Showing posts with label Burning Life. Show all posts
Showing posts with label Burning Life. Show all posts

Sunday, October 18, 2009

A self-healing tour de force in the virtual desert

Selavy Oh's work, as long as I've known it, has always involved math and physics and, for the most part, it features cubes or sticks coming together and/or falling apart in different ways.

I can think of four recent installations by Selavy that break this pattern or do something entirely new: Dancing Mountains, a landmark Land Art piece in Second Life consisting of mountains that rise and fall guided by scripts, even in her absence; The Final Show, her entry in the Final Five showcase for the Brooklyn is Watching Best of Year 1 Festival, where she curated the works of other artists within her own virtual recreation of a Real Life art gallery; the monumental State of Formation piece at the IBM Exhibition Space last month, where land rose to meet your feet as you crossed water and a camera guided you right back to the inside of your avatar's head; and finally her latest and for my money, the finest work at this year's Burning Life: Irregularity.


Photo by Selavy Oh

The contrast between the brutally dry desert land of the thematic build festival and this delicate structure is already striking but it was in conversation with Selavy that I learned that it is also self-healing and not in the way that you might think. It seems it has a mind of its own: "I'm really curious what the end result will be. It transforms. Every visitor flying to it adds to the irregularity. The edges don't go back to the same place; it already is different and no longer completely regular."

"I added random numbers to the position to which an edge moves back. It's basically adding noise. In reality, everything is affected by noise, but the point here is more that the visitors cause changes. When an edge moves back, it is displaced from the last location by maximally plus-minus 0.2 m in x and y and +0.5 in z, so it'll slowly rise. One edge may, by chance, move completely away; another one may approximately stay there, and on average the whole structure will retain its shape."

Selavy was inspired by Sol Lewitt's minimalist sculptures, which are mostly cube-based - and doing very well in art sales, by the way. Last week, his Horizontal Lines, Not Straight Not Touching sold £3,000 over estimate at auction for £11,000.

The notecard offered at the site of Irregularity reads:

'irregularity' consist of 1872 identical poles. The poles are arranged so that they form edges of a three-dimensional regular grid of 2.5x2.5 cubes. By omitting cubes and edges, the remaining poles, still organized in a regular grid, form a hollow sphere. thus, constructing the sphere can be conceived as removing those parts of the grid which do not contribute to the shape, like a sculptor carving wood.

Initially, the structure is completely symmetric and regular, but becomes more and more irregular over time. Each visitor actively participates in this transformation: When avatars fly through the structure and collide with it, the edges touched fall down and the structure temporarily becomes damaged. After a certain time, which depends on how many visitors are present, the edges will start to rise and slowly move back towards their original position. However, they never end up in exact the same position, thus resulting in an accumulative disarrangement of the structure.

Irregularity will be even more irregular after my hard work at the site

Teleport directly from here.

144/Dimensional Drift Machine: Dekka Raymaker/Penumbra Carter at Burning Life 2009

Posted by Alpha Auer





Collage: In Profils Perdus Soupault says: "... In the course of our inquiry we had discovered that the mind released from all critical pressures offered images and not logical propositions..." The imagery of collage, its image-work is not amenable to rational control or explanation. AndrĂ© Breton recalls how he used Freud’s methods of investigation, as he experimented in written monologue by throwing out ideas on paper, followed by a critical examination. Breton noted that the writings were ‘strange’, invested with a ‘very high degree of immediate absurdity’. It was out of this experiment with Freud’s method that Breton founded surrealism defining it as ‘pure psychic automatism’, which through the spoken or written word, or some other means of expression, would reveal ‘the real process of thought’.

Collage consists in reassembling preexisting images in such a way as to form a new image answering a poetic need. Max Ernst defined it as "the chance encounter of two distant realities on an unsuitable level", a formula which is an alternate codification of LautrĂ©amont's proposition: "Beautiful as the encounter of a sewing machine and an umbrella on a dissecting table, it gives us a remarkable method of triangulation that does not provide measures, but brings to the surface unrevealed mental images". Aragon states that collage "is more reminiscent of the operations of magic than of those of painting”. Everything hinges on the artist's success in persuading us to recognize as accurate the relationship now established between normally distant realities as well as in making us recognize their connection on the plane of poetry. Asked, whether he thought that his collages were visible poetry Jean Arp replied "Yes, this is poetry made with plastic means".










