Showing posts with label newbies. Show all posts
Showing posts with label newbies. Show all posts

Monday, May 25, 2009

Cubist Scarborough and The Manual: Second Life edition

Posted by Bettina Tizzy

I hope you have a little spare time, dear readers, because I am about to lead you down a rabbit hole, a veritable treasure-trove of ideas so rich and varied that I have not yet been able to unearth them all myself.

As personal blogs go, Ian Truelove’s (Cubist Scarborough in Second Life®) is almost buoyant with optimism and analysis of all the inherent possibilities and joys of virtual worlds, and that’s very good news, because he’s an educator and he’s teaching 100+ students at a time, often introducing them to Second Life for the first time. He is Principal Lecturer (Technology Enhanced Learning) at the Leeds School of Contemporary Art and Graphic Design, in the Faculty of Arts & Society.


Cubist makes three-dimensional holograms of people's Real Life faces. Here is one of himself


Ian (Cubist in Second Life) is watching you everywhere on the Leeds Met sim

His blog reads like a private journal at times and is chock full of insights and deliberations he has with himself and has siphoned off onto the web in a way that we might all consider and possibly benefit from… simply one of the best uses of a blog I’ve run into in a very long time. Ian expounds on the dichotomy of dealing with people in public and private spaces, both in Real Life and in Second Life. He defines and deconstructs the virtual studio. It’s a fascinating stockpile of thoughtful documents pertaining to education, Second Life, OpenSim and a project between Oxford, Leeds Metropolitan and Kings College London called Open Habitat that took place earlier this year and set out to explore how Multi User Virtual Environments (MUVEs) can be used in Higher Education.


Ian's sculptures make it possible for you to get inside his head

Ian also designed the accompanying Open Habitat magazine that serves as a repository for vast quantities of data that the universities collected working with art and design and philosophy students, including surveys, blogposts and chatlogs.

But what I simply cannot wait to share with you is a document called The Manual: Second Life edition, a collection of micro-projects created by lecturers from the School of Contemporary Art & Graphic Design at Leeds Metropolitan University that Ian adapted for Second Life as part of the Open Habitat project. You’ll find different versions, including a cut-out one with instructions for folding it, a text version, and even an iPhone version here.


The Manual: Second Life edition, in Second Life

While Ian asks that we keep all 81 tasks together with the CC license text, he did allow me to share a few of them with you, just this once, to give you a taste:

# 5 Find some gesture animations and practice using them somewhere on your own. Work out a physical comedy routine and perform it to your friends.

# 6 Find a freebie stall on the mainland. Grab 12 small objects that have something in common. Arrange all of your objects into a sequence.

# 7 Build one or more of the following:
The beginning of the world
The end of the world
A self-portrait that includes your full body
Something that happened at breakfast
An image from a recent dream
Something that has yet to happen to you

# 8 Start a cult. Establish rituals. Create a meeting place. Meet.

If this isn’t a formula for discovery and enjoyment of one’s virtual life, I don’t know what is. I believe every single newbie in Second Life should be handed a copy.

You can visit the in-world version of this document and take the notecard form of it by teleporting directly from here.

Thursday, April 9, 2009

How can we explain what you are missing?

Posted by Bettina Tizzy

Avatars often grapple with how to demonstrate what it is that appeals to us so much about art, architecture and fashion in Second Life®, to people who will not or cannot log in. It's a dilemma akin to sharing a new color or flavor, because the immersive qualities of the 3D experience cannot be conveyed in words or even via film, given its flatness. So we take photographs. We create machinima. And we talk and talk and blog and twitter. Still, you are left out until you decide to take the plunge and devote sufficient time to learn how to move your camera and your avatar around.

I recently spent a pleasant hour chatting with a journalist about my own appraisal of content creation in virtual worlds, and while I'm an evangelist and like to think myself persuasive, I was unable to secure his interest in joining me to have a look with his own eyes. Still, we'll keep trying, and experienced early adopters that we are (remember when we tried to tell you about something called the Internet?), we know we will win in the end.

In the meantime, despite its 2 dimensional limitations, we'll blog about the experience with you however we can, sharing machinima like this stunner by artist Lyric Lundquist...

