Wednesday, December 31, 2008

Gary Hazlitt turns the page on 2008 - What happened and what's coming in virtual worlds

Sydney-based Brit and marketing wiz, musician, composer and rich content creator in virtual worlds Gary Hazlitt (aka Gary Hayes), is already done celebrating the incoming year, while we wait for a few more hours in the Western Hemisphere for 2009 to arrive.

Gary, who studied physics, is the director of the Australian Laboratory for Advanced Media Production (LAMP), and also heads up Virtual Worlds for the UK-based The Project Factory, for which he produced the highly successful and eminently revistable (as the traffic numbers indicate) Australian Telstra and ABC Second Life presences.

I welcome Gary's guest blogpost and knowledgeable take on the recent past and the coming adventures of virtual worlds. Happy New Year, everyone! - Bettina Tizzy


by Gary Hazlitt



In the social Virtual Worlds context, 2006 was about hype... another new frontier 'kid-on-the-block,' but became about fast bucks and cheap and cheerful PR. We saw that bubble gently burst in 2007 as the realisation that one world in particular, Second Life® (which is still the leading example of culturally created virtual content), was really about creative communication and artistic expression versus the local shopping mall or a crude business tool.

Last year, 2008, we witnessed a distillation in what Second Life (and by implication other customisable worlds) is really about, leading to a proliferation of new, niche virtual worlds meeting the cultural and entertainment needs of much broader demographics. We effectively saw the 'fat' surgically removed from Second Life and an acceptance that this new medium and form is still in its very early days, but in 2008 there are clearer reasons for being a part of the social web mix:

1. An immersive expression of community - Facebook and MySpace-meets-World of Warcraft. This community can create their own environments or swarm around trusted film, TV or lifestyle brands, too.
2. For business, it is more about a place to meet, present and recruit and far less about brand awareness, product sales or vacuous hype. The business model in 2008 clearly came into focus: the community selling to itself - brands needed to court existing inhabitants very carefully.
3. For education, Second Life is one of the most efficient tools in the learning process. Education becomes democratised, everyone can contribute and learn equally, remote learning is far more compelling, fun and immersive.
4 A creative tool. Second Life, in particular, showed significant maturity as we saw a higher number of serious live performance (CARP, NMC, DanCoyote Antonelli, for example), a record number of in-world 'machinima & TV-like programs' and by far the largest array of creative statements from virtual environment artists, many members of the NPIRL group. The quality of 'experience' creation from talented musicians, designers, photographers, artists, etc., reached new heights.


GROWTH OF WORLDS

Investment across the board - more than $900 million US invested since Oct 2007 - has moved away from generalist worlds like Second Life to more focused niche or user base environments with many starting to exhibit core game elements. These include those with renewed investment after new'ish launches: vSide, Football Superstars, Stardoll, Home, IMVU, Metaplace, Multiverse Places, and Music Mogul.



Towards the end of the year, console social worlds came onto the scene. XBox360 and Wii are very similar in 'cartoon' aesthetic, whereas Sony is far more game focused. All have very similar business models - create a space to hang out and be 'tempted' by games/film/merchandise. Although these are not yet places for community creation, they will soon learn that to keep inhabitants they will need to be or, like Google Lively, have to pull the plug. Embeddable or layered worlds began in 2008 and are likely to be significant in getting people used to real time communication through 'representational' avatars - vs text based 'social network' profiles. Also, Facebook worlds like YoVille or Vivaty, or layered worlds like Rocketon or Weblin that are embedded on the existing 2D web. The dominance of the likes of Club Penguin and Webkinz at the tweens end of the spectrum will be duplicated through teens and gen y's as a series of new, highly focused and targeted social worlds launch next year. This has already begun with Football Superstars and Music Mogul but expect to see many more - including several with user created content as a feature alongside the virtual economy.


HIGHLIGHTS OF 2008

- Graphics in Second Life become teenagers. Still some way from the likes of Crysis, Second Life Windlight turned the world into something far more fantastical for many. It added layers of light, glow and control to a previously very 'flatly lit' world. We still wait for dynamic shadows, better environmental sound and an even more useful scripting language (post Mono), but this was a paradigm shift for environmental artists.
- Some companies got it! There was not a plethora of companies or brands entering Second Life but those that did had continued success as they concentrated on the social (people) rather than 'product' aspects of their business. Although the Pond leads in dwell terms, new entrants like Warner's Gossip Girl have done exceedingly well. Car companies still do well even though Pontiac walked away from Second Life, and Toyota, Fiat and Nissan are always in the top 10 brands.


