A few days ago, I asked our readers to name the first three words that came to mind when they thought of Torley Linden. Eleven of you responded with this:
High-octane Generous Resourceful Fun Love Watermelon Crazy "On" C*R*E*A*T*I*V*E Pink Green Torley Amazing Inspiring Awesome Video Cool Brilliant Artistic Kind Friendliest-Greeter-Ever! "Over the top" Exuberant! Ever-expanding-outward Giving Open Positive Super-teacher-extraordinaire
This watermelonish eye is Torley's trademark
To these I would add:
Eccentric Energetic Bodacious Giving Knowledgeable Bright Altruistic Unique Different Benevolent Magical Boundless Imaginative Weird Funny Patient Succinct Transparent Fascinating Entertaining Active Animated Bizarre Maverick Accomplished Thoughtful Quirky Soulful Vibrant Evangelist Sparkling Understanding Powerful Wacky Significant Loved Surprising Colorful Talented Wild Detailed Organized Unbelievable Credible Freestyle Inspired Inexhaustible Artful Big-hearted Open-handed Hard-working Smart Prolific Original Inventive
In fact, Torley is easily most everyone's favorite Linden and his sphere of influence is as broad as the grid is wide, for he is everyone's passport to understanding and enjoying Second Life®, from the basics to the most esoteric information imaginable.
While he may be an employee of Linden Lab, the company that owns Second Life, he has taken what could have been a thankless job and turned it into a magical one. 
Torley's many Windlight Presets are among my favorite things in Second Life. A true gift! Download them here
I recently had occasion to ask Torley a few questions regarding his seemingly inexhaustible contributions to our world.
Torley, in my earliest days in Second Life, I thought you were a woman and married or in a relationship with Philip Rosedale! (It’s true! Sorry about that!). I vaguely knew that you loved watermelons and watermelon colors. Of course, it turns out that I was only right on one count. When I think of innovation in Second Life, you are the face of it. Your lively and rich communications are infectious, in the best kind of way. But do you sometimes feel the weight of this responsibility?
Torley Linden: LOL! It's certainly true I am a big fan of Philip, and one time when he was AFK, I prayed to him at the edge of the Ahern-Morris Welcome Area.
I used to feel more weight but things have changed, Linden Lab has grown, and we have more specialized Lindens helping with communication — for example, Katt is our Communications Manager, and our I-World Team in Support often gets the message out to Residents in-world and on the Grid Status Reports. As Resident Enlightenment Manager, my communications are focused on "bridging the knowledge gaps" and helping Residents solve everyday problems.
Can you point to one area or topic that we (your followers) aren’t especially “getting” yet that we need to pay more attention to
Torley Linden: I'm always fond of the opportunity to highlight little things that make a big difference: there isn't a single area/topic, but look for underused features with big benefits. For example, click actions (make buying and using objects easier) and FollowCam (better camera angles for machinima and general exploring) are SEVERELY UNDERUSED! A CRYING SHAME. It's true some stuff could be more intuitive to use in the first place, but there are plenty of possibilities which aren't being exploited. I'll continue to call out those specifics with applicable results.
Like NPIRL, I also strongly believe in getting more exposure for creativity and philosophy in Second Life, and coupling that with business stories — there are too many dry biz stories which don't have a personable, memorable touch. (Reference point: see the book Personality Not Included by Rohit, it's a gem.)
Who among us does not own many of Torley's textures? Get yours here
Torley's office hours are the stuff of legend
How can the Residents of Second Life help to promote quality content more to the Real World, beyond blogging? Do you have some insight and advice - or even requests - based on your experiences?
Torley Linden: Simply put: BRIDGE GAPS. Always, ALWAYS be looking for what other people are missing out on — unmet needs and unfulfilled desires they may not even know about yet. I get sick to my stomach when I hear "Everything's been done already!", that's so lame and myopic, because in plain view, we keep seeing innovations and incremental improvements march forth.
Sometimes on my personal blog, I'll state specifically what I want to see more of in Second Life. It's not just for my personal amusement; it's because it could bring joy to others. Get involved with coolhunters and other "trendy" groups — yes, there's a certain clique-ness to it, but PEOPLE WANT TO BELONG. PEOPLE WANT TO FEEL SPECIAL. And like it or not, to paraphrase Tim Sanders, life is a series of popularity contents. You'd rather be loved than hated — not by everyone, but by those who matter to you. And it's far better to be focused within those deliberate interests than trying to appeal to all (hint: it won't work).