Be sure to click the HD button for higher quality transmission


... or Sepp Schimmer's inaugural video, featuring Bryn Oh's Immersiva and GutterBlood Spoonhammer's Error sims.*

Be sure to click the HD button for higher quality transmission


* A sim is a simulator and virtual region hosted by a single server CPU. You real-life folks call it an "island."

Hasta la vista...

Tuesday, April 7, 2009

The Hall of Wonders; wherein Escher meets Hogwarts

Posted by Bettina Tizzy

I love roaming the sandboxes, watching people's imaginations materialize into three-dimensional objects and places that can be shared with others. Yesterday, I discovered an intriguing work-in-progress that holds much promise for virtual world newbies.

"I grew up with books of Escher all around, as my brother was into him. The first picture I drew with shading was an Escher-like image of a well, so when I thought of what kind of space I could introduce to Second Life® to make people want to explore in different ways, the first thing I thought of was Escher."

So said Second Life resident and 3D artist Colin Fizgig who's been busy at the IBM sandbox (teleport directly from here), building the Hall of Wonders, a highly unusual edifice that will later be used as an IBM learning site. Perspective is at play here, as Colin is introducing unusual vanishing points and forcing us to reconsider what is "up," and what is "down."


The main building brings the tricky stairs at Hogwarts to mind

"The effect I'm going for is a seamless transition from a narrow tower on a cliff, to going through the front door and being in a small room... then going into a huge hall and going down instead of up. Sort of warp their idea of space," explained Colin when I spoke with him this morning.


The Tower is still under construction in the sandbox

The exterior of the building is angular, with numerous front doors. "It is designed to make people uncomfortable in normal WASD movement, so they learn to do camming (use their camera), teleports, and just explore by clicking," added Colin.



Visitors to the Hall of Wonders will be gifted with a HUD that will hint at the building's story lines and what happens to the characters there, including the inventor, the guard and his girlfriend.


The HUD visitors will wear, featured here with the image of the "inventor" (actually Colin's avatar). Photo provided by Colin Fizgig (click to see large)

I'll post the slurl once the Hall of Wonders has been completed and installed at its destination point.

Monday, November 17, 2008

An interview with LaLa Legend, proprieter of the virtual world Legend City Online

Posted by Bettina Tizzy

March 15, 2009 ping: It's been months since I or anyone else I know has logged in to Legend City Online. Does it still exist? Does anyone care? Sound off, please!

Update: Per Marianne McCann, and in a message dated November 22nd, Legend City Online's LaLa Legend posted a clarification of LCOs terms of service to the LCO message boards:

"A reminder of our Terms of Service and Code of Conduct in reference to age and the use of Kid Avatars. All services are mature, strictly for entertainment purposes and are designed for individuals 18 years of age or older. It is strictly prohibited to portray a child or child avie in the matrix of Legend City Online in any way shape or form -- use of such will be seen as a direct violation of our terms and your account will be terminated."

The LCO Terms Of Service, however, as vague on issue of age, only indicating that, "Legend City Online will not knowingly execute an Agreement with anyone under the age of 18. Persons under age 18 may not use the Service without the consent and supervision of their parent or legal guardian. We only provide MATURE land. If Customer chooses to permit a minor to use the Service, Customer agrees to (i) supervise minor's use of any and all MATURE land usage, (ii) assume all risks associated with the minor's viewing of content received through use of virtual land we offer, (iii) assume any and all liabilities, including payment for services, resulting from the minor's use of Legend City Online Services as specified in this Agreement."

The only statement in their Code of Conduct ó roughly analogous to Second Life's Community Standards ó is that "all services are mature, strictly for entertainment purposes and are designed for individuals 18 years of age or older."

Hmmm.


