Showing posts with label FlowerBall. Show all posts
Showing posts with label FlowerBall. Show all posts

Saturday, January 5, 2008

DynaFleur - the dynamics of group collaboration that flies

Once in a very rare while, about as often as a blue moon occurs, a group of people who are all completely different from each other, but unexplainably compatible, come together to work on a project that becomes much, much greater than the sum of its parts. Sparks fly. One thing builds on another and then another... and you just know that whatever they do is gonna be sweet.

From left to right: Douglas Story, Persis Trilling, Desdemona Enfield, Poid Mahovlich, Dizzy Banjo

That appears to be what happened when Douglas Story assembled his crew of unruly, hilarious, hard-working and ultimately gifted collaborators to create something quite odd, quite beautiful and quite Not Possible IRL: the DynaFleur.

Douglas Story and Desdemona Enflield, who once gave us the FlowerBall, have teamed up with Poid Mahovlich (terraforming) and Dizzy Banjo (music and sound) to create DynaFleur, a kaleidoscopic, sim-wide, kinetic installation that plays on Douglas' photographic take on flowers. Teleport directly from here.


Dyna Fleur from Kitty Lalonde on Vimeo.

I took on this lot of delightful Residents of Second Life to learn more.



Bettina Tizzy: Douglas: What's the chemistry of the team you've assembled here and how is it different from previous efforts you've undertaken?
Douglas Story: This was a larger group - and a more expansive project (than the FlowerBall). Everyone here is so skilled at what they do, and they all (you'll forgive the phrase) 'get it,' right from the get-go. I just get out of the way and let them do.
Bettina Tizzy: But why did you pick each of them?
Douglas Story: Good looks. Purely. I mean....just look at 'em! Dizzy's a little bit homely, but still.


Douglas Story

Bettina Tizzy: Were you always this fond of Real Life flowers?
Douglas Story: It started when I acquired a digital camera a few years back after many years away from photography. Reading the instructions, I noted that it would focus as close as 3/4". I took it out, and stuck the lens into one of my neighbor's roses.
Desdemona Enfield giggles.
Douglas Story: Voila! Amazing beauty... and I was off. The Xmas gift I sent to my friends, was a stargazer blossom given to me by a friend whose niece is a ballerina.

Bettina Tizzy: Desde: How did this experience vary from the FlowerBall project and what is new and different to Second Life with this work?
Desdemona Enfield: This involves motions, the use of Keystone's (Bouchard) idea.
Douglas Story: Yes, we were riffing off that.


Desdemona Enfield, photographed by Poid Mahovlich

Desdemona Enfield: This also involves hundreds of interacting scripts instead of tens. One of the main issues has been administrative.
Bettina Tizzy: How so?
Douglas Story: Testify, Sister Des
Desdemona Enfield: Central control, update procedures, version control... the dull stuff. What if we get it all installed and then someone reminds me "duh. sound!"? Ok, I need to upgrade 400+ scripts. There are simple ways to do this.. but the catch is to make it simple to do. Technically it is like any updater.
Douglas Story: I originally envisioned a veritable field of cilia... the entire back half of the sphere, (what Dizzy named 'The Void'), covered in the pink cilia. But we found that with too many cilia, the motion was not as wiggly and nice as it was, in Des' lab.


The cilia! They make a fluttering, then sucking noise as you pass through them. Photograph by Poid Mahovlich

Bettina Tizzy: Poid: I had no idea that you were also a terraformer! What are the main challenges and do you have a tip or two you'd like to share with us on how to approach terraforming?
Poid Mahovlich: I like to terra by hand and use no 3D tools, so all is created in-game. Douglas gave clear conceptual guidelines via maps and a 3D mock up. I filled in the blanks and we worked together on what he envisaged. As for tips, don't eats hot dogs at the same time as terraforming :)


Self portrait by Poid Mahovlich



Douglas Story: I showed Persis my draftsmanship, and was advised not to quit my day job.
Persis Trilling: That drawing was nowhere near as nice as the mock-up.



Poid Mahovlich: The main challenge was to get the scale in place.
Douglas Story: Poid's landscape contributed so much. Her ideas were crucial.
Dizzy Banjo: Yeh, we did little models of the sound design, too.
Bettina Tizzy: Poid... you've also taken an active role in marketing this, and evidently to much success. How do you think that is going?
Poid Mahovlich: Extremely well - and better than I had anticipated - I am a bit taken aback by the fast momentum of it all! The collective response has been comprehensive and the feedback outstanding.*

Bettina Tizzy: Dizzy, what was the first thought that entered your mind - from a music/sound standpoint, when you first saw the DynaFleur? Did you take one look and think... dang... that brings such and such a song to mind... or?
Dizzy Banjo: Initially I thought it would be more musical (the actual sounds made by the objects), but as I was writing, making the sounds... they became more and and more sound design oriented, and about portraying a certain type of characteristic. For this end, it felt right to make a mechanical technological sounding "cloud of sound."
Desdemona Enfield: Molecular bonds and thermal vibrations.