Think of problems in your own life, and make something that solves your problems. Or team up with someone who has the technical ability. E.g., I started video tutorials because doing too much text was both a time-suck and insufficient to SHOW what's happening in SL. It's been both a professional + personal boon.
The usual maxims apply: be persistent (don't give up), believe in yourself, be likeable, etc. — but always, ALWAYS BRIDGE GAPS. In case we haven't made that point strongly enough, let me just say how impressed we are by SL fashions which draw from first life influences, but are wildly eclectic enough to stand on their own, and fulfill unique spots where nothing has been before. Some of it is even physically impossible, but... it creates waves of opportunity for first life to be inspired by Second Life. Therein lies the magic.
Torley doesn't preach to us about how to live our Second Life. He lives by his own maxims and shares them with us as his formula for happiness. This extraordinary list on the topic of Creativity is viewable in the sky at Here, the new sim Torley and his wife Ravenelle recently inaugurated
Is building that is NPIRL (Not Possible in Real Life) important, in your view?
Torley Linden: It absolutely is, depending on intent/purpose. I love what bridges the alien and familiar, and obviously, there's no point to Second Life if all it can do is create mere knockoffs of what we already know to be true in their analogue forms. By taking first life and extending it to areas which are physically unfeasible (for the time being, anyway), we heighten the imaginations, invigorate the senses, and demonstrate — live in 3D! — fresh possibilities.
(And yet, should we be scared, we can always return to our "ground comforts" before flying — as our avatars do — again.)
NPIRL building is also important when it's intrinsically essential and a special, unique part of Second Life. That someone can see it nowhere else and experience it the same way. That someone who's sufficiently intrigued WILL come into Second Life to witness it. (And hopefully as the registration/login process gets easier, this will become more lucidly true.) I'd love to hear stories of people who, say, have read your blog, Bett, and CAME INWORLD because they were enchanted by what you shared. I know that's true of me and Hamlet's (Au) New World Notes way back.
Editor's note: In fact, I'm extremely grateful to a number of very special people who have contacted me to say that this blog enticed them to hop in for the first time, or return after a long absence.
Torley Linden: For the record, I don't think it's sad that we have accurate recreations of things like food and toilets in Second Life where our avatars don't need them. But I do love seeing those forms extended (e.g., a commode that roams the fields and cleans up after your sculptie-goats) and think unnecessary constraints suck. I hate being in buildings that are tough to navigate because the ceiling is arbitrarily impenetrable. That's just... ugh!
Beyond any labeling, I like to see reactions, and those of delight and surprise and novelty that come with much NPIRL-ish creations is a wonder indeed.
As I like to say a la infomercial: "ONLY... IN SECOND LIFE!"
See also:
* Celebrating Second Life's Power Couple
* Ravenelle and Torley sound out on maintaining balance between both lives
Friday, October 10, 2008
Torley's art of life in Second Life - Part Three in a series
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Labels: bulding, community relations, Linden Lab, Not Possible IRL, NPIRL, Second Life®, textures, Torley Linden, tutorials, Windlight preset
Saturday, August 16, 2008
More on how traffic numbers are determined, this time from Miki Gymnast
Yesterday, I touched on the Second Life® Wiki's explanation for how traffic numbers are determined - one point per minute a single avatar is present on a parcel - and a few hours later I received an interesting email from Master Scripter Miki Gymnast on the topic.
She wrote: "Two parameters seem to be relevant to the Linden Lab traffic number: First, it counts the minutes, but only for people who are present longer than a minute on the land. Additionally, the number of people who are present also influences the traffic score. So, if 2 people produce 500 minutes, it is a little bit less than when 10 people produce 500 minutes. All heights of the parcel where visitors have been are included in the number, from 0-750 meters."
This begs the question... Are avatars above 1,000m counted? "It seems avis above circa 760 meters are not counted," said Miki. "This is also the (regular) maximum building height, so perhaps this corresponds."
Some time ago, Miki created UP, an entirely web-based parcel and sim management system that includes a tool for scanning land heights, and counts all visitor minutes plus the number of avatars which generated them. "It is always very close (+/- 50) to the Linden Lab visitor count (and this many hours before the land shows the number)," Miki added. She also provided the following graphs:
Number of visitors; click to see large
Vistor minutes; click to see large
A demo version of UP is available by teleporting directly from here.
And while we are on the topic of the Second Life Wiki, something very promising is going on over at Linden Lab these days. They appear to be stepping up the communication process with the Residents. Case in point: a just released, super-well executed and fun (yes, fun!) tutorial on how to deal with griefers, file an abuse report or a DMCA. I have depended on Torley's videos throughout my own Second Life, but I can only wish that this one had been available a long time ago. Still, I see this as genuine, sterling progress.