FAST FACTS ABOUT LEGEND CITY ONLINE:

* Legend City Online's website can be found here
* Opened for business on September 22, 2008
* Legend City Online was formerly known as Central Grid
* Registration is free
* It is a registered US Company. The name has been trademarked and the design is under copyright.
* The German "Xumeo" continent was added to the matrix on October 28, 2008
* As of November 15, Legend City had a total of 303 Regions: 181 public regions, 69 regions on the separate continent of Xumeo, and 53 private regions
* There were 5,214 registered accounts as of 9am November 15, 2008; 2,196 of which are unique accounts since Legend City's acquisition of Central Grid
* Legend City will not disclose what kind of physics engine it is using
* Textures R Us (TRU), Simone and Alady Shapes are setting up shop in Legend City even now
* The Hippo Viewer, as modified and developed by Mana Janus, is their most compatible viewer. You can download it for Windows, Linux, or Mac here


Many thanks to Jolly Jedburgh for bringing Legend City Online to my attention eleven days ago. On the surface, this virtual world looks a lot like Second Life®, but it is another grid altogether. The differences don't stop with the company name, either. Despite the harried pace of signing up many new residents and dealing with the extraordinary technical issues that one might expect for a brand new world, it's owner graciously agreed to an extensive interview.

LaLa Legend has been a resident of Second Life since just after Beta in 2003. She left shortly after because, "(I) didn’t get the concept of its awesomeness," and returned in 2004 going by the name LaLa Xevious. Today, LaLa is the owner of Legend City Online. LaLa would not disclose her real name.


LaLa Legend

How many new accounts can you handle immediately?

LaLa: 75,000 new accounts can be handled, at which point we will need to restructure our database.

How large is your staff and what are their hours of operation?

LaLa: We have staff of 8 core team members as well as a small staff of volunteers working hard 24/7 to serve our community.

Why should we believe that you will not disappear overnight? People would invest in your grid, buy land, create content and set up shops... why should we believe that you will still be around in five years?

LaLa: Why would you believe that Second Life® would be? Our promise to our customer is this: We are working to create a lasting environment, where people can come and realize their goals and dreams at Legend City Online. We plan to be here for the long term.

Where is your funding coming from and will you be able to raise sufficient funds to maintain a state-of-the-art grid no matter what its growth might be?

Our funding is coming from multiple sources, and is stable enough to maintain our matrix as we are faced with the challenges that all I.T companies face in an ever changing market.

How long ago did you add a currency/economy and do you plan to keep it to Lindens? (This question was posed before I realized that the "L" I was seeing in my client related to the Hippo Viewer I was using, and not Lindens)

LaLa: We have enabled currency from day one. Our currency, the Legend $Ð has never been tied to the Linden$, nor will it be. In fact, the Legend $Ð trades at a different U.S rate than the Linden.

Understanding Legend City's currency

* Legend City's currency uses this symbol: $Ð
* Plans are in the works to establish a full-blown
exchange
* You can purchase Legend dollars at Legend ATMs in Second Life. $1,000Lindens will buy you $Ð666 Legend dollars
* Notably, uploading a texture costs you $Ð10




Like every start-up, some growing pains are glaringly in evidence. This building is adjacent to the Legend City welcoming area

What are your biggest technical challenges, at present?

LaLa: Legend City is burdened with many technical issues. This is pioneering work, and there will be problems, which we will solve as we go along. We are, however, not changing things for change's sake, and we are listening to our users about the user experience they would like to have and about the steps we have to take to get there. Please bear in mind that this is a very complex endeavor and there are many things in Legend City that, in this form, have never been done before. Making Legend City a world enjoyable for it's residents is our highest goal.

More on Xumeo, the German continent...

Xumeo is a separate continent/grid available by teleport only from Legend City. It is planned as an All German speaking environment including currency, blue box dialogs, and all in world communication and signage. The two main regions there are Willkommen and Willkommen 2.




Xumeo is very PIRL and urban




Country cabins, perhaps? These were found on Xumeo


What are your thoughts on governance? Do you welcome all communities (child avatars, Gor, BDSM)?

LaLa: We welcome people from all walks of life. Of course we expect everyone that comes to our community to be respectful of each other’s choices. As well as expect that all activities are legal.

Are groups working well yet? (In fact, since I posed this question, my own experience has been that while you can create a group, it is not yet possible to add additional members. In other words, groups in Legend City have one member).

LaLa: Group implementation is a work in progress and is not complete yet. However, we are the only world offering groups at all.


Legend City newbies


There are eight avatars you can choose from upon registration: four male and four female. Here I am (also Bettina Tizzy) within two minutes of rezzing in Legend City Online


Once in-world, you can pick up any and all of the eight freebie avatars at the welcoming area

* Friend people when they are in your presence. Even so, they may not show up on your friends list. Search does not work yet.
* To change any of your body parts, go to your inventory and create a new part. Then wear it and go into appearance to begin modifying it.


