Interesting exchange going on here between Dave Parks at Linden Lab and Argent Stonecutter, regarding SSAO (Screen Space Ambient Occlusion), and the future of forcing shadows in the engine. Be sure to look at all the photographs once you get in Picassa.
*Drools*
Thursday, May 1, 2008
Using forced shadows in the Second Life engine
Posted by Bettina Tizzy at 11:49 AM
Labels: ambient occlusion, game engine, Linden Lab, Second Life®, SSAO, Windlight
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