A conglomeration of protagonists: a bird, a skeleton in a wheelchair, empty chairs arranged in a circle waiting for their occupants, a fiery bathtub, a windmill have been placed in a landscape perfectly gridded by rows of stakes, over which loom a number of ever so graceful Picabiaesque towers. A collage of three dimensions. I do not know what this is. I do not understand it - on a conscious level - any more than I "understand" Max Ernst's collages or Eluard's poetry. However, just as its Dadaist and surrealist predecessors the impact of that what I am looking at (as well as hearing!) is utterly remarkable...

Dekka Raymaker and Penumbra Carter's installation at Burning Life 2009 is one of the most compelling works of art that I have been immersed in in quite some time. Teleport directly from here!

Saturday, October 17, 2009

Flexis divine: Proud Flesh

Sinuous, pink (my fave color), ALIVE, and hilarious, Adam Ramona's Proud Flesh installation at Burning Life 2009 is a triumph.

Kindly click the lower right hand corner to view this "Large"



Adam Ramona is the artist Adam Nash in Real Life, living in Melbourne, Australia. We've blogged about his work many times. His notecard at the installation reads:

This work is an attempt at a little evolving audiovisual environment. Each wind-responsive square tube fleshy flower will spawn a single seed when walked through by an avatar. The seed rises. If it collides with one of the geometric "clouds" randomly moving above, the cloud spawns a single shard. The shard releases a single raindrop. The raindrop falls. If it hits one of the square tube fleshy flowers, the square tube fleshy flower will spawn more seeds and so on. This symbiotic loop creates an ever-changing audiovisual environment. It's not really evolving, since evolution implies adaptation. In that sense, the failure of this work is perhaps a testament to the limited nature of the environment within which it exists, which itself is perhaps a testament to the failure of us all to comprehend evolution or its consequences.

What does it mean to be in the world? We are flesh, and we are proud. We name that which we do not understand. We are evolving, but judging by our current state, we have a very long way to go. As Alain Badiou puts it: "The contemporary world is thus doubly hostile to truth procedures. This hostility betrays itself through nominal occlusions: where the name of a truth procedure should obtain, another, which represses it, holds sway. The name 'culture' comes to obliterate that of 'art'. The word 'technology' obliterates the word 'science'. The word 'management' obliterates the word politics. The word 'sexuality' obliterates love. The 'culutre-technology-management-sexuality' system, which has the immense merit of being homogenous to the market, all of whose terms designate a category of commercial presentation, constitutes the modern nominal occlusion of the 'art-scinece-politics-love' system, which identifies truth procedures typologically."

Adam Nash (Adam Ramona), Melbourne, Australia, 2009.

http://squaretangle.com
http://www.acva.net.au

Reference: Alain Badiou, St Paul: The Foundation of Universalism, Stanford University Press, 2003. P.12.

Teleport directly from here.

The Tower and the Quest

Forgive me, dear readers, if I congratulate myself again and again for luring Alpha Auer (aka Elif Ayiter) into becoming my co-blogger here. Sometimes she writes and I don't. Sometimes I write alone for weeks. Somehow, this blog doesn't get overly lonely. And oh, the things she creates! She amuses me; she fills me with awe.

On this occasion, and for Burning Life 2009, the Tower and the Quest was built by Alpha Auer, the story and animations were created by Frigg Ragu, and these sumptuous avatars by Grapho Fullstop. And guess who Grapho is?


Me, as the Fool

The five sets of avatars are based on the Tarot of Marseilles. They are free and available in both female and male versions. They come with their own animation overriders by Frigg! Wear them and pose, using the delightful poses sprinkled throughout the Tower. Visitors are encouraged to interact with the build and each other, creating their own interpretations and mythologies.

The rest of these images were taken by Alpha herself.