Newbie look-alikes abound


Skins and eyes are already for sale on the Barrows region


My own experience has been that female avatars seem to outnumber male avatars nine to one

Newbie navigation tips:

* While it doesn't always happen, you may find that your avatar begins to bounce. One way to prevent the ensuing sea-sickness is to set your avatar to "fly"
* Sometimes you will find that the ground seems to swallow you up whole. Again, set your avatar to "fly" and you'll be back above ground again
* A teleport can be a dangerous thing. If you are meeting friends, be sure to agree on a spot before you attempt that teleport.



Sometimes the grid performs admirably and all seems perfect. You can even dance!


I have had a giggle over my avatar becoming a contortionist at times. Major lag spikes are not uncommon.


When do you expect to add voice and what protocol do you plan to use?

LaLa: We currently have no plans of adding voice because there are no technologies available to us that meet our standards. However, as our technologies develop, we will certainly look at including this feature.

Are you working with standard back-end protocols for everything?

LaLa: OpenSim is based on standard back-end protocols. These include http, xmlrpc and REST (Representational State Transfer). So the answer to your question is yes, we are working with the standard back-end protocols for everything.

Legend City Online's pricing structure and prim allocations are as follows:

Basic Private MiGs (Mini Grids) include 2 Regions for the $500 buy in pricing. Tier fees will remain at $85 per month.

Custom Private MiGs (Mini Grids) include 4 Regions for the $1000 buy in pricing.

Traditional Regions are priced at $100 with $100 a month tier. These regions have 20,000 prims and prims are scaleable to 256x256x256m

Open Space Regions are $25. Prim limit is set at 3750 and only 10x10x10m prims are allowed.


Do all scripts work on your grid? Which ones don't and do you plan to provide support for them soon? How soon?

LaLa: Of the 360+ functions, most have been implemented but not fully. The most notable exception is physics. Physics act somewhat differently and vehicle physics are not implemented yet. However, simple scripts like pose balls, doors and teleporters are very likely to work, with more complex ones needing a bit of a touch-up in places, but to know for sure you just have to try it. That’s what this is all about! Testing to see what works and needs to be tweaked.


Jolly Jedburgh tested particles in the sandbox. No one appears to be using the sandbox to learn how to build. They already know how

What are your policies on content theft, IP protection, etc.?

LaLa: As we continue to grow at such a rapid pace with new people coming to our community at mind boggling speeds, I have been made aware of the issues that other grids are plagued with at this time. It is this that has prompted me to address this issue head on and make public what my protocols for this will be.

Unlike other virtual environments, we have a zero tolerance for Content Theft or Infringement of rights in any way shape or form. With this zero tolerance come a few concerns I have as the owner of Legend City, as well as a person that creates content.

I want to say that we have taken precautions to make sure that the casual bot or copy bot being used on "our" grid is not possible.

This, we know, does not stop the uploading of content that may or may not be stolen from other grids. With this being said the following protocol will take place if the issue arises:

1. The content creator/s, themselves, MUST be the root of ANY complaint or suspicion for questionable items on the matrix of Legend City Online.

Although we appreciate those who want to keep an eye out for content theft, we will NOT respond to nor condone "witch-hunts" or arbitrary cries of theft from overzealous residents - period.

We do not feel it is fair to incite unfair or unjustified "doubt or suspicion" in anyone's products until it can be proven that the questionable content is being distributed improperly.

2. It will further be the responsibility of said content creator to provide proof of ownership and copyright and/or intellectual property registration. Without this information, your content may be unprotected. Watermarking should be kept on file with our administration.

3. An investigation of questionable content will take place for all sources to be discovered. If a justification cannot be made or it is deemed that content was intentionally stolen for ANY purpose, then this content will be banished from the matrix of Legend City Online.


The Eve region, created by Taarna Wells, is attractive.









Humps Place is a region on the westernmost coast of the Legend City continent.


Humps Place


Good to know: Moving your creations from one grid to another

According to Melanie Milland who owns the Xumeo continent, Second Inventory is having some trouble with sculpty transfers into Legend City.

Second Inventory is a 3rd Party Software that allows you to save your creations from one virtual environment directly to your hard drive, and then restore them in other grids. It costs € 29,00.

