Showing posts with label modernist. Show all posts
Showing posts with label modernist. Show all posts

Wednesday, November 19, 2008

"bfa after Durer - the Ern Malley piece"

Posted by Alpha Auer

There it stands, deceptively innocent, on the corner of Pavig and Littletoe's parcel at Popcha - a flat white panel; a beautiful drawing on one side, a beautiful poem on the other. Aaah... I have to work my way very carefully around this one, mind my steps... The wise thing to do would be to contact the artist and get the inside scoop and then proceed to write this post based on what I have learned.





But I am not wise: I am following the somewhat dangerous adage that if a visual work does not offer me enough to draw me in, based solely upon what I see, then it is probably not worthy of too much consideration to begin with. Perilously conceited of me, in our day of endlessly long art catalog introductions and reviews which instruct as to precisely what it is we are meant to see in a work of art and also how exactly we are meant to look at it. But nonetheless, I will follow my own nose: This double sided panel seems to tell me things and provoke thoughts that in all likelihood fall outside the intentions of the artist - and if that is indeed the case, then so be it.

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The Ern Malley incident is a poetry hoax which occurred in Australia in the 1940's, involving the poets James McAuley and Harold Stewart, and played upon Max Harris, the publisher of the modernist Angry Penguins literary journal. Harris was indeed taken in by the beauty of the 17 poems that were sent to him by someone named Ethel Malley, proclaiming that these were poems written by her deceased brother Ern Malley. Thus, Harris enthusiastically promoted the poems in his journal, completely unaware of the fact that Ern Malley was an invention of McAuley and Stewart's. They had written the whole of "The Darkening Ecliptic" in an afternoon, writing down the first thing that came into their heads, lifting words and phrases from the Concise Oxford Dictionary, a Collected Shakespeare and a Dictionary of Quotations: "We opened books at random, choosing a word or phrase haphazardly. We made lists of these and wove them in nonsensical sentences. We misquoted and made false allusions. We deliberately perpetrated bad verse, and selected awkward rhymes from a Ripman's Rhyming Dictionary." Their ultimate aim was the discreditation of late modernist poetry, of which Max Harris was a huge proponent.

Although initially successful to the point where Max Harris was in fact completely discredited for not having been able to discriminate between hoax and reality, the passage of time revealed that the fictitious poetry of Ern Malley long outlived the poetry of either of the hoaxers. Robert Hughes wrote: "The basic case made by Ern's defenders was that his creation proved the validity of surrealist procedures: that in letting down their guard, opening themselves to free association and chance, McAuley and Stewart had reached inspiration by the side-door of parody... The energy of invention that McAuley and Stewart brought to their concoction of Ern Malley created an icon of literary value, and that is why he continues to haunt our culture."

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The front of the panel shows a fine pencil drawing which brings to mind the panoramic engravings of cities during the late Gothic and Renaissance periods. And indeed, this one here is a very fine re-interpretation of Duerer's watercolor of Innsbruck. However, an Innsbruck constructed of organic shaped sculpties which are sandwiched between the panels and indeed bleed out into the back. Forms that are referenced from a medieval city's skyline but quickly proceed to acquire a life of their own - emergent, fluid forms of growth reminiscent of the biological drawings of Ernst Haeckel. But the fact that the template drawing generating such imaginative craftsmanship is none other than "Innsbruck 1495" leads us straight back to Ern Malley, since the first of the 17 Malley poems is entitled "Duerer: Innsbruck, 1495". And sure enough, the flip side of the panel reveals the poem itself:

"I had often, cowled in the slumberous heavy air,
Closed my inanimate lids to find it real,
As I knew it would be, the colourful spires
And painted roofs, the high snows glimpsed at the back,
All reversed in the quiet reflecting waters —
Not knowing then that Dürer perceived it too.
Now I find that once more I have shrunk
To an interloper, robber of dead men’s dream,
I had read in books that art is not easy
But no one warned that the mind repeats
In its ignorance the vision of others. I am still
the black swan of trespass on alien waters."


...

So, what is the secret message that revolves around Ern Malley which Pavig Lok would have me be riddled with? The piece is hermetic, which to me is one of its main attractions. I really do not want to know, I would prefer to live with the mystery. And I would really much rather go down my own path of musings which the piece has provoked in me, follow my own train of thoughts. Good art - really really good art, powerful art does that to you: It inspires you and so help me God, right now I am most definitely inspired!

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A fictitious character, whose poetry outlived that of his two creators. And this brings to mind yet another creator of fictitious identities, the Portuguese writer Fernando Pessoa, with his countless heteronymic identities, creating a world of imaginary people, circumstances and places. The self that generates many selves. Some closer to what we perceive to be our real selves, some more shrouded in fiction. And who is to say what is more real? Reality or fiction? What is more valuable? The somewhat stilted verse of the twosome that created Ern Malley or Ern Malley himself, who unhindered by formality and convention proceeded on to a level of creativity, which was beyond the scope of the "real" persona of its instigators.

I am of course, talking about avatars and alts - the many many selves that we create out of our one self. The lives we create that proceed to develop acts of creativity that seem to lie beyond the scope of the imaginations of our everyday, Real Life selves. These days I am heavily involved with my 5th alt: No Real Life look-alike/act-alike Alpha but a being quite unlike myself, somewhat confusing to behold even to me, her creator. And yet who is to say which one of us is more real? Or indeed carries the greater potential for creative realization?