Dizzy Banjo, photographed by Poid Mahovlich

Dizzy Banjo: The other end of the installation is organic.. and that was all about creating a sensation of the sensual, but the music is really trying to communicate the strange and intoxicating beauty of the exhibit and also Doug's photography.. these giant bizarre flowers.. with a great beauty but an almost menacing or "unknown" presence at this scale.
Douglas Story: I was thrilled with what he came up with - all his observations were dead on.
Dizzy Banjo: Musically something else has happened, which I'm not sure I understand entirely yet myself.
Douglas Story: Des and Dizzy (sounds like a comedy act) got together and bounced ideas off each other.
Desdemona Enfield: I tell jokes, Dizzy laughs.
Douglas Story: As usual, Des is the catalyst that spurs new thoughts - and adding her own.
Desdemona Enfield: Dizzy wanted sounds in the void that were random yet not random: they should seem random... but actually be deterministic so that they do not overlap. I used standard prime number and modular arithmetic to create the sequences, in the same way that encryptyed messages seem random, but are not.
Dizzy Banjo: This system.. is actually really fascinating, but plays such a passive subtle role. I think it has great potential in future projects.
Bettina Tizzy: What is your background in scripting, Desde?
Desdemona Enfield: Other than a life of melodrama? I have done programming from time to time. C Java, graphics, communication... but I only admit this when I am brunette.
Bettina Tizzy: And when you are a redhead, Desde?
Desdemona Enfield: Does not waste time scripting, (smiles).
Douglas Story: I've forbidden red hair on this crew.
Desdemona Enfield pouts.
Douglas Story: I have a weakness for redheads, and can't afford the distraction.


Photograph by Dizzy Banjo

Bettina Tizzy: Persis... have you lost your mind? Or better yet, how do you keep sane working with this crew?
Persis Trilling: I've stayed out of it for the most part, as what was going on here was so exciting. Look at our visitor logs.
Douglas Story: (smile)
Persis Trilling: Traffic lately has been healthy, and momentum is building. I'm pleased with the tight integration, particularly between the landscape and the built elements. My ideas about architecture have been evolving since I first started. I started with the idea of a real landscaper, relatively flat. A project like this has the complexity of a place like Falling Water, and Falling Water does not have a great soundtrack.
Douglas Story swoons at the comparison
Desdemona Enfield: (Thinks falling water makes a big splash)
Dizzy Banjo wouldn't mind soundtracking some Frank Lloyd Wright...
Persis Trilling: On the main campus, it was important to establish an institutional identity. On the Alexander Beach sim, I learned how wonderful it could be to have an integrated composition. This is the next step in that thought process.

Bettina Tizzy: What are the most fun comments you've all received about the DynaFleur?
Douglas Story: A favorite from Fleep Tuque: "I don't know if I'm awed or creeped out." That after passing through the cilia... The disgusting comments I get about the images here.....I just don't understand. All manner of comparisons to other things.


DynaFleur by Poid Mahovlich

Bettina Tizzy: The hawaiian upholstered furniture...? (Said furniture was later replaced with black leather couches and chairs, after a bit of inside jousting).
Poid Mahovlich: I don't want my face or image anywhere near this couch, thanx ever so.
Douglas Story: I took a photo of a shirt I have...
Dizzy Banjo: Now that should have stayed.
Poid Mahovlich: We burnt it
Dizzy Banjo: In fact, I want it.
Desdemona Enfield: Ah, the furniture management crisis.
Douglas Story: Some people of vision and good taste liked this furniture.
Persis Trilling: Others said it was . . . well
Poid Mahovlich: *blinks



Bettina Tizzy: The name...?
Douglas Story: I was expressly forbidden by the management to use the word "Thingy" in the title of this. There's a strong anti-"thingy" lobby, allied with the anti-Hawaiian shirt lobby.
Douglas called his last art installation, the FlowerBall, an "interactive art thingy"
Persis Trilling sniffs
Desdemona Enfield: Oh, I was not referring to the DF, Doug, (smiles).
Douglas Story: "DynaFleur" was concocted by Miss Enfield here
Poid Mahovlich: I liked the carwash name :)
Douglas Story: haha... Cosmic Carwash

The opening reception with the artists took place today, followed by ballroom dancing with music and DJing provided by the proprietor of the Blue Note Jazz Club, Naydee McGettigan.