In conversation, Melanie indicated that you can NOT download a sculptmap from Second Life even if you have it in your inventory as an original, and re-upload it (in Legend City). In her words, "It WILL be broken. You need to take the same file you originally uploaded to SL and upload it. Saving it from your SL inventory to your hard disk is not lossless in itself. It changes the file."



Melanie Milland

See also:

LaLa Xevious' thread on SL Universe


Mana Janus (best known for developing the Hippo Viewer) has already set up a couple of businesses in Legend City, including MJM Lab (it sells a sim-wide teleporter), as well as Christmas trees

Friday, December 28, 2007

More advice for newbies (but first time it comes from me)

this post by Lem Skall

I often think that joining Second Life is like emigrating to a new country. At least the challenges are very similar. First, you encounter challenges just the way you do when you move to any new place, even when it's within the same country: how to get around, where are the best places to go to, finding new friends. It's much more when moving to another country though. You will usually end up changing even your diet and your hobbies.

The most subtle changes and sometimes the most difficult ones to adapt to in a new country are the cultural ones. It's what is often called culture shock. And I believe that it happens when joining Second Life too. It's not necessarily as negative as it may sound, it may be even exhilarating for some, but it involves a steep learning curve nevertheless.

Joining Second Life is like moving to a new country because it is a social place and it has its own culture. It has its own peculiarities and an etiquette that take time to learn and to understand. There are no common rules, but I'll attempt a personal view on what are some of the most important things to learn as a beginner in Second Life that are part of the culture. They may be obvious to veterans of Second Life and they may be even intuitive to some beginners. But my gut tells me that these have been some of the biggest challenges that have made beginners give up on Second Life.

1) Augmentation vs. immersion affects many aspects of the Second Life culture. It is always an important topic that comes up in many contexts and it has been widely discussed. Gwyneth Llewelyn has given one of the best definitions for the two terms : "[Immersionists are] interested in Second Life as an 'alternate reality', one that is disconnected from 'real life' but bears some resemblance to it. In this alternate reality you would be able to be whomever you wanted to be — and requests for revealing your real life data are considered rude. [...] [Augmentationists] look at Second Life as an extension of real life — a tool, a platform, a communication medium, the 2nd generation World-Wide Web in 3D. For them, anonymity is as silly as faking your voice on a phone call; just because you’re a 'phone number' you’re not a different person." Both augmentation and immersion coexist in Second Life and it is most important to respect both augmentationists and immersionists, no matter which choice one makes for oneself.

2) Instant Messaging (IM) is special. Use it wisely. It is a powerful tool that can be used to communicate with someone who is out of chat range or is even not logged in. It is also a very personal channel when used within chat range. Actually, it is always personal and that's why it should be used with caution especially with strangers. Just because everyone is listed and can be contacted in IM doesn't mean one should do it. And IM is so personal that when a male IMs an unfamiliar female within chat range it can make it a pick-up line almost no matter what he says. So it better be something important or it better be good. Don't be too shy either though and keep in mind that IM is used intensively even if it may not be obvious. For instance, a lot more goes on in IM in a large group as in a club where most of the public chat is bland stuff like "whooo!", "/clap" and "/me thinks he's in love".

3) The friends list is not a trophy collection. Offering friendship to someone in SL normally means "let's keep in touch!". You don't keep in touch with someone you've never been in touch with in the first place, so don't offer friendship to every stranger you run into, not without getting to know each other first at least a little.

4) There is no such thing as privacy in Second Life but there is such a thing as expectation of privacy. There are private conversations and there are private spaces. It is considered rude and annoying when people barge into private conversations or private spaces. Unfortunately for beginners in SL, it takes experience to recognize what is private and what is not. For instance, while a conversation between many people hanging out at an infohub is usually not private, a conversation among a small group of people in a low-traffic place (even if public) is usually private. A mall is obviously a public space, but residential sims are mostly private spaces. One may fly through someone's backyard and one may even enter a home but it is very bad form to stay in someone's private space while they're there without at least striking a polite conversation with them.