The Hermit


Temperance


The Chariot

The notecard at the installation reads:

Upon arriving you will receive a full avatar for each of the following characters which you can obtain from 5 spheres placed around a circle at the entry location: These are "The Fool", "The Hermit", "The Chariot", "Temperance" and "The Moon" with skin, clothes and attached poses/animations. These characters are based on the “Tarot of Marseilles”. Each character has their own stage/sphere which progress vertically as the platforms of the tower – but you are free to use the entire installation as you want, of course. In addition to the poses and animations attached to the avatars, you will find poses and animation placed around and inside the installation. Walk/fly around, try the poses and animations to create your own photostory. Use all of your senses, because there are details in the spheres and sounds to enrich your imagination.

A story usually contains the following elements: A character (protagonist), a place (which you now have), a problem and an antagonist. The spheres are detailed, the poses and animations have titles – all this is provided to inspire you to create a story.

Tarot are packs of cards found all the way back to the fifteenth century. Historically Tarot has been played for divination purposes. The “Tarot of Marseilles” is one standard pattern design of the card. Within our context it is not so much the divination usage that is interesting, but rather the design and folkloristic associations the cards give. The 5 specific characters chosen for this project form a narration. The fool is regarded as the storyteller/the creator, while the hermit is the protagonist, whose actions are represented by the Chariot, while Temperance is needed in “getting the story into balance after the action” and the Moon is the end of the story.

Take photographs of your stories and creations and show us the results! If you post your pictures at FLICKR, we would appreciate it if you tag the pictures with: “The tower and the quest”, “alpha.tribe” and “Poses for prose and poetry” - in this way we will be able to find your pictures and admire and be inspired by your creations, and thus get ideas for new narrative installations.

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Alpha Auer, aka. Elif Ayiter is a totally irreverent, mischievous, politically incorrect, frivolous, fashion victim avatar in Second Life@. She is the CEO of the virtual fashion enterprise alpha.tribe as well as the builder and owner of Syncretia and Syncretia Annex. During less frivolous moments she has also been known to blog for the NPIRL blog of Second Life@.
http://www.alphaauer.com/
http://syncretia.wordpress.com
http://www.flickr.com/photos/alpha_auer/
http://alphatribe.tumblr.com/

Elif Ayiter, aka. Alpha Auer is a designer and researcher specializing in the development and implementation of hybrid educational methodologies between art&design and computer science teaching full time at Sabanci University, Istanbul, Turkey. Her research interests include data visualization and the development of Kinesthetic/Somatic/Biological interfaces for the metaverse; both in collaboration with teams of computer scientists. She has presented creative as well as research output at conferences including Siggraph, Consciousness Reframed, Creativity and Cognition, ISEA, ICALT, Computational Aesthetics (Eurographics) and Cyberworlds. Elif is also the chief editor of the forthcoming journal Metaverse Creativity with Intellect Journals, UK and is currently studying for a doctoral degree at the Planetary Collegium, CAiiA hub, at the University of Plymouth with Roy Ascott.
http://www.citrinitas.com/

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Frigg Ragu aka. Heidi Dahlsveen (Norway) is a storyteller, author and assistant professor at the University College of Oslo. Her main field and interest is to perform stories for all kind of people and she has lived as a storyteller since 1996. She has been performing, telling and teaching internationally in countries like Bulgary, Denmark, England, Finland, Germany, Greece, Italy, Sweden, USA and Wales. At the University College of Oslo she is responsible for three kinds of storytelling studies. In Second life her main interest has been how to create poses as a narrative element. She has received support from Norwegian Arts Council to research performing arts and create performance in Second life.

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Credits:
Miskat Qinan: Many special thanks for all the input during the early phases of concept development!

Marcthur Goosson: Drapes (The Hermit and Temperance avatars)
Nomasha Syaka: Sculpty horse (The Chariot avatar)
Tetrahedron Fayray: Greek amphora (Temperance avatar)
Philips Replacement: Blonde Beauty female hair (Temperance avatar)
Flame Trudeau: Male hair (Temperance avatar)
Kithylin Perth: Wolf heads (The Moon avatar)
Cognitive Gears: Facelight (The Moon avatar)


Teleport directly from here.