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Thank you Pavig Lok!

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You can teleport to Pavig Lok's "bfa after Durer - the Ern Malley piece" directly from here.

Tuesday, October 21, 2008

Tegatti...

"A brand you can trust!" says my avatar brother wolfie (and it should be known here that only I have the cheek to call the awe inspiring director of Search and Rescue of Second Life®, wolfgeng Hienrichs "wolfie" by the way ;-). Not to put too fine a point on it, when it comes to vehicles I trust wolfie with my life!

Tegen Barzane's air, sea and land craft go the distance where most others fail, indeed metamorphosing from one state of being into the other quite seamlessly along the way. A boat will continue its journey on land, the aircraft will swim underwater and cars and trucks will take to the skies like swallows. And what is more, a Tegatti will fly/swim/go over sim borders as smoothly as silk, reminiscent of the legendary vehicles of Cubey Terra. A minimalistic approach to the design of the vehicle itself as well as superb scripting see to it that these sturdy vehicles accomplish most of the tasks that an environment possessed of inherent difficulties for riders will present:


Tegen Barzane and wolfgeng Hienrichs.
Photo courtesy of Hardwarehacker Hoch


"There are many obstacles that discourage vehicle use in Second Life" says Ms. Barzane, "such as ban lines, security devices, failed sim crossings and badly designed continents where roads and waterways often don't even join up. This is a huge shame because exploring Second life in a boat or car can be a wonderful experience. You can discover many unexpected things, meet people you wouldn't otherwise meet and really experience the amazing diversity that SL has to offer. To many people there seems no practical point to using vehicles when you can fly or teleport, but to me it is all about imagination, about making SL a world and not just a virtual chat room. Originally my intention was to focus on boats. But I also became interested in other vehicles and when I couldn't find the vehicles that performed the way I wanted, I made my own. And now I make all kinds of vehicles.


The Terraform Helicopter


Amphiban/airborne Forklift.
Photo courtesy of Hardwarehacker Hoch

I try to make my vehicles as usable as I possibly can. I put a lot of work into ensuring that they are easy to drive and to control. I also try to deal with the technical problems SL creates. For instance, due to a bug most vehicles currently crash when they enter full lots, with the driver often forced to re-log. I have developed a way to avoid this so most Tegatti vehicles can travel over full lots with no problems. Ban lines are a big problem, so I have designed a HUD that can show the user where the ban lines are".


Tegen Barzane originally trained as a land surveyor in Real Life and then continued on to obtain a degree in art and design history. Thus the sturdy, minimalistic appearance of the Tegatti craft has sound design principles founded in a solid knowledge of design principles, particularly those regarding form and function.


The amphibian, off-road truck...
Photo courtesy of Hardwarehacker Hoch


"To me Second Life should not try to emulate real life too closely, it can (and should) be better than real life in so many ways. So I don't try to make my vehicles as exact copies of real vehicles, but more a SL interpretation of them".

Ms. Barzane is a designer that would do the Bauhaus School proud:

It's my art history background at work here too - the Modernist injunction "truth to materials". I see a need for design honesty in the sense that as a car is made from prims we shouldn't try to hide that with panels pasted with photos of real life vehicles. We should be proud of the prims and show them, they are the essence of SL construction. I also feel that too much realism is counter productive in a virtual world, it is important to leave gaps for the imagination to fill in as this can make a much more immersive and satisfying experience than photographic ultra-realism".

And as for the amphibian/airborne multi-functionalism of the Tegatti craft? Tegen Barzane says:

"Flying cars are pretty standard in Second Life, mainly for practical reasons. But the image of the flying roadster does illustrate a point. You will see that in flying mode Tegatti vehicles have jet flames coming from their wheels.



This I do because there is a kind of credibility limit, not just with vehicles but with all SL products, where while you can make things that are not possible in Real Life you can only go so far. The user needs to see some reason why the thing works: a heavy truck that just magically flies would look weird and unconvincing, but one can imagine a truck that flies using jet flames, lasers, plasma clouds or whatever. It always needs to be believable at some basic intuitive level or the virtual illusion is lost."


So, what does the future hold for Tegatti and indeed for Tegen Barzane herself?

"In the last year or more I have become pretty experienced at making different types of vehicles and now I have reached the point where I feel able to combine that knowledge to make new things. So I am now experimenting with novel types of vehicle, but there will always be some kind of visual explanation as to why they are able to work. Mainly I'm planning vehicles that are able to transform their appearance to some extent for different purposes. Second Life gives up a lot of tools to accomplish this, the biggest problem is in being able to think up a new but believable idea.




Second Life Coastguard Plane, taking some serious nosedives...
Photos courtesy of Hardwarehacker Hoch


I have a great belief that Second Life will grow and grow, and that as it does the technical problems will be overcome. So I am very pleased and excited to be a part of that. I will be continuing to improve my scripts and builds and make the best vehicles that I can. At some point I plan to build some sail boats as well as some SL specific vehicles that don't exist at all in real life. That is what I love most about SL - the creative potential is endless, the only limit being what you are able to imagine".

You can teleport to Tegatti Industries at Talakin directly from here (airport) and here (boatyard).