself an "artistic" kind of guy. Second Life made me discover that part of myself." Amen to that...
To view the sculptures of Gore Suntzu at Chakryn Forest teleport directly from here. You can also see larger sizes of the photos I took here.
Thursday, October 30, 2008
Prim Abuses: Gore Suntzu at Chakryn Forest
Posted by
Alpha Auer
at
2:00 AM
3
comments
Labels: art, building, Chakryn, forest, Gore Suntzu, NPIRL, Prim Abuses, sculpture, sculpty
Saturday, June 21, 2008
Garden freebies to die for... and yes, you have to go to heaven or hell for 'em
UPDATE - June 24, 2008: The Garden of NPIRL Delights has closed. Thanks to everyone who created it and to those who visited it, and special thanks to RightasRain Rimbaud and his team at Rezzable Productions for sponsoring it.
The Garden of NPIRL Delights will end on June 23rd, and several of the very gifted content creators have decided that their work should not disappear. Just look at what they are giving away! Hurry hurry! 
DB Bailey's Purgatorio (Take everything home!) - slurl
Photograph by Ka Rasmuson 
Eladrienne Laval & Kheph777 Enoch's Tower of Industrial Judgement (Steampunk Bosch Wings) - slurl
Photograph by Alpha Auer
Tezcatlipoca Bisiani's Laberinto de Mictlan (You get the prize - the puzzle box and the postcard!) - slurl 
Bryn Oh's Steamgarden (Several items from her build! If you put the structure on your land, send her an IM and she will come and place the beetle and the carousel on it) - slurl 
four Yip's Elevator Angels (everything! - touch the panels at the entrance to choose) - slurl
Photograph by Azwaldo Villota 
Alpha Auer's The NPIRL Garden of Delights Public Baths- (Her monochromatic and health-inducing jellyfish!) slurl
Madcow Cosmos' Heterotroph (avatars) - slurl 
Yoa Ogee's Happy Humans! (avatars) - slurl
Yeti Bing's Perfect Universal Companionship (avatar) - slurl
This video by Crap Mariner 
Gore Suntzu's "Tame a Thorn" sculpture : (This beauty could be yours!) - slurl
Posted by
Bettina Tizzy
at
1:17 PM
0
comments
Labels: Alpha Auer, Bryn Oh, DB Bailey, Eladrienne Laval, four Yip, freebies, Garden of NPIRL Delights, Gore Suntzu, Kheph777 Enoch, Madcow Cosmos, NPIRL, Tezcatlipoca Bisiani, Yeti Bing, Yoa Ogee
Sunday, June 8, 2008
Gorgeous prim abuse at the FRI
A prim is a basic building block that is used to create (build) anything and everything in the virtual world of Second Life®. Prim torture (or abuse), as terrible as that may sound, is the ability to change that building block's attributes mid-stream to wield unusual shapes.
It isn't often that a venue and a temporary art show mesh together well. More often than not, something is "off," whether it's the architecture, the colors, or how the art is framed or positioned. 
A happier circumstance could not be found in this regard, than the current show featuring Gore Suntzu's kinetic art at the Fashion Research Institute's (FRI) Castle Queen Pea building by Lily Lioncourt (teleport directly from here).
Like jewels encrusting themselves on the arabesque structure, they accentuate the archways and Moorish ceilings. 


The pulsating qualities of Gore's "prim abuse" sculpty sculpture can be better appreciated in this video by Iridescent Coronet.
Gore's show ends June 15th.
Posted by
Bettina Tizzy
at
5:58 PM
1 comments
Labels: art, Fashion Research Institute, Gore Suntzu, kinetic, Lily Lioncourt, Not Possible IRL, NPIRL, prim abuse, sculpture, Second Life®