Spotted - Superlative virtual avatar and Burner


Marko Seurat at Burning Life 2009

Sunday, October 11, 2009

Bryn Oh: Vessel's Dream - Sneak peek

She is the mistress of sad art, of robotic art, of mystery and melancholy, all in a virtual space, but when you talk with her, there's a bit of jocularity, of no-nonsense to Bryn Oh that's light and engaging. In conversation yesterday, the Canadian artist got to speaking about Second Life's building blocks. "I kind of like prims. It's fun to just use them. It's like Lego."


Bryn Oh, as captured by Bryn Oh

As the discussion progressed, we got on the topic of weather and how cold it can get up north. Like -30. It didn't occur to me to clarify this at the time, but I hope she was referring to Fahrenheit and not Celsius degrees. Brrr. "Snow was my very first toy, before Legos," she explained. What did she make? "Oh, snow homes, people, and often underground tunnels, which are nice and warm inside."

Years later, Bryn is still making tunnels and secret places that can only be negotiated via camming - that act of zooming and panning one's viewer (camera) down nooks and crevices. What they lead to is often the very heart of the matter, the answer, or partial answer to the question that the installation poses, for there is always a story, a conundrum, and a sequence of events in her art that need to be discovered to comprehend the whole. She is a virtual storyteller.

Vessel's Dream is such a creation. "They will only be able to go through a few rooms before they cannot continue with their avatar," advised Bryn. "At this point they must switch to holding down Ctrl and Alt (at the same time), and using the left mouse button. With all three held down, you can now change the angle and enter the tunnel. They then let go of the left mouse button, move it over a new target and hold it down again. Letting go, they can zoom forward using the scroll wheel. It's a bit like spiderman moving like this. Again they must click on things, as many parts of the build can be activated," she instructed.

Vessel's Dream has not yet been made public, but like all of Bryn's works, it appears to be an advancement over her last. Now her machinima is helping her to tell the stories, always aided by her Machine Poetry, which one discovers here and there, like messages in a bottle, lonely and cast away on old parchment paper: Histories of sentimental, often persecuted and ill-fated angels and robots.


Machinima by Bryn Oh

Here are just some of the blogposts we've done about Bryn and her work in Second Life:

Thursday, September 25, 2008

yu can haz teh POWAH!!! - Creative combustion and a gift economy in the desert

Beginning this Saturday and for one week, scorched earth awaits you. Burning Man, the annual event that Burning Life is modelled after, is about dreaming your dream in a radically awake and alive state.

I scowled and shook my fist at the heavens yesterday because 22 sims brimming with the creative art and builds produced by hundreds of talented minds is too much to absorb in just one week, but now I am going to put all that behind me and immerse myself in the joy.

The temperatures at Burning Man are brutally hot. And cold. The dust storms whip the camps for hours at 50mph. Lag is Second Life®'s weather. Be brave, be courageous... it will all be worth it.

A core element of the Burner's culture is gifting, with no strings attached. It is not about trading or barter. Just a way to say hello, or thank you, or hey you!

One such gift will be from artist Truthseeker Young.



His vase of flowers contains a single stem flower staff and an animation with particles. Put them together and "yu can haz teh POWAH!!!"

Wednesday, September 24, 2008

STEALTH BLOGPOST #1: Battle of the Ironclads

Unless you are a member of their group, the EXCLUSIONARY ELITISTS at the Playa have made it impossible this year for you to enjoy the Battle of the Ironclads or any other fantastic build on the 22 sims worth of extreme NPIRL goodness by hundreds of extraordinary artists and builders until they open their LAGFEST IN THE DESERT 2008 for just one week. Furthermore, it seems that I am not even ALLOWED to blog about any of the creations at LAGFEST 2008 until it officially opens for just seven miserly, tight-fisted days - despite the fact that I am literally drooling... so I must resort to stealth blogposts and stealing other people's materials. Even though I respectfully requested - as instructed - press materials from Linden Lab's press office over a week ago, I am still waiting, and the organizers have made it clear that they want me to STAY AWAY.