Artist Information

Douglas Story creates his extreme macro photography with a 5 megapixel digital camera in and around Los Angeles. Douglas has displayed his work in group shows in Los Angeles, and in Second Life at the Aho Museum, the Angel Dorei Gallery and the Artisan Gallery. To earn money to buy new shoes in Second Life, Douglas produces and edits promos for network television.

A Second Life resident since 2005, Desdemona Enfield, in her more serious moments, studies the Zen of Scripting and occasionally dabbles in building. She's highly verbal and will scroll everyone off the screen when given an opportunity. In real life, the daydream that comes closest to her vocation would include a checkered history in computer graphics, medical imaging, data protocols, and embedded systems, plus a tad of physics and mathematics.

Dizzy Banjo is a composer exploring new methods of soundtracking virtual environments. He is experienced in providing music for more traditional media outlets, such as radio, trailers, advertising and video games ( for clients such as Czech National Radio, Boosey & Hawkes, Revlon, and Sony Playstation.) However more recently he is concentrating on developing the possibilities of non linear composition and multiple user interactive music. He is currently working on a number of projects in this field including soundtracks for the in-world presence of the country of Mexico, a book on Second Life published by Intersection Unlimited and a major virtual business event.

Poid Mahovlich says, "I build creatively using smoke and mirrors. I am a geek dreamer; driven by ethereal fuel some days, nerdtech and biscuits on others. I am a Real Life professional conceptual Artist: a self-proclaimed Wizard who has a severe allergy to Hawaiian shirts."
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Wednesday, January 2, 2008

Music in Second Life: A meditation in the hands of AldoManutio Abruzzo

Musician AldoManutio Abruzzo disagrees with me when I say that listening to music in Second Life is Not Possible in Real Life. Aldo, sowwwy, but when was the last time you were able to listen to (and be present at) a live music concert, while simultaneously holding one or more conversations with near and distant friends (in Real Life and/or at some far away point on the grid), without disturbing other listeners or the performer? I rest my case. :D

Fact is, I've been happily surprised with my own experience of music in Second Life. Not only have I discovered a number of new-to-me recorded talents via some wickedly good DJs, including thomTrance OToole and Alec Paragon, but I've also been introduced to several really superb artists through their live, streamed performances.

Granted, and this must be said... I love the thrill of zipping around in my RL car - way too fast, according to the California Highway Patrol which has ticketed me and sent me off to driving school for more than a couple pedal-to-the-metal infractions - while listening to my fave tracks at an exhilirating volume. Please don't hate me for this! I do keep my windows rolled up so as not to inflict my musical tastes on others.

But there is another kind of music that slows your heart rate, calms the mind, and leaves you refreshed. That would be the music of AldoManutio Abruzzo. Listening to his work is not unlike standing at the end of the beach after a storm, looking out over the ocean and wondering about the great questions of life.

Not too long ago I was one of the fortunate people who were present for AldoManutio's well-attended live performance to commemorate the inauguration of Princeton's new Alexander Beach sim - built by our very own Scope Cleaver . It wasn't the first time I've attended AldoManutio's concerts, and it certainly won't be my last, but something about this last one left me in such a peaceful and mellow state that I might as well have spent the hour in a yoga class.



But getting back to whether AldoManutio's music is NPIRL or not. If it isn't, then why is he so often the choice collaborator for some of the most admired content creators of things that are Not Possible in Real Life, weaving his soundscapes through their works with an aural needle and thread? I asked Aldo this and more.

Bettina Tizzy: Please describe your music, Aldo.

AldoManutio Abruzzo: I improvise my music on the spot. I don't really "hear" the music so much as strive to "listen" to it as I am playing. It isn't until after the fact - during editing - that I truly get to hear what happened during those moments of playing... a touch of Fripp here, a dash of Shankar there, followed by a little Rachmaninoff; or I might throw in an American folk spiritual.

I don't use pre-recorded loops or sequenced synthesized passages in my live performances. My live performances are just that: spontaneous compositions being created on the fly at that moment. I do sometimes improvise upon recognizable themes (Douglas Story was recently shocked to hear me doing variations upon "Greensleeves" but it is, in fact, a venerable lute song and numerous variations have been written .. .I just happened to do some new ones that night.). This is why I try to always record every performance ... I operate from the assumption that people have come to hear music they have never heard before and, unless I record it, will never hear again.

Bettina Tizzy: What was your musical training?

AldoManutio Abruzzo: I began musical studies on the trombone and studying classical guitar in high school. I taught myself to read lute tablature and, as an undergraduate at the University of Texas, began performing Renaissance and Baroque lute music on an original instrument with the Madrigal Singers (under the direction of Morris Beachy) and the Collegium Musicum. I also performed privately with a group of friends. My lute studies culminated with a Master Class with lutenist Paul O'Dette.

