Posted by Bettina Tizzy
All those survey numbers and spreadsheets are beginning to register what most Residents of the bustling city that is our Second Life® already know firsthand: Virtual worlds for more than games are popping with potential for the serious stuff… business, education, science, and the arts. The naysayers are still out there, Twittering about how they don’t even have enough time for their first life, etc., etc., but they are off-world. They aren’t here to witness how this 3D world is getting stickier than molasses.
While the Real World is staggering in a recession economy, this virtual world is humming merrily to the tune of $120M in user-to-user transactions during the 1st Quarter of 2009, up 65% from the same quarter last year. Moreover, according to a recent in-world business study, 20% of Second Life’s businesses earn all their income in Second Life, with approximately 2,000 full time businesses in operation.
At the very heart of this bubbling stew is an organization called Metanomics that explores the serious uses of virtual worlds in the company of tout le monde: the executives, educators and artists that are making it all happen. It’s a virtual talk show. It’s a forum for hundreds of conversations going on simultaneously at a dizzying rate of speed, both in voice and in text chat. In fact, I defy you to attend any of these sessions without perceiving… without recognizing that something really important is going on: potential and yes, even success.
The new set and studio for Metanomics - Photo by Keystone Bouchard
Something wicked good this way comes today, and it’s big. For as long as I can recall (and I rezzed in January of 2007), the leadership of Linden Lab, the company that owns and operates the platform of Second Life - and governs it, too – has gone into hiding whenever the Residents of the world they created convene. But changes are afoot, and the citizens have been in agreement lately… dare I say it? Linden Lab is starting to step out. The Lindens are actually becoming involved with, and becoming a part of the Second Life community.
Oh, they still infuriate us with unsurprising regularity over one thing or another, but I can’t begin to tell you how welcome their participation is. The more we communicate, the better things get… and stickier… and more fun. And successful.
So it is with mild astonishment that I find myself typing the following words: Today, May 6th at 1:00pm SLT, a real first… M Linden (aka Mark Kingdon, CEO of Linden Lab), will join host Beyers Sellers (aka Robert Bloomfield) for the kick-off of Metanomics' new season at its sparkling new studio and set created by acclaimed award winner and architect Keystone Bouchard (much more on that structure soon).
Something wicked good this way comes, indeed.
Teleport to it directly from here.
Wednesday, May 6, 2009
Something wicked good this way comes, and it is happening today
Posted by
Bettina Tizzy
at
7:06 AM
1 comments
Labels: Beyers Sellers, business, community, economy, in-world, Jon Brouchoud, Keystone Bouchard, leadership, M Linden, Mark Kingdon, Metanomics, Robert Bloomfield, Second Life®, virtual worlds
Wednesday, August 20, 2008
Join Impossible IRL without using one of your 25 groups
September 29, 2009 Update: It is no longer possible to join the web-based Impossible IRL group, but you are cordially invited to join us in-world. There is a one-time fee of L$500 to join, which helps us to cover our expenses and occasionally support struggling artists. Thank you to all of our members for their encouragement, their many contributions and their vision of what virtual worlds can be.
Of course, it is always best to join the in-world group, but if you are hurting for slots and couldn't join otherwise, this is the next best thing.
Teleport here and look for this poster. Touch and voila! You are in.
ImpIRL'ers get lots of previews of the best stuff and hear about most new things before they get blogged, and the blog only represents a fraction of in-world activities.
Posted by
Bettina Tizzy
at
8:49 AM
2
comments
Labels: Impossible IRL, in-world, join, membership, Not Possible IRL, NPIRL, Second Life®