I can't help wondering how this all fits with the Ten Principles of Burning Man which they claim to be living by... especially this one:


Participation
Our community is committed to a radically participatory ethic. We believe that transformative change, whether in the individual or in society, can occur only through the medium of deeply personal participation. We achieve being through doing. Everyone is invited to work. Everyone is invited to play. We make the world real through actions that open the heart.


One more thing... When we organized the Garden of NPIRL Delights, we restricted access and the publication of photographs, because we wanted to keep it a surprise... but that was just four sims worth of work and the exhibit was open well over a month. Even so, so much of the work went unnoticed because people simply didn't have the bandwidth. This event covers 22 sims and it is only open one week. So what does that mean for coverage? I bet if you polled the participants, they would almost unanimously say yes to early coverage. Wouldn't you?

Anyway...

***


Hotspur O'Toole describes himself as "An Irish would-be gentleman of indeterminate age, of a somewhat military bearing..." but any amount of text written by or about about this man cannot begin to convey the character he keeps, or the world that he and his cohorts live in.

Hotspur is always up to something... and more often than not it has something to do with a battle, but don't assume that guns and swords are always involved. For example, in July 2007 he invited me to attend the Duel of Compliments for the benefit of the Caledon Library, which he presided over. Here's but a snippet of text that I managed to keep from that event, just as it was getting underway:

Hotspur Otoole: We have surveyed the ground, sirs, and can attest that there are no stray compliments laying about, and we will take your words you have no extras hidden up your sleeves.
Bryndal Ellison hopes that she's not naked...as SL is not working
Terry Lightfoot giggles
Eva Bellambi: You do appear to have clothes on, Ms Ellison
Bryndal Ellison: Your Grace, good to see you
Hotspur Otoole: um, yes..... you're totally clothed... yesssssss
JJ Drinkwater sighs in disappointment, as she is quite clothed

Oh, I know... most of that text has nothing to do with the actual duel of compliments, which was uproariously funny and entirely and spontaneously ad libbed, but that level of sophistication in their text chat is standard fare with his crowd, where "LOLs" and "ROFLs" are quite, quite absent.

At any rate, he and his clan have been spending a good deal of their time in the desert lately - The Playa, to be more specific - and what they have concocted is a great deal of fun!

It isn't hugely complicated to play this radio-controlled game. First, take a copy of the free HUD that is offered there and wear it. Next, take one of the four available seats on the sides of the pool/ocean. Then, find the ironclad that corresponds to the color of your flagged seat and apply all your dexterity and skills with the goal of being the last one standing! Um... floating!

Because I am unwelcome on the 22 sims of the coming LAGFEST 2008, I've snuck over to Hotspur's delightful blog and swiped his video of the build.

Tuesday, September 16, 2008

Bryn Oh chronicles the fall of the angels: A story in prims

It is hardly surprising that Toronto artist and painter Bryn Oh’s installation at Second Life®'s answer to Burning Man, Burning Life 2008 which opens on September 27, has many steampunk features, or that it includes dozens of humming robotic insects, for these are acknowledged and signature elements that we have come to expect in her work.

What I hadn’t anticipated were the delicate, intricate details… the lightness that she has given steampunk overall, and I certainly had not expected a story, or one as sad as this artwork conveys.


Better quality viewing is available here

Art: Bryn Oh
Music: Arcadia and Tiny Fuge by Kevin MacLeod
Machinima: Bettina Tizzy

Bryn’s most recent installation at arcspace, the Gashlycrumb Tinies, has already appeared in the hardcover book Bryn Oh and the Tinies by Aiko Aichi and Ritva Nybacka.



What follows are excerpts of a conversation I had with Bryn a couple of days ago.

How long did it take you to create this, and how is it different from previous works?
Bryn Oh: I have been here for about a month. Kind of lonely really, but for me the main difference is the finished piece. I am really happy with it.

Are you going blind? All this tiny prim work! How many prims is this all told and how tired have you been?
Bryn Oh: Very. It’s been a nightmare. This is about 2,000 prims. No rotating textures, just tiny rotating prims. It is shown for one week only :) I hope the music plays okay.

