Artist Bryn Oh has discovered machinima, and we never know what she's going to do next!
Monday, May 4, 2009
Bryn Oh pokes fun at da boys
Posted by
Bettina Tizzy
at
10:10 AM
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Labels: avatar, Bryn Oh, Colin Fizgig, Cube Republic, four Yip, Glyph Graves, machinima, Not Possible IRL, NPIRL, Second Life®, Tezcatlipoca Bisiani
Tuesday, April 7, 2009
The Hall of Wonders; wherein Escher meets Hogwarts
Posted by Bettina Tizzy
I love roaming the sandboxes, watching people's imaginations materialize into three-dimensional objects and places that can be shared with others. Yesterday, I discovered an intriguing work-in-progress that holds much promise for virtual world newbies.
"I grew up with books of Escher all around, as my brother was into him. The first picture I drew with shading was an Escher-like image of a well, so when I thought of what kind of space I could introduce to Second Life® to make people want to explore in different ways, the first thing I thought of was Escher."
So said Second Life resident and 3D artist Colin Fizgig who's been busy at the IBM sandbox (teleport directly from here), building the Hall of Wonders, a highly unusual edifice that will later be used as an IBM learning site. Perspective is at play here, as Colin is introducing unusual vanishing points and forcing us to reconsider what is "up," and what is "down."
The main building brings the tricky stairs at Hogwarts to mind
"The effect I'm going for is a seamless transition from a narrow tower on a cliff, to going through the front door and being in a small room... then going into a huge hall and going down instead of up. Sort of warp their idea of space," explained Colin when I spoke with him this morning.
The Tower is still under construction in the sandbox
The exterior of the building is angular, with numerous front doors. "It is designed to make people uncomfortable in normal WASD movement, so they learn to do camming (use their camera), teleports, and just explore by clicking," added Colin.
Visitors to the Hall of Wonders will be gifted with a HUD that will hint at the building's story lines and what happens to the characters there, including the inventor, the guard and his girlfriend.
The HUD visitors will wear, featured here with the image of the "inventor" (actually Colin's avatar). Photo provided by Colin Fizgig (click to see large)
I'll post the slurl once the Hall of Wonders has been completed and installed at its destination point.
Posted by
Bettina Tizzy
at
12:48 PM
1 comments
Labels: art, camera movements, camming, Colin Fizgig, Hall of Wonders, IBM, immersive, learning, M.C. Escher, newbies, Not Possible IRL, NPIRL, perspective, Second Life®, virtual
Saturday, July 19, 2008
Roald Dahl feast at Relay for Life
Combine two of our best loved stories for children (and grown-ups, too!) by Roald Dahl with some of Second Life's® most accomplished content creators, and you have magic.
Orchestrated by PatriciaAnne Daviau, two stories unfold: James and the Giant Peach, with little boy James, trees and a big juicy peach by brilliant 3D modeler Colin Fizgig, fantastical insects by Madcow Cosmos, Cloud Insoo's perfect seagulls, and LittleToe Bartlett's fanciful textures... 

... and a Willy Wonka factory by Tezcatlipoca Bisiani, complete with a candy cane forest by PatriciaAnne Daviau, strange plants by Tezcatlipoca and robotic creatures by Bryn Oh. 


There is so much to see and do this weekend at the Second Life® Relay for Life (RFL) event. More than 80 teams have come together to create an experience with the goal of raising $125,000 US.
Teleport directly from here.
Posted by
Bettina Tizzy
at
4:34 PM
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comments
Labels: Bryn Oh, Cloud Insoo, Colin Fizgig, James and the Giant Peach, LittleToe Bartlett, Madcow Cosmos, NPIRL, PatriciaAnne Daviau, Relay for Life, Second Life®, Tezcatlipoca Bisiani, Willy Wonka