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Bettina Tizzy
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Labels: Linden Lab, Miki Gymnast, Second Life®, sim management, traffic, tutorials, Wiki
Wednesday, May 21, 2008
Lumiere Noir - The best teacher you never knew you had
If Second Life® has an aristocracy... meaning an elite group of people who act behind the scenes with an interest in benefiting the entire population, then Lumiere Noir is a true aristocrat. Yes, there are people who are perhaps better known... limelight-happy, if you will... but I've come to think that many of them reflect rather than generate light.
He didn't invent the tools, but Lumiere (who's name means "light" in French) has single-handedly taught thousands upon thousands of Second Life's residents (and probably you, dear Reader) how to build via his Ivory Tower of Prims (teleport directly from here). 

A model of the first Ivory Tower of Prims above; and below, the actual Tower
The trouble with interviewing Lumiere Noir is that he is too good a conversationalist, and so our talks, which spread out over a number of days, strayed off to many unrelated and engrossing topics. To give you some idea, I have over 50 pages of logged conversations and notes! He is - at once - fascinating and fascinated with all worlds, both virtual and real, and well read, and curious as all get out.
Tell us about the man behind your avatar.
Lumiere Noir: I'm Vince Frost, I live in Plano, Texas, which is close to Dallas. I'm an English-as-a-Second-Language teacher at a high school in Plano. I teach 12th graders world literature, and I've done that for about 11 years now. My background is in art, but I discovered teaching after I graduated. I love teaching.
What is your favorite book to share with them?
Lumiere Noir: Pygmalion... I see them all as Eliza Doolittle! Their story is a little similar and language is what holds them back in this country, just as Eliza's accent holds her back, but I don't see myself as Henry Higgins! They are mostly Spanish speakers, from Central and South America, as well as a lot of Chinese. I specialize in the Chinese, and Mandarin is my second language. I mastered in art, and when I was about to graduate, I fell in with the Chinese community at my university. Through them, I got some connections, and went to Taiwan. I had planned to go for a year and learn the language and culture, and wound up staying almost four. I taught English to support myself and studied Chinese, and traveled a lot in Asia. This was between 1988 and 1991.
How did a man with this background end up in Second Life, on… Christmas eve! (Rez: 12/24/2003)
Lumiere Noir: I came here via The Sims Online, which I liked but it was so limited, and later There.com. What I loved about that world is that there was so much to explore, but most of it was made by the creators of There. One could create things but it was expensive. I hated being nickel-and-dimed to death... How do you say that in the U.K.? I made several things in There, mostly clothes… very eccentric things. Then I started hearing about this place. I tried Second Life in early Beta but I'm afraid to say I hated it. It was just so awkward, so I stayed in There until late 2003.
You were in Second Life earlier then?
Lumiere Noir: That was as a different avatar. SwenKong Wu I think... I can't remember the password :-) Probably no longer exists. (Note: It doesn’t). I was Swen_Wu_Kong in There, and Wu was available here at that time. 
The Ivory Tower of Primitives today
How did the Ivory Tower of Prims come about?
Lumiere Noir: I love to make things, and I love to teach. Making the Tower was a natural thing for me as a teacher. I taught myself to build, and my first impulse was to turn around and teach it to others, but I quickly found that I didn't like teaching in-world very much.
So you created the tutorials instead! Have you held anniversary parties at the Tower?
Lumiere Noir: I have....I used to do a lot of things here. Unfortunately (or fortunately) I'm on to other projects at the moment. I tend to work on the Tower in the summers. It sort of lies fallow, except for maintenance work until the summer, and then I go through and add new things, and revise.
In an interview with Hamlet Au, back in June 2004, Lumiere described the Ivory Tower by saying, "[T]his is a user interface about a user interface. I like it when there are layers of reality and simulated reality that go in layers like this... I've interviewed a lot of master builders to get tips and tricks and experience and building methods that go beyond my own."
Lumiere Noir: It’s now pretty current, except it doesn't cover sculpties. That's okay with me on the whole because you have to learn about sculpties in conjunction with the 3D modeler you use and there's no way for me to cover all of them. Sculpties are a lot like scripting. It's best learned on the web. I can't cover Blender, Maya, Studio 3D Max and all the others :-)
Featuring a series of self-taught, self-paced lessons on how to build with prims, the Tower, is a lively place filled with newbies, doing what newbies do. Some are lost in concentration, while others are discovering gestures or editing their appearance. 