Click image to see larger

- The quality of machinima across all social and game worlds increased exponentially this year and a growth in communities watching 'documents' of the worlds they spend most of their time in. In addition to some machinima appearing in heritage media ("Molotov Alva and his Search for the Creator" and HBO/Cinemax, for example) there has been a growth in long form game-engine films and notably many more serious issues tackled.
- The New Worlds. A fracturing, as it became obvious that Second Life cannot be all things to all avatars - so nearly 70 other worlds all showed up on the radar. Many are focusing on niche interest or are highly branded. Several of the new 'jack-of-all-trades' entrants will learn that enabling community creativity and an economy is absolutely necessary. There were several walled garden/locked content mirror worlds and builds in 2008, which will learn to be not about 'broadcast' spaces, and realise that their worlds are far more significant than modelling what is around us - "In augmented and online virtual worlds, humanity will exponentially evolve, free from the limiting ghosts of that other virtual world we called reality".

Monday, December 29, 2008

The classy urban warrior goes to Dirty Lynx

Posted by Alpha Auer

OK, time to let you in on a little secret over here: After spending some considerable time (not to mention financial resources) in the pursuit virtual apparel design, I have come to the conclusion that I may have learned enough through sheer power of observation and have consequently decided to join the ranks of metaverse designers. Thus, currently I am working diligently on putting my own collection of NPIRL wearables together. I shall be revealing further info regarding this little venture in due course - however, on my own blog. (I mean there is such a thing as a limit to naked, unashamed self promotion, right?)...

And I have to tell you that I am depressed about the whole thing before I have even made my debut: There is absolutely no way that I can presume to compete with the talent that is already out there! Point in case would be Loki Dancer. Dirty Lynx is a store covering the gamut of avatar needs from clothes and attachments to skin and hair - one item better designed and textured than the next. The theme is urban warrior and neko, however the ware displayed is a far cry from the, at this point, somewhat predictable urban warrior/neko output. There is a finesse, an observation of detail, a balance of color and shape that really puts the design work at Dirty Lynx in a class apart. Subtle! That is the very word that I am groping for... Nothing is overdone, over designed. And then the textures: Beautifully detailed and crisp. (If there is one thing that I cannot abide it has got to be blurry textures! ;-)


Tomcat Urban Warrior


Freerider Urban Warrior


CyberAngel

There is a vast range of attachments available at Dirty Lynx, however I have stuck to one category: Shoulder armor! Again, even in this there is a much wider range that one can indulge in than what I am presenting here. I have limited myself to three - which is not to say that is all that I got while I was out there. Basically, when I finally managed to tear myself away from the place I was laden with all kinds of wonders - and not just shoulder armor either. Oh no sirreee... :-)))

You can teleport to Dirty Lynx directly from here.

Saturday, December 27, 2008

the sad intangible who grieve and yearn... Urban Spectre

Posted by Alpha Auer

I have searched for an artist's statement both inside the construct as well as online, particularly on the artist's own website, but have not been able to find one, from which I infer that DB Bailey is leaving the viewer open to come to his/her own conclusions...



So, why is it that when I enter this remarkable structure of DB Bailey's, currently rezed at the Cetus Institute, I am immediately transported into a certain kind of architectural space that I cannot help but love? The opulent lobbies of the commercial enterprises of the 1930's, epitomized of course, inside the Chrysler Building, but countless other breathtakingly beautiful samples of the genre abound throughout Northern America and to a lesser extent in other parts of the world as well. This connection is perpetuated by groupings of masterfully integrated photographs, which too hearken back to that period. And then, the very title "Urban Spectre" as well as the line "the sad intangible who grieve and yearn", placed prominently on the entry level seem to somehow further the association.