5) Anonymity affects social interactions in many subtle ways. This is common now in any social network on the web and it is valid also in Second Life even if the avatars may create false impressions. Anyone you interact with may still be anything in RL, young or old, male or female, no matter what their avatars may look like. There are so many such social clues that affect us in RL and yet in SL it takes longer to figure out people and to figure out what kind of rapport we can develop with them. This shouldn't slow you down though. It is possible to have very interesting communication and relationships with people in SL even without knowing the RL clues. Some would even say that interactions in SL are purer than in RL because they are free of such "preconceptions".

6) There are no social classes in Second Life. Actually there are, first of all, there are the Lindens. Plus, in time, there will always be people you will know of without them ever knowing of you. And most importantly, there is the great SL social divider: experience. There are 3 major social classes in Second Life: those who have been in SL much longer than you, those who have been in SL for a while but not much longer than you, and newbies. Still, that is all perception and there are no equivalents of Brad and Angelina or heads of governments in SL (mind you, there is the equivalent of a Donald Trump). No one is going to get mobbed by a crowd in SL and there are no bouncers or maitre d's who can pick someone before someone else based on their social status. Even SL age is relative because an avatar with a recent rez date can be an alt for a very experienced resident. In the end, no one can be sure of who you are in SL or in RL. All that creates a sense of equality in Second Life and everyone can therefore be approached equally. So there are no social classes in Second Life after all.

7) Exploration is the key. This is true of many aspects of Second Life and it is true also for meeting people, making friends, and finding a social life in general. Move around, go to events, join groups. Use all the tools that are available. Use the Search tool to find events and groups that may interest you. Read the profiles of people you meet, not only you will quickly get to know something about those people, but you will also find new ideas for things to do and groups to join. Go one step further and read the owners and/or the creators of objects and places that you find interesting and then read their profiles. Last but not least, talk to those people if you think there is something interesting about them. Talking to strangers in SL is much more common and accepted than in RL, just don't forget what I said about IM and privacy.

Of course, there is much more. I am intentionally leaving out sex in Second Life, griefers, and voice versus typing because those are complex topics in themselves. Augmentation vs. immersion is such a topic also but I decided that it has to be mentioned because it is so central to the SL culture. Bettina wrote up a list of "What every Second Life newbie should know" with great advice that addresses mostly technical and practical challenges that beginners encounter. This post here is the result of a challenge that Bettina made to me after I commented on her post. I have tried to add to what she wrote with elements outside the domain that she focused on even if we overlap in some places. And yet, our lists are not unique. There are many more like them out there on the web and by now also in printed books (and more elaborate there). There will also certainly be many more in the future. But every personal view counts and hopefully adds something new. I hope that our views achieve that.

Tuesday, December 25, 2007

What every Second Life newbie should know - 10 secret tips that will boost your experience from the get-go

October, 2009 update: This blogpost is soooo old, and desperately needs to be refreshed with new links, slurls and photographs. I fully intend to do so as soon as I can find the time. While some of the information may not be current, and some of the links that are offered here, broken, the core message remains the same. - Bett

Let's face it, the first few days and even weeks in Second Life are friggin' hard. Whether you are a geek or computer-clueless, take my word for it... you are going to be challenged. Looking back, I can't believe I stuck around. I almost didn't make it.

Is it worth it? Oh yes. Whether you are looking merely to socialize, explore business opportunities, or exercise your mind... whatever your reasons may be, once you "get it," you will realize that it is the ultimate creative tool, and superlative fun.

There is very little about Second Life that truly parallels Real Life. Just as a day in Second Life is only four hours long, so goes the speed, the immediacy with which things take place once you become an active participant. It is also so much easier to expose yourself to new information. Fact is, Second Life is a library, a school, a conversation... on steroids.

Speaking for myself, nearly every sentence I uttered in my first few weeks in the metaverse ended with a question mark. You aren't alone in worrying that you don't have enough time in your Real Life, let alone a Second Life. I also worried that it was unproductive and possibly not the wave of the future that the media kept reporting on. I was quite frustrated with the technical glitches I was experiencing, too.

In my earlier explorations, I sometimes inadvertently found myself in the seedier areas of Second Life, which I hardly ever come across anymore, just as I don't elect to spend time in the back alleys or social wastelands of Los Angeles. You learn where to go and what to avoid as you become more experienced, but a word of advice here: avoid the areas that report the highest traffic numbers. They are nearly always traps.