It must take incredible patience to be Lumiere Noir. While standing at the Ivory Tower for about 20 minutes the other day, I was offered unsolicited, undiscussed friendship twice, and asked for help another three. 
Earlier this month, Torley Linden made another one of his terrific videos, this time featuring a tour of the Ivory Tower of Prims and its sandbox.
Lumiere Noir: I got hooked on Second Life when I rezzed my first prim. Up until then I thought the world was interesting, but chaotic and a bit trashy. Then one day I accidentally rezzed a prim and I was amazed.
Accidentally?
Lumiere Noir: Yes! I was trying to ride a motorcycle away, missed hitting “ride,” and hit “create” instead. Newbie me! I became so fascinated with that prim. I learned everything you can do with it. I think I still have it somewhere, but I did so many things with it, and began learning about scripting with it.
That same prim???
Lumiere Noir: Yes, for two weeks it was me and my prim! Not long after that I met Starax. We started about the same time, and we both worked in Morris, the greeting area at that time. We were friends and friendly rivals. We took very different directions over time, and don't talk as much as I'd like to, but he's one of my dearest friends here. He'll hate me for saying this, but under all that crust beats a heart of gold. The crust is there to protect it.
So you and Starax were working at Morris, and you were with this one poor prim…
Lumiere Noir: Yes, I saw all these crazy things he was doing, and I was learning and experimenting. He'd build something, and sometimes I'd build my own and he'd get mad because at that time mine was better. Except maybe he did his in an hour and I'd spend a couple of weeks on mine. But he's really the genius of this place!
I was playing with architecture, virtual of course. My style was always pretty weird. The thing that always distresses me about this place is that we have so much available to us to create with, but most people seem to make the same everyday airplanes, cars and buildings. I realize that a lot of that has to do with comfort level. We like what's familiar, but we can do so much more.
The first dome for the Tower
The second dome
Lumiere Noir: Back then land was very cheap and I got all the land I could in one of the last landgrabs. The Lindens used to release land for a $1L per m2. I don't think there were more than 20 or 30 sims when I first arrived and, oddly enough, that seemed large. (I) got most of Natoma over time, and started getting land in Noyo. Noyo was a busy sim because it had a telehub - back when we had to travel telehub to telehub - so I first built the library there.
Do you pay tier for this land that the Tower sits on?
Lumiere Noir: No, but I had the pleasure of paying a lot of money for a couple of years. The Lindens now sponsor it, and I'm very thankful for that.
As well they should! It would be a scandal otherwise.
Lumiere Noir: I've never asked for contributions. Most of the people that use the place are newbies. Word got out that I'd only ever had two supporters in the history of the Tower, about the time I put up the new Tower, maybe two years ago. They posted that on forums, and people started contributing a lot. A while after that the Lindens became sponsors. I gave over all my land here in Natoma and they left me in control of it.
How closely do you work with the Lindens? An official FIC, huh?
Lumiere Noir: Lol....screw the FIC and the anti FIC! I just do my work... hang out with close friends; I really don't care about the rest. Truthfully, (the Lindens) are like silent partners. I almost never hear a thing from them. I know they keep an eye on the place. I've got to tell you about my partner in crime here, Avi Arrow. She helps a ton with this place.
She never said a word about it! What is her role?
Lumiere Noir: I don't see how I could do what I do without her. Avi heads up the group Ivory Tower Dwellers, which she keeps running smoothly, and they help us keep watch over it. I mostly keep my nose down and make things. I have my own way of looking (after) them, but Avi keeps it together.
“Lumiere is a dear and trusted friend - my best friend in here, really. I've known Lumi for 23 months, yet much of what I know about him, I've been told by others (usually in the form of how much Lumi had influenced them). Lumi is a very innovative builder, primarily through his modular building exercises at the Ivory Tower. He has helped many residents who have gone on to do great things in here... from architectural building to making avatar attachments. His legacy in-world is one of being generous and tirelessly fun.” – Avi Arrow
The Ivory Tower is just one of the many projects that Lumiere has up his sleeve. There are his mostly extra-terrestial vehicles, which you can read about here and here, and his Planet Mongo, a Flash Gordon-inspired sim which we'll be talking about again soon... and his avatars...
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Labels: architecture, Avi Arrow, building, content creation, Ivory Tower of Prims, land, learning, Linden Lab, Lumiere Noir, Natoma, Noyo, Second Life®, Starax, tier, Torley Linden, tutorials