It is an era long gone and the remnants of it may well have turned into urban specters since it seems to me that that not only is the era gone but also the entire mindset that surrounded it: These magnificent shrines to mammon were created during the Great Depression. And yet, to judge by the output of its popular culture (such as the Hollywood movie), the period between the two great wars was still one of staunch, unquestioning belief in capitalism, in enterprise, in human endeavor. Do we still believe in these things today with the same optimism and naivete in the way in which our grandparents did back then? Has the whole gilding not been quite severely tarnished in the interim? Do we still believe in a golden future where healthy maidens will dance in a frieze and yet others soar into a golden sky of everlasting affluence?



And sure enough, once we reach the upper levels of the structure, the dancing maidens are replaced by plaintive, sad hands reaching out into the sky... Not to mention that on the level just below them we have the sudden appearance of a quizzical "contemporary" full on portrait, one which to me is quite clearly no longer the glorified face of eternal trust and optimism.

Urban Spectre asks a question. An uneasy question to which the artist does not provide an answer. And in the end, for me, this is what the true artistic process should do: Ask uneasy questions to which there are no easy answers, indeed maybe no answers at all.

You can view Urban Spectre, which has also benefited from the input of Desdemona Enfield, Douglas Story and Dizzy Banjo, at the Cetus Institute by teleporting directly from here.

Note: Although, from what I could gather from comments online, there seems to have been a sound installation with this work, sadly, I missed it: I was there for a very long time but heard nothing.

And finally, there is one small criticism that I feel compelled to make, especially given how very deeply I was impressed by the work. The red typography with which the creators of the piece were credited: Not to put too fine a point on it, this is clumsy. I was so taken by Urban Spectre that in this particular case this typographic mishap has not stopped me from thoroughly becoming immersed in the work. Thankfully it stands somewhat out of harms way, at the very top of the building - but it is very much there nonetheless. I am not sure if a considerable number of artists in Second Life® realize how gravely distracting, indeed obstructive, these big and often completely incongruous typographic additions, usually rendered in strong primary colors for enhanced visibility, are to their work? Wouldn't it be much better to put a notecard with the title and credits of the piece in a small, well designed notecard dispenser, placed at the entrance of the installation?
;-)

Thursday, December 25, 2008

O Tannen Bomb, O Tannen Bomb... A friendly Christmas assault

Merry Christmas, y'all! - Posted by Bettina Tizzy

Jopsy Pendragon cannot resist the impulse to create, and he's had many irons on the fire lately, especially since he expanded the Particle Laboratory and put his ingenious Porgon 1800 (the Particle Organ) on the market.

When it comes to Jopsy, I've come to expect vivid, brilliant particles dancing in the air to music, or self-guided tutorials on how to make them as well as the best particle textures on the grid. But he's not above having a little fun with us!



The Tannen Bomb is a bit of merriment Jopsy started to make on a lark three years ago, and finally got around to finishing on Wednesday. It's a short-lived build, so make your way over there in the next few days, and take advantage of the temporary lift on forced teleports at Teal, too, (teleport directly from here).

In a nutshell... well, nah, I'm not going to tell you exactly what happens. Just go with friends, launch the Tannen Bomb... and let it surprise you.




In this shot, I'm wearing American resident Eshi Otawara's Christmas Edition Smokey Tux dress, and soror Nishi's splendid mistletoe antlers

I am still plagued by that snapshot bug, so I appreciate Jopsy's help with pics.

An Airborne Leviathan?

Posted by Alpha Auer

Half seal, half whale - or maybe some other mythical hybrid creature which emanated from archetypes residing within the imagination of Feri Beckenbauer, looms over the sky of the sim Beckenbach.


This is a really wonderful structure housing a shop of fantasy/cyberpunk apparel beautiful enough to make me drool over most of that I saw on display.


While seeming to be ominously hermetic from the outside, the construct turned out to be surprisingly spacious and un-claustrophobic once inside due to the split ceiling.


Very beautiful, 3D display of merchandise. Why don't more apparel designers do this I wonder?


A gaggle of birdlike annexes follow the creature... Claws made out of giant propellers, a befitting entourage...


