Within something like two minutes of meeting NPIRL'er Gary Hazlitt, I realized that I am going to want to warm my toes by the heat of his knowledge and - importantly - his marketing prowess... often and a lot.
It is so very rare to find someone who is, at once, technically expert and savvy/hyper-innovative in the area of user-friendly branding. It isn't for nothing that Australia's 11-island The Pond (or BigPond) - which he masterminded and lead-created for Australia's communications group Telstra - is experiencing 12K+ visits a week (see Tateru Nino's analysis), and is the highest rated brand in Second Life.
Even more endearing is the fact that Gary is a ginormous supporter and believer in the power of the Not Possible in Real Life (NPIRL) concept, and integrates it into his builds in fun, approachable and unexpected ways.
The spice on Gary (aka Gary Hayes IRL):
* Sydney-based, born a Brit, lived in the U.S.
* Director of the Australian Laboratory for Advanced Media Production (LAMP)
* Heads up Virtual Worlds for the UK-based The Project Factory
* ...is a busy blogger on SL and its culture, as well as role-playing which he says is a "big fascination of mine atm"
* Is an advocate and has a passion for creating rich organic
story environments
* Makes cool vids
* Is a musician and composer, having created music for film, radio, tv and self-expressed albums
Here are some highlights of what Gary had to say when, for a change, I actually kept my fingers quiet and listened and, dear readers, for you folks who want to learn something about marketing in the metaverse, this is the smartest - albeit basic - 101 you are going to find on how to get it right from the get-go:
"I have been talking about over-representation for a long time ;-) - hence my interest in NPIRL. In other words too many malls, real world architecture, etc, etc.
I have just posted a simple thesis on wikipedia about how the environment can help nurture inhabitants in SL to really dream and create their own fantasies, but most importantly share stories and experiences through places with total immersion.
There are 5 levels and most of the great places in SL, especially the
NPIRL ones, exhibit levels 3 and 4 where the environment itself has character and leads you into your story mode.
Greenies is a great example, albeit a frozen moment. I am always trying to create fantastical and dynamic (things) so (they are) slowly morphing and exhibiting a different character and sensation at any given moment. Every time you go back you have a slightly different experience (and are) always able to uncover something new.
(I) suppose that is the organic side to it... layers of depth to get under the surface; very few places like that but it should be, as creators, our goal to create things that feel like they have been here for years and centuries, even if they feel contemporary.
I am a good friend of DanCoyote's (Antonelli) and his works have that sense of organic... of being created from the virtual earth... and are timeless vs - spits on the floor - copies of RL!"
* PAUSE while this blog poster and yours truly thinks to herself: OMG, this guy sooo gets it!
"(RL) has its place as I have to do lots of corporate builds, too, and although I would love them all to be floating, moving, spacious, ethereal - you have to create the equivalent of the vanity boardroom and such... that being a metaphor for things noobs from companies can recognise at the start."
* PAUSE while this blog poster lowers head, genuflects and utters "amen"
"(We are) happy for people to drop in and - here is a main point with NPIRL type builds - is that they should be responsive to comment. (Important) that the builder and creators agree with the inhabitants who visit that any piece can be changed (to some extent) so it becomes a work of the SL community, too.
We are very keen for folk to suggest changes, because we love to hear from those who have experienced it and say 'oh that would be great' or 'do this.' To me that is what the social network that is SL is all about... co-creation... so we really listen to comments and suggestions and mix that in with our intentions."
***
Over the next two weeks NPIRL members will have the pleasure of previewing two of Gary Hazlitt's new build environments and learning his thoughts on them.
P.S. After posting this, a couple of friends mentioned that my commentary sounded a bit suggestive. OH MY! Is it my fault that smart marketing makes me sizzle? Not hitting on Gary, no no no. :P
Wednesday, September 12, 2007
Fire-side chat with Gary Hazlitt, or interactive marketing 101
Posted by Bettina Tizzy at 8:44 AM
Labels: BigPond, branding, Gary Hayes, Gary Hazlitt, immersion, interactive, LAMP, marketing, marketing 101, metaverse, Not Possible IRL, NPIRL, Second Life, SL, Telstra, The Project Factory
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