Second Life is so territorially immense that you could travel continuously, day and night, and never see it all. Yes, it is quite possible to be the only person in a region, but a quick teleport will land you amidst 70 other avatars, all doing whatever it is that you most enjoy... and this at any time of the day or night.

So... if you think you are ready for a taste, but want to skip a lot of the growing pains, take heed. Here are 10 rarely disclosed secrets - actually a lot more - that will greatly enhance your experience, right off the bat:

1) MONEY - Access to Second Life is free... so splurge a little and enter the metaverse with the idea that your experience will be vastly better if you are willing to spend $10 to $15 US dollars (less than the price of a movie ticket plus popcorn and a soda, if you think about it) to get yourself started off on the right foot.

It is fair to say that asking for money upon arrival in Second Life is shameful and akin to begging in Real Life. Realize, too, that your skills - especially in the first few days - make it nearly impossible for you to earn any real money. Later, yes, your chances are much better. Early on, no.

You get a much better exchange rate for your Real Life money at SL Exchange than you do in-world (sorry, Linden Lab and no, I'm not getting a kick-back from SL Exchange).

I'm still on the fence regarding the value of a premium account ($9.95 US dollars a month), though one benefit I really enjoy is the ability to see who is online even when you are offline. Only paying members can access this info on the Second Life website.

2) YOUR PERSONA - Choose your name wisely. Pick a name that is easy to type, easy to spell, and easy to remember. Nearly everyone experiments with who they are in the beginning. Consider the possibility that someday you may actually want to meet one or more people you've encountered in-world, face-to-face, in Real Life. You might fall in love, or develop genuine business relationships, and friendships in the metaverse can be as real and as deep as anything you've experienced before. On the opposite side of that spectrum, but equally important, I would advise you not to reveal much about your Real Life until you've had a chance to get to know the people you are interacting with.

3) TAILORING YOUR AVATAR: Ladies, before you begin customizing your avatar's chest (there's a little slider that goes from flat to humongous... just like that), consider Neil Stephenson's description of the three almost-standard-issue breast sizes on female avatars in his landmark book Snow Crash: improbable, impossible, and ludicrous. Too much can be ridiculous.

If you choose to be a human, you have the option of purchasing ready-to-wear shapes, though keep in mind that you will not be able to alter them later (they are rarely modifiable), and they are often very, and I do mean very (read: unrealistically) tall.

Some of the best known non-human or barely-human avatar creators give away a few basic and cool avatars for free or at very low cost. Flea Bussy's Grendel's Children, and Tooter Claxton always have fun things. You can also pick up free avatars (and scads of off-the-wall and/or practical and interesting things) at Hobo Village (teleport from here), Yadni's Junkyard (teleport from here), and the Gnubie store (teleport from here).

One other thought... less practical, but certainly droll... A friend of mine and his in-world girl friend amuse each other by donning the avatars of attractive celebrities, and yes, it is entirely possible to indulge your inner A-List yearnings and look like Angelina Jolie or Johnny Depp.

There are dozens of good websites and blogs that are devoted to fashion in Second Life, but one of my favorites is a column by Iris Ophelia on New World Notes.

4) PRIVACY: There is no such thing as complete privacy in Second Life. Once you learn how to operate your camera well (see the next tip), you will realize that your camera can look inside a house on the next island over, traversing through walls... with ease.

That said, here are some helpful privacy tips:

Teleport directly from here to Mystical Cookie's shop and pick up a free version of her Mystitool. Mystical just lowered the price on the full version of the Mystitool, and believe me, this is the best purchase your $396 Lindens can buy you. One of its many features is that it gives you the ability to always know who is within 96 meters of you, and how far away they are, and if they are coming closer. Use this tool immediately (you wear it) and never take it off.

Chime Desoto - one of the members of our Not Possible in Real Life group - created a Private Changing Room, and you can pick up a free copy of it, as well as easy instructions for its use, at my treehouse by teleporting directly from here.

5) SEE THINGS BETTER - Learning how to use your camera will turbo-charge your experience. In fact, learn how to do this first. It takes a little practice in the beginning, but later you will maneuver your camera automatically. The best instructions are available via one of our favorite Lindens - Torley - and can be viewed here.