Creative output, the roots of which lies in archetypes has always held a particular fascination for me. Indeed, as Joseph Campbell has already shown us in his studies, sometimes I wonder whether our human imagination, bound as it is in a collective subconscious which seems to have spun the same myths over and over again regardless of geographic and chronological dispersion, can ever fully step outside of what is archetypally relevant. And when it comes to the generation of a true act of imagination, as Feri Beckenbauer's wondrous creature shop seems to me to be, I cannot help but start thinking very much along these lines:

Despite its airborne quality this creature has predominantly aquatic attributes, such as fins rather than wings. Consequently it reminds me of Leviathan, the Biblical sea creature which has become synonymous with any large sea monster. In Herman Melville's classic novel Moby Dick the term Leviathan refers to great whales. Partly due to this influence, Leviathan has come to be associated by many with the sperm whale. There is Walt Disney's depiction of Pinocchio's being swallowed by Monstro, a sperm whale and then of course there is the story of Jonah who is miraculously saved from the consequences of a sea accident by being swallowed by a whale where he spent three days and three nights, at the end of which, following God's orders, the creature vomited him out at the shore. And then of course there are all the numerous references to Leviathan ranging from Milton's Paradise Lost, where the creature is symbolic of Satan, to the words of Puck in Shakespeare's Midsummernights Dream.

For me, humanity bypassed a huge opportunity of self exploration through the means of visual creativity when it took a wrong turning on the path during the mid 20th century, choosing the follow the route of realistic rendition in Surrealist art. True, there did remain the odd hardcore contentual surrealist like Max Ernst, but for the large part the display of craftsmanship took over from the investigation of archetypal subconscious content, resulting in a mass of maudlin and trite, if not borderline sentimental output gathered under the heading of Surrealism. And now, here in Second Life®, I am daring to hope that this past error may be rectified. Maybe not so much in the form of "high art", although there is some hopeful evidence of that as well, but certainly in the emergence of design output that truly seems to be looking at archetypal content which is usable - making the whole self-investigative adventure even more dramatic, even more immediately accessible and powerful. We do not merely look at archetypes, we become immersed, in fact we become archetypal characters ourselves.

Feri Beckenbauer's giant airborne hybrid creature would seem to me to constitute a primary example to this. Unselfconscious imagination, yet ever so subtly evoking a millennia old, ever present, omnipotent archetype?

Wow!

You can teleport to see the creature shop housing Beckenbauer Productions directly from here.

Tuesday, December 23, 2008

Meeeaaann Kittiezzz.....

Posted by Alpha Auer... ;-)

Cats are predators. So, I hope that I am speaking on behalf of the whole species when I come right out and say it like I see it: Enough of all of this hello kitty stuff in the metaverse - pleeaaaasse!

We are not cute little kitties - we are big nasty meeeeaaannn old catzzzzzzzz!

And so, ladies and gentlemen, under the horrified gaze of all present company, off we go to carnivore land... teeeee heeeee....
...


The Demonic Cat avatar comes in both light and dark shades. Of course, one gets the dark one!


The Latex Mew comes with nasty little fangs, a spiky tail creepy enough to put the fear of God into the Devil himself and huge huge huge stomp-over-everything-in-sight paw boots. Oh, and of course it wouldn't do to forget mentioning those utterly lovely boxing glove paws, good enough a size to do justice to any little old altercation...
...


The tail as larder: Sorry folks, I ate the fish... And yup! While I was at it, I also ate Tweety. Odious little fluffball!!!... Oh yes, the mice I am saving for later. I do tend to get somewhat peckish just around bedtime...


And speaking of rodents, I simply cannot emphasize this point strongly or often enough: There is no such thing as having too many mice!
...


It shows a sad state of affairs when you cannot be secure even on your own island! This tomcat came flying out of nowhere and put me into this dreadful state. Even my tail is in a cast! Reason? He seemed to be upset about the contents of this very post, said it was giving us Nekos a bad rep! One of those politically correct cats no doubt.

However... R.I.P. old boy...



... took care of his sanctimonious little derriere pronto pronto! Here's where it actually happened... And of course, I did not leave any trace evidence! Watched my share of CSI episodes as diligently as the next person, haven't I?
...

