Wednesday, September 10, 2008

Not Possible IRL + Koinup = Not Possible IRL Safaris: First stop... the world of Tayzia Abattoir

The Not Possible IRL and Impossible IRL groups are partnering with Koinup - an inclusive social networking site for all Virtual Worlds that permits storage and sharing of imagery: photography, Machinima, and "storyboards" - to host a new kind of joint monthly event called the Not Possible IRL Safaris.

Among the Virtual Worlds you'll find images of on Koinup: Second Life®, World of Warcraft, Lively, The Sims, IMVU, vSide, Kaneva, There, and more.

Koinup's CEO Pierluigi Casolari and I agree that the convergence of media from all these worlds will expose Koinup's members to new ideas and stimulate an appreciation for new lands, as well as heavy crossover. Speaking for myself, I hope that crossover will funnel thousands of new members to Second Life, where user content creation and creativity are not only possible, but the future of the 3D web. I also see it as a way to promote and showcase top-notch creators and their quality content.

To that end, the first Not Possible IRL Safari will be hosted by the ultimate aggregator of art in Second Life, Tayzia Abattoir, on Saturday, September 13th at 6pm SLT, starting at the Crescent Moon (teleport directly from here).

The first Safari: The World of Tayzia Abattoir
Tayzia founded the Crescent Moon Museum - the longest continously-running art house in Second Life - back in February 2005 and her inventory (over 70k items and practically all of it art!) is probably the richest in-world repository of one-of-a-kind sculptures, art installations, paintings and photography in all of Second Life. In addition to running the Crescent Moon, Tayzia also curates the New Media Consortium's (NMC) Kirsti Aho Museum , and Ars Simulacra, the NMC's Second Life artist showcase island.

About a year ago, Tayzia took me under her incredible wings and gave me a crash course on art and artists in Second Life, leaving my own life and virtual dreams forever changed. Tayzia rezzes art that no one else possesses, and knows more about how each artist got started, who's work they were influenced by, and what they are up to, than anyone else on the grid. It's simply the best way to kick off the Not Possible IRL Safaris with our new partner, Koinup.

Later and once a month, NPIRL and Koinup will offer Safaris and tours with many of Second Life's best content creators, exposing the participants to new sims, new content, and new ideas that are leaving the old world behind and breaching the future. See you there!

The Not Possible IRL (NPIRL) and Impossible IRL (ImpIRL) groups are dedicated to identifying and sharing well conceived and realized content creation in Virtual Worlds which would not be possible in Real Life: architecture, landscaping, art, animations, fashion, particle effects, building tools and scripts... show me, I'll show you.


editor said...

I'm excited Bettina about this new partnership and about the whole Safari project, too!
We are putting a lot of our efforts in promoting Metaverse arts and culture and moreover we think that sims are right now the perfect example of how the creativity can express in SL.

The Npirl Safaris could become the new tool to discover the npirl beauty of the metaverse or even 3dweb, as you said

Pierluigi Casolari