Condos in Heaven is based on a poem she authored for this project. Before she got started, Bryn researched real angels from the Bible. Apocalyptic writings have explored the concept of fallen angels who succumbed to temptation or rebelled against God, and have therefore been exiled or banished from Heaven, but in Bryn’s scenario…


The bee at the heart of the captured angel

This has a new feel about it... more delicate, but also looks more real. It is the closest to real I've seen virtual steampunk get.
Bryn Oh: I was contemplating how angels would appear to us (in the future). Mystical gods… but would that change and would they become less mystical as we became more advanced technologically? They would (ultimately) allow us to conquer them. What would happen if mankind discovered a way to heaven; what would we do? For resources, we will destroy habitats, etc., and drive species to near extinction, but what would stop us? What are our boundaries? So I thought, perhaps, finding heaven would be. I am becoming more and more interested in the narrative, immersing one into a story in Second Life.

Bryn Oh: This is a store that sells accessories taken from the angels.

In fact, the store's “accessories” include the wings taken from Hadraniel, the guardian of the gates of heaven who is five stories tall and Cassiel, the angel of solitude and tears that appears in post-biblical Judeo-Christian mythology, and presides over the death of kings.


Gabriel's wings

Why ice? (Referring to the texturing of the building) Did the Playa have anything to do with your decision to use ice as well?
Bryn Oh: It is what mankind would build in heaven… their idea of what a structure should look like. It is faux ice. It is a way to glamorize the selling of chopped up angels and make it so people are not horrified.

Bryn Oh: I think of the angels as a kind of beekeeper with the human race as the bees but with the ability to sting. I am hoping that people will come in and sense that there is a story to figure out and piece things together. See the little boy and his father who are shopping? The angels have been defeated and their wings are removed and sold as accessories.

The shopkeeper's face... is that rust or blood stains or both? He also looks like a drone.
Bryn Oh: It is rust. I don’t like overt imagery like blood. They are all meant to be advanced but flawed. There is a secret room, of course. (Most of Bryn’s installations include one or more secret rooms). The gramophone plays, too.

There is the notion of artificial replacement... a futuristic selection of the species. You have put the beetles to work.
Bryn Oh: Steampunk insects are not cute, but edgy. The beetles are an idea that I have not put in words yet… a feeling, sort of. So let me try now. I think of them as something made by mankind and brought into heaven, kind of accidentally, much like a foreign bug comes into a country in a crate. They are a replacement to the bug that went extinct, to maintain the food chain. When something becomes extinct, it is replaced with something else to keep things working. The good pyramid. For example, if the fox became extinct, rabbits would overrun the countryside, causing problems for other layers of the food pyramid... so build a robotic fox - a steampunk one :) That is how I see the beetles. They came from earth to heaven accidentally. I think too much.

Do you hope that your virtual work might someday become much more of a full time thing?
Bryn Oh: I see Second Life as a possible new frontier. For example, when I paint in Real Life, I use large canvases to block out the peripheral vision and allow the viewer to come into the painting and become more immersed, but Second Life is absolutely immersive. It is being inside a painting.

Has your Second Life art influenced your Real Life work?
Bryn Oh: Originally, I brought Real Life ideas that didn’t work into Second Life. I guess that right now I have stopped bringing in Real Life ideas and am now exporting Second Life ideas to Real Life. It is reversing. This build, for example… could it be as effective as a painting in Real Life?


Love notes


The baby carriage: The baby’s eyes are watery earth orbs, and the infant holds a praying mantis - The Violinist, a tiny (and musical) robobug – as its toy. Gently floating just beyond the baby’s reach, is a robotic june bug

How does the baby tie into the story?
Bryn Oh: It is the wonderment that he has. Unaffected and still pure, but a product of an advancing human race.


The surgical procedure

The slurl for this installation will be posted on opening day of Burning Life 2008: September 27.

See also:
* Crap Mariner's marathon video session
* Edward Gorey's alphabet gets steampunk'd
* Self-hypnosis and Bryn Oh's "Steamgarden"

Thursday, September 27, 2007

Burning Life with soror Nishi - Just a peek

Say hello to the kid in you and visit soror's idea of what a forest should be.