Credits:
Demonic Cat and Latex Mew avatars: June Dion
Neko tails: selena Chastity, Purrrfect Kitties
Mice Boots: Cyia Kanami at Purrrrfect Kitties
Neko arm sling, casts and collar: Akasha Wachmann
Neko Crime Scene: Cinemaniac Voom
(Please click on names for teleport locations)

Sunday, December 21, 2008

The Animated Canvas: An installation by Feathers Boa

Posted by Alpha Auer

Feathers Boa's installation entitled the Animated Canvas places us in an environment built out of Real Life artist's supplies, large enough to create a space for us to wander around in: Eraser gum steps lead us into a real life studio painting class, complete with paint splattered chairs, the walls and the floor of which have been created out of stretched canvases, drafting templates and painter's palettes. Turn around and you can cross a bent letter stencil bridge into a gallery made up of ornate but empty painting frames, the entry to which is flanked by two huge inkwells. Placed between the frames however are stretched canvas "paintings" consisting largely (but not entirely) of processed and indeed some layered Second Life® photographs - and I have to admit that some of these are what I liked best about the overall installation. There is a finesse, an observation of craftsmanship, composition and harmony of color in these that I found rather sadly lacking in the overall installation. And even more importantly, there is a definite preponderance of mood and narrative in the paintings; again to me, not present in the 3 dimensional work.





I know from personal experience how very challenging it is to create "3D mood" when working in an environment devoid of the intrinsic "moodmakers" of 3D, i.e., shadows and directional lighting; as Second Life to date still is. However, hard as this may be, it is more than obvious when looking at her paintings that Ms. Boa has the talent, the stamina, as well as the professional expertise to accomplish this and I for one, will certainly be looking forward for her paintings to come alive as 3 dimensional objects in the future.



Feathers Boa's installation, which incidentally can also be participated in through the acquisition of an avatar which turns you into a canvas painting created by Ms. Boa, can be seen at New Carleon, to where you can teleport to directly from here.

Saturday, December 20, 2008

The pleasure of your company, your deep pockets, and your sense of community are requested!

Posted by Bettina Tizzy

Gary Kohime is a kind soul with a BIG heart and an artist, too. Someone he loves very much is ill with cancer, and he has coordinated an auction/fundraiser and party today to benefit cancer research via the American Cancer Society. An ACS donation box will be placed at the auction site by Catt Gable of the American Cancer Society to receive auction monies and any other donations.

In the spirit of the season, and the community we all enjoy, please help Gary to get the word out far and wide... and come to the party with deep pockets :)

The event will take place today, December 20, 2008, between 4 - 6pm SLT at the SS Galaxy - Zodiac Ballroom; teleport directly from here.
Music will be streamed by DJ Gary Kohime; Attire: Formal.

So many people have given so, so generously! You can see many of the items on display at the IBM sandbox by teleporting directly from here and then flying to these coordinates: 223/97/23.

Among the many items:

* Eshi Otawara has donated her entire new Eshi Otawara Winter/Spring Collection, except the one Limited Edition gown which has sold out. You can see the collection in this great video by Osiris Pfalz.


Eshi Otawara Winter / Spring Collection from Osiris Pfalz on Vimeo.

Eshi's clothes are no-trans, so the winning bidder (yes, the entire collection will go to one bidder) will receive the items directly from her. They can be seen on the first floor of her shop, too, by teleporting here.

* Tuna Oddfellow has donated a special two hour Tunaverse show, public or private, but it must take place on his land.


Photo by Trinity Outlander

* Elros Tuominen's gorgeous Mirrors sculpture...



* Aloah Oh's beautiful The BIO ORB, a small Star vase, Undulating Sea vases and a WaterBall sculpture

* Cuwignaka Castaignede's Kajira - Tower with Amphora Donation (tip jar) and the marvelous animated castle guards

* Indra Jun's pretty Universe in Balance sculpture

* Glyph Graves's just-released Jellyfish Bluebell, as well as his Aura of Distraction sculpture.

* Douglas Story's new and never-before-seen-in-SL image of his: Street Lizard.

* Sasun Steinbeck's extraordinary Morph Sculpture v13 & Stand

* Andromede Kamach's lovely Silver Angel and Flight of a Fairy sculptures.

* KK Jewell is donating ten outfits by Acedia.

* CD Benelli has donated three outfits, including the Peta Fur!

* RightasRain Rimbaud and the Rezzable staff have donated one of Unreal McCoy's fabulous and rare When Pigs Fly sculptures

* AM Radio's Winter Scene Car with the tree has made the winter images rotation for Second Life®'s start page. The car that he has donated does not have snow.



Damanios Thetan's brand new sculpture, Dance of the Souls.