6) RECORD YOUR EXPERIENCES BETTER - One of the pleasures of Second Life is the ease with which you can capture moments and places through photography. In-world snapshots cost $10 Lindens a piece, which doesn't sound like much, but ultimately adds up. After a few months, you'll find that your inventory is beginning to clog up with photos, too. In-world snapshots are good to have if you plan to share them with others immediately, but most of the time it pays off to save them on your hard drive or send them directly to Flickr or Snapzilla. Both of these services are free, although Flickr does offer a very reasonably priced premium account and you can retrieve your photographs for blogging or editing or duplication purposes whenever you like.

It is easy to keep a log of in-world text conversations, which you can later refer to, though it is considered a violation of the Terms of Service to share these records with anyone who didn't participate in them. It is also considered good form to secure permission from the person with whom you are "speaking," and whose conversation you are recording.

7) LEARN THE BASICS FIRST - As soon as you are able, learn at least a little about building and scripting. Even if you don't become a dedicated content creator, some notions of what's involved/elementary knowledge will serve you very well, indeed. Two people whom I'm extremely proud to know, have given generously of their time and land to provide stellar tutorials: Lumiere Noire's Ivory Tower - Library of Prim (teleport directly from here ), is essential when it comes to learning about building, and Jopsy Pendragon's Particle Laboratory, is a first-rate place to learn basic script and particle creation (teleport directly from here).

8) ASK QUESTIONS WHENEVER YOU CAN; FIND A MENTOR OR TWO - Nothing beats first-hand advice. Nothing. Also, never forget that we were all newbies in the beginning.

9) KEEP YOUR INVENTORY ORGANIZED FROM DAY ONE. Oh, oh, oh how I wish I had done this. Don't be like me and start thinking - and acting - this way from the beginning. Here's another gem video by Torley Linden, which will help you tidy up that inventory and keep it lean.

10) PEOPLE AREN'T ALWAYS WHO YOU THINK THEY ARE - Until the advent of Voice in Second Life, a surprisingly high number of men opted to portray themselves as women. Many, many still do. Do not assume that this means that they are transexuals or gay or any such thing. In fact, throw all your assumptions out the window. It's been my experience that most of them are straight. My advice: go shopping with them. It's fun, though they tend to have racier tastes than I do. :P

I'm sure I've missed oodles of good tips, and I won't be surprised - in fact I hope - that seasoned SLers will gently remind me of them. I'd like to learn more things! Seriously though, all comments are most welcome.

I'd like to especially thank Pavig Lok, Orhalla Zander, Arcadia Asylum, Thinkerer Melville, Wellington Bahram, Luna Idler, Corporate Jay, Alec Paragon and dozens of other people who didn't pitch me out with the bath water... and put up with my endless questions during those first few months. Thanks to them, I collapse in bed with a grin on my face every night and bolt out of bed the next morning, eager to see what the new day will bring. For now, I hope it will bring happy and informed newbies.


January 2 update: Ha! Just discovered this video about a "noob" - and clearly for newbies - via Caleb Booker's blog. Created by Akanjee Yongho and Anamkhaï Sodwind, it's a pilot for a series, and is set up for advertising. Pretty clever.

January 3 update: Since posting this piece, I've met over a dozen newbies who have read it! Nearly all asked me for suggestions on what to do in Second Life. Best answer I could think of was to suggest that they bookmark this blog since I make every effort to share our best findings here, complete with slurls (the equivalent of a Landmark), and that they join the Impossible IRL group in-world. It's free and open registration. I send about two or three notices a week with information on the best new builds and builders.

January 4 update: Just discovered what promises to be an excellent blog for men in Second Life. This is a first! Are We Not Men looks like it might have a real future, indeed. Men get short shrift in Second Life, especially when it comes to hair, but I have a feeling they'll give you some important leads on this and more... manly stuff for those teeming with testosterone. ^.^

February 10 update: Interested in art? Get your virtual life off to a bang-up start and make use of Sasun Steinbeck's extraordinary HUD which guides you from one gallery and museum to another (teleport directly from here). Hehe, that's how I got started!

February 26 update: Experiencing Second Life is not a requisite to understanding the wealth of information in the just-published book The Making of Second Life by Wagner James Au, the first embedded journalist and historian in the metaverse. Highly recommended.