Slurl: Event has ended!

Burning Life with Lucinda Obviate (and Brunehaut Merlin) - Just a peek

While Lucinda created this head, it was Brunehaut Merlin who rezzed it here, buried halfway in the Playa. Sometimes (always?) it's not just a matter of how well you make it, but also how well you use it. In this case, I think the two made a good team.

Slurl: Event has ended.

Tuesday, September 25, 2007

Burning Life 2007 - the weeklong burn has begun

As the sun set last night, the lamplighters donned the traditional robes skirted with orange, red and yellow flames, and moved across the Playa, their lamps swaying to and fro.

The time-honored procession culminated at Center Camp with a happy and boisterous party; everyone dancing to the beat of the drums. While the Second Life version of this annual event is closely aligned with the ideals of the much celebrated Real Life Burning Man, the metaverse is a platform from which a myriad of things that would not be possible in real life can take place.

Saturday, September 15, 2007

Burning Life with Damanios Thetan - Just a peek

The dolphins' struggle inside this tuna can by Damanios Thetan is a potent message. Since we have your attention on this topic, know that an estimated 7 million dolphins have been killed by fishing fleets over the past four decades... the largest marine mammal kill in history. Next time you go to buy tuna, look for the Earth Island Institute's "Dolphin Safe" label.
Slurl: Trawler Thrash


Here Damanios seems to be having a little fun with the concept of organic technology.
Slurl: Event has ended

Friday, September 14, 2007

Burning Life with Sabine Stonebender - Just a peek


ahahahaha... okay... I've recovered enough to type again. Just take my word for it... walk through the buildings here to become... Godzirra!
Slurl: Event has ended.

Thursday, September 13, 2007

Burning Life with Jopsy Pendragon - Just a peek




[22:35] Jopsy Pendragon: nature & tech: Both can be fun, beautiful ... and deadly. :-)

Some tips for enjoying Jopsy's plot even more:
* Splash in the water by the gondola... he used double emitters that figure where they need to go to throw and catch the ripples
* Splash in the particle fountain and watch them ignite with your presence
* Share your thoughts with others by dropping a notecard on a jeweled bulletin board

Slurl: Event has ended

A tip of the hat to Nectere Niven - a Burner burns bright at Burning Life



This small tree, on a far corner of Nectere's plot, features photographs of other people's builds in Burning Life. If this is the spirit of Burning Life... I want a big piece of that pie, please.

There are nice little creations on each corner of the plot, too.
Slurl: Event has ended.

More Burning Life with Nectere Niven - Just a peek




The main build here is clever... funny! Lester and son look on while the world's guts are plumbed for oil. Meanwhile both of these characters open and close eyes, Lester clears his throat, and...

(son farts) Lester: Son! We are in public! On second thought, bottle that, we may need it some day!

Lester: On an average day, American drivers eat up nearly 7 billion miles of pavement - roughly the distance to Pluto and back - getting where they want to be. In the process, they consume enough oil to fill more than 150 supertankers.

Lester: The average office worker uses about 10,000 sheets of paper each year. Annual copy paper use in the U.S. consumes enough wood to build nearly 1 million average homes, and releases pollution equal to over 2 million cars. So much for the paperless office.

Lester: It takes ninety eight tons (88,000 kg) of prehistoric buried plant material to produce each U.S. gallon (3.9 liters) of gasoline, I wonder how much it takes to make your tennis shoes.

Lester: Did you know, sorbic acid, the only actual preservative in Twinkies, comes from petroleum?
Slurl: Event has ended.

Burning Life with Jenene Lemaire - Just a peek


Bouncy balls and metal flowers!
Slurl: Event has ended.

Tuesday, September 11, 2007

Burning Life with Kid Kuhn - Just a peek

There is sooo much to love about this earth girl.



Slurl: Event has ended.

Burning Life with idoru Ng - Just a peek


Sometimes the simplest ideas are the best.

Slurl: Event has ended.