Then there is Light Waves' statue of a naughty gnome. To my knowledge, it is the only one of its kind. It has its own history, too, which you can read about here.


Friday, December 19, 2008

The Marionette Avatar

Posted by Alpha Auer

A little treat for yourself for the festive season: The Marionette Avatar by Aja Sinister comes in three variations, these being Sorrow, Magic and Mystery, the one shown in the photo here being Sorrow. All of them have elaborate Victorian Doll costumes and, of course, marionette strings attached to their their limbs and shoulders.



This very pretty avatar for sad little ladies can be obtained at Aja Sinister's shop at The Abyss to where you can teleport to directly from here.

Thursday, December 18, 2008

My basic OpenSim Travel Kit

Posted by Bettina Tizzy

While living in California, I put together a backpack filled with all kinds of emergency supplies to get me through a bad earthquake. There were Powerbars, a flashlight, a hand-cranked radio, a first-aid kit, some single dollar bills, etc. I tossed it into the trunk of my car and figured it would be with me at most times. In fact, I've given backpacks such as these to all my closest friends and loved ones in California as gifts. I usually tuck in a deck of cards, a pencil and notepad and sometimes a funny book. Even a yoyo!

Most of us have a little travel kit for toiletries, and frequent international travelers take that a few steps further: noise-cancelling headphones, jet lag meds, adapters, converters, a cozy pair of socks... you get my drift.

Nowadays, I am more in need of a kit for the virtual traveler, and these are especially important - and appreciated - if you are not a builder or a scripter.

These are all things I carry with me as I travel from one OpenSim to another...

Bettina's Basic OpenSim Travel Kit:
- One script for personal radar
- Good freebie skin, such as Sezmra Svarog's Splendor skins
- One transparent texture (I forget where I got mine)
- A basic particle script (good for testing), such as Jopsy Pendragon's Barebones Particle script (thanks for posting it, Ordinal!), or Ama Omega's ExampleParticleScript
- Eye textures, such as Vint Falken's pretty, free, and very NPIRL creations for Valentine's day.
- Of course, Torley's funtastic textures!

What else should we pack in our virtual travel kits? Got any good links? What could I be doing better?

On my wish list:
- Portable prim hair
- My fave June Dion bodysuit (ARC friendly!)

Arrival tips:
- Friend a few folks right away
- Ask for LMs, where the sandbox is, and where the freebie area is
- Check out the map right away. Where are you? Make a Landmark!

Wednesday, December 17, 2008

Miyaoka Hitchcock's Automatic Playing Piano and Morse Code Factory

Posted by Bettina Tizzy

Oh, those wacky guys over at the SoftBank sim. Physics are their playthings and they have been playing... a lot!

Molly Montale is one serious explorer and consequently, she is always discovering cool stuff. This morning she pinged me with news of further developments over at Softbank.

Softbank Slim Japan is an amusement park sponsored by Samsung and Softbank, the Japanese mobile phone company. It is also home to that giant avatar-tossing bar-tilting 3-axis accelerometer and robot that Tori Teatime and a couple of others put together.

Now Miyaoka Hitchcock (aka Masaya Kazama) has joined the mix of creators there with several installations. Two among them are the Automatic Playing Piano that hurls balls onto piano keys to play the song Scarborough Fair, and then there is his Morse Code Factory, wherein the visitor uses a light or heavy touch on a small platform to input Morse Code that goes into an extruder and then issues the letters the visitor manufactured. Teleport directly from here.

Music composer, sound designer, machinimator and all-around nice guy Dizzy Banjo created this video to demonstrate what happens. Thank you, as always, Dizzy!


Miyaoka Hitchcock Interactive Installations inSL from Dizzy Banjo on Vimeo.

I first learned about Miyaoka through his involvement with the COM Fun Club. Manbo! With a rez day of 1/27/2007, he is one day younger than I am, which puts me completely to shame. He's accomplished so much!

Miyaoka is also the owner of the School for Tinies, and the creator of Miyaoka HomeElectronics, which must have been founded on a hot day. The two items for sale there are the Tiny Electric Fan avatar (3-speed oscillating fan with ribbons blowing in the wind), and the Tiny Refrigerator avatar, with a door that opens and shuts, and enough food enclosed to get you by over a weekend. You can pick those up by teleporting here.