Upon hearing "Another Green World" and "Music for Airports" in the 1980's, I was strongly influenced by the work of both Brian Eno and Robert Fripp, but didn't make the move fully into electronic music until the mid-90's when I started working with computer-based synthesis projects. With the development of more affordable looping devices, I began to utilize looping techniques - especially in live performance situations - to develop the layered textured music that I perform here in SL. The Ebow was added to the tools that I use in 2004.


According to Douglas Story who collaborated with Aldo on the FlowerBall installation: "His music is ethereal, complex, otherworldly, deeply layered, and fascinating. He's up there in the Robert Fripp league... no kidding. However, he refuses to take requests at his concerts. I keep yelling for Smoke On The Water and Freebird, and he never plays either." Teleport directly from here

Bettina Tizzy: Where might people hear your music?

AldoManutio Abruzzo: The main installations that have been deemed as "permanent" are located on the Princeton University sim: Douglas Story and Desdemona Enfield's "Flowerball,", the soundscape that is playing inside of Scope Cleaver's maginificent "Alexander Beach" build and the adjacent sculpture created by Juria Yoshikawa. All three soundscapes are more or less permanently available for listening. The previous installations done with Juria were designed to have a limited presence, but the music from those installations is available either by direct, free download from one of my websites or from the SECONDTune vendors. Almost all of my music is available in one form or another, one world or another.


Photograph of Alexander Beach by Harper Beresford

Moreover, people might hear my music almost anywhere... they have found my webstream and have been playing it on their properties. Not much I can do (or want to do) about it. There are some SECONDTunes vendor-kiosks scattered about that are selling MP3s of my performances from Second Life, so people can always grab one of those for a few hundred Lindens and listen anytime. Additionally, my music is available on the Cruxy players that can be used in-world. As a "performer", my music is normally heard in venues, but as of 1 November 2007, I am not scheduling any further "regular" performances in the clubs or venues. I will still be performing in Second Life, but they will be very specific, special appearances.


I find it interesting that several of the artists who have created the most lauded and very Not Possible IRL installations in Second Life, such as this marvel by Juria Yoshikawa found at the Princeton sim, have turned to AldoManutio to incorporate his soundscapes, especially when you consider that he often uses the sounds of nature, such as waves, or thunder.

Bettina Tizzy: Whom would you like to collaborate with?

AldoManutio Abruzzo: I regret not being able to accept the chance to work with Dancoyote Antonelli when the offer was recently made to work on a project with him. Frankly, he is one of the few visual artists with any vision and critical apparatus I have met in Second Life who are attempting to perform at the same level of quality that I am pursuing here. In general, I must say that I am less than sanguine about the quality of what is classified as "art" in Second Life. I can only hope that other visual artists are coming in-world who will raise the overall quality of work.

Bettina Tizzy: What is missing from the sound/music experience in Second Life, both from the musician's and the listener's standpoint?

AldoManutio Abruzzo: In all fairness, I can only address this question from my own perspective as a performer, since I have found it increasingly difficult to enjoy other performances in Second Life. Small audience capacity, stability, and lag are the three single biggest impediments to high quality performance here, as I see it. I could say that the cultivation of an audience that is appreciative of non-"traditional" art music is missing, but that's something that has be developed, one listener at a time, and I do have some hope of that happening as we see more and more traditional classical musicians appearing in here. I think people like Thom Dowd are to be applauded and supported for trying to bring less well-known work in-world.

The capacity to have multiple performers playing in small ensembles would be great. Several brave souls have attempted to perform in small ensembles, by using Voice Chat, but that isn't that promising ... it's bad enough using it for voice.

More venues such as the Alexander Hall on the Princeton sim and Circe Broom's RatePoint Concert Hall (teleport directly from here) are needed to provide venues that don't have pose-balls for dancing and the music can be taken seriously. While she does have comfy cushions that are scripted, Bibi Book's SkyCastle (teleport directly from here) is among my favorite venues for my more "spacey" performances, simply because she has kept the distractions to a minimum and she herself emphasizes the need to support live music (not as presented by DJs, but rather, performers). We need more of that support and attitude.

Wednesday, August 1, 2007

FlowerBall - An interactive art thingy



This gorgeous show - definitely Not Possible IRL - opens to the public on Saturday but the creator, our own Douglas Story, is letting us preview now. What does it feel like to visit a flower as a bee or a hummingbird? While that isn't the stated intention of the show, I believe this is the closest we are going to come to that experience. * Read the notecard upon arrival as you should change your settings to enjoy fully. * And hey, it's on the usually not open-to-public and way cool Princeton sim.

FlowerBall

Notice issued to NPIRL group on July